Viewers: in countries Watching now:
Realistic materials make for better game worlds. Learn how to craft materials like wood, bronze, and glass, and then light your scene inside the Unity 3D game engine. Author Adam Crespi starts out with simple materials and gradually introduces more complex shaders: diffuse surfaces like plaster, as well as metal and reflections. Then you'll delve into the magic of bringing a level to life with lighting, including point, spot, and directional lights. Finally, explore light baking with the Beast lightmapping engine.
(Music) Hi, I'm Adam Crespi, and welcome to materials and lighting in unity. In this course, we'll look at creating materials for our games in unity. We'll look at simple materials to begin with, and then add more complex shaders in. Learning how to do diffuse surfaces such as plaster, and branching out into metals and reflections. We'll also look at creating a custom shader, and then jump into lighting, lighting up our scenes with dynamic lights, using points, spots and directionals, and finally into light baking and light probes.
We'll be covering all of these features plus plenty of other tools and techniques. Now let's get started with Materials and Lighting in Unity.
There are currently no FAQs about Materials and Lighting in Unity.
Access exercise files from a button right under the course name.
Search within course videos and transcripts, and jump right to the results.
Remove icons showing you already watched videos if you want to start over.
Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.
Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.