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Many of the games hitting app stores are 2D games. Unity is the perfect engine for designing them. Why? Unity 2D has a drag-and-drop sprite importer, built-in texture atlasing, a sprite animation editor, a dedicated 2D renderer with features like layers/depth and parallax scrolling, and the open-source Box2D physics engine. (If you've played games like Angry Birds, you've seen Box2D in action!) Here Jesse Freeman shows you how to take advantage of these features and build reusable components that you can use in your own games. He'll show you how to import artwork, create and link animations, build and control a player, create formidable enemies, add obstacles, build out different levels, and accept touch and controller input from players. The last chapter shows how to publish your finished game on a variety of platforms: iOS, Android, desktop computers, and the web. Watch now and start building the next blockbuster.
Hi, my name is Jesse Freeman and welcome to my course, Unity 2D Essential Training. This course was designed for people who are new to Unity with a background or an interest in making 2D games. Our goal is to build reusable game components that will not only help you build this game but also allow you to reuse them in future games moving forward. In this course, we'll cover the following things. Working with 2D Sprites in Unity, including how to import our artwork, how to create animations, and how to link the animations together.
We'll create a player and how to control the player. We'll make obstacles, such as push blocks, switches, and doors, and how to link them together. And of course, we'll build out enemies with basic AI. We'll build a level, and we'll also add lighting effects to that level. We'll create multiple scenes and manage switching between them. And finally, we'll cover an overview of how to actually publish a game. I hope you're ready. Let's get started.
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