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Manipulating the viewer

From: Up and Running with SpeedGrade CC

Video: Manipulating the viewer

As you begin your journey learning Speed Grade CC, one of the first things you're going to want to figure out is how to control the viewer. After all, the viewer is how we see the image that we're color grading here on the interface. And that's what we're going to be talking about in this movie. I'm going to load up exercise file 02_03_viewer. I click the plus sign, come down here to the reels. Load from the desktop. And you're going to see this big red screen telling you there is a Frame rate mismatch, that's because I got clips in here with two different frame rates, it will not affect this exercise.

Manipulating the viewer

As you begin your journey learning Speed Grade CC, one of the first things you're going to want to figure out is how to control the viewer. After all, the viewer is how we see the image that we're color grading here on the interface. And that's what we're going to be talking about in this movie. I'm going to load up exercise file 02_03_viewer. I click the plus sign, come down here to the reels. Load from the desktop. And you're going to see this big red screen telling you there is a Frame rate mismatch, that's because I got clips in here with two different frame rates, it will not affect this exercise.

Go head click through. Press the D key to switch to the viewer. Come down here, switch to the Look tab. And now, the first thing we're going to look at is just how to control the size of this image. Now, of course, we've got a pulldown menu here. So I want to see a pure one to one relationship. I want to see this thing at 100%. I just pull down and select 100% and that's what it's showing me along with some scroll bars here because my monitor isn't large enough to fit this entire image. If I then want to fit this back into the available space so I can see the entire roster, I'll press Control+Home, and that switches this menu back down to fit.

I can also hover the mouse over the viewer, press the Ctrl key and scroll the middle wheel and that will zoom up and zoom out the image for me. And then Ctrl+home takes me back to normal. There's another very important button down here, and this is the Grade toggle button. By clicking this button I can toggle my grade on and off. Currently I have a grade on here. Let me click it once and it toggles it off. I click it again. And now I see my grade again. Of course now, down underneath the viewer are our typical transport controls.

We've got out play forward, pause, and play backwards button, which are duplicated on the J for backward, K for pause, and L for play forward button, that's the JKL. We can also hold down k plus l, in order to either step through frame by frame. Backwards and forwards, or press and hold to do a slow motion playback. There are also these Go to In and Go to Out buttons. Currently, the In/Out buttons are set here, you can see the In button.

It's this blue bar up here at the very first frame of the time line, and the out button is this blue bar back here at the very end of the time line. So, we can use these interface buttons to get to the in and out, we could also just use home and end, so if I press the end button, it takes me to the out point, if I press the home button, it takes me to the in point. And then right here I've got this loop control. So let me show you how this loop control works. The loop control works by looping between the in and out point. Now right now I've got the in and out point set on the entire timeline, so it'll play this entire timeline before looping back to the in point and repeating the playback.

Let's come here to the second shot and I'm going to use these controls over here to help me set my in and out points. If I just wanted to loop just across this entire shot, I'd press this little button here which frames the in and out point to the clip that the playhead is currently sitting over. If I click this again, it's now going to re-frame the entire timeline, so I'll click it one more time so we're back to just framing up this one shot. Now, I'll hit Play or in fact, I'll hit the up arrow key which is the same as play forward.

And now when it gets to the out point, it's going to loop back to the in point. And this button controls the looping action. So this one as you can see gets to the out, it loops around and plays forward again. If I press this again, now it becomes a ping pong. So when it gets to the out point it'll play in reverse until it gets to the in and then it plays forward again. And then I'll press it one more time and when it gets to the out point it just stops. Now sometimes we'll have a shot framed up and then we'll go back earlier in our timeline in order to check something on another shot, and then we just kind of want to get back to where we were.

This button right here is actually kind of a good get back to where we were if it was framed up with an in and out point. Because this button here will take us to the in point and then start looping us through. At which point, it's going to follow whatever this loop button is set to which was right there to play to the out. Finally, when it comes to setting our in and out points using these controls over here, I can come to this frame. I'll just randomly pick this frame here and then I'll set an in point and then I'll randomly come to this frame here. I'll set an out point.

And now I've set some custom in and out points. I can do the same thing with keyboard shortcuts. I'll come over here and press I for in and I'll come over here and press O for out. And then, some other keyboard shortcuts, Shift+I, go to in, Shift+O, go to out. Exactly the same as the home and end buttons. As a keyboard shortcut for this button here I can press Ctrl+Space Bar and it toggles between framing up the shot I'm on. So, it just set an in and out point just for the shot I'm on.

And then control space bar, and it now frames up the entire timeline. This I find to be immensely useful, as a shortcut I use it all the time. Finally we can also expand this viewer so it takes up more of our screen space. If we want to get a better look of our image, I can press the P key and that hides the panel for me, so I still have the timeline down here. But now with this set to fit, it automatically expand it out to fill the available viewer space. I can even use this little full screen toggle up here, and it takes me full screen.

And then, press Esc to back out of it. And there it is, the viewer controls in SpeedGrade CC so that we can manipulate and control the image that we're colored grading.

Show transcript

This video is part of

Image for Up and Running with SpeedGrade CC
Up and Running with SpeedGrade CC

55 video lessons · 9192 viewers

Patrick Inhofer
Author

 
Expand all | Collapse all
  1. 30m 23s
    1. Welcome
      3m 40s
    2. Where does SpeedGrade fit in a post-production workflow?
      5m 7s
    3. Exploring additional equipment
      5m 28s
    4. Using the exercise files
      9m 7s
    5. What's new in 7.1
      4m 57s
    6. What's new in 7.2
      2m 4s
  2. 46m 7s
    1. Interface overview
      7m 7s
    2. Navigating to media in the Media Browser
      4m 58s
    3. Direct Link vs. Native
      5m 39s
    4. Direct Link on the Mac
      2m 54s
    5. Manipulating the viewer
      5m 44s
    6. Manipulating the Timeline
      5m 3s
    7. Using analysis tools to evaluate contrast and exposure
      6m 42s
    8. Using analysis to evaluate color
      8m 0s
  3. 23m 14s
    1. Importing clips directly into SpeedGrade
      4m 42s
    2. Using automatic scene detection
      5m 53s
    3. Sending a sequence from Premiere Pro to SpeedGrade
      6m 6s
    4. Using an edit decision list (EDL) to conform a project
      6m 33s
  4. 35m 30s
    1. Colorist lingo: What is a primary correction?
      4m 11s
    2. Understanding the 3-Way controls: Contrast
      4m 59s
    3. Understanding the 3-Way controls: Shadows, Midtones, and Highlights
      5m 26s
    4. Understanding the 3-Way controls: Hue and Saturation
      5m 16s
    5. Using the slider controls
      6m 39s
    6. Adding, deleting, and working with primary layers
      8m 59s
  5. 17m 9s
    1. Making initial contrast and color adjustments
      6m 59s
    2. Balancing your shots by removing color casts
      6m 6s
    3. Grading in passes
      4m 4s
  6. 48m 23s
    1. Colorist lingo: What is a secondary correction?
      2m 9s
    2. Colorist lingo: The vignette
      1m 42s
    3. Using masks
      9m 43s
    4. Mask linking
      5m 41s
    5. Maks and layer linking
      2m 30s
    6. Grading layers and grading clips
      5m 29s
    7. Tracking masks and using the keyframing controls
      8m 15s
    8. Understanding the secondary layer
      8m 16s
    9. Pulling HSL keys and limiting with masks
      4m 38s
  7. 11m 25s
    1. Tracking a face
      5m 25s
    2. Keying and grading skies
      4m 18s
    3. Using a mask with a sky correction
      1m 42s
  8. 27m 10s
    1. Copying corrections from one shot to another
      4m 59s
    2. Using the Snapshot Browser
      7m 19s
    3. Using the Continuity Checker
      5m 47s
    4. Using the Shot Matcher
      4m 14s
    5. Saving and recalling grades
      4m 51s
  9. 14m 8s
    1. Understanding the Look layer
      7m 55s
    2. Saving and applying looks using the Look Manager and Look presets
      6m 13s
  10. 17m 8s
    1. Colorist lingo: RAW, LOG, and look-up tables (LUTs)
      5m 5s
    2. Controls for RAW footage
      5m 46s
    3. Understanding LOG (flat) footage and LUTs
      6m 17s
  11. 19m 40s
    1. Setting up a render
      6m 42s
    2. Importing rendered media back in Premiere Pro
      2m 40s
    3. Sharing looks between SpeedGrade and Premiere Pro
      5m 35s
    4. Direct Link to Premiere Pro
      4m 43s
  12. 4m 36s
    1. Additional resources
      2m 36s
    2. Goodbye
      2m 0s

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