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Animating Characters with Mecanim in Unity 3D
Illustration by John Hersey

Animating Characters with Mecanim in Unity 3D

with Sue Blackman

Video: Welcome

(music playing) Hi, I'm Sue Blackman. Welcome to animating characters with Mechanim in Unity 3D. We'll start by importing a few characters that were built in 3DSMax and then map their basic bone and muscle structure so they can be animated using clips from multiple sources. Next, we'll introduce animation controllers that contain the states, transitions, and input parameters which will allow you to activate and control different parts of your character's animation.
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  1. 5m 11s
    1. Welcome
      59s
    2. What you should know before watching this course
      3m 18s
    3. Using the exercise files
      54s
  2. 34m 51s
    1. Importing characters and setting scale
      6m 35s
    2. Preparing for character configuration
      2m 5s
    3. Mapping bones to configure a character
      3m 5s
    4. Configuring muscles
      5m 3s
    5. Addressing import issues
      5m 51s
    6. Defining animation clips
      8m 7s
    7. Working with moving characters
      4m 5s
  3. 49m 29s
    1. Understanding the Animator Controller component
      3m 11s
    2. Understanding the basics of state machines
      1m 53s
    3. Setting up the controller
      9m 34s
    4. Adding a walk state to the controller
      4m 58s
    5. Creating transitions
      5m 25s
    6. Setting up characters to interact with their environment
      5m 1s
    7. Solving problems with environmental interaction
      2m 42s
    8. Discovering input parameters
      4m 3s
    9. Defining input parameters
      3m 32s
    10. Working with additional parameters
      9m 10s
  4. 51m 27s
    1. Scripting player input
      9m 15s
    2. Turning the character
      9m 32s
    3. Orchestrating a jump
      4m 44s
    4. Refining jumps
      4m 29s
    5. Using state information to add physics to the jump
      9m 8s
    6. Using the Any state
      5m 35s
    7. Scripting the Any state
      8m 44s
  5. 29m 41s
    1. Creating layer masks
      4m 46s
    2. Layers in the Animation Controller
      7m 7s
    3. Activating the layers
      6m 50s
    4. Handling nonhumanoid appendages
      8m 1s
    5. Creating masks for nonhumanoid appendages
      2m 57s
  6. 23m 45s
    1. Creating substate machines
      7m 25s
    2. Configuring Blend Trees
      4m 22s
    3. Exploring Blend Tree transitions
      5m 23s
    4. Stress testing the run blend
      6m 35s
  7. 1h 8m
    1. Controlling states with speed
      7m 50s
    2. Using Mecanim with PathFinding (Unity Pro only)
      9m 21s
    3. Refining the PathFinding (Unity Pro only)
      4m 31s
    4. Using Mecanim with platform jumpers
      9m 12s
    5. Adding a multistate jump
      9m 12s
    6. Refining a multistate jump
      6m 10s
    7. Interacting with objects
      13m 27s
    8. Taking hits
      8m 52s
  8. 30m 3s
    1. Working with curves
      10m 47s
    2. Targeting with inverse kinematics (IK)
      11m 29s
    3. Looking at targets
      7m 47s
  9. 16m 57s
    1. Setting up generic rigs
      8m 32s
    2. Making miscellaneous character adjustments
      8m 25s
  10. 17m 36s
    1. Setting up a character for the game environment
      10m 51s
    2. Testing the character in the game
      6m 45s
  11. 58s
    1. Next steps
      58s

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Animating Characters with Mecanim in Unity 3D
5h 28m Intermediate Jun 14, 2013

Viewers: in countries Watching now:

Learn to bring your 3D game characters to life with the help of Mecanim, Unity's new character animation system. Start by importing characters and mapping their bone and muscle structure. Create animation controllers and add existing animations to help them move through and interact with their environment. Learn how to blend and mask animation clips to create sophisticated in-game animations on the fly. Author Sue Blackman guides you through the intricacies of Mecanim as you learn to control an assortment of game characters in a variety of situations.

Topics include:
  • Importing characters and setting scale
  • Setting up the controller
  • Creating transitions
  • Scripting the controls
  • Adding layers and layer masks
  • Handling nonhumanoid appendages
  • Configuring blend trees
  • Controlling states with speed
  • Adding a multistate jump
  • Targeting with IK (inverse kinematics)
  • Setting up generic rigs
  • Testing the character in the game
Subjects:
3D + Animation Character Animation Game Design
Software:
Unity 3D
Author:
Sue Blackman

Welcome

(music playing) Hi, I'm Sue Blackman. Welcome to animating characters with Mechanim in Unity 3D. We'll start by importing a few characters that were built in 3DSMax and then map their basic bone and muscle structure so they can be animated using clips from multiple sources. Next, we'll introduce animation controllers that contain the states, transitions, and input parameters which will allow you to activate and control different parts of your character's animation.

We'll see how to use scripting to drive the characters with player input and also, orchestrate more complex movements like jumps. We'll explore character interaction with objects within a game environment. And finally, we'll take a look at controlling appendages on characters that don't fit the standard humanoid form. Now let's get started with animating characters with Mecanim in Unity 3D.

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