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Up and Running with Adobe Story
Illustration by Esther Peal Watson

Creating a shooting script


From:

Up and Running with Adobe Story

with Jeff Sengstack

Video: Creating a shooting script

Adobe Story Plus is a feature that lets you create something called a shooting script, and the shooting script really helps you plan your production. You can basically outline exactly what kind of shots you want to have and when in the script. But the downside to that is that if you add a bunch of elements--bunch of elements that explain which kind of shots you're going to use--you basically expand the scripts such that it no longer is one minute per page, and you lose the timing, and you can't use the script to lay out a schedule. So, it's a good idea when you make a shooting script to have a separate script just for the shooting side of things and retain the original script for all the planning, and so Story gives you that option which is a good thing, but the way it gives you the option, it's kind of counterintuitive, so I'm going to show different way after I show you the way that it does it by default.

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Up and Running with Adobe Story
1h 24m Appropriate for all Sep 07, 2012

Viewers: in countries Watching now:

Join Jeff Sengstack for an introduction to the screenwriting and production planning application Adobe Story. This course details each of Story's three main functions—scriptwriting, collaborative editing, and production organizing—as well as how to connect script text to spoken dialogue in Premiere Pro. Explore how to create and use script templates, manage editing from coauthors using track changes, arrange shooting schedules, and more.

Topics include:
  • Explaining the Story Plus workflow
  • Differentiating between Story Plus and Story Free
  • Creating character and set lists
  • Viewing and editing scripts
  • Adding comments to scripts
  • Creating schedules
  • Exporting scripts
  • Attaching scripts to clips in Premiere Pro
  • Using speech analysis in Premiere Pro
Subjects:
Video Screenwriting
Software:
Story
Author:
Jeff Sengstack

Creating a shooting script

Adobe Story Plus is a feature that lets you create something called a shooting script, and the shooting script really helps you plan your production. You can basically outline exactly what kind of shots you want to have and when in the script. But the downside to that is that if you add a bunch of elements--bunch of elements that explain which kind of shots you're going to use--you basically expand the scripts such that it no longer is one minute per page, and you lose the timing, and you can't use the script to lay out a schedule. So, it's a good idea when you make a shooting script to have a separate script just for the shooting side of things and retain the original script for all the planning, and so Story gives you that option which is a good thing, but the way it gives you the option, it's kind of counterintuitive, so I'm going to show different way after I show you the way that it does it by default.

Let's say I want to add a shot. I can just right- click here and either add a shot or a camera shot. They are two different kinds of things. The shot basically says the exactly what kind of shot it is, and the camera shot has information about the camera and other things, but I am not really sure why they have two. I think it works better just to have one. I would go with the Shot, but I'm going to click on Camera Shot right now. When you do that, you get this message that says Adding a camera shot element will change the template of your script, so you should have a backup, which makes perfect sense. I'm glad to do this, but the thing is the copy is saved as a backup.

Well, that's your original script that's being saved as a backup, and then you're going to turn the original script into the shooting script, which is a little counterintuitive, because it's going to say Castles_script, but in fact it's the shooting script and then the backup will be the original. So I don't think this is really the best way to go about doing things. I'm going to click Cancel out of there and go back to the Project side of things. I'm going to duplicate the script here. It'll be little easier to do this. Just click on this script, make sure it's active, click on Duplicate, and there is little blue thing telling me I can just type in something, so I am going to go Castles-shooting script like that, click away to save that.

I'm going to open that up now by double-clicking it, and it'll be exactly the same as the original script, which should not be a surprise. There we go. And I'm going to close the original script to make sure it's just out of here, and now we're going to work with this script. Well, typically, when you add a shot, you actually add a carriage return here, so I'm going press Enter to go down one line, and now I'm going to right-click and say add a shot. I'm going to get that message again, if I want to save a copy, or I want to continue without saving a copy? Well, now I want to continue without saving a copy because this is a copy, and it's called Castles-shooting script, so it'll be no doubt that this is the shooting script and the other one is the original script. Now I click Continue, and there we go, now we're ready to start adding some shots.

Now had I chosen instead to add a camera shot as opposed to a shot, it would have narrowed the script down into a narrower field like this, and it would have taken all the descriptive stuff here and made it all upper case--just a little bit different process, so I prefer working with just the shot side of things, like this where it keeps the script in the same width as the original one. Nevertheless, let's get working on this. I'm going to right-click now and say add a shot. There it is. It's all ready to go. So this guy is hovering here waiting to have me add a shot there. Just going to press the spacebar, and it's going to open up this lovely menu full of all kinds of standard shots.

If you know anything about video production, you know this guy stands for things like big close up or cut away here close up there, so I'm going to select one of this guys. Let's select close up there, let's puts little dash and another blinking cursor meaning, okay. Press Spacebar, what's going to happen? I get a list of my camera, so I'll take camera one, Spacebar again. What's the gear we're going to use to shoot this? So I could just say CRANE, here we go, that is our shot. Now it just sits there in kind of isolation. It'd be nice if there was some kind of numbers, let's see. Well, in fact, there is the number. It's just not showing up right now.

To see the number, you go to the View menu and go down to Numbering and click on Shot, and there is the number for that shot, it's automatically generated. It's scene one, shot number one, all right. Let's scroll down a little bit here to scene number two. Scene number two starts right here, and I am going to go at the end of this line here and press Enter, I'm going to right- click here and say Shot, and now our scene two shot one, press the Spacebar, and I'm going to do big close-up because he looks defeated.

Now I'm going to press the Spacebar, we'll do CAMERA 2 here, press Spacebar, and we'll have another CRANE just to have it down on CRANE, and I can now have this guy walking toward Joseph, so I'll just press the Enter key there, and it's automatically going to be 202 in just a moment when I choose Shot. There we go, and press the Spacebar, and it's going to be--let's say--extreme long shot there, because he is coming out a hallway and press the Spacebar and say this is CAMERA 3.

For example, we are just loaded with cameras here. Press the Spacebar again, and it'll go down in here, and we'll have this guy be--let's say-- DOLLY IN. Well, we gradually have this extreme long shot. So that's how you add shots like this to create a shooting script. You can do this throughout your script here to help you plan your production.

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