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Unity 2D Essential Training
Illustration by Don Barnett

Unity 2D Essential Training

with Jesse Freeman

Video: Welcome

Hi, my name is Jesse Freeman and welcome to my course, Unity 2D Essential Training. We'll create a player and how to control the player.
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  1. 2m 58s
    1. Welcome
      1m 9s
    2. Using the exercise files
      1m 49s
  2. 21m 58s
    1. How to use the IDE
      6m 2s
    2. Introducing scripts in Unity
      4m 18s
    3. Understanding data structures
      5m 36s
    4. Working with properties and methods
      6m 2s
  3. 23m 27s
    1. Importing sprites
      5m 32s
    2. Cutting up sprite sheets
      3m 43s
    3. Cutting up additional sprites
      6m 20s
    4. Building animations
      7m 52s
  4. 39m 54s
    1. Creating a player prefab
      4m 33s
    2. Adding collision to the player
      4m 2s
    3. Moving left and right
      5m 48s
    4. Moving up
      4m 1s
    5. Creating a controller class
      7m 10s
    6. Changing animations on the player
      3m 46s
    7. Connecting up jet animations
      4m 13s
    8. Cleaning up the player
      6m 21s
  5. 52m 54s
    1. Creating collectable objects
      2m 55s
    2. Randomly selecting sprites
      7m 18s
    3. Creating a push block
      4m 53s
    4. Creating switches
      5m 29s
    5. Creating a door and code
      7m 31s
    6. Creating the door trigger
      6m 9s
    7. Connecting the obstacles together
      6m 39s
    8. Creating gizmos
      3m 29s
    9. Deadly obstacles
      3m 47s
    10. Exploding the player
      4m 44s
  6. 36m 33s
    1. Creating aliens that walk
      9m 4s
    2. Keeping aliens on the platform
      7m 47s
    3. Making aliens attack
      5m 24s
    4. Animation-based attack trigger
      5m 40s
    5. Enabling aliens to shoot
      4m 47s
    6. Working with alien projectiles
      3m 51s
  7. 26m 11s
    1. Building a level
      6m 30s
    2. Setting up the camera
      6m 4s
    3. Populating the level
      6m 40s
    4. Lighting effects
      6m 57s
  8. 13m 43s
    1. Playing 3D sounds
      3m 58s
    2. Playing 2D sounds
      4m 12s
    3. Cleaning up sounds
      5m 33s
  9. 20m 58s
    1. Creating a splash screen
      5m 10s
    2. Switching between scenes
      3m 23s
    3. Exiting and resetting levels
      5m 25s
    4. Adding a level timer limit
      2m 52s
    5. Displaying the time-limit bar
      4m 8s
  10. 3m 36s
    1. Publishing overview
      3m 36s
  11. 1m 9s
    1. Next steps
      1m 9s

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Unity 2D Essential Training
4h 3m Intermediate Jun 09, 2014

Viewers: in countries Watching now:

Many of the games hitting app stores are 2D games. Unity is the perfect engine for designing them. Why? Unity 2D has a drag-and-drop sprite importer, built-in texture atlasing, a sprite animation editor, a dedicated 2D renderer with features like layers/depth and parallax scrolling, and the open-source Box2D physics engine. (If you've played games like Angry Birds, you've seen Box2D in action!) Here Jesse Freeman shows you how to take advantage of these features and build reusable components that you can use in your own games. He'll show you how to import artwork, create and link animations, build and control a player, create formidable enemies, add obstacles, build out different levels, and accept touch and controller input from players. The last chapter shows how to publish your finished game on a variety of platforms: iOS, Android, desktop computers, and the web. Watch now and start building the next blockbuster.

Topics include:
  • Installing Unity
  • Creating a new project
  • Making scripts in Unity with C#
  • Working with 2D artwork
  • Creating animations
  • Creating and moving players
  • Adding collisions
  • Creating an alien enemy
  • Extending Unity with gizmos
  • Creating a simple tile map
  • Switching between levels
  • Publishing your game
Subjects:
Developer Games
Software:
Unity 2D
Author:
Jesse Freeman

Welcome

Hi, my name is Jesse Freeman and welcome to my course, Unity 2D Essential Training. This course was designed for people who are new to Unity with a background or an interest in making 2D games. Our goal is to build reusable game components that will not only help you build this game but also allow you to reuse them in future games moving forward. In this course, we'll cover the following things. Working with 2D Sprites in Unity, including how to import our artwork, how to create animations, and how to link the animations together.

We'll create a player and how to control the player. We'll make obstacles, such as push blocks, switches, and doors, and how to link them together. And of course, we'll build out enemies with basic AI. We'll build a level, and we'll also add lighting effects to that level. We'll create multiple scenes and manage switching between them. And finally, we'll cover an overview of how to actually publish a game. I hope you're ready. Let's get started.

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