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Great level design guides players down a path during gameplay and fully immerses them in the game's virtual world. Learn basic level-design techniques using the Unity 3D game engine, and create environments that are fun to navigate, easy to reuse, and highly interactive. Author Adam Crespi shows you how to create a plan for a level based on goals you have set for the player, design a kit of parts and prototypes, and swap out white box objects with the finalized artwork. Then you'll learn how to add further realism with custom mesh colliders, ambient lighting, and animated objects like spinning fans and blinking lights. The end result? A fully designed level ready for characters and scripting.
Note: This course places a strong emphasis on modular construction techniques and resource optimization as part of the design process, which will help your build process be more lean, nimble, and efficient. A basic knowledge of Autodesk 3ds Max or Maya, and Adobe Photoshop is recommended.
(MUSIC). Hi, I'm Adam Crespi, and welcome to Level Design Basics in Unity. In this course, we'll look at the planning and execution of a modular approach to game design. I'll start by showing you how to draw out and think about a modular kit of parts for your level. Laying out a level and looking at the player path, pinch points and strong points, and places for interactivity. We'll use Autodesk Maya to export out FDXs of our kit of parts and bring them into Unity, so, we can place them in our level. We'll see how to create prototypes or white box objects, and then how to replace them seamlessly with fully detailed artwork.
We'll look at creating custom mesh colliders for running up stairs. And also applying animation to objects, such as spinning fans and blinking lights. We'll be covering all of these features, plus plenty of other tools and techniques. Now, let's get started with level design basics in unity.
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