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In this movie we're going to take a look at the hue controls within the color wheels here in Speed Grade CC. We're working from exercise file 04_04_colorcontrols. And you should be up here on the second shot in this timeline with the wonderful and beautiful Chris Jane. And what we're going to do is come up to the Overall tab. And come over here to the Gain control. And in order to manipulate the color in this image, what I'm going to do is just click and drag to whatever color I want to add. So if I want to add more green to this image, I just click and drag towards green.
If I suddenly decide no, no, no, no, I think more blue, I just drag over here towards blue. The further out that I drag from the center, the more intense I'm going to get that color. If I want to mute that down, I like that direction but I've got too much of it. I just stay in that direction and just drag back towards the center point and it's much less of a blue push. The other way I can manipulate this control is if I were to Right click anywhere in this color wheel here. And once I right click, I don't get control of my mouse back.
I am now in the virtual track ball mode and my mouse movements now control my hue offset. So if I drag up here towards orange, I'm adding a lot more orange to this image and I haven't, I haven't held down a button while I'm doing this. To get out of this mode I just click and I'm out of it, now I've got control of my mouse again. And notice on both of these, once I've started making a change, this triangle reset button appeared on both of these controls indicating I have made changes to those controls.
Also notice that they reflect not only that I've made a change, but the direction of that change. So I push towards blue in here, it's showing me a blue push. I push towards orange in here, it's showing me an orange push. If I come in here, click and drag more towards blue, notice how it gets more and more intense indicating I'm mating, I'm making a bigger and bigger move. Let's go ahead and reset both of these. And one last point about virtual trackball mode. I'll right click and put myself into the virtual trackball. And now if I spin my middle scroll wheel, now I'm making a contrast adjustment.
If I hold down the Shift key, it's an accelerated contrast adjustment. I'll come back down here, I'll click to get out of it and reset. On top of these hue adjustments, I also have saturation adjustments in the form of two sliders up at the top row here. I've got Input Saturation and Final Saturation and essentially it allows me to adjust the saturation based on whether I want to do them before I get to these controls or after I've done everything else up here, I could come up to Final Saturation and make a move there.
So if I just click on this triangle and drag it to the right, I'm increasing my saturation. If I hold down the shift key while I'm dragging, it accelerates my inputs and then if I drag it to the left, it's desaturating the image all the way down to zero where the image has no saturation whatsoever. This little box pops up telling me that I've made a change, I can click on it, it also a reset button. I click on that and now I've reset my saturation back to default and by the way I can also hold down the Shift key when making these moves as well to also accelerate these movements.
And now that we understand how to manipulate hue on these color wheels, let's take a quick look at the highlights and see what happens within a tonal range. So, I'm going to press the A button to bring up my analysis tool. I'm going to bring the three scope layout. And I'm going to select on the bottom, I'm going to select the waveform. And I'm going to make sure it's switched to the luma, which it is. I don't want it in the RGB overlay, because I'm going to do my parade scope up here in the upper left hand corner, and I like my vector scope just where it is. And I'm going to come back one shot, Cmd + Left Arrow.
And that will bring me to the beginning of our gray scale. And what I'm going to do is, within the highlights total range, I'm going to adjust this game control to see what effect it has within this tonal range. And notice as I do this, I've got a pretty big bend. The bend is being limited at around the 50% mark. And you can see up here how the blue is just skyrocketed off the charts here. I've added a lot of saturation. Let me reset that. Now, if I come into the, my gamma control, push towards blue.
Notice how the gamma on the highlight is keeping my highlights, my pure whites, pinned, and it's just affecting the bottom part of the highlight range. And then, if I come to the offset, do the same thing, and notice it's kind of pivoting around that center point as I add more or less color. Alright, so I encourage you to go in here and now just like I did on the earlier movie with contrast, here with these hue wheels go ahead and manipulate them using the different mid tones and shadows, and overall get to know where these overlaps are so that you eventually learn how to do pinpoint precision corrections based on the feature you want to manipulate within your images.
Because once you internalize what's going on here, you really will become very, very quick here on SpeedGrade CC.
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