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Up and Running with Studio One

Up and Running with Studio One

with Josh Harris

 


Start making music with the powerful, intuitive controls in Studio One and these lessons from producer and remixer Josh Harris. Josh begins with a tour of Studio One's Start Page, the creative hub of the program, where you set up your artist profile and audio devices. He then shows you how to set up and start recording a new song, including punching in and using track layers. The course then moves into editing audio and MIDI, where Josh explains the most important of the editing functions: comping, trimming and time stretching audio, quantizing MIDI, and editing MIDI velocities. He also covers mixing with effects and chains, showing how to speed up the process with presets and automation, and explores Studio One's unique feature set used to master your recordings. The course wraps with tips to connect with your audience and share your music with the world, including publishing to SoundCloud, promoting songs on the Nimbit Store, and using PreSonus Exchange.
Topics include:
  • What is Studio One?
  • Creating a new song
  • Setting up your artist profile
  • Adding instruments, loops, and effects
  • Recording your tracks
  • Editing MIDI
  • Tuning audio with Melodyne
  • Mixing and mastering
  • Distributing your music

show more

author
Josh Harris
subject
Audio, Digital Audio Workstations (DAWs), Mixing, Music Production, Mastering
software
Studio One 2
level
Beginner
duration
1h 55m
released
Mar 25, 2013

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Introduction
Welcome
00:01 (MUSIC).
00:04 Hi. I'm Josh Harris, and welcome to Up and
00:07 Running with Studio One. In this course, I will show you how to
00:11 set up and create a new song from an empty session.
00:14 Next, I will record live guitars and create a composite take from multiple
00:17 takes recorded to a single track. (MUSIC) Then, I'll tune a lead vocal
00:22 using Studio One's integrated version of Melodyne.
00:26 And then I'll export a final mix of a song, and prepare it for mastering.
00:30 I will take you through the mastering process by creating a new project in the
00:33 project page. And finally, I will show you how to
00:37 publish and upload your finished work to Sound Cloud and Nimbit, directly from the
00:41 song page and project page. (MUSIC) So if you're ready, let's get up
00:46 and running with Studio One.
00:49
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What you should know before watching this course
00:00 Studio One is available in four different versions, Studio One free, Studio One
00:05 Artist, Studio One Producer, and Studio One Professional.
00:10 In order to take advantage of all Studio One has to offer I've built this course
00:14 using Studio One Professional. If you don't have Studio One Professional
00:18 you can still follow along in your version of Studio One.
00:22 However, you may notice some differences in functionality.
00:25 For more information visit the PreSonus website.
00:30
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Using the exercise files
00:00 If you are a premium member of the lynda.com online training library, you
00:04 have access to the exercise files used throughout this title.
00:09 With almost every chapter, I've included either song files, project files or both
00:14 sets of files. These files are designed to help you
00:17 follow along with me as we work through this course.
00:21 Normally, Studio One stores your songs, projects and presets in a standard
00:24 central location. On both Windows and Mac, a Studio One
00:28 folder is located in the Documents folder.
00:31 However, since we are including song files and project files for this course,
00:35 we have placed them in the Exercise Files folder.
00:39 You'll find songs in the Songs folder and projects in the Projects folder labeled
00:43 according to chapter and movie number. If you are a monthly member, or annual
00:48 member of lynda.com, you don't have access to the exercise files, but you can
00:52 follow along from scratch with your own assets.
00:56 Let's get started with Up and Running with Studio One.
01:01
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1. Studio One Tour
Navigating the Start page
00:00 When Studio One is launched, it goes through a series of initializations and
00:04 content checks and arrives at what is called a Start Page.
00:09 As you can see, the Start Page is an information hub with the left hand column
00:13 containing a list of recent files, songs, and projects.
00:17 The reason that this area is empty right now is because this is the first time
00:20 that I've launched Studio One and there are no resent file songs or projects.
00:25 But as you continue to work on your projects, you'll see that list growing.
00:29 The center column is where you will set up your artist profile and configure your
00:33 audio devices or audio interface, as well as any external devices such as a MIDI
00:36 controller or MIDI interface. This area is also where you can check for
00:42 any Studio One updates. The right hand column provides a feed of
00:47 current past and Studio One news, as well as demos and tutorials created by other
00:51 Studio One users. In the upper right hand section, there
00:55 are buttons to quickly create a new song or project or return to the song or
00:58 project that you are currently working in.
01:01 And you can also return to the Start Page from your song or project at anytime
01:05 without losing your work. Another way to create a new song or
01:10 project, as well as open an existing document, are from the three buttons
01:13 located right beneath the Studio One logo.
01:17 Create a New Song. Create a New Project.
01:21 Open an Existing Document. Go ahead and spend a little time
01:25 navigating through the Studio One Start Page and become comfortable with its
01:29 layout and functionality.
01:32
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Setting up your artist profile
00:00 The Artist's Profile section of StudioOne will provide a portion of the Metadata
00:04 that will be embedded in your tracks after they are bounced down or exported.
00:09 As you can see, you have an area for Artist Name, Music Genre, which I will
00:17 type in Electronic, and Artist or Band website, and I'll enter my website.
00:28 If you would like to include a picture, simply click on the Select Image box here
00:32 with the three little dots. And I will pull up a cropped photo.
00:38 The original photo size was quite large, so I shrunk it down in Preview, and I'll
00:42 select Open here. Studio One will bring up a dialog box
00:47 asking me if I'd like to scale the image to 5 12 by 5 12.
00:51 I will select Yes, and the picture appears here in the box.
00:55 As I roll the cursor over you can see a magnifying glass appears.
00:59 Because this picture looks a little pixelated and low quality...
01:02 If I click on the magnifying glass, you can see that the picture is actually of
01:06 good quality. It's just that as it appears in the box
01:09 here, because it's shrunk down to a thumbnail size, it looks a little bit
01:13 pixelated. If I decide later on that I'd like to
01:16 change my picture, or not include a picture at all, all I need to do is click
01:20 x here, and remove the image. I can also change the artist or band's
01:25 website name from song to song by double clicking and just typing in a new website
01:29 address. One important note is that you can access
01:33 the artist's profile meta data from within a song you are working on,
01:36 allowing you to change the meta data from project to project.
01:41 I'll show you how to do that a bit later on in the course.
01:44 I tend to change the artist's meta data from song to song or project to project,
01:48 because many times I am the re-mixer or producer.
01:52 Sometimes I am the artist, but if I'm the producer or re-mixer or engineer, I don't
01:56 want my name to appear as the artist. This is a good housekeeping tip because
02:02 as you send files around or publish files, you want to make sure that the
02:05 metadata contained within them is correct, avoiding any confusion.
02:11
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Configuring your audio devices
00:00 As you can see underneath the Setup section, there is a picture of an audio
00:04 interface containing its information. I can access an Options menu to change or
00:09 edit this information by either clicking on the Interface icon or by clicking on
00:13 Configure Audio Device. What we're looking at here is a list of
00:18 settings and parameters for our audio interface.
00:23 If I click and hold this button here, I have a list of available audio
00:25 interfaces. And ours is set to Built-in Line Output.
00:30 If you're using PreSonus hardware or another third-party audio interface, you
00:35 should see that interface in this list here.
00:39 Next, we have Device Block Size or Audio Buffer.
00:42 And Studio One defaults to a setting of 512 samples.
00:45 As we look at the list of available Sample settings, you see that we can go
00:50 down as low as 32 or as high as 4,096. If you choose a lower Sample setting,
00:56 like 128 samples, for example, you will hear a very negligible delay when you
01:00 record-enable a track. However, you'll be asking more of the
01:05 computer's CPU resources. Generally, what I like to do is lower the
01:10 Sample setting to maybe 256 or 128 when I'm recording the track, like a vocal,
01:15 per say. And then, when I'm ready to mix, I raise
01:19 the Sample Setting up to 2048, giving my Audio Buffer, plenty of opportunity to
01:23 handle all the information that I'm asking Studio One to take on when it
01:26 comes to mixing. For now, we'll leave this at 512.
01:33 Beneath the Audio Buffer Size or Device Block Size, we have process precision.
01:37 Process precision has to do with a mathematical computation that occurs
01:41 during effects processing. Studio One users have the choice between
01:46 Single, 32 bit or Double, 64 bit precision process.
01:50 Single is the standard method of computation and Double allows for a more
01:54 precise method of computation. While Double precision might sound better
01:59 at times, keep in mind that it does require more processing power.
02:03 The Enable Multi-Processing Box is a default setting, so I leave it checked.
02:07 What it's basically doing is allowing the computer to take advantage of its
02:10 multicore processing. And as you can see, we're on a tower, and
02:14 we have multiple cores here, and I have the option of assigning how many cores I
02:18 want Studio One to take advantage of during the workflow process.
02:24 Our input and output latency is contingent upon what our Device Block
02:28 Size setting is, and the Sample rate is set to 48K.
02:32 Bit depth is 32. These settings are crucial to Studio
02:36 One's performance. So, please take a few minutes and spend
02:39 some time with them. However, you can always go back and make
02:43 changes to them at anytime if you find that the settings that you currently have
02:47 are not giving you favorable results.
02:51
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Working with external devices
00:00 The Configure External Devices window is where you set up any external MIDI
00:04 controller, such as a keyboard or a control surface, and any external MIDI
00:07 interfaces, if you happen to use one, which I do in my home studio.
00:13 I will click on the hyperlink and up pops a dialog box allowing me to add my MIDI
00:17 controller. Here is a list of popular gear
00:21 manufactures, and I'm using an M-Audio Axiom Pro keyboard.
00:26 I will select Axiom Pro keyboard, and you'll notice that above the Axiom Pro
00:30 keyboard is Axiom Pro. And Axiom Pro simply refers to the
00:34 control surface part of the Axiom Pro keyboard.
00:37 My device model, M-Audio Axiom Pro keyboard, gear manufacturer M-Audio and
00:41 device name Axiom Pro keyboard all pop up in the dialogue box in the right hand
00:45 column. I will leave all 16 midi channels active.
00:51 This is Studio One's default setting, and underneath Receive From, I will click
00:56 down and choose Axiom Pro USB AN. This is allowing me to input MIDI
01:01 information from the keyboard to Studio One.
01:04 I will leave Send to set to none because were not going to send MIDI information
01:08 from Studio One back to the Axiom Pro keyboard.
01:12 I will click Okay, and now the Axiom Pro keyboard has been added to my list of
01:16 external devices. If I don't have access to a keyboard or a
01:21 MIDI control surface, let's say I'm traveling on an airplane, I can simply
01:26 add the qwerty keyboard. And the qwerty keyboard will allow me to
01:31 input MIDI data from the computer's keyboard.
01:34 And now both of these are configured as external devices.
01:38 I'll click Okay. In the event that your external device is
01:41 not found on the list of popular gear manufacturers, all you have to do is
01:45 click Add > New Keyboard, and input your device model, manufacturer and device
01:50 name and set your MIDI channels, Receive From and Send To accordingly.
01:59 So spend a few minutes configuring your external MIDI device prior to setting up
02:02 your new song. Of course if you need to add a controller
02:06 or control surface down the road, all you have to do is come back to the start page
02:09 and do what we just did, clicking on the configure external devices hyperlink and
02:13 adding your control surface.
02:18
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Exploring other options
00:00 As you probably notice in the last couple of movies, the Options dialog box has
00:04 some other tabs that allow you to set some other important preferences.
00:09 I'll access this box by choosing Preferences in the Studio One column
00:12 because I'm working on a Mac. If you're working in Windows, choose
00:17 Options from the Studio One column. We're looking at the Options dialog box
00:21 and we're looking at General Preference Settings.
00:24 What I have up here is the command telling Studio One what to do when the
00:28 program is launched. It defaults to do nothing, which is where
00:32 I actually leave it because sometimes I'm working between projects and songs.
00:37 But we do have a list of actions from the pull down menu and they are Open Last
00:41 Song or Project, Open Default Song or Project, or Create a New Song.
00:46 Again, this is a personal preference and you'll decide, as you work in Studio One
00:50 more and more, how you'd like it to behave when a program is launched.
00:55 I will leave the Language set to English. Although, there are some other options
00:59 available in the pull down menu. The next tab we have are keyboard short
01:03 cuts, otherwise known as key commands. You'll notice that we have a drop down
01:08 menu here under Keyboard Mapping Scheme called Studio One, Studio One Alternate,
01:13 Cubase, Logic, ProTools, and you can certainly import a preexisting set of key
01:18 commands that you exported from another program.
01:24 I leave my keyboard mapping scheme set to Studio One, but if you have spend time
01:27 working in Cubase, Logic, or ProTools, you may want to spend a few minutes
01:31 trying out these key commands. I don't believe that every key command
01:36 from Cubase, Logic or ProTools is covered.
01:39 But you should find when selecting Cubase, Logic or ProTools, that most of
01:43 the common commands will be the same. Next, I'll move over to the Locations tab
01:48 and underneath this tab we've got several different submenus.
01:53 First, is User Data. User Data Location refers to the pathing
01:57 for all of your user data, songs, projects and presets.
02:02 You can certainly change this and assign a different path by clicking on this box
02:07 right here and it will pull up your browser.
02:11 For now, I'll leave it in its default setting inside the documents folder.
02:15 Beneath the User Data Location window, there's an Auto Save box.
02:19 Now, I've unchecked this box because we don't want Studio One to Auto Save in the
02:23 middle of these movies. But generally speaking, I would leave
02:27 this on and I would leave it set to Auto Save every five minutes.
02:31 I typically leave the Ask to Copy External Files When Saving Song box
02:34 unchecked because I don't want Studio One to continue to create duplicate copies of
02:38 external files every time I save the session.
02:43 We move over to the next submenu tab, and we have file types.
02:46 These are all the different file types that Studio One can read and recognize,
02:50 and as you can see it is quite a long list.
02:56 Sound sets refers to Studio One's bundled content.
02:59 And as you can see, there's a pathing of where the bundled content was installed.
03:04 And much like User Data, you can click on this box here, and change where you want
03:08 Studio One to install the bundled content.
03:12 Instrument Library shows the pathing of where Studio One installs its virtual
03:16 sense. And VST Plug-Ins will show the pathing of
03:19 where any third party plug-ins that you may use from other manufacturers.
03:25 We covered Audio Setup in the previous movie, as well as External Devices.
03:31 Underneath the Advanced tab, we have several submenus, Editing, Automation,
03:37 Audio, MIDI, Devices and Services. I like to leave these in their default
03:43 setting because I feel that Studio One is already optimized for a good workflow.
03:49 Preferences are a key to streamlining your workflow.
03:52 Especially, when you're working in a program for the first time or a program
03:55 that you're not that familiar with. So, make sure you don't skip this step of
04:00 the process before you begin creating your new song.
04:04
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2. Setting Up and Recording a New Song
Creating a new song
00:00 Now, its time to create a new song. I will choose Create a New Song from the
00:04 Start page and up pops a list of pre-configured session templates.
00:09 Although, I'm going to be using empty song for this movie, I encourage you to
00:12 take a few minutes to look at this list of pre-configured section templates to
00:15 see if anything on this list corresponds to your recording scenario.
00:21 Under the Interfaces tab, we have a list of PreSonus’s audio interfaces.
00:25 And if you are using PreSonus hardware, please take a look at this list and see
00:29 if your interface is on here. Because Studio One can integrate your
00:33 audio interface's settings into this session.
00:36 I’ll go back to Styles, and over here at Song Title, I will name the song to
00:40 correspond to our chapter’s title. Underneath the song title box, I have the
00:47 ability to change where Studio One is recording my user data.
00:51 We did configure this in the previous movie, I will leave it as it is set.
00:55 Sample Rate is set to 48K, Bit Depth Resolution is 16 bit, our Time Base is
00:59 going to be Bars, because we are recording in a bar beat scenario.
01:05 The Song Length, I'll leave at five. And I will change the Tempo to 126 beats
01:10 per minute. The Time Signatures 4, 4.
01:13 Studio One defaults to checking stretch audio files to song tempo and what this
01:18 means is that imported audio files that have a BPM embedded in their metadata.
01:24 In other words, if there's a WAv file that I will bring into this song and
01:28 inside the WAV files metadata is a BPM, Studio One will stretch the audio file to
01:32 the tempo of the song. We are at 126, so if I brought in an
01:38 audio file that was at 120, and that BPM data was embedded in the audio files
01:42 metadata, Studio One would stretch it to 126.
01:47 This also applies to some of Studio One's bundled content, which as we will see in
01:52 later movies, has a .audio loop and .music loop suffix.
01:57 I hit the OK button. And we are now looking at an empty song
02:01 session. I would like to point out that some of
02:04 the song's properties that we've set can be revisited and changed later on.
02:10 Sample Rate, of course, cannot be changed, and Bit Depth cannot be changed
02:13 as well. But BPM can be changed.
02:17 The song's title can be changed. Where some of the audio files are
02:20 recorded to, that pathing can be changed as well.
02:24 So, we took a few minutes to look at some of the ways to set up a new song in
02:26 Studio One. You can certainly use some of their
02:29 pre-configured templates if you choose, or you can start with an empty song like
02:32 we did in this movie. Whatever your decision ends up being,
02:36 definitely spend a few minutes looking through the new song dialog box as it
02:40 will help you create a better workflow when you start your new song.
02:45
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Navigating the Browser
00:00 What you're looking at is a empty Arrange window and to the right-hand side is the
00:04 Homepage for the browser. You'll notice that we have a list of
00:08 icons up here, corresponding to different pages within the browser.
00:13 These pages can also be accessed at the bottom as well.
00:17 But for now, let's go ahead and take a tour of the browser using the icons up
00:20 here. First, we have the Instruments page.
00:24 And the Instruments page is where you will find any installed virtual
00:27 instruments, including Studio Ones bundled instruments.
00:31 If you happen to have any third party VST or AU instruments installed, they will
00:36 show up in the Instruments List, underneath the PreSonus Instruments List.
00:42 Effects refers to audio effects, as well as effects chains which are multiple
00:46 effects on a Mixer channel saved as a channel strip preset.
00:51 For example, if I had an EQ, a compressor and a reverb, all on one channel, and I
00:56 Save that as a preset, when I go to load that FX chain, those three plug-ins would
01:00 show up within the preset. Next, we have Sounds.
01:06 The Sounds window contains a list, of PreSonus bundled content, some of which
01:10 has been created by third party users. I'll give you an example, nine-volt
01:16 guitars, you can see the icon down here, is created by Nine Volt.
01:21 And as you can see, a list pops down with different folders, categorizing the
01:27 guitars by genre. The Files window allows you to browse
01:32 different locations on your hard drive, as well as servers, like PreSonus
01:36 Exchange, and SoundCloud. Finally, we have the Audio Pool.
01:41 The Pool window is where all the recorded audio files for the session will live.
01:45 And as we begin to build our song, as the course unfolds, you will see this window
01:49 populate more and more. I encourage you to spend a few minutes
01:54 navigating in the browser as it is an area in Studio One that you will
01:57 undoubtedly spend a lot of time.
02:01
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Navigating the Transport
00:00 I'd like to spend a few minutes taking you on a brief tour of Studio One's
00:03 transport and highlighting some of its features.
00:07 I'll begin on the left side with the MIDI Activity Monitor.
00:10 As I play a key on my external MIDI controller, you'll see the orange light
00:13 light up on the MIDI Activity Monitor window, letting me know that MIDI data is
00:16 being transmitted from the keyboard to Studio One.
00:20 Next, we have the CPU performance meter, as well as the cash activity monitor, and
00:24 these perimeters will help you monitor how much CPU activity is occurring.
00:29 Next, we have sample rate and total plug-in delay, which is at zero right
00:32 now, because we haven't added any plug-ins.
00:36 Next, we have record time on the available hard drive and we have seconds
00:39 and bars beats over here. And as I hit the Space bar, you can see
00:44 the seconds are moving and the bars and beats are moving.
00:48 And in order to return the play head to zero, I simply click over here, return to
00:52 zero. These arrows over here, relate to fast
00:56 forwarding and rewinding, moving forward and backwards from marker to marker,
01:01 stopping, playing, recording and looping functionality.
01:07 Next, we have punch in and punch out points for recording and loop playback.
01:11 And then, we have Metronome Settings, as well as Time Signature, BPM and Volume.
01:17 As you'll see in upcoming movies, many of the transport's features can be accessed
01:21 by via keyboard shortcuts. For example, playback and stopping occurs
01:26 by using the Space bar. Returning the play head to zero occurs by
01:31 using the comma. Whether you have worked in other DAWs or
01:34 Studio One is your first experience with a DAW, learning the layout of the
01:37 transport is key to getting up and running.
01:41 Thereby, streamlining your workflow process.
01:44
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Dragging and dropping instruments, loops, and effects
00:00 Studio One is designed on a drag and drop approach with instruments, loops, and
00:04 effects. And I will show you just how easy it is
00:07 to bring these elements into a session. I'll begin by bringing an instance of
00:11 impact on to the arrange window. All I have to do is drag and drop it, and
00:15 the impact drum machine pops up. There's no preset loaded into it right
00:20 now, so I will select one from the drop down menu, and I'll choose club tools.
00:24 (MUSIC)
00:26 . This is just a collection of drum sounds
00:30 that are tailored towards club music. If I'd like to add an effect to this, all
00:37 I have to do, is go to my effects window and drag a beat delay, and I'll drag it
00:42 right onto the track. And now we have a beat delay.
00:48 (MUSIC) You can hear that snare drum echoing.
00:51 (MUSIC) You can hear that kick drum echoing.
00:54 So it's that simple, you drag out an instance of a virtual instrument and you
00:57 drag an effect onto the same track as that virtual instrument, and your ready
01:01 to go. I'll close these, and now let's turn our
01:06 attention towards auditioning audio loops.
01:09 I'll go into the Sounds window, and into the Nine Volt Guitars folder, and spend a
01:15 moment auditioning several different guitars.
01:20 When I select an audio loop, an information window pops up allowing me to
01:24 playback the loop that I'm interested in dragging into this session, thereby
01:28 auditioning it
01:29 (SOUND).
01:32 I'll arrow down
01:38 (SOUND).
01:43 (MUSIC) Those are just a few examples of the guitar licks found in that folder.
01:50 Now you'll notice here, there's a metronome icon.
01:52 I'll go ahead and play the first loop and I'll turn the metronome off and on while
01:57 the loop's playing and you'll hear that it will toggle between playing at the
02:01 session's bpm of 126. And it's original BPM of 86 which you can
02:11 see right here. Take a listen (SOUND).
02:18 (MUSIC) All I have to do to bring this into the session is drag it onto the
02:22 arrange window like this. Now we have a 4 bar loop, called gimme
02:29 that e, from the 9 volt guitar loops folder.
02:34 Let's play
02:36 (MUSIC).
02:39 Instruments, audio loops, and effects, are the cornerstone of any project
02:44 created in StudioOne. And with PreSonus' drag and drop
02:48 approach, bringing these elements into your session couldn't be any easier.
02:52 Keep in mind that we've done all of this without having to open up the mixer
02:57 window.
02:59
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Configuring and recording an instrument track
00:00 I typically begin my projects by programming a reference drum beat first,
00:04 so in order to do that, we're going to need to create an instrument track.
00:09 From the Instruments window I will select Impact and drag it onto the Arrange
00:12 window. Next I will select a preset from Impact's
00:16 list of presents, and I will choose Balkin lines.
00:19 (MUSIC). Excellent.
00:20 I'm seeing MIDI input from my keyboard. (MUSIC).
00:22 Before I record I'll briefly turn on Input Quantize, I'll cover this more in
00:28 an upcoming movie, but what it will do is allow the MIDI that I'm inputting, to
00:34 automatically sync to the grid. And I'll choose 8th note.
00:44 I'll double click and name the track, Drums 1, my metronome is on.
00:51 And I'll go ahead and record. (SOUND) We'll take a listen back.
01:07 (MUSIC) That drum beat's going to work very well, as I begin to build out the
01:15 rest of what will become the shell of my song.
01:23
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Configuring and recording an audio track
00:00 Now, it's time to configure and record an audio track.
00:03 I hit T on the keyboard, and up pops the Add Tracks window.
00:07 I'll change Audio to Guitar, because that's the instrument I'll be recording,
00:10 and I'll change the track count to 4. The type is Audio, as you can see from
00:14 the pull-down menu, I have a choice of Audio, Instrument, Automation, or Folder.
00:20 I'll leave it set to Audio. The format is Mono.
00:23 You have a choice of Mono or Stereo. I'm not going to choose a Preset at this
00:27 time, but as you can see Studio One provides me with a list of preset effects
00:31 chains, which we will cover in a later movie.
00:36 I'll leave the Input path set to input L and Output set to Main.
00:41 I click OK, and up pops four new guitar tracks.
00:46 I'll select Guitar 1 and have Dave play a little guitar.
00:50 (MUSIC) Excellent. That's just the dry signal.
00:54 I'll move over to the Effects window and choose the Empire plugin.
00:59 Drag that over to the guitar track and I'll choose a Preset.
01:04 I'm familiar with this preset called(UNKNOWN).
01:07 Select that and close the Empire window. Dave, if you'd play a little bit.
01:12 (MUSIC).
01:14 Great, thank you. That adds just a little bit of grit to
01:17 the part so that we're not tracking the part overly dry and we want a little bit
01:20 of context to the part as we record it. I'll turn off my virtual instrument track
01:25 here CP70, because that track is staying record enabled, even though, I already
01:29 record enabled the audio track. So you have to take a moment to make sure
01:33 that any MIDI tracks you may have laid down, that the Record Enable button is
01:36 turned off before you start recording your audio.
01:40 There's a four bar counting and I will go ahead and put Studio One in record.
01:44 And Dave will play through the chord changes of the 16 bar passage(MUSIC).
02:00 (MUSIC)
02:05 Great thank you, sounds great, Dave. So that's how you record external audio
02:32 to Studio One, and then, the next movie I'll show you, how to punch in in a
02:35 specific location within your arrangement.
02:39
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Punching in
00:00 Punching in refers to the act of recording an over dub in a specific
00:03 section of the track, as suppose to recording an entire track from the
00:06 beginning to the end of the song. The punch in point is where the recording
00:11 over dub begins and the punch out point is where it ends.
00:15 I'll go ahead and solo out a section of the guitar track that needs to be
00:18 punched, measures 13 to 17. I'll place the play head at measure 13
00:22 and take a listen. (MUSIC) And right there around measure
00:27 15, you can hear a low e that creeps into the chord changes.
00:35 One more time. (MUSIC) So, I'll unsolo the guitar track
00:40 and define, using my Range tool, measures 13 to 17.
00:45 I'll hit the i key, which then, turns on my Auto Punch tool, right here at the
00:50 bottom of the transport. And I'll place the play head a couple of
00:56 bars before measure 13, so that Dave has room to prepare for the punch in point.
01:04 I hit Record, and you'll see that when we get to measure 13, the recording will
01:10 automatically take place and it will stop at measure 17.
01:17 (MUSIC)
01:19 Let's take a listen back. Starting at measure 11 again.
01:37 (MUSIC)
01:40 Excellent. That cleaned up the mistake.
01:47 Everyone makes mistakes during the recording process.
01:50 And Studio One makes it very easy to punch in and correct your recording
01:54 mistakes when necessary.
01:56
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Recording to track layers
00:00 We covered basic punching in and punching out in the previous movie.
00:04 And now, it's time to record using Studio One's Track Layers feature.
00:08 Track Layers allows us to record multiple ideas to a single track.
00:12 Underneath the Options menu, I'll select Record Take to Layers.
00:17 Next, I will turn down the volume of our first guitar track, so that Dave isn't
00:22 drowned out by the sound of the first track as he lays down his second part.
00:28 I'll record enable guitar two, and add an instance of Ampire, selecting the same
00:33 preset that we used for the last guitar part.
00:38 Except, I will go into the Stomps window and add a delay.
00:43 Go ahead and play, Dave. (MUSIC) Excellent.
00:51 Next, I'll put Studio One in Loop Record. I'll use my Range tool, and turn looping
00:57 on by pressing the Forward slash key. Next, I will turn Pre-roll on, and that
01:03 will give Dave a one bar pre-roll. And now, we have a range of measures five
01:09 to nine that will continuously loop, and all of Dave's ideas will be archived onto
01:13 one track.
01:15 (MUSIC)
01:18 As you can see, all three of Dave's takes are now listed underneath guitar two.
01:47 All I need to do to activate a take is to simply click on the Activate Layer button
01:51 and the take I'm interested in listening to pops to the top of the list and I can
01:55 listen to it. Let's solo it out.
01:59 (MUSIC) If I wanted to listen to take two, I highlight take two, and click the
02:07 Activate Layers arrow and take two is now at top of the list for me to listen.
02:19 (MUSIC) We now have a group of recorded takes.
02:26 And in an upcoming movie, I'll show you how to take bits and pieces from each of
02:30 these three layers resulting in what is called a composite take.
02:35
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Navigating the Inspector
00:00 So far, we have been working within Studio One's Arrange window, and Browser
00:03 window. And now, I'd like to show you another
00:06 window, that I like to work in, called the Inspector window.
00:09 I can access the Inspector window by hitting F4 on the keyboard.
00:13 And as you'll notice, I have a single column view in the left hand side of the
00:16 screen, that's divided into three sections.
00:20 Let's begin with the center section. The center section offers me a more
00:23 detailed view of what I'm looking at on the Arrange window.
00:27 You can see I have Mutes here, Solos, Record Enable and Monitor buttons, just
00:31 like I do on the Arrange window. But I also have a Fader, as well as a Pan
00:35 Position slider and I have an overview of what plug-ins are being used on the
00:39 selected track. If I highlight the region, you'll notice
00:43 that some information has popped up in the bottom of the Inspector window.
00:47 The bottom part of the Inspector window offers me a detailed view of my region's
00:51 parameters, such as start and end points. The upper part of the Inspector window
00:56 provides advanced track properties. And you'll notice that as I change
01:00 between audio to MIDI, that the properties change as well.
01:05 Over here in the center of the Inspector window, I have my MIDI input and output
01:09 information, as well as a Fader, Mute Solo, Record Enable and Monitor On.
01:14 It's important to take notice of where you're highlighting.
01:19 If I highlight Guitar 2, Guitar 2 is highlighted, the track is highlighted,
01:23 but the region CP70 is highlighted as well.
01:26 So, the highlighted region doesn't necessarily follow the highlighted track.
01:31 So, when you do work in the Inspector window, make sure to take caution in
01:35 terms of what you're highlighting versus track or region.
01:39 During the recording and arranging process, we often need to spend time
01:42 tweaking our track and regions parameters.
01:45 And the Inspector window is a great way to go about doing that.
01:50
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3. Editing Audio and MIDI
Quantizing MIDI
00:00 Quantizing is an essential part of recording MIDI tracks.
00:03 And for those of you who may not have heard of quantizing MIDI before, it's a
00:07 feature that corrects the timing of the MIDI notes played.
00:11 I'll select one of Studio One's virtual instruments.
00:13 I'll choose Presence and I'm able to select the preset from the drop down menu
00:17 right here. I'll grab UBV cord drag it onto the
00:22 arrange window and there's our sound. (SOUND) My play head is already at
00:29 measure 1, I'll hit the c key to turn the metronome on.
00:36 And I'll record in some midi parts. (SOUND)(MUSIC) I'll double click on the
00:50 midi region, and as you can see, these are the midi notes playing.
00:59 The timing is obviously off. These notes are arriving way before the
01:04 down beat. I'll highlight these notes.
01:08 The part I played in, is a series of 8th notes, so I'll quantize 2 eighth note.
01:13 And there we go, it auto corrected my timing.
01:15 Let's take a listen. (MUSIC) Excellent.
01:19 Now in the event that you don't want to wait until after your part is played and
01:25 you'd like to have quantizing occur while you're playing your part in (SOUND), all
01:31 you have to do is turn on the input quantize feature, which you can do from
01:37 the record panel. I can pull the record panel up by Option
01:46 Shift R. And a panel pops up at the bottom right
01:49 between the transport and the bottom of the arrange window.
01:52 And I can select input quantize. I'll play the same part in again, and
01:57 you'll see that quantization will occur, as I'm playing the part.
02:02 (MUSIC) Double-click on the region and, as you can see, the notes are already
02:15 corrected. So it's a personal preference as to
02:22 whether or not you want to correct your timing after you've played the part in or
02:25 while the part's being played in. It's not right or wrong, it's purely
02:29 subjective. Sometimes you may only want to quantize a
02:32 portion of the notes that you've played in, to keep the part feeling live.
02:36 If you're going for more of a live feel, I would suggest not turning input
02:39 quantize on and simply double clicking on the midi region, like we did here to
02:43 bring up the notes and highlighting the notes that you'd like corrected and
02:46 quantize them and leave the other notes untouched.
02:51 In this movie I created a preset on the arrange window by simply dragging a
02:55 preset from the list within one of PreSonus's virtual instruments presents.
03:01 Next, I played in a keyboard part that was a series of eighth notes.
03:05 We were then able to take a look at the a midi data by double clicking on the midi
03:08 region and I demonstrated the difference between quantizing after you played the
03:12 part in. First is setting input quantization,
03:16 which will automatically correct your timing while the part's being played in.
03:21
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Editing MIDI
00:00 In addition to quantizing MIDI notes, there are some other editing tools, such
00:03 as Velocity and Note Length that I'd like to spend a few minutes showing you how to
00:08 do in Studio One. In the bottom of the Editor window, we
00:12 have Velocity. You can see over here, the blue light,
00:15 showing us that we are looking at Velocity information.
00:19 Velocity refers to how hard the MIDI note is being played and it operates on a
00:23 scale of 0 to 127. If I increase (SOUND) my velocity, you
00:28 can hear how it effects the timbre of the keyboard sound.
00:35 And if I bring the velocity down, it will also affect it.
00:43 (SOUND) Generally speaking, I don't fool with the velocity of the notes that I'm
00:47 playing because I am a trained piano player.
00:50 But if you happen to feel a little uneasy about the eveness in which you play MIDI
00:54 notes in, certainly spend some time playing with the velocity and listening
00:58 to how it affects the timbre of your synth sound.
01:02 Note length is very easy to edit in Studio One.
01:06 I simply highlight the notes, and from the Action List, click and choose Length.
01:12 I will set all of these to 16th notes, because this is an 8th note part, and I
01:15 want the part to be short and staccato and somewhat, punctuated.
01:19 Click OK. And as you can see, all the notes are now
01:24 the same length. Let's take a listen.
01:29 (MUSIC) Editing the length of the MIDI notes played is certainly optional.
01:34 Generally speaking, I don't do it. But sometimes if there's a part that is
01:39 very rhythmic and you want it to be exactly the same every time it occurs,
01:43 it's a good idea to set the note length to a set value and leave it for every
01:47 time the part occurs. In addition to MIDI velocity and note
01:54 length, there are other editable parameters for your MIDI data.
01:59 Now, I didn't use Modulation, Pitch Bbend or After Touch in this demonstration, but
02:02 if you happen to playing a part that has one of these three parameters, this is
02:06 the area of the Editor window in which you would edit those parts.
02:11 I encourage you to spend a few minutes navigating the MIDI editor, because this
02:15 is the area in Studio One in which you will most likely edit your MIDI parameter
02:19 information.
02:21
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Consolidating MIDI regions
00:00 Most of my MIDI Recording is done in sections.
00:03 So, I will typically wind up with multiple MIDI regions throughout an
00:06 arrangement. For example, I might play in a verse sent
00:09 stop, and then record the chorus part. We have the MIDI region from our previous
00:14 movie and I'll demonstrate consolidating MIDI regions by playing another MIDI part
00:17 and consolidating both of these into one continuous region.
00:22 I'll place the play head right at measure 13.
00:29 (MUSIC) Now, if I wanted to make these one continuous region because it will
00:34 help me with copy and pasting or just because visually, I prefer to look at a
00:40 part as one continuous region. I simply highlight both regions and hit
00:48 the g key. And now, I have one continuous MIDI
00:52 region. The same applies to audio, when it comes
00:55 to consolidating regions. I will choose two different audio loops,
00:58 in the Sounds window, and drag them onto the Arrange window.
01:03 (SOUND) I'll mute my synth part because it's not in the same key as my audio.
01:12 Return the play head to measure one. (MUSIC) That's our first audio loop.
01:19 Here's our second, (MUSIC). And all I'll I have to do to create one
01:26 continuous region is to highlight them just like I did with the MIDI regions and
01:31 hit the g key. Keep in mind that consolidating regions
01:37 is part of non-destructive editing. So, if for some reason you want to undo
01:41 the consolidation, all you have to do is hit Cmd+Z, if you're working on a MAC, or
01:45 Ctrl+Z on Windows. And the consolidation will be undone and
01:50 you will wind up back where you started with multiple regions.
01:55 Region consolidation is very much a personal preference.
01:58 You'll have to spend some time working in Studio One to decide if consolidating
02:02 regions does help you when it comes to streamlining your workflow.
02:07
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Converting MIDI to audio with Track Transform
00:00 It's important to keep an eye on the CPU performance meter as you begin to build
00:04 up your song. The more virtual sense that I add and
00:08 record MIDI to, the more I am taxing my computer's resources.
00:12 At some point during the song making process, I may want to convert the MIDI
00:15 region to an audio file. Studio One has a nice feature called
00:19 Track Transform, which will allow you to take a MIDI region and convert it to an
00:23 audio file, and vise versa. I'll use my EP Big Chord MIDI part as an
00:28 example of how to use Track Transform. I'll highlight the MIDI region, and
00:33 underneath the Track column, choose Transform, and then Transform to Audio
00:38 Track. The Transform Instrument Track pops up,
00:42 giving me several options before I render my MIDI file to an audio file.
00:48 If I select Render Inserts, I am telling Studio One to include whatever plug-ins I
00:52 may have on the track in the conversion process, such as an EQ or a compressor.
00:58 Those settings will be rendered with the audio file.
01:01 Preserve instrument tracks state allows me to go back to my virtual instrument
01:05 track at any time. In the event that I may want to change
01:08 some of the MIDI, and then Redo the MIDI to audio conversion.
01:12 Remove instrument gives me the choice of removing the instrument after the
01:16 conversion process is finished. But this option is only available if no
01:21 other track is sharing this virtual instrument.
01:25 Auto-Tail allows me to switch between an automatic tail detection of any reverb or
01:29 delay trails. If I select it, Studio One will
01:32 automatically look for these trails. And I have the option of assigning a
01:36 maximum length of time for the tail detection.
01:40 If I leave this box unchecked, then it's up to me to assign the length of time for
01:44 the tails. I will turn on Auto-Tail and begin the
01:49 Track Transform process. I am provided with a Progress Bar while
01:53 the transform process occurs, so I can see how much time it takes.
01:58 If we take a look at the Arrange window, an audio file has replaced our MIDI
02:01 track. But inside the Audio region, you can
02:04 still see the MIDI data. I will make this window a little bit
02:08 bigger, so that you can see the MIDI data right there underneath the Audio file.
02:14 If I'd like to go from Audio to MIDI and transform back to my MIDI region, I
02:18 simply select Transform from the Track column, and then choose Transform to
02:23 Instrument Track. And now, I'm back to a MIDI region.
02:28 One of the my favorite features of Track Transform is that the MIDI is saved in
02:32 the event that I need to go back, even reassign the sound or change the MIDI
02:36 part. Whatever your approach is with bouncing
02:40 MIDI regions to audio tracks, I encourage you to spend some time experimenting with
02:44 Track Transform, as you begin to build out your song and use more and more
02:47 virtual synths.
02:50
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Taking advantage of the Studio One editing tools
00:00 Studio One has a wide range of editing tools and I would like to spend a few
00:03 minutes showing them to you and demonstrating their functionality.
00:08 Hold down Shift and use E and W to expand and contract the vertical view.
00:13 If I use the E and W keys without holding down the Shift key, I can expand and
00:16 contract my horizontal view. At the top of the Arrange window, is a
00:22 list of editing tools. First, we have the Arrow tool.
00:26 The Arrow tool is used to highlight, and move regions, as well as move tracks.
00:33 I simply click and hold, and I can move my Drums1, where ever I'd like it to go.
00:39 Return it to the top. Now we'll Command Z, or Control Z on
00:43 Windows, to undo my region move. Next is the range tool.
00:48 The range tool can be used to highlight entire regions like this or a specific
00:53 portion of a region, say two bars out of a four bar phrase like this.
00:59 I will hit d to duplicate, and I've copied bars three and four of the four
01:04 bar phrase to the next measure. Cmd+z to undo, Ctrl+z on Windows.
01:10 The third tool is the knife tool. And the knife tool is used to create an
01:13 edit point within a region. I'll make an edit point here at the end
01:17 of guitar 1's track where there's about two, 2 and 1 half bars of silence.
01:22 I click, and as you can see, the Knife tool will splice an edit point, resulting
01:26 in two regions. And the right hand region is highlighted.
01:31 So all I have to do is hit Delete, and that region is gone.
01:36 Next is the Eraser tool, and the Eraser tool is used to erase regions.
01:40 All I have to do is click the mouse and highlight the region that I want erased.
01:46 I'll undo with Cmd+Z, Ctrl+Z on Windows. Next is the Paint tool.
01:51 In order for me to demonstrate the Paint tool, I'm going to select the Arrow tool.
01:56 Double click on the Midi region, opening up the Midi Editor.
02:00 From within the Editor, I'll select the Paint tool, and specifically I will
02:06 select Line. Now what the line is going to allow me to
02:10 do is draw a line from lowest to highest changing the keyboard's velocity, how
02:14 hard the notes are hit. I'll quickly select my arrow tool and
02:20 I'll highlight the area. As you can see, they turned orange.
02:25 Go back to my paint tool and now I have the ability to draw a line, and the
02:30 velocity of the mini-notes played now changes.
02:35 Let's take a listen so that we can hear how this affects the sound.
02:40 (MUSIC) In effect I've created a volume swell.
02:46 Down here the velocity is extremely low, and up here it's very high.
02:50 I'll undo that edit though and I will unsolo the bass track and close the
02:55 editor. Next is the mute tool, and the mute tool
02:59 is used to mute regions. I can click on a region like this and
03:04 mute it, or I can highlight those regions and unmute them, or I can highlight the
03:08 whole group and the whole group will mute.
03:13 I'll undo that. Next is the bend tool, and the bend tool
03:17 is used to handle advanced audio manipulation tasks, such as time
03:21 correction. And finally, we have the listen tool.
03:26 And the Listen tool allows me to place my cursor, anywhere on the region, the play
03:31 head will follow, and my track will be soloed out.
03:37 (MUSIC) The track will play as long as I'm holding down the button on my mouse,
03:41 as soon as I release it (MUSIC) the playback stops.
03:46 You should definitely spend a few minutes getting acquainted with Studio One's
03:50 editing tools, as they will play a critical role in getting your song up and
03:53 running.
03:55
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Arranging bundled content
00:00 Now that we've covered some of Studio One's basic features, it's time to dive a
00:04 little bit deeper into the bundled content to begin building out our track.
00:09 I'll begin by looking at the big bad bass guitar folder.
00:12 And as you notice, there's a folder called Toolbox 110 base, what this
00:16 collection is is a series of eighth note patterns played on the bass in every key.
00:23 I can audition these by highlighting the track, and clicking play down here at the
00:26 bottom of the browser. (MUSIC) .
00:28 And that's my 8th note bass pattern in the key of C.
00:34 If I click on F, the same patter in the key of F.
00:40 (MUSIC) Now, before I drag these onto the Arrange window, I'm going to mute out
00:45 some of the guitar parts, and just take a listen to my keyboard part, with the
00:50 drums. (MUSIC) I'm dealing with a four-bar
01:00 pattern. So, the present's base sounds that I
01:05 used, so that the guitars were able to be tracked, I'm actually going to replace
01:08 that with the base loops out of the toolbox folder.
01:12 So, I will mute base one. I will begin by dragging in the first
01:17 loop, which is A, and A corresponds to the first chord change in the four-bar
01:21 phrase. (SOUND) All I have to do is drag it down
01:25 here, and I will move this track up underneath bass one.
01:29 I will also expand its view a little bit. (SOUND) The MIDI notes are changing in
01:35 the synth base every measure. So I'll need to make an edit on thos bass
01:39 loop because it's two measures long and I only need one measure.
01:44 Use my Knife tool, make my edit point, and delete measure two.
01:50 I'll go back over to the browser, and I will grab the next chord, which is G.
01:55 Now all of these bass loops are two measures long, so I'm going to simply
01:59 edit out measure two of each one. The chord progression is A, G, F, D.
02:06 Drag over F, spin that a little bit. And as you can see right here at the end
02:14 of measure 7, the D chord comes before the bar.
02:18 So, what I have to do here is change my grid from eighth notes to sixteenth
02:22 notes. Now I have a finer editing grid.
02:25 As you can see like I expand a little further I am able to get in right on the
02:30 node, so I am making the edit point right here at measure eight and I will delete
02:34 that. Now, I know that I am actually going to
02:40 need to make the edit point here, but for the sake of dragging in the fourth chord,
02:44 which is D, I want to place it right on the bar line.
02:50 And then I'll zoom in even further, and I'll make another edit point right here,
02:55 deleting that F and moving the D base loop over one eighth note to start just
03:00 before measure eight. Now I'll make an edit point at measure
03:09 nine, and delete the extra audio I don't need.
03:13 I'll shrink my view, and lets take a listen to the bass line now.
03:17 (MUSIC) I'll mute the CP70 so we can just listen to bass and drums.
03:28 (MUSIC) This is exactly the pattern that I was looking for.
03:40 And it saved me from having to bring in a bass player to play it.
03:44 Bundled content can serve as a great way to quickly get a track up and running,
03:48 and you may even find that these parts wind up in your final mix.
03:53
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Comping your takes
00:00 For those of you who might not be familiar with the term comping, comping
00:04 refers to taking bits and pieces of multiple takes and creating what is
00:07 called a composite take. What we're looking here are the three
00:13 guitar takes underneath Guitar 2. All I need to do to activate the
00:18 different takes to audition them is select my Range tool, which I've done,
00:22 and use it to double-click on each take. And you'll notice, as I do that, up here
00:28 in Guitar 2, I can see which take is available for me to listen to.
00:32 And down here in the take list, that corresponding take is highlighted.
00:37 Let's solo out Guitar 2 and take a listen to all three takes.
00:41 I'll start with Take 1. (MUSIC) We'll listen to Take 2.
00:52 (MUSIC) And then, we'll listen to what's called Layer 1.
01:05 (MUSIC) Now, if I want to create a composite take using bits and pieces from
01:10 each one of these, I'll expand my Screen View, and I will take Studio One out of
01:16 Snap mode, up here at the top. Studio One has been in Snap mode, which
01:25 snaps to the grid. I'll unclick it.
01:28 And now, you'll notice as I move my Range tool, it moves with more of a free form.
01:33 It's not snapping to the grid anymore. I'll Zoom In even further.
01:37 And all I need to do is use my Range tool to select the different areas within each
01:41 take. And then, Studio One will create a
01:44 composite take for me. So, for example, if I wanted to use the
01:48 first part of take one, I simply highlight.
01:52 As you can see, the area that I highlighted in take one is now part of
01:56 the region in the Guitar 2 track. Let's say that I want to take the next
02:01 section from Take 2. I can simply take the Range tool here,
02:06 and highlight this area, and I'm building my composite take.
02:10 And come back over here and select this range.
02:13 And select this range over here. And as you can see, you can work your way
02:18 through your multiple takes to create your composite take.
02:21 Now, I'm not sure what this is going to sound like, I'm just showing you the
02:24 process. Let's take a listen.
02:28 (MUSIC) So, if I was done at this point and I was happy with the composite take,
02:34 all I have to do is right-click over here, Expand Layers is checked, highlight
02:40 it, and it closes the takes. I can come back at any time and redo my
02:47 comp. Simply right-click, and then choose
02:50 Expand Layers and my takes are available to me.
02:53 If I want to name my takes, I can either double-click, and name them something
02:57 different than Studio Ones default naming.
03:01 Or I can also right-click, and click Rename Layer.
03:07 But for now, I'll close Expand Layers, and leave this composite take alone.
03:11 Most likely, for my final mix, I will go through and choose some different takes.
03:15 One of the keys to creating a good composite take is to pick and choose your
03:19 bits and pieces from your takes in a manner that creates one seamless
03:23 performance.
03:25
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Trimming audio, creating fades, and changing region gain
00:00 At some point during the recording process, you will need to trim your audio
00:04 tracks, as well as create fades and maybe even do region gain changing.
00:10 I'll use the guitar one track, as an example, for all three of these
00:13 functions. If I'd like to make the individual track
00:16 larger, I simply move my cursor over here to the bottom of the track, click and
00:20 hold, and I can expand its size. Right now, my tool is the Range tool.
00:27 I need to select the Arrow tool to highlight my region, and as you can see,
00:31 a blue border pops up. On the left side, in the upper left hand
00:36 corner, you'll notice that my cursor turns into a little index finger,
00:40 allowing me to click and hold and create a fade.
00:44 I'll undo that. The same thing if applicable on the right
00:48 side of the region, where I'm also able to create a fade.
00:52 And because there's an adjacent region across fade is automatically created.
00:57 I'll undo that. In the middle, if I click and hold this
01:00 little box in the center, I'm able to pull the gain of my region down and as
01:04 you can see the size of my audio file is shrinking.
01:09 I'll undo that. So, let's take a listen to this guitar
01:12 track because I'm going to create a fade in between the punch in and the punch out
01:16 point to make sure that it's seamless when we listen back to it.
01:21 (MUSIC). A little bit of an abrupt stop there.
01:30 So, I will create a slight fade, and let's listen back.
01:36 (MUSIC). That's a little smoother to me.
01:45 And I'll do the same edit on the punch out point, so that the punch out point
01:47 doesn't sound abrupt. Click and hold, and a little cross-fade
01:51 is created. Now, you'll see a little window as I
01:55 click and hold, letting me know how long my fade is, on one side and how long it
02:00 is on the other. (MUSIC).
02:05 Excellent. That sounds good.
02:10 I'll go to the end of the guitar track now, move the play head and expand my
02:14 view, and let's say I wanted to extend this a little bit.
02:18 I simply move my cursor to the lower right hand corner of the region, and I'm
02:22 able to click and hold and drag. And I'll move it right there.
02:26 Take a listen. (MUSIC).
02:29 And I'll most likely do a little fade there just for good housekeeping.
02:35 Listening back. (MUSIC).
02:38 Excellent. You'll notice there's a lot of silence at
02:42 the beginning of guitar one. There's actually four bars of silence
02:44 before the part came in. I'll put Studio One in snap mode by
02:48 hitting the N key. And I'll trim the audio to the grid.
02:53 I'll undo snap and zoom in because it's possible oh, the part starts after the
02:57 downbeat of the phrase, so I'm okay actually leaving it in snap mode.
03:02 So, as you notice, I was moving my cursor to trim and it's following the grid in
03:07 16th note denominations, because that's how my grid is set.
03:12 So, I like things to start on the down beat of the bar.
03:16 So I'll leave the left side of the audio region right at the downbeat of measure
03:19 five, as opposed to moving it over here, closer to where the actual performance
03:23 begins. This makes it easier if I want to copy
03:27 and paste from section to section to have things starting at the downbeat of a
03:30 measure. The best part about all the functions
03:34 that I just completed, is that they were all done within the audio region itself,
03:38 which really helps create a good work flow process.
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Tuning audio with Melodyne
00:00 Pitch correction has become a part of daily recording, and with Studio One's
00:04 Integration of Melodyne, this task is extremely easy.
00:08 But before I initiate an instance of Melodyne, let's listen to the lead vocal,
00:12 unaffected and dry, sitting in the arrangement so far.
00:16 I will Copy and Paste the bass over, so that bass is present in all 16 bars of
00:20 the phrase. I'll set my loop markers.
00:24 I'll start at measure 4, because there's a pickup on the vocal.
00:28 Now, I don't know how the blend is going to sound, because I'm just going to
00:31 drop this dry vocal on top of what I have going on so far in this track.
00:35 And I will unmute the CP70, so that I have some sort of keyboard sound, giving
00:40 me my chord changes, so that I have the ability to hear how off and how on the
00:44 vocal is. (MUSIC) Now, we'll move the play head up
00:49 a little bit closer.
00:51 (MUSIC)
00:54 So, there's some spots where the vocal goes a little bit flat.
01:26 All I have to do to initiate an instance of Melodyne, is highlight the region and
01:30 hit Cmd+M. If you're working on Windows, use the key
01:34 command Ctrl+M, and an instance of Melodyne opens up.
01:38 I will hit Cmd+A, which will highlight all of the Melodyne data.
01:44 I'll choose Correct Pitch. And I will not snap to D minor, because
01:47 our song is actually in A minor. I'll leave that box unchecked.
01:52 Move Correct Pitch Center over to about 90.
01:55 These are my own personal preferences when setting Melodyne.
01:59 And I'll move Correct Pitch Drift over to about 80.
02:01 Click OK. And now, let's take a listen and hear
02:05 what Melodyne has done to the lead vocal. We're going to play head up to measure 4.
02:12 (MUSIC)
02:15 I heard two instances where Melodyne actually pulled the note sharp.
02:44 So, let's Zoom In a little bit, so that we have a better waveform display of our
02:49 notes. Right over here, and I'll solo this out,
02:54 so that we're able to hear this a little bit better.
02:59 (MUSIC) Now, the note (NOISE) D flat is not in the key of A minor, so I will pull
03:06 this down (NOISE) and move it back
03:09 (MUSIC).
03:12 And over here at the end, (MUSIC) that note (NOISE) E flat is out of our scale
03:20 (NOISE) pull it down to D. (MUSIC) Let's go back and listen to the
03:30 vocal in context.
03:34 (MUSIC)
03:36 That definitely makes a difference, and the two notes that were sharp are now
03:56 sitting where they need to sit. The key of A minor.
04:13 For a more in depth look at Melodyne, please reference Skye Lewin's Melodyne
04:16 Essential Training and Melodyne Advanced Techniques Courses from the lynda.com
04:21 online training library. You can see how seamless the integration
04:26 of Melodyne is into the Studio One environment, allowing me to take full
04:30 advantage of Melodyne's powerful pitch correction algorithms.
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Creating Folder Tracks
00:00 Folder tracks can be an extremely useful tool in track organization, as well as
00:04 streamlining the editing and arranging process.
00:08 I'll use my two Drum tracks as an example of packing tracks into a folder.
00:13 I will highlight both drums 1 and 2. And I'll right-click, and choose Pack
00:18 Folder. As you can see, both tracks are now
00:20 packed into this folder, called track 11. I can double-click on this and call this
00:25 Drums. And I'll resize it.
00:28 And as you can see, the folder is showing me each of the track's region information
00:33 contained within it. The editing that I'm going to do to the
00:37 folder itself will affect the track regions that are inside the folder.
00:42 If I'm interested in consolidating these, I hit g.
00:45 And now, I have two, 16 bar regions for each of my Drum tracks.
00:50 This is nice, because I can hit the d key and duplicate them, and begin to fill out
00:54 my arrangement. I'll Undo that.
00:58 Or, if I'd like to make an edit, I simply edit on the folder and the regions are
01:03 affected accordingly. Undo those.
01:07 If I'm interested in looking at the contents of my folder, all I have to do
01:11 is click on the Folder icon, here. And both my tracks that are packed in the
01:17 folder appear below the folder. I have found that using Folder tracks, as
01:21 a means of arranging, is truly a personal preference.
01:25 So, it's up to you as to whether or not you'd like to take advantage of this
01:29 editing feature within Studio One.
01:32
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4. Mixing in Studio One
Navigating the Mixer
00:00 Up until now, we'd been working primarily on the Arrange window, as well as the
00:04 Navigation and Browser windows. Now it's time to open up the Mixer
00:08 window, and become familiar with its layout.
00:12 To open up the Mixer window I hit F3, and what I'm looking at is a small view of
00:15 the Mixer. This icon right here is highlighted.
00:21 If I click this icon over here, the large icon, my mixer view increases.
00:25 I also have the ability to choose between a narrow, and normal mixer view.
00:30 What we have over here, are the lists of tracks that are available for viewing on
00:33 the mixer. For example, if I click on lead vocal,
00:37 you'll notice that the lead vocal disappears from the mixer view.
00:42 One of the reasons that there are so many impact tracks on the mixer is that impact
00:46 can be set up to be a multi-output interface and so the presets that I had
00:49 chose to program my drum pattern are all multi-output presents, and that's why
00:53 were looking at so many presets on the mixer window.
00:59 You can certainly go through the list and hide them from the mix review, by
01:02 highlighting them in this column. Next we have the list of available
01:06 instruments, showing us what we have brought into the session.
01:09 Impact, Impact Two, Impact Three, Presents and Presents Two.
01:14 Here we have the fader, and this shows our faders volume, +6.2db.
01:20 A nice key command to return the fader to 0.db, it's holding down command on the
01:24 mac or control on pc and clicking on the fader and it returns it to zero db.
01:30 Here's where we have our pan left and right, and the same keyboard shortcut
01:34 applies with the panning. I'll hold down command and click on it
01:38 and it returns it to the center. Up here in the inserts area is where I
01:42 would click on the plus sign to add any one of Studio One's plug-ins as an
01:46 insert. Down here in the sends area of the mixer
01:50 is where I would set up my send and return to set up a reverb or delay chain.
01:55 Moving across the mixer, we have all of our other tracks over here.
02:02 Presents and guitars 1, 2, 3 and 4 are empty tracks at this point.
02:06 And over on the far right side of the mixer window, is the master fader.
02:11 You'll notice that I have the ability to insert a plug-in before the master fader,
02:15 as well as after the master fader. In other words, when applying inserts on
02:20 the master fader, such as a compressor, the volume of the master fader, does not
02:25 effect the compressor. If I'm applying a compressor post master
02:30 fader, that simply means, that the master fader level will effect my compressor
02:35 plugin. Whether Studio One's mixer is your first
02:40 experience working in a digital audio work station mixer or you have spent some
02:44 time using mixers in other DAWs, make sure to spend some time getting
02:47 comfortable with the mixer's layout.
02:52
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Setting up and routing FX and buses
00:00 Now that we've spend some time getting familiar with the mixer layout, I'm going
00:03 to show you how to set up and route effects and buses.
00:07 I'll begin by adding a reverb to the lead vocal track.
00:11 Lead vocal track is highlighted. I will right-click and add Effects
00:14 Channel. And as you can see an effects channel was
00:17 created to the right of the lead vocal track.
00:20 I will double-click and call this Reverb 1.
00:22 Next, I will choose an insert from the list of available plugins, and choose
00:28 Mixverb. And, I'll choose an Ambience Bright, just
00:33 so that we have a reverb that is very noticeable.
00:37 Close that window and underneath Sends, my reverb is available as a Send Option.
00:44 I'll choose it. I prefer to route my effects this way
00:47 because it allows me to send multiple tracks to the same plugin, as opposed to
00:51 applying on instance of a reverb on every single track that I'd like to have a
00:54 reverb on. Studio One defaults to a minus six dB
01:00 send level. Let's solo out the lead vocal and take a
01:04 listen. (MUSIC).
01:06 Excellent. The reverb is working.
01:15 Let's say that I want to add a delay as well.
01:18 I can right-click on the reverb channel and I'll and an effects channel right to
01:24 the right and call this Delays 1. From the list of plugins, I will add a
01:31 beat delay. We'll leave it as a default setting.
01:36 I'll add Delays 1 underneath my Sends and you can see I have a little list now,
01:41 right here, above the Fader. Let's solo this out and take a listen.
01:46 (MUSIC).
01:55 And this effects channel behaves just like any other fader.
01:57 If that's too much delay, I can simply lower the volume.
02:01 (MUSIC). I'll close the delay window.
02:11 And next, let me show you how to set up a bus.
02:15 Buses come into play when grouping instruments to a single fader.
02:20 I'll use Guitars 1 and 2 as an example. I'll right-click on Guitar 2, and add a
02:24 bus channel. And I'll call this Guitars.
02:30 I'll highlight both Guitar 1 and 2 and from the available outputs I have
02:33 guitars. Now, both Guitars 1 and 2 are routed to
02:38 this guitars bus fader. I like to set up instrument buses because
02:43 it allows me to control an instrument group section with a single fader.
02:48 For example, if I wanted to move the overall volume of the guitars up or down,
02:52 instead of having to move each fader for each guitar track up and down, I can
02:56 simply do it from the bus fader. And the same logic applies when applying
03:02 a plugin. If I want to add a compressor to the
03:04 group, all I do is choose compressor on guitars bus.
03:09 And then, we can solo out the guitars (SOUND) and listen to them through the
03:15 bus. (MUSIC).
03:18 I'll take the recording able off so we can see the metering.
03:24 (MUSIC). And to further explain my example, let's
03:29 pan these left and right, just for now. I'll setup a four bar loop.
03:36 We'll start right at measure five and go to measure nine, turn loop play on.
03:43 (SOUND). So, (MUSIC).
03:45 As you can hear my bus fader is allowing me to control volume of both guitars.
03:53 (MUSIC). And the plug in is doing the same thing.
03:58 We're effecting the group of guitars, not just the single guitar track.
04:04 Setting up buses and routing effects is an extremely subjective part of the
04:08 mixing process. And ultimately you may choose to handle
04:13 your busing and effects routing in a different manner.
04:17 But this gives you a jumping off point in terms of implementing these treatments
04:21 into your mix.
04:23
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Working with FX chains and presets
00:00 Effects chains and effects chain presets are a great place to start when it comes
00:04 to setting up a mix. An effects chain consists of several
00:08 different effects chained together. Before I add an effects chain, I will
00:12 turn off my Reverb and Delay sense, and all I do is simply click the Activate
00:16 button that's highlighted blue, and turn it off.
00:21 Now my sends are inactive. From the Inserts area, I'll click on the
00:25 down arrow, and you can see that there are several different folders containing
00:30 Effects Chains, Drums, Guitars, Instruments, Mastering, Send, Vocals, and
00:34 Default. I'll choose Vocals, and I will choose
00:39 Male Rock, and up pops an effects chain that has a compressor an EQ, and a
00:44 reverb. Let's take a listen.
00:49 >> (MUSIC) I'm looking for a place,(MUSIC) A
00:55 place that's on a different road. Can we get away.
01:04 >> So, let's take a look at what's going on
01:06 here. We have a compressor.
01:08 >> (MUSIC) I'm looking for a place.
01:11 >> And as you can see, it's working.
01:14 And an EQ, double click on it.
01:16 >> A place that's on a different road.
01:21 >> And there's a reverb.
01:24 >> Can we get away?
01:25 >> I'll remove these by clicking Remove All, and audition another effects chain.
01:27 Let's choose Male Pop. That has a different combination.
01:40 Notice its EQ compressor and delay as opposed to compressor EQ and reverb from
01:44 the last effects chain. Lets take a listen.
01:50 >> I'm looking for a place.
01:54 A place that's on a different road.
01:59 >> Sometimes, it's advantageous to use EQ before compression, and sometimes it's
02:03 advantageous to use EQ after compression. It really depends on the mixing
02:07 situation. I'll remove these by clicking Remove All.
02:14 And let's go down to Sends. The Send folder contains alternate
02:18 effects chains that center around reverbs and delays, as opposed to EQs and
02:22 compressors. I'll choose Vintage Delay.
02:25 (MUSIC). And as you can hear, that's pretty
02:33 drastic. (SOUND) For now, I'll Remove All, and
02:39 when it comes time to mixing, I'll choose my own EQ and compressor, because I'm
02:43 comfortable with choosing the plugins one by one.
02:49 Effects Chains are a great way to audition multiple effects at the same
02:52 time to get a feel for what works and what doesn't work.
02:57 I encourage you to spend a few minutes experimenting with effects chains and
03:00 their presets. While I very rarely use a preset in an
03:04 as-is state, I do think that they're a great starting point.
03:08
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Recording and writing automation
00:00 Automation plays a major role in the mixing process.
00:03 And one of the most common parameters automated within a mix, is the volume on
00:07 a lead vocal track. To put Studio One into Automation view I
00:11 hit the A key. And as you can see, the display in my
00:14 track column changes. I will increase the size of the lead
00:18 vocals waveform view. And when I click and hold on my list of
00:22 available parameters to automate, I have Volume and Pan.
00:26 I'll choose Volume. And the blue line lets me know that I'm
00:30 able to now enter automation data. You'll notice that as I enter automation
00:34 data, I'll click right here on Measure five.
00:38 The automation state changes from Off to Read.
00:41 That means that Studio One will read the automation data that I'm inputting with
00:45 the mouse on playback. Let's zoom in, and I'll give you an
00:49 example. I'll take Studio One out of Snap mode,
00:53 because my automation points are not necessarily going to fall on the grid.
00:57 (MUSIC) I can enter in some automation data here, in my first phrase.
01:05 (MUSIC)
01:06 >> I'll hone in on this word a, and as I click and hold the Break Point, you'll
01:12 notice that I have a little window that's showing me where my cursor is, as in
01:17 terms of bars beats, and the amount of Db that I'm increasing the volume, plus 4.8.
01:28 (MUSIC) And even the word that's is a little quiet.
01:33 I should zoom in a little bit, so I can be accurate.
01:36 And you simply can click and hold and drag these Break Points wherever you want
01:42 them. (MUSIC) This is a microcosm of the
01:46 automation process when it comes to a lead vocal.
01:51 I would spend the time to go through every phrase and make sure that every
01:54 word is audible, and that the performance felt very even from start to finish in
01:57 terms of volume. When it comes to copying and pasting
02:01 automation, I can use the Range tool. And for this I will put Studio One back
02:06 in Snap mode. I'll highlight the range Measure 5 to
02:10 Measure 9, and click D. And as you can see, my automation data
02:14 copied to the next 4 bar area. Another way to copy automation data is to
02:20 take Studio One out of Automation view. And let's say that I wanted to cut this
02:27 phrase, and copy and paste it. I can option drag for copying, to Measure
02:33 25. I'll go back to Automation view by
02:36 hitting a, and the automation data followed the region.
02:39 We've just been dealing with automating an audio track.
02:43 But if I click and hold on my Drums track, which is an instance of impact, I
02:47 have the ability to add or remove automation parameters.
02:53 And because impact is a 16 pad drum machine, I'm able to include different
02:57 parameters to automate from each pad if I choose to do so.
03:03 All I would need to do to add a parameter is click on it and click Add.
03:07 And now it's available to me as an automatible parameter.
03:11 If I want to remove it, I simply highlight it and click Remove, and close
03:14 the window. It can certainly shave time off the
03:16 mixing process if you spend a few minutes thinking about your approach to
03:20 automation. Copying and pasting data from section to
03:23 section can be a real time saver. I find that when it comes to working with
03:27 vocals, especially lead vocals, it's best to work your way through the entire song
03:31 in a linear fashion.
03:34
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Exporting your mix
00:00 I've gone ahead and built out the mix and the arrangement a bit further.
00:04 And I'd like to take you on a brief tour of what I've done before we bounce down
00:07 the final mix. I went ahead and did some further
00:11 automation on the lead vocal. Click a and you can see that automation
00:15 data there. Click a to turn it off.
00:18 And I went ahead and organized the track order a little bit differently.
00:22 I added a crash symbol here at the top. I named these tracks.
00:27 Since this is an impact track, the kick and the snare are on the same track, so I
00:30 called it the kick snare and I named the second drum track hats.
00:35 You'll notice that there is a rhythm guitar left and a rhythm guitar right.
00:38 What I did was I took the back 8 bars of the 16 bar guitar phrase.
00:43 And I pasted it down onto another track. In other words, we had a guitar part
00:48 going from measure 5 all the way to measure 21.
00:52 I took measures 13 to 21, dragged them down to a separate track, called rhythm
00:57 guitar right, slid them all the way over and created a stereo track.
01:02 So, in essence, we have 8 bars of guitars that are Copied and Pasted.
01:06 Giving us two rhythm guitar parts instead of one.
01:09 I also fully comped the lead guitar part which I will actually call lead guitar.
01:17 And it leads off the song and takes us into the first verse.
01:22 Now, keep in mind, this is kind of an abbreviated arrangement.
01:25 This is 25 bars. And I'm using this as a shell to explain
01:28 mixing and automation and just to get you up and running in Studio One.
01:34 So, most likely, when you're at this point, working on your song, you'll
01:36 probably be at three to four minutes in length.
01:39 As we take a look at the Mixer, you'll notice that I hid all these extra impact
01:43 tracks that really were serving no purpose on the Mixer because impact is
01:47 multi-output instrument. I had the option of having all these
01:52 different outputs on the Mixer, so that I have control over them.
01:55 For example, the impact kick is on its own channel, the impact snare is on its
01:59 own channel and these are both coming from our second instance of impact called
02:03 impact two. So, the Mixer looks a lot cleaner now.
02:08 I've organized it from lead vocal, kick drum, snare drum, hats, crash, bass, all
02:13 the way over to guitars at the end. And the Master Fader has been pulled
02:18 down, so that I'm not clipping when I play back, and eventually bounce the mix
02:22 down. I've also added EQ compression and
02:25 limiting to the lead vocal, so that it sits in the mix a little bit better.
02:30 I'd like to take a moment and let you all know that I am mixing this in headphones.
02:34 So, if you're on speakers and not in headphones, it's very possible that this
02:37 mix might sound a little bit off, but for the purposes of this movie, I wanted to
02:41 mix the song in headphones. I'll go ahead and close the Mixer window
02:46 now. And I'll hit Cmd+E, which will bring up a
02:49 window with bouncing options. My file is pathed.
02:54 Studio One defaults to calling the bounce mix down, and I will call this Song in A
02:59 Minor. You'll notice that I have Audio Format
03:03 options, WAV file, AIFF, FLLC, OGG, or MP3, I'll leave it on WAV, leave my
03:08 resolution at 16 bit, 48k sample rate. And I'm choosing in my Export Range to
03:15 stay between the loop markers. Instead of between the song start and end
03:19 marker or between any markers that might be in the songs.
03:22 In other words, let me close this window for a moment.
03:25 This is my bounce range, left to right locators.
03:30 And in fact, I'll pull this over a couple of bars because there's some effects on
03:34 the keyboards and maybe even some guitars that I don't want to get cut off right at
03:38 measure 25. So, let's pull up the window again,
03:43 Cmd+E. And again, I need to enter the song name
03:46 because I closed the window prior to bouncing.
03:51 So, I'm bouncing between the loop and I'm choosing Main as my output.
03:55 I will leave the Close After Export box checked and I will leave the Real-Time
03:59 Processing box unchecked because I'd like to do an offline bounce.
04:03 Everything looks good in this window. I'll click OK and you'll watch Studio One
04:09 give me a progress bar as it completes an off-line bounce.
04:16 And there's our song. We'll now take a listen to the finished
04:19 bounce in Quick Look by pressing the Space bar.
04:21 (MUSIC)
04:28 I'll hit the space bar to close the window.
05:12 I hope this movie gives you insight into how to setup your final mix and prepare
05:17 Studio One for exporting it.
05:21
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5. Mastering in Studio One
Preparing songs for mastering and navigating the Project page
00:00 Now it's time to prepare our song for mastering.
00:03 Generally speaking, mastering involves treating a stereo mix, or what we like to
00:07 call a final mix. Sometimes, mastering involves treating
00:11 just a single song or several songs in the case of an EP, which can be three, to
00:14 four, to five songs. And then, a full length album which can
00:19 be anywhere from 10, to 12, to 14 songs. What we're looking at is our song
00:24 session. And before I export this mix for
00:27 mastering, underneath the Song tab I'm going to change the Song Setup.
00:32 I need to change the song end for measure 158 to measure 27, otherwise, we will be
00:37 exporting silence. Next, underneath the Song menu, I will
00:44 choose Update Mastering File. And Studio One will default to naming the
00:50 exported file 0501, which is the same name as our session.
00:56 It actually adds a -master.wav as a suffix.
00:59 I will click yes and an offline export occurs.
01:05 Next, I will select the Project button, and a new project window pops up, asking
01:10 me to name my new project. I will click on this box here and Studio
01:15 One defaults to its own file hierarchy. In other words, Studio One like to place
01:21 project and song information in the documents folder on your hard drive.
01:26 But since we're using exercise files, I'm going to change the pathing and choose
01:30 the Exercise Files folder on my desktop as my destination folder.
01:35 And within that, I will select Projects, click Open, and now, my resulting project
01:39 will be placed in the Exercise File folder.
01:43 I will change the sample rate to 48, because that's the sample rate of the
01:46 song. And I will now name this project 0501 to
01:50 correspond to our chapter. Click OK.
01:55 And what you're looking at is a blank project page.
01:58 Now, the nice thing about Studio One and the way that it's set up, is that you can
02:02 seamlessly float between the song that you have open, the start page, and the
02:06 project page. Now it's time to import my song for
02:12 Mastering. I hit F5.
02:15 Opens up my browser and I have my exported mix O5O1 master.
02:21 I drag it on to the timeline. And I also included an extra song called
02:24 Urban 1 so that we have more than one song to work with when it comes to
02:27 demonstrating mastering. I'll drag that on to the timeline, hit
02:32 F5, and I'll expand my view by hitting the E key on the keyboard.
02:37 As you can see, I have two songs now on the timeline and I can also see their
02:41 names up here in the Track Column. If I click on urban one, urban one is
02:47 highlighted, and the urban one name is up in this upper box above the inserts.
02:54 If I click on 0501 master, the song name changes, and 0501 master is highlighted.
03:00 Moving from left to right, we have our inserts column here.
03:04 If I'd like to add a plug-in to an individual track, I click on the plus
03:08 sign and I can choose chorus and then on my second track I have the ability to add
03:12 a plugin as well that is track specific. So as I toggle between my first track and
03:20 my second track you can see that the plugins I chose are there.
03:25 I'll remove them. Next, we have the insert column for the
03:33 master fader. Sometimes during Mastering, you may want
03:36 to apply EQ or compression to the overall collection of songs as opposed to the
03:40 individual tracks themselves. And there is also an area to apply
03:44 plug-ins post fader. We have the audio spectrum meter and peak
03:49 meter in here, and I'll play a little bit of the first song, so that you can see
03:53 the metering in action. (MUSIC).
03:57 To the far right, we also have a phase meter, and when I play that, you can see
04:03 there will be a little bit of graphic activity going on letting us know if the
04:08 mix is in phase.
04:13 (MUSIC).
04:16 (MUSIC). As I look at my track column, I'm not
04:20 crazy about Studio One's default name of my track 0501 master, so I'll
04:25 double-click, and name it Song In a Minor.
04:32 There, that's much better, and you'll notice that the name changed in the audio
04:38 regions window as well. I also have the same functionality within
04:44 this audio region as I did in the audio regions when working in songs.
04:49 I can change the gain of my region by simply pulling that button down.
04:53 Or I can create fades, just like we did in song sessions by clicking and
04:58 dragging. It's important to spend a few minutes
05:02 getting comfortable preparing your songs for mastering from the song page.
05:06 And it's equally as important to spend a few minutes navigating the project page,
05:10 so that you become very comfortable with its layout.
05:14
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Utilizing EQ, compression, and limiting
00:00 Now that we have a couple of files imported into the project page, it's time
00:04 to spend a few minutes actually going through the mastering process and
00:08 sonically treating these mixes. I will began with the first song, Song In
00:14 A Minor, by bringing up an EQ. And I'll choose Pro EQ from my list of
00:18 plugins and now take a listen. (MUSIC).
00:21 Keep in mind that I am working in headphones but to my ears I will shelf a
00:27 little bit of EQ above 10K, which means I'm adding high end from 10K on up.
00:37 (MUSIC). And I'll do a drastic move with the EQ
00:40 here, so you can hear what it's doing.
00:44 (MUSIC).
00:51 Next, I'll add a compressor. (SOUND).
00:58 (MUSIC) . Go ahead and set up a loop here.
01:03 (MUSIC). That compressor's hitting it a little bit
01:11 hard. I'll change to a quicker attack, and a
01:15 quicker release, so that the compressor releases faster.
01:20 (MUSIC). (MUSIC).
01:22 If I increase the attack again, it won't sound like it's pumping so much.
01:30 (MUSIC). This is a very mild compression.
01:32 I'm only compressing at 2 to 1 ratio with a very low threshold.
01:40 And I'm only grabbing a couple of dB of compression right at the peak of the mix.
01:51 I'll close this and move over to urban 1. And I'll start by adding the same 2
01:56 plugins. Choosing an EQ and let's listen to that
01:59 first. (SOUND) (MUSIC).
02:01 As you can hear, there's quite a bit more high end in the high hats in the urban
02:06 track, as opposed to the Song in A minor. (MUSIC).
02:13 I'll bring a little of that down. (MUSIC).
02:22 Just A B very quickly. We'll loop this.
02:27 (MUSIC). This is how you can activate and
02:30 deactivate a plugin.
02:33 (MUSIC).
02:36 And I'll add a compressor.
02:46 (MUSIC).
02:56 That default setting actually sounds pretty good to my ears.
03:00 Next I'll add a limiter on the master fader.
03:03 So, the limiter, will effect both songs. Just take off loop play and go back to
03:08 the first song. (MUSIC).
03:12 Back this up.
03:21 (MUSIC).
03:26 And as you can hear, as I lower the threshold, the mix actually starts to get
03:31 a little bit louder. It's, it's being limited.
03:36 (MUSIC). And it takes on a bit of a punchy sound.
03:45 Let's see how Urban 1 sounds.
03:48 (MUSIC).
03:50 (MUSIC).
03:53 Going back to Urban 1. (MUSIC).
04:02 I hear a little bit of a low end discrepancy.
04:09 Now, obviously we're dealing with two different musical genres here, so I'm not
04:12 expecting Song in A Minor to necessarily to have the same kick drum sound.
04:16 But I'll go back to Song in A Minor and bump up the low end a little bit more.
04:21 (MUSIC). And I'll change the compression ratio a
04:31 little bit.
04:35 (MUSIC).
04:38 Excellent. Going back and forth, momentarily.
04:46 (MUSIC).
04:48 It's not uncommon during the mastering process to notice elements about your mix
04:56 that you may want to go back and revise. Remember, we've added EQ compression and
05:04 a limiter to both of these songs, and I'm noticing that certain elements are
05:07 jumping out at me that maybe I didn't catch before I prepared this file for
05:11 mastering. In the next movie, I'll show you how to
05:16 quickly revise your mix from the song page, and update it in the project page.
05:23
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Making changes to your original mix during mastering
00:00 I've decided to back to my original mix and make a slight mix change, as well as
00:04 an arrangement change. I'll click on the song button and it will
00:08 take me back to the song page. Now, I felt that the snare drum was a
00:11 little bit loud. So, I'm going to lower that a dB, hit F3
00:16 to access my mixer and my snare drum, coming from impact, is at 1.5 dB, plus
00:21 1.5. I'm going to lower that down to plus 0.3
00:27 and take a listen to it. (MUSIC).
00:31 Excellent. I'd like to add eight bars of music at
00:36 the end, so that I don't have a cold ending when the vocal ends.
00:46 I will highlight this whole section here and all I have to do is hit D to
00:50 duplicate, and I'll bring that back one bar.
00:54 I'll take a listen, and I'll actually add a crash cymbal at the very end of the
00:59 song. Let's take a listen to the last bit of it
01:03 here.
01:05 (MUSIC).
01:08 Excellent. As I listen to that crash cymbal decay,
01:20 I'll consider measure 36 the end of the song now.
01:35 Underneath Song > Song Setup and I'll change the song end to measure 36.
01:39 The reason that I need to change the song ending to 36 is that so when I update
01:43 mastering files, which I will do from the Song menu.
01:48 Studio One will automatically insert this new version of the mix directly into the
01:53 project session and my mastering session will be adjusted accordingly.
01:58 I'll choose Update Mastering File. Studio One gives me a window telling me
02:03 what the file name is and I will choose Yes.
02:10 I hit the Project button. And as you can see on my timeline, the
02:14 new mix has been automatically inserted into my mastering session.
02:18 As you can see, the song is slightly longer.
02:20 Let's take a listen and make sure that it is truly the mix that we exported.
02:24 (MUSIC). And that is indeed the updated mix.
02:52 The nice thing about Studio One's work flow is that my EQ and compressor that I
02:56 had originally put on the last version of the mix stays intact.
03:01 So, none of the mastering settings on the plugins that I've chosen have been
03:04 effected at all. Studio One simply swaps out the audio
03:08 files allowing me to continue my workflow.
03:12 Its not uncommon during the mastering process to go back to your mixes and make
03:16 mix and or arrangement updates. And Studio One makes this extremely easy
03:21 by allowing you to update your mastering files.
03:25
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Exporting the finished product
00:00 We're almost ready to export the master session.
00:03 But before we do so, I'd like to Zoom In and tighten up the space between the
00:08 audio regions. As you can see, there's a few seconds of
00:12 silence here at the end of our first song.
00:15 And that's a little bit too much time considering that there's a two second
00:18 pause between songs. I can see my pause length right up here
00:21 in the Pause window. So, what I'll do is I will just trim this
00:25 audio region, bring it back, and as you can see, Urban One, the second song,
00:31 follows as I trim this time. Let's take a quick listen.
00:37 (MUSIC) I'll bring this in just even a little bit closer, bring the fade over to
00:49 the left a little bit. Listening.
01:00 (MUSIC)
01:02 That's much better. There's not as much silence between the
01:12 songs now. In the upper part of the Track column, we
01:15 have a drop down menu that allows us to enter the project's metadata.
01:21 You may choose to enter information in all of these fields or some of these
01:24 fields. It's a personal choice.
01:26 I will enter my name as the song writer, as well as the composer, as well as the
01:32 arranger and I will type in the year as well.
01:39 Now, if I'm interested in adding album artwork, I simply click on the box with
01:44 the little three dots. And I will choose this picture for my
01:50 album artwork. Studio One is asking me if I'd like to
01:54 resize it to 512 by 512 pixels, so I will choose Yes.
01:58 And now, this is my album artwork and it will follow my tracks that are exported.
02:04 In other words, when they're played in iTunes, this is the art work for the
02:07 album. I'll click this arrow and close the drop
02:11 down menu. You also have the ability to enter track
02:14 specific metadata. If you happen to be working on a project
02:18 where maybe, different songwriters wrote the songs of the project that you are
02:21 mastering. And maybe you wanted to import different
02:25 artwork on a per song basis. Let me go back up to the Project Metadata
02:30 window. And I'm going to enter genre here, I'm
02:35 going to enter Rock/Urban. Now, I have genre metadata attached to
02:42 the project. I'll close this again.
02:45 And up here under Disc, I will just call this miscellaneous songs.
02:51 This would be the album name. And underneath artist, I'll enter my
02:54 name. And as you can see, I have a total length
02:58 of time of a minute and 49 seconds. This length of time is also reflected in
03:04 the CD capacity meter. At the top of the Project page, you'll
03:08 notice we have multiple options to export our project.
03:11 Burn Audio CD, Image, DDP and Digital Release.
03:15 Let's start with Burn. I'll click on the Burn button and up pops
03:19 a Burn Audio CD window. This window will allow me to set my CD
03:23 burner to burn a standard audio CD. Since we don't have any media in the CD
03:29 burner right now, that's why the speed defaults to 0 and the Burn button is
03:34 grayed out. Next, we have Image, and this allows us
03:39 to make a disc image. Maybe you're interested in sending your
03:43 project to professional CD duplication company, and they may ask for a digital
03:47 image of the content of your CD, rather than risking possible errors or
03:50 imperfections with a burned copy of the project.
03:55 Here, you see, we have our Resolution, Sample Rate, Audio File format, and
03:59 Destination Location on our hard drive of where to burn the project.
04:04 You can choose to publish or not to publish to Nimbit or SoundCloud.
04:10 Next is DDP, and DDP images have become the standard method of getting a disc
04:14 image from mastering to disc manufacturing.
04:18 The DDP image contains all of the contents of the master disc, along with
04:21 specific formatting information that will ensure a proper and accurate duplication
04:25 of your master. The resulting DDP image will be exported
04:29 to a single folder with a .ddp suffix at the end of the project name.
04:34 This folder is what should be delivered to your CD duplicator.
04:39 And finally, Digital Release. Digital Release allows a digital
04:43 publication of your project with all the project songs and song metadata placed in
04:47 a single folder. This is the publication method of choice
04:51 for releasing your music online. As you can see, I have a list of all the
04:54 tracks and they default to being selected with the boxes next to the song names
04:58 checked. I can also choose the Location, Audio
05:03 File format, I have a choice of WAV, AIFF, FLAC, or OGG and mp3.
05:10 Next, I have bit rate. I have the ability to choose as low as
05:14 64kbs and going all the way up to 320kbs, otherwise known as kilobits per second.
05:21 As with DDP image, you have the ability to publish to Nimbit and SoundCloud or
05:25 not to publish. And underneath Options.
05:29 There are boxes to check or uncheck relating to Track Numbers, Artist Name,
05:33 and Real Time Processing. Real Time Processing will play the
05:36 project from start to finish in real time.
05:39 I generally leave these settings in their default state.
05:43 The Project page has covered all the different methods of publishing a project
05:46 for today's music climate. And your choice may change from project
05:50 to project. I have found that Digital Release is the
05:54 one that I use the most often.
05:57
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6. Connecting with Your Audience and Other PreSonus Users
Publishing to SoundCloud
00:00 I've mentioned several times throughout this course that Studio One allows for
00:03 direct publishing of your finished work to Soundcloud.
00:07 If I hit Cmd+E on Mac, Ctrl+E on Windows I bring up my Export Mixdown window.
00:13 And I have the ability to choose Upload To Soundcloud under the Publishing
00:16 window. But I prefer to publish my finished works
00:19 to SoundCloud from the Project window, where I have already performed mastering
00:23 as well as entered additional metadata for my finished work.
00:28 I would choose Digital Release, change WAV file to MP3 for my audio file format,
00:33 change my bitrate to 320, leave the sample rate at 44.1.
00:40 And select Upload to Sound Cloud. Studio One will perform an offline export
00:45 and prompt me to log in to my Sound Cloud account.
00:51 The Sound Cloud client window pops up, and I choose Connect with Sound Cloud.
01:01 I'll log in to my SoundCloud account, click Connect.
01:06 And I'm provided with a verification code.
01:12 I'll copy and paste my verification code, and click Authorize.
01:16 Now you'll notice in my Studio One client window I'm now authorized as J.
01:21 Harris Lynda, and I have the ability to deauthorize if I so desire.
01:26 Now it's time to look through the additional metadata windows here, and
01:31 I'll call this rock song. There's also another window under the
01:36 More Info, where I can enter release date, keywords for search engine
01:40 optimization, label name, ISRC code number, and other URL information.
01:47 For now I'll leave those settings blank since I'm simply uploading this song to
01:52 SoundCloud. Now this is just for song in a minor.
01:56 Next I'll choose Urban 1, and I'll enter urban for song description And all I have
02:01 to do to upload my songs to SoundCloud is click upload, and that, as you can see, I
02:06 have a progress bar underneath State up here, showing me the percent of upload
02:10 completion. I'll go back to my SoundCloud account,
02:17 and underneath You, I select Tracks. And as you can see, the two tracks that I
02:23 just uploaded are now on my SoundCloud account.
02:27 Let's take a listen to Urban 1.
02:29 (SOUND)(MUSIC)
02:35 Excellent. As you can see, this process is extremely
02:43 seamless. I was able to take a finished mix from my
02:46 mastering session, and upload it directly to my SoundCloud account.
02:51
Collapse this transcript
Uploading your song to Nimbit
00:00 Nimbit is a company owned by PreSonus that allows bands and artists to sell
00:04 their music and merchandise online. And I'm able to publish my finished work
00:09 directly to the Nimbit website from the Song page.
00:13 Underneath the Song menu, I choose Export Mixdown and up pops my Export Mixdown
00:17 window. From the Publishing window, I have the
00:21 ability to choose Upload to Nimbit, but I prefer to upload my finished work to
00:26 Nimbit from the Project page. In the Project page, I've already
00:30 mastered the project, as well as entered additional metadata.
00:34 I'll choose Digital Release. And up pops the Digital Release window.
00:38 Nimbit prefers a 16 bit 44.1 WAV file as its audio file format.
00:44 I'll choose upload to Nimbit. Click OK.
00:45 And Studio One will perform the offline export.
00:49 I'm now prompted to log in to my Nimbit account.
00:54 Click Sign In, and here are the two songs, Song in A Minor and Urban 1.
01:02 I'll choose Add. And again, I have additional metadata
01:05 information that I'm able to input if I'm interested.
01:08 For now, I'll leave these parameters as they are and click Upload.
01:13 And as you can see, I'm provided with an Upload Progress Bar.
01:16 And as you can see, Urban 1 was automatically uploaded once Song in A
01:21 Minor finished its uploading process. I'll close the Nimbit Client window.
01:27 And now, both of my songs are uploaded to my Nimbit account.
01:31 A full tour of the Nimbit website is beyond the scope of this course, but I
01:35 highly recommend that you spend some time checking out the Nimbit website because
01:39 it's a wonderful medium for selling your music online.
01:44 As you can see, PreSonus has made uploading my music directly to the Nimbit
01:47 website extremely easy. It only takes minutes to publish and
01:51 upload your finished works to your Nimbit account, allowing your music to be bought
01:56 by all of your fans.
01:59
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Accessing user-generated content with PreSonus Exchange
00:00 PreSonus Exchange is an online community of Studio One users sharing their own
00:04 user-created content. To access PreSonus Exchange, I click on
00:09 the down arrow by the service icon in the browser window and I highlight Exchange.
00:15 My registered version of Studio One qualifies me to sign in to Exchange.
00:20 And all I have to do is click on Sign In and it will automatically log me in.
00:26 As you can see, my Sign In button is grayed out, and I'm already signed in to
00:29 Exchange. As we take a look at the content within
00:33 the Exchange folder, you can see that there's a diverse collection of Studio
00:36 One user-created content. FX Chains, Grooves, macros, presets and
00:40 sound sets along with some other content. I will choose percussion, from the crisp
00:46 rap vocals FX Chain. And all I have to do to download it is
00:49 drag it onto the arrange window. A Transfers window pops up showing my my
00:54 download progress. I will close it and I will move the
00:57 percussion user preset right underneath my lead vocal.
01:02 I'll highlight my lead vocal, hold down Option or if you're using Windows, Alt
01:06 and drag down my lead vocal track. I will solo it out and let's take a
01:13 listen to this FX chain. (MUSIC).
01:18 I'll deactivate this FX chain, so you can hear what the vocal sounds like by
01:24 itself, and then, I'll activate it so you can hear the difference.
01:31 (MUSIC). Next, I'll download a sound set which
01:38 contains user-created audio loops. I will go into the Stealth Recording
01:48 Studio folder, and choose Stealth Sounds. And just like the percussion preset, all
01:53 I need to do is drag Stealth Sounds onto the Arrange window.
01:58 And as you can see Transfers box pops up. In addition to Stealth Sounds One Sound
02:03 Set, I will grab Stealth Sounds Drum Loops.
02:07 Drag them over as well. 96 megabytes of audio loops will download
02:11 now. And the resulting download will be
02:13 visible in the sounds window within the browser.
02:17 When the download is completed, we'll move to that window and I'll show you.
02:20 Our download is complete. And I'll move to the sounds window and as
02:23 you can see Stealth Studio Drum Loops is now in the list of available sound sets.
02:29 We look inside the folder and we have seven folders of user-created content.
02:34 All I have to do is drag a WAV file on to the arrange window, solo it out, and Take
02:40 a listen. (MUSIC).
02:44 I can also audition the different drum sounds by using my loop audition player.
02:55 (MUSIC). (SOUND).
02:57 (MUSIC). And I'll turn off the metronome, so that
03:03 these files play at their source tempo. (MUSIC).
03:10 I hope you can see the benefits from logging into Exchange and taking
03:15 advantage of some wonderful user-created content by other Studio One users.
03:23
Collapse this transcript
Conclusion
Next steps
00:00 Congratulations on finishing Up and Running with Studio One.
00:04 I hope this course provided you with an insight into making music using Studio
00:07 One's intuitive recording and editing tools.
00:11 I've spent many years recording and mixing music in several different digital
00:14 audio workstations and I feel that Studio One's layout and work form environment is
00:18 one of the easiest to navigate. If you're interested in taking your
00:23 knowledge further, I highly recommend checking out some of our other audio
00:26 courses on lynda.com. For example, if you're interested in
00:30 learning more about recording, I recommend Audio Recording Techniques with
00:34 Bobby Owsinski. If you're looking to up your skills in
00:37 mixing, you can't go wrong with Audio Mixing Bootcamp with Bobby Owsinski.
00:42 Lastly, if you're looking to get back to the basics, I recommend our foundations
00:46 of audio series. Making music is about getting your ideas
00:50 down seamlessly and at the same time, enjoying the process.
00:54 I encourage you to spend time diving deeper into some of the features that
00:57 were covered in this course. As well as explore other features that
01:01 Studio One has to offer. Because I think, that you will enjoy
01:05 making music in Studio One even more.
01:08
Collapse this transcript


Suggested courses to watch next:

Audio Recording Techniques (5h 17m)
Bobby Owsinski

Foundations of Audio: EQ and Filters (2h 29m)
Brian Lee White


Audio Mastering Techniques (2h 0m)
Bobby Owsinski


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