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Unity is the number one game engine, the favorite of game developers working on iOS apps and console games alike. This course picks up the programming side of Unity, continuing where our other Unity courses leave off. Michael House concentrates on scripting, custom GUI controls, prefab customization, multiplayer networking features like chat, and optimizations that will make your game play better on mobile devices and desktops alike. Take a deep dive into Unity's controls and learn how to build more interactive, high-performance 3D games.
NOTE: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
Hi, I'm Michael House, and welcome to Advanced Unity 3D Game Programming. In this course, we'll look at how to bring our game to life using the C# programming language in Unity scripts. I'll start by showing you how to create basic scripts and use the debugger. Then, we'll create a custom prefab system to allow end users to mod your game. Next, we'll create procedurally-generated Voxel Terrain landscapes. Finally, I'll show you how to implement a number of common game development algorithms in Unity, and techniques for optimizing your game.
We'll be covering all of these features, plus plenty of other tools and techniques. Now, let's get started with Advanced Unity 3D Game Programming.
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