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Using Adobe SpeedGrade CC, powerful professional color correction and color grading is available to anyone with a Creative Cloud membership. In this course, professional colorist Patrick Inhofer offers a project-based learning experience to get you familiar with the SpeedGrade tools. You'll work three different types of projects through the color correction and grading process, which includes getting projects and footage into SpeedGrade, color correcting and grading shots, and then rendering and outputting shots. Each step of the process is rich with lessons and anecdotes that are applicable to real-world color grading scenarios that editors, producers, and other creatives will face.
This course was created by Patrick Inhofer and produced by Robbie Carman. We are honored to host this content in our library.
In an earlier movie we took a look at using still images and the snapshot browser for comparing one image in your timeline to another for the purpose of matching shots. In this movie we're going to see how we can use live shots in the timeline playing together. We're going to again start with 06, 06, Jane end to help us demonstrate this feature. And lets start first with the manual method of doing this which is creating multiple playheads. And we're going to take this shot and I'm going to press the home button to bring it back to the first frame.
And on this playhead there's this little icon here. And what I'm going to do is hold down the command key on a Mac and drag and it creates me a new play head. And you can see with the plus sign that anywhere I drag this, it will be happy to take it. And since I'm starting on the first frame of the wide shot, I'm going to bring this, and bring this back to the first frame of shot number one, which is the medium close up, and let it go. And now, just like in the Snapshot browser, we have a two-up view.
If I hit play, both of these images are moving together and now you can see the advantage of using what Speed Grade calls the Continuity Checker for comparing one shot to another. Now, let's take a look, a little closer at what Speed Grade just did. We've created two play heads, the master play head is the one that's an orange labelled 1. And because we've set it up to loop around this shot, it determines where the loop happens.
And play head number 2 is in sync to play head number 1. If I want to position and reposition play head number 2, notice how play head number 1 moves with it. If I need to break that relationship, where it got that little Play button there, I just click on that it turns into a stop button. And now I can re-position this relationship. Turn it back into the Play button and now when I press Space Bar to play, they're back in sync together.
Now notice when it loops back, it's actually taking this play head before the first shot, and so it switches me to this single-up view back to this two-up view. So we're going to redo that. It stopped here. Come to this first playhead hit home now I'm going to bring this second play head bring it back put it back into sync and we're back in sync. Now I'm not restricted just to play heads I can do up to nine play heads. So for instance I can take play head number two hold down the Command key click on that icon and bring it to the drummer here.
Bring it near the top of that shot, let go and now I've got a nice three up view. That's looking a little small, I can hide the Grading Panel. Press the Space bar and I've got three shots playing down together, looping together. A fantastic way of checking continuity of my shots. Now this was the manual way of doing it. Lets bring back the grading panel. If I want to get rid of the playhead I can just Drag that up until it's an x, and let it go. And again, I want to get rid of this playhead; I drag this little icon.
Just click and drag, come to next, I let it go, and now I'm back to my one playhead. Now, the automated way of doing this is I've got these two up and three up buttons. Now, notice where we are: we're on this wide shot here. And if I press the two up button, it's going to automatically add a new play head from the shot before the one I'm sitting on. So I'll click two up. It's automatically added another play head. And it's in stop mode. So if I hit play, it's allowing me to get these in sync the way I want.
And then I can turn that back into the play button, hit play and now they're syncing in the relationship that I want them to as I view these side by side. Of course there's a three-up button, which means I can go and now I've got three playheads. And now to adjust these play heads, they're all overlapping each other, a little tough to see and I'm going to hold down the Alt on a PC or Option on a mac and use my middle scroll wheel and that will allow me to zoom into my timeline and zoom it out.
So I can grab these different play heads, position them where I want, click on the stop icon, grab this one, put it where I want, click on the stop icon, and now these are all playing together and looping together. And now some final hot keys to share with you. If I want to get rid of the other two play heads and just get back to my one basic play head, Alt on a PC, option on a Mac 1 and they disappear.
If I press Alt or option 2, well that adds a second play head that's exactly the same as selecting the two up, and if I press Alt or option > 3, that gives me a equivalent to the three up view. If I hit play I can now get my main shot exactly where I want it to be, then compared to the other two and now I'm looking at the last frame of the preceding shot and the first frame of the next shot. And if once I'm done doing that, Alt or option + 1, they'll disappear and I'm back to normal.
There you go, this is the continuity checker feature that allows you to pull out multiple play heads, compare multiple shots, even play down multiple shots simultaneously, so you can check and make sure that previous shots are matching your current or later shots.
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