Viewers: in countries Watching now:
Learn to bring your 3D game characters to life with the help of Mecanim, Unity's new character animation system. Start by importing characters and mapping their bone and muscle structure. Create animation controllers and add existing animations to help them move through and interact with their environment. Learn how to blend and mask animation clips to create sophisticated in-game animations on the fly. Author Sue Blackman guides you through the intricacies of Mecanim as you learn to control an assortment of game characters in a variety of situations.
(music playing) Hi, I'm Sue Blackman. Welcome to animating characters with Mechanim in Unity 3D. We'll start by importing a few characters that were built in 3DSMax and then map their basic bone and muscle structure so they can be animated using clips from multiple sources. Next, we'll introduce animation controllers that contain the states, transitions, and input parameters which will allow you to activate and control different parts of your character's animation.
We'll see how to use scripting to drive the characters with player input and also, orchestrate more complex movements like jumps. We'll explore character interaction with objects within a game environment. And finally, we'll take a look at controlling appendages on characters that don't fit the standard humanoid form. Now let's get started with animating characters with Mecanim in Unity 3D.
There are currently no FAQs about Animating Characters with Mecanim in Unity 3D.
Access exercise files from a button right under the course name.
Search within course videos and transcripts, and jump right to the results.
Remove icons showing you already watched videos if you want to start over.
Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.
Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.