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Steam has always been a major PC game distributor, and with SteamOS they're now entering the console market. SteamOS combines the rock-solid architecture of Linux with a gaming experience built for the big screen. Jonathan Sears shows what this new operating system has in store for game developers, including a look at the client, the community, and the store at its hub. He also covers Steamworks and the Steam API, and walks through the complete process of submitting a game to Steam and making your game marketable to Steam users—a uniquely social and vocal audience.
Hi, I'm Jonathan Sears, and welcome to SteamOS for Developers First Look. In this course, we'll look at the new and exciting SteamOS operating system and see how developers can take advantage of it. I'll start by giving you a general overview of what SteamOS looks like and how it works. Next, we'll move into some of the new features that Valve has added with the release of SteamOS. After that, I'll talk a little bit about the considerations you need to make when you're releasing a game on SteamOS.
And finally, we'll actually walk through the process of submitting a game to Steam and SteamOS, and we'll show you how to make your game marketable towards the Steam audience. We'll be covering all these features plus plenty of other tools and techniques. Now let's get started with SteamOS for Developers First Look.
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