Texture mapping adds color, texture, opacity, and reflectivity to the surfaces of 3D models. Learn how to create realistic surfaces and shaders for 3D models with computer-generated bump mapping and reflection maps, your own maps from 2D images and 3D procedural textures with Maya, 3ds Max, and Mudbox, and more.
An in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max 2010.
“Your website has become a verb. I had a client tell me today that they were lynda.comming their way through learning new software. You’ve joined the ranks of Googling, Photoshopping, and Skyping!” —Jill W.
more from our members »