Texture mapping adds color, texture, opacity, and reflectivity to the surfaces of 3D models. Learn how to create realistic surfaces and shaders for 3D models with computer-generated bump mapping and reflection maps, your own maps from 2D images and 3D procedural textures with Maya, 3ds Max, and Mudbox, and more.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
“I don’t know how many times I’ve come back to review a topic or to watch a video as supplementary training to a class I’m taking, but you guys have helped me stay ahead of the curve.” —Derek M.
more from our members »