Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
An in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max 2010.
George Maestri covers everything needed to texture, light, and render realistic scenes in 3ds max.
“You guys have helped change my life forever. I'm so very grateful.” —Donni R.
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