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Unity 3D 3.5 Essential Training
Illustration by Mark Todd

Unity 3D 3.5 Essential Training

with Sue Blackman

Video: Welcome

Hi! I'm Sue Blackman, and I'd like to welcome you to the Unity 3D 3.5 Essential Training. Unity is a multi-platform game engine used to create mobile and desktop games as well as real-time simulations. In this course, we'll start off with the basics by exploring the Unity interface and getting familiar with the fundamentals of 3D space, navigation, and transforms. Next, we'll learn how to create lush environments using Unity's Terrain Editor and atmospherics. We'll ease into Unity scripting, and see how it's used to bring your art assets to life using physics and logic.
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  1. 3m 36s
    1. Welcome
      59s
    2. Unity basics
      1m 8s
    3. Using the exercise files
      1m 29s
  2. 34m 40s
    1. Exploring the interface
      4m 28s
    2. Organizing your project
      8m 12s
    3. Exploring Scene view
      3m 14s
    4. Navigating Scene view
      2m 52s
    5. Creating objects
      7m 38s
    6. Transforming objects
      8m 16s
  3. 32m 45s
    1. Setting up the terrain geometry
      4m 19s
    2. Painting the topography
      3m 56s
    3. Painting the terrain textures
      7m 9s
    4. Painting trees and forests
      4m 56s
    5. Painting grass, shrubs, and 3D geometry
      3m 58s
    6. Painting detail meshes
      5m 4s
    7. Adjusting terrain settings
      3m 23s
  4. 24m 18s
    1. Adding sun, sky, and fog
      6m 0s
    2. Using the First Person Controller
      4m 31s
    3. Publishing project settings
      3m 37s
    4. Introducing the game environment
      4m 33s
    5. Fine-tuning the First Person Controller
      5m 37s
  5. 1h 14m
    1. Exploring Unity scripting
      3m 34s
    2. Using variables
      11m 46s
    3. Discovering functions
      4m 10s
    4. Using syntax, punctuation, and the console
      5m 39s
    5. Looking at function syntax
      3m 44s
    6. Printing to the console
      8m 28s
    7. Exploring rotation and time functions
      8m 22s
    8. Scripting basic functions
      7m 12s
    9. Combining transforms
      5m 27s
    10. Setting transforms
      8m 34s
    11. Using conditionals to create gameplay
      7m 49s
  6. 1h 15m
    1. Exploring distance and local variables
      8m 43s
    2. Raycasting
      6m 56s
    3. Building timers
      7m 8s
    4. Creating a simple projectile
      13m 16s
    5. Refining the projectile
      5m 32s
    6. Exploring the OnCollision variable and tags
      10m 20s
    7. Sending messages
      3m 38s
    8. Reacting to messages
      4m 50s
    9. Juggling Play and Edit modes
      7m 33s
    10. Suppressing input
      8m 2s
  7. 1h 10m
    1. Creating GameObjects
      6m 14s
    2. Understanding components
      5m 3s
    3. Using colliders for barriers
      7m 15s
    4. Using colliders for triggers
      4m 28s
    5. Exploring physics
      7m 15s
    6. Working with physics components
      4m 39s
    7. Making cloth
      9m 56s
    8. Working with wind zones
      7m 50s
    9. Using an audio source
      6m 14s
    10. Creating a sound zone
      5m 34s
    11. Adding audio effects
      6m 31s
  8. 52m 25s
    1. Creating and reusing prefabs
      8m 11s
    2. Using prefabs with arrays
      5m 28s
    3. Introducing randomness
      5m 0s
    4. Creating particle systems
      6m 58s
    5. Refining particle systems
      5m 30s
    6. Combining particle systems
      7m 10s
    7. Upgrading weapons
      6m 15s
    8. Exploring water effects
      7m 53s
  9. 48m 33s
    1. Importing static objects
      12m 36s
    2. Manipulating textures
      5m 42s
    3. Working with materials and shaders
      5m 17s
    4. Handling multiple materials
      5m 42s
    5. Animating UVs
      8m 27s
    6. Tracking objects with LookAt
      5m 45s
    7. Using Linecast and the Line Renderer
      5m 4s
  10. 53m 42s
    1. Investigating ambient light
      2m 21s
    2. Looking at light types
      3m 13s
    3. Exploring shadows
      5m 23s
    4. Baking lighting with Beast
      8m 16s
    5. Experimenting with Beast
      7m 42s
    6. Baking the game scene
      4m 20s
    7. Creating lighting effects
      6m 24s
    8. Adding a flashlight
      9m 20s
    9. Exploring waypoints and death zones
      6m 43s
  11. 49m 15s
    1. Platformer setup: Snaps and cosines
      8m 42s
    2. Using the Animation view
      9m 53s
    3. Working with multiple animation clips
      5m 40s
    4. Triggering keyframe animations
      5m 58s
    5. Animating transparency
      7m 7s
    6. Keyframing events
      6m 28s
    7. Avoiding keyframing pitfalls
      5m 27s
  12. 36m 55s
    1. Importing skinned meshes
      9m 42s
    2. Adding to imported animations
      3m 23s
    3. Dynamic parenting
      6m 44s
    4. Exploring character controllers
      5m 10s
    5. Importing an animated character
      6m 2s
    6. Activating the character animation
      5m 54s
  13. 30m 18s
    1. Introducing cameras
      4m 53s
    2. Working with cameras and layers
      4m 44s
    3. Activating the platformer scene
      7m 27s
    4. Adding obstacles and pushing physics
      5m 40s
    5. Managing multiple levels
      7m 34s
  14. 43m 14s
    1. Working with the Unity GUI
      10m 31s
    2. Using GUI skins
      6m 30s
    3. Exploring controls
      3m 0s
    4. Introducing fonts and styles
      5m 27s
    5. Scripting in-game menus
      3m 44s
    6. Hooking up an in-game menu
      5m 20s
    7. Creating custom cursors
      8m 42s
  15. 18m 59s
    1. Creating fade transitions
      5m 34s
    2. Setting AI pathfinding
      9m 56s
    3. Using render textures for spy cams
      3m 29s
  16. 1m 13s
    1. What's next
      1m 13s

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Unity 3D 3.5 Essential Training
10h 51m Beginner Jul 19, 2012

Viewers: in countries Watching now:

This course is designed to provide new users with a strong design foundation in Unity 3D 3.5—a game engine for mobile and desktop games and real-time simulations—as well as an introduction to scripting and game functionality. Author Sue Blackman explores the major features in Unity and applies them in actual game situations. She shows how to add lights, texture, multiple views, and effects like fire and smoke to each scene and employ reusable assets. The end result is a sample game with a lush environment, fully animated characters, and some basic interactive gameplay.

Topics include:
  • Understanding game and level design theory
  • Organizing your project in Unity
  • Creating and transforming objects
  • Setting up the geometry
  • Painting in terrain, textures, and trees
  • Adjusting the render settings
  • Importing terrains
  • Creating a first-person controller
  • Building projectiles with JavaScript
  • Creating materials and shaders
  • Lighting the game
  • Working with cameras and multiple views
  • Animating characters and assets
  • Creating fire with particle systems
  • Managing the GUI (graphical user interface)
Subjects:
3D + Animation Developer Games Game Design
Software:
Unity 3D
Author:
Sue Blackman

Welcome

Hi! I'm Sue Blackman, and I'd like to welcome you to the Unity 3D 3.5 Essential Training. Unity is a multi-platform game engine used to create mobile and desktop games as well as real-time simulations. In this course, we'll start off with the basics by exploring the Unity interface and getting familiar with the fundamentals of 3D space, navigation, and transforms. Next, we'll learn how to create lush environments using Unity's Terrain Editor and atmospherics. We'll ease into Unity scripting, and see how it's used to bring your art assets to life using physics and logic.

Using a game environment created just for this course, we'll explore cameras, lighting, particle systems, and other popular components of level and game design. If you're ready to look at one of today's most popular game engines then let's get started with Unity 3D 3.5 Essential Training.

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