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Using Adobe SpeedGrade CC, powerful professional color correction and color grading is available to anyone with a Creative Cloud membership. In this course, professional colorist Patrick Inhofer offers a project-based learning experience to get you familiar with the SpeedGrade tools. You'll work three different types of projects through the color correction and grading process, which includes getting projects and footage into SpeedGrade, color correcting and grading shots, and then rendering and outputting shots. Each step of the process is rich with lessons and anecdotes that are applicable to real-world color grading scenarios that editors, producers, and other creatives will face.
This course was created by Patrick Inhofer and produced by Robbie Carman. We are honored to host this content in our library.
If you really want to master Speed Grade, one of the things you're going to have to do is master how to navigate the timeline efficiently, and that's what we're going to take a look at here in this movie. If you have access to the exercise files, go ahead and load up 02, 04 timeline, and this is a colour graded timeline. We do the shot matching much later on this training title. And I'm using it here as an example, because it has all the elements we might need to manipulate while we're working our way through a color grid.
The first thing we're going to do is figure out how to navigate from shot to, shot to shot and we're going to do that by using the Ctrl+right and left arrows. So if I select Ctrl+right arrow, it moves me to the next shot. And I control left arrow and it moves me to the previous shot. One thing I want you to notice is what happens to these in and out points, as I use this keyboard command. As I control right, the in and out points get framed up with that shot. So SpeedGrade is already setting me up to do a loop.
So I hit play and I'm set up here with a loop so that I can loop through my footage and figure out. What frame it is I want to start on when I start the colour grade. Now what if I want t look at a previous shot, leave the in and out point there because I still want to go back to there and handle the loop there. But what I can do is modify this with the shift key so I hold down shift control left arrow. And now I'm moving through the timeline without changing my in and out points.
And then if I release the Shift key and go back to the Ctrl left and right there we go our out points are moving with us. Through the timeline, and I'm going to come over here to the first shot in the timeline. I can also move up and down through these grading layers. Now, these pink clips are grading layers, that augment the grading we've already done on the base clip here so I can build up my grades. If I want to move up and down through my grading layers, we'll of course I can click on them, and they highlight. Or, I can just control shift up arrow, and that will move me up through my grading tracks, and shift control down, down through my grading tracks.
And then I'll jump forward one clip. Now that we know how to navigate the time line, let's take a look at some of the zoom controls we have here in Speed Grade CC. Right now we're framed up with this all button up here, and that means it's going to show us the entire time line from first frame to last frame. If I click the all button. Speed grid is going to zoom into the last remembered zoom state. And how do I zoom in and out of the time line? Well I can hover over the graying tracks, I have not over this little section over here buy the graying tracks themselves.
I'll hold down the option or Alt key, and use the scroll wheel to zoom in or out of the time line. I click all and it frames back up. And by the way when I mean all I can just hover over here, hold down the Option key and automatically zoom in right off the bat. Without unchecking or unclicking the All button. I also have this nifty little six second button. So if I click the six s, now it's going to frame up six seconds before the playhead and then three seconds after the playhead. Now here's the thing when you're not in the all state.
When you hit play, the play head stays right in the center of the interface, and it's the entire timeline that moves. I'll pause that. Now I'm going to zoom out again, and I'm going to set my custom in and out points. So I'll just click here randomly and notice when I click, and I'll do it again. So i'm going to click over here. Notice what happens when I click here, this point in the timeline is now going to jump to where the play head is and my mouse is going to jump with it. So I'm going to click over here on the 0.3 second mark.
(LAUGH) It's a little confusing because your mouse moves with you. Something to be aware of. Once you understand what this behaviour is, it makes a lot of sense. It's much easier to understand. I'm going to place an end point, and then I'm going to come here to the eight second mark, click, press the o key for an out point. And now I've got this custom in and out point set and what I can do is click this button, which will frame the timeline between the in and out. One of the things it did is it set the play head at the centre point of the in out. But now, here's the thing again, because we're not in the all mode, when I hit play, the timeline's going to scroll.
And then at the loop point it jumps back and the timeline continues to scroll with me. I'm going to option scroll wheel, to zoom out hit play, and it maintains that state. And then, finally, if I want to get back to all, I just press the All button and everything's framed up just the way I expect it. And now my play head is moving and the timeline stays stationary. That's the essentials of navigating and using the timeline. As you get more and more experienced here in Speedgrade CC, you'll find that making these little decisions and using these little modifier keys.
To decide how these in and out points act, will help save you time, as you work through your project.
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