Soundbooth CS4 Essential Training

Soundbooth CS4 Essential Training

with Sven-Erik Seaholm

 


Soundbooth CS4 is a one-stop shop for audio editing and sweetening, and an invaluable element in the Creative Suite family. In Soundbooth CS4 Essential Training, producer and recording artist Sven-Erik Seaholm shows how to perform many basic audio editing tasks and apply professional-quality effects, which can subtly or dramatically transform audio tracks to meet the needs of a project. He also demonstrates beat detection, looping, multi-track functions such as panning and layering, the effective use of metadata, and much more. Exercise files accompany the course.
Topics include:
  • Understanding digital audio terms and concepts
  • Learning and customizing the workspace
  • Cleaning up hisses, rumbles, clicks, and pops
  • Working with distortion, equalizers, reverb, and other effects
  • Setting up markers and Flash cue points
  • Making high-quality recordings

show more

author
Sven-Erik Seaholm
subject
Audio
software
Soundbooth CS4
level
Beginner
duration
3h 30m
released
Oct 22, 2008

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1. Introduction
Introducing Adobe Soundbooth CS4
00:00(Music plays.)
00:05Hi! My name is Sven-Erik Seaholm, and this is Soundbooth CS4 Essential Training.
00:10As a record producer and recording artist, I'm all about presenting the audio
00:14vision in the most effective way possible.
00:16With Soundbooth, Adobe gives you the tools to do it like a professional.
00:20If you're brand-new to Soundbooth, this is the perfect course for you.
00:23If you've been working with the program for a while, you might want to check
00:26out the Soundbooth New Features title to catch up on the latest upgrades to Soundbooth.
00:30In this course, you'll learn the program from the ground up,
00:33starting with the basics of digital audio, to scoring video, to using audio
00:38effects and mastering your project.
00:40Along with the recording and editing and sweetening of your audio, Soundbooth is
00:44also a powerful tool for collecting data and cataloging your files.
00:48So whether you're recording hit songs or transcribing doctor's notes, Soundbooth
00:52will make your life easier.
00:54Now let's dive into Soundbooth CS4 Essential Training.
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What is digital audio?
00:00Digital audio is basically sound captured as data, making it easier to edit,
00:05affect, manipulate and more portable as well. Just as each sound has its own
00:10unique sonic signature it has its own unique visual display in the digital ROM as well.
00:16This for instance is how a human voice looks and sounds.
00:21(Recording/Man 1: One more rabbit out of my hat.)
00:24The bass meanwhile looks and sounds a little bit different.
00:31(Bass guitar being strummed.)
00:35Drums, due to their explosive nature,
00:38often appear as brief, intermittent but rhythmically oriented spikes in sounds
00:45like this.
00:47(Drum beat.)
00:52Taking things even a little further that way we can see that the
00:56electric guitar has a very unique look and sound.
01:01(Electric guitar being strummed.)
01:06Soundbooth offers an alternate visual display via the Spectral Frequency
01:11Display, which is up in the upper left hand corner of the screen here and if we
01:15just click on this icon you can see it come up here and if you look all the way
01:20to the right side of the screen and your vertical ruler is engaged you'll see
01:26all of these numbers on the side from the bottom to the top here.
01:30These represent frequencies in the audio itself.
01:35From all the way down at the bottom here up into the base range of a 100,
01:40200, 300 and then we'll move into the midrange from 500 up to 2 or 3k and above that
01:49at high frequencies or treble. This can help you find different problem areas
01:56in your audio like muddiness or hisses and you can even find things like chair
02:02squeaks or intermittent pops and other noises that you may not be able to
02:07easily find using the waveform display.
02:10We are going to go ahead and click that again, take that back here and go to
02:17the Zoom Navigator at the top here and pull that all the way over, so we can
02:20see the entire frequency display. Okay. I need to talk to you just for a second
02:26about bit depths and sample rates and what they are. This is a simple SIN wave.
02:31While it is not as complex as some of the things we are just looking at,
02:34it's a great example of how this all works.
02:37Basically a sound starts at a zero crossing point, goes to its highest
02:42amplitude, past the zero crossing point to its lowest amplitude and back again
02:48to the zero crossing point. That is known as a cycle and the amount of these per
02:53second is the frequency that is eventually captured. So in other words if
02:58something is 500 Hz in frequency that has happened 500 times in a single second.
03:07Similarly things can be captured audio wise by the Nyquist theorem, which
03:13means that it is sampled at roughly double what the eventual audio output is.
03:19So in other words when you sample something at 44.1 kilohertz the audio that
03:26eventually comes from that is at 22 kilohertz or just slightly above the range
03:34of human hearing.
03:35Now with bit depth what we are doing is we're using digital resolution to
03:41control how accurately those wave forums are then replicated. Along the top
03:48here you see this 16 bit resolution and it's kind of like a little screen
03:53doors, some little rectangles here and inside there you can see these little Legos.
03:57This is basically the approximation of that waveform at 16 bit, whereas
04:04at the bottom you see quite a few more and smaller pixels basically and what
04:10these are doing is allowing you an even finer and more accurate
04:16representation of your audio file.
04:20Of course these extra pixels mean extra size, so a lot of times your files
04:26will be much bigger if they are 24bit rather than 16 bit. So knowing not only
04:31what you're listening to but what you're looking at and how sample rates and bit
04:35depths work can allow you to choose the right balance of sound quality versus
04:39portability when integrating audio in to your projects.
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2. Exploring the Soundbooth CS4 Workspace
Using the Editor panel and the Zoom navigator
00:00The Editor panel is where all the action is in Soundbooth. Anytime you are
00:04working with your file, whether you are editing or checking the results of your
00:07edits, the visual display is going to be in this area right here.
00:11Up along the top here you can see the Timeline Ruler and currently that's
00:14displayed in Hours, Minutes and Seconds, but if I right-click on it you can see
00:19that you can change it to Decimal or by the Sample, or if you are working with
00:24animations or video, frames per second. We are just going to leave that how it
00:28is right now.
00:29If you prefer while you are working to not be looking up all the time, you'd
00:33rather look at the bottom down towards the Transport controls down here,
00:36just go up to View and you can select the Bottom Timeline Ruler here, and it shows a
00:43Timeline Ruler along the bottom as well.
00:45Over to the right we have the Vertical Ruler and what that is showing is the
00:49relative volume of your audio here in decibels.
00:54Now there is an interesting thing about digital audio versus analog audio which
00:59is that 0 means the loudest. It can go no louder than 0 dB; everything over
01:06that is digital clipping or overs. So everything underneath that is like
01:11-3 dB, -6 dB, -12, on down to infinity, which is silence.
01:18Over towards the bottom left here you'll see another display, which is an even
01:23more accurate display of where you are within the file. So if I click here
01:29you can see that I am pretty close to 5 seconds, and if I look down here at the
01:33bottom left you can see that it's 04:25. Just to the right of that is the Fade In function.
01:42Let's say I want to click right here about-- I want 4 second fade in. I can
01:47just click at 4 seconds hit the Fade In button and it makes a professional
01:52fade in, just like that.
01:54I am going to go ahead and hit Ctrl+Z to undo that and show you the Fade Out
01:58button which let's say I want to start my Fade Out from right there, and then
02:03fade it out. I just go down here to the Fade Out button and to press that,
02:08it'll automatically give you a professional fade out, which is great.
02:13Ctrl+Z undoes that.
02:16If you are working with specific sorts of editing as far as looping or cutting
02:23and editing, perhaps you'll want to set an In Point using this function and
02:29what that does is it basically says I want to start my selection here and
02:34it's going to select the rest of the file all the way to the end from there.
02:39In just the same way we can say we want to make our file eight seconds long, we
02:45want it to end right here. I can just say Set Out Point and it selects the
02:50entire file from the beginning to that point there.
02:54Next we have some basic Transport controls you may already be familiar with.
02:58The square box is Stop, the triangle is Play and just to its right is the Loop
03:04Playback function. Now if I depress that what will happen is every time
03:08this file plays through it's going to go all the way to the end and then start
03:13over again at the beginning. I can also make a selection with the Loop Playback
03:20and hit Play--
03:21(Man 1 singing: I've been waiting for you... I've been waiting for you...)
03:25And it will just loop that selection, which is really handy when you are
03:28trying to make loops. I'll just turn that off so that it won't do that and I
03:34can show you the next button, which is the Open Record Dialog. Now when I click
03:38the red button here, let's say you need to make a new recording. You'll click
03:43that and it will bring up a little dialog box here where you can set your input
03:47for your device, sample rate and the like.
03:51Just to the right of that we have the Go To Previous, which sends your cursor
03:57back to the previous marker if you have them or just to the beginning of the file.
04:02Conversely, if I click to the one on the right it will go all the way to the
04:06end of the file as you can see by the little icon here.
04:10Next we have the Louder function, which couldn't be more simple. Click this
04:15button and it makes your whole file louder. I am going to hit Ctrl+Z here to
04:19undo that.
04:21The next button over is the Equalize Volume Levels. Let's say you have a
04:25narration where some of the words are kind of dropping out a little bit or you
04:29have some loud ones. It's going to take all of the words or phrases and
04:35equalize the volume levels so they are all evened out for you, so you don't
04:39have to go through and do all that by hand.
04:41In the center top of the Editor panel here you'll see an interesting volume
04:47feature where if I place the cursor over it, it turns into a little finger with
04:52two arrows. If I click it and I drag it to the right it increases the volume as
04:59you can see by the shaded area, and if I drag it over to the left it decreases the volume.
05:05I am going to go ahead and hit Ctrl+Z here. Maybe you are more used to a knob
05:13type interface. Let's just click the knob and turn it to the right to turn it
05:17up or to turn it down, bring it to the left. And again, we'll hit Ctrl+Z here.
05:25Finding your way around the file is really easy due to the Zoom Navigator up at
05:30the top here in this yellow bounding box. Now what this is signifying is
05:35everything within this yellow bounding box here is what's currently being
05:39displayed in the Editor panel. So if I were to move the mouse up to the upper
05:45right-hand side of the Zoom Navigator and it turns into two arrows with a
05:51magnifying glass. Now if I click that and drag it over to the left you can see
05:56this is sort of kind of crunching down and actually zooming in on your
06:01waveform, so you can just drag it all the way over until you are looking at
06:05right about the resolution you'd like to be looking at your audio at , you can
06:10let go of it.
06:11But let's say this isn't where you want to work on it. Where you want to work
06:15on your file is somewhere over here. We'll just move the mouse over to that,
06:19it turns into a little hand icon as you can see. Click on it and you can navigate
06:24your way over to the area that you would like to work on. It makes it so easy
06:30to find your way around here. If you want to get back out of there, just grab
06:35one side, pull it that way, grab the other side, pull it that way and you have
06:41the entire waveform displayed in the panel.
06:45Becoming familiar with the Editor panel and the Zoom Navigator is invaluable in
06:49finding your way around the audio you are working with. You should take some
06:52time to make yourself comfortable with it and you'll be rewarded with even
06:55greater efficiency.
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Using the Tools and Files panels
00:00In order to make a variety of selections to an audio file, Adobe Soundbooth's
00:04interface provides a somewhat familiar set of tools for doing so. Of course the
00:08first step towards editing an audio file in Soundbooth is to open it in Soundbooth.
00:11So let's start by looking at the Files panel up here on the upper left.
00:15I click on that, the yellow bounding box signifies that this is the active panel,
00:21and you can see a variety of icons in the upper left here. The farthest left
00:25is Open File, which is the one we want. I am going to go ahead and open our
00:29waiting_for_you_intro_file from the 02 folder, say Open and it loads it into the
00:36Editor panel here, pretty simple.
00:39But let's say you want to work with a variety of files at one time, you are
00:44going to be cutting and pasting from various ones into another one for
00:48instance. We just go back over to the Import File icon just to the right of the
00:53Open File. Click on that and then go ahead and hold down the Shift key and
00:58select these four files here, say Open. And as you can see they have all been
01:04loaded into the Files panel. Now what this signifies is that these are all
01:08ready and waiting to be worked on and you can navigate amongst them just by
01:13double-clicking on them. So there is one of them, another, another and another,
01:21just like that.
01:22Let's say you want to see a little bit more information about them. Just move
01:26your mouse over to this border here, and as you can see it will turn into
01:30little two arrows and a couple of lines here. If we click on that and drag it
01:35over to the right it expands that panel out and we can see what type of media
01:41it is; it's audio or video. Its Channels, these are all Mono files expect for
01:47our waiting_for_you_intro which is a Stereo file. Its Sample Rate, how long it is
01:53and where you actually got it from.
01:57Now if you don't want to drag that around all the time messing with your
02:01interface there is a little scroll bar down here at the bottom and you can just
02:07move that over as well.
02:09Okay, well, what else do we have over here? We have got a New File button where
02:15if we click on that a few functions come up here. We've got a grayed out one
02:20that we'll get to in a moment. Let's say we've got some audio in the Clipboard.
02:23We have been copying and pasting and we have something that we are going to be
02:27using in a lot of different files and it's loaded into the Clipboard already.
02:32We can just say New Audio File From Clipboard. We have actually pasted that
02:36audio directly into a new file all its own. So it's ready for you to grab it
02:43any time you need it. We're going to go ahead and close that by going to the
02:48Close Selected Files thing here. Now don't be confused by its trash can
02:52appearance. It's not deleting anything that you don't want to; it's only
02:55closing it and it will ask you if you want to save it, if it's something new.
02:59Like when it says Untitled Audio here, that's obviously a new file that you
03:03have yet to name. So we are going to close that and not save changes.
03:07Let's go ahead and take a look again at the New File icon. You have New Empty
03:15Audio File so you can pretty much put a blank canvas out for yourself. It gives
03:20you the ability to change whatever the Sample Rate of your new file will be.
03:26Let's make it 44100 and Mono, say OK, and now we have kind of a blank canvas.
03:34Now what we can do is we can right- click that and paste and just as we add a
03:42new file from what was in the Clipboard we can also paste what's in the
03:45Clipboard into a new file just like that.
03:49So there are many different ways of doing similar tasks. I am going to go ahead
03:54and select that file and say Close Selected Files and say No. Let's go back up
04:01to it a couple more times here. Now what we are going to do first is make a
04:05selection with the i-beam cursor here and when we hit the New File icon you'll
04:14see that some of those previously grayed out selections are now available to you.
04:18So here's one, New Audio File From Selection. Let's say that that was a little
04:22section of a drum performance perhaps that we wanted to make a loop from we
04:27could select that audio and say New Audio File, and now it's basically done all
04:32of the tasks of copying and pasting that into a new file in one click.
04:38I am going to go ahead and close that, say No to the dialog here, and let's
04:45just check this out. What else do we have in here? We can make a New Multitrack
04:49File. We'll get more into multitrack functionality in another chapter so we'll
04:53just move along for right now here.
04:56Above that we have some familiar and maybe some unfamiliar tools to you.
05:02The farthest to the left here is the Spectral Frequency Display. If we click on
05:08that suddenly it shows all of the spectral energy of the frequencies involved
05:16in this file. So all of this yellow here is base frequencies as you can tell by
05:21the Vertical Ruler which has turned from dB in the Editor panel for the
05:27waveform display and the spectral display is now showing frequencies. So your
05:32base is 100 Hz, 200 Hz and those are signified by yellow here. Little higher
05:40you have 400 to 1k up to 2k. This is all your mid-range here and it's more of an
05:47orangy color, and up in the top you have your high-end or your treble which is
05:52more of a violet look.
05:54If you don't want to see that all the time of course all you have to do is go
05:57back up to the Spectral Frequency Display icon and click that again, it goes
06:01away, and of course you have the Time Selection tool which we touched on
06:06briefly there, but that just makes this little i-beam cursor that you can click
06:10into your waveform in the Editor panel. Drag that over to the right to make any
06:17selection that you would like.
06:20Now we were talking about multitrack functionality before. Let's show you what
06:25that does. We'll go ahead and right- click on this waveform here, and this is
06:28stereo of course and if we right-click on it you can see that we have Insert
06:34Channels Into New Multitrack File. Now what that's going to do is it's going to
06:39take the right and left of your stereo signal and actually break that out into
06:47multiple mono versions, just like so.
06:51So now instead of having a single stereo file you have two files, one that is
06:56the left side of that stereo file and one that is the right side of that stereo
07:01file. If we wanted this to sound exactly like the stereo version we would just
07:07pan each of these in the same way, so in other words here is your left and if
07:13we pan it to 100% left by going to the Track Pan here, and go down to our next
07:20file which is of course the right and pan that all the way to the right,
07:25we pretty much have the same playback as we would if we where just listening to
07:30the stereo file. But what's interesting about the Multitrack Display is that we
07:35can mute one side of that file, for instance, or solo another side. We can also
07:42affect the volume and like I said panning information of each side of that
07:48stereo file independently.
07:50All right, well may be we've gone down the proverbial rabbit hole with the
07:54multitrack functionality here and we don't really want our stereo files split up
07:59that way, we can just go back up to the Files panel here, click on the Untitled
08:04Multitrack and Close Selected Files. We don't want to save the changes there,
08:10and now we are back to our original files here.
08:14Okay, let's go back to the Spectral Frequency Display here, click on that
08:18again, and as you can see these tools to the right here are certainly not
08:22grayed out and we can use them to make a variety of selections.
08:27We can select using the Frequency Selection tool, which is also I believe known
08:32as the Vertical Selection tool, and we can select just frequency ranges if we'd
08:39like. So let's say we have a lot of bass in something, but we want to lose it all.
08:43We can just select just the bass and maybe compress that or can turn the
08:50volume down with this handy tool here, which takes the volume at the base.
08:57(Woman singing in background.) You can hear it's a bit tinier now.
09:00If I hit Ctrl+Z that comes back.
09:03(Man 1 singing: My friends...)
09:06And if we want to take all the high-end information and maybe boost it we can
09:12do that by using this tool here, and when we listen to it now--
09:18(Man 1 singing: My friends, my friends...)
09:23I am going to hit Ctrl+Z here and play it and you'll hear what I am saying.
09:26(Man 1 singing: My friends, my friends...)
09:32Okay. Or the mid-range, perhaps you would like to make a pretty interesting
09:37effect here.
09:38Let's go ahead and select the mid-range here between 2k and 1k and we'll really
09:45spike that up about 6 dB here, and let's hear what that sounds like.
09:49(Man 1 singing: My friends, my friends. I've been waiting...)
09:56So as you can see there is a variety of ways of selecting and affecting your audio.
10:01If we wanted to do something even more interesting that I have never seen in
10:05any other program we can use the Lasso tool, similar to the one used in
10:09Photoshop and other programs, and we can make a selection in the Frequency
10:15Display, that's kind of sweeping up and down and back up again and back down
10:24like this, and then we are going to come right back around. And let's just say
10:28we are going to make something that sounds like this.
10:34Now we have selected all those frequencies all kind of sweeping up and down,
10:39and if I were to hit Delete for instance and then play it, over time you are
10:46going to hear what this did to the audio.
10:49(Man 1 singing: My friends, my friends. I've been waiting for you to come down.)
11:00(Man 1 singing: What took you so long? Did you take a wrong turn now?)
11:08Isn't that a cool little trick? Okay, I am going to hit Ctrl+Z few times here
11:14just to be sure and obviously there is a Rectangular Marquee if you just wanted
11:20to select all of the base that way, or mid-range this way you could do that
11:27too, and let's select that and just for a drastic example hit Delete here and
11:34then of course hit Play.
11:36(Man 1 quietly: My friends, my friends. I've been waiting for you to come down.)
11:43As you can hear there are a lot of different things you can do with all these handy tools.
11:47You can navigate around with the Zoom tool, similar to the other
11:51tools, so you can get way in on those frequencies if you'd like.
11:56The Files panel is a great way to keep the file as you need close at hand, and
12:00knowing which tools to grab as well as where to reach for them is essential to
12:03your Soundbooth editing experiences. You should try to take some time to become
12:07familiar with them as you'll probably be reaching for them quite often.
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Using the Tasks and Effects panels
00:00Soundbooth provides quick access to several of the more often used processes,
00:04including pitch and time editing as well as cleaning up audio and creating loops.
00:08In addition, Soundbooth users have a potpourri of professional great effects
00:12that can be applied to their audio files taking them even further in their
00:15quest for high quality results.
00:17Adobe has made accessing these tools even easier by including dedicated panels
00:21for them, such as the Tasks panel over here. As you can see a lot of the more
00:26commonly used tasks are right there at your fingertips ready to go, including
00:31changing pitch and timing, cleaning up your audio such as taking out the
00:36rumble, the clicks & pops and the noise, creating a loop, removing a sound
00:44using the Spectral Frequency Display and Volume Correction.
00:49Also many of these processes you may notice are in the File menu bar itself at
00:55the top. So if you didn't want to see the Tasks panel you could simply close it
01:01and access them that way.
01:02There is also a lot of great effects and if you just go to the Effects panel
01:08the first thing you may notice is that there is a Stereo Rack Preset that's
01:11currently empty. If we click on this little triangle here a little menu flies out,
01:16and as you can see Adobe has already designed a whole host of presets with
01:22specific purposes in mind. For instance, there is an EQ Preset addressing your
01:27Muddy Low End or may be you would like to add little High End Sparkle or remove
01:31some 60 Cycle Hum.
01:32There is also some down and dirty quick mastering presets for you. If you just
01:37want to get your stuff loud and clean sounding quickly without a whole lot of
01:42muss and fuss, you can just go ahead and grab any of these presets that you
01:46like. I think for our purposes here we are going to grab some Smooth Chorus
01:50here and you can see that now it's loaded in one of the effects that's already
01:57set up and if we click on this little green button it turns the effect on and off.
02:05So let's turn it off here and listen to our file for a moment.
02:08(Man 1 singing: My friends, my friends.)
02:13And our Smooth Chorus there is going to actually add another person to that
02:19lead vocal there.
02:21(Man 1 singing: My friends, my friends. I've been waiting for you...)
02:29OK. Let's say we want to add maybe another effect, maybe a little bit of reverb.
02:33We'll go down to the bottom of the panel here and click on the Effects button,
02:37which adds an effect to the rack. So here we go with our Convolution Reverb,
02:43click on that and it pulls up something here called the Convolution Reverb.
02:48And as you can see we still have our Chorus/Flanger in the rack and now we have
02:52something else in there, the reverb.
02:54Now let's go over to their menu here and as you can see we've got some
03:00Roller-Disco reverb here. Now if we hit Play --
03:03(Man 1 singing: My friends, my friends.) All skate...
03:09(Man 1 singing: I've been waiting for you to come down.)
03:14If you look further into this Effects panel you will notice that there is a
03:17master on and off button for all of the effects. Or perhaps we don't like the
03:24Chorus/Flanger. We can go over to this little trash can icon here after we
03:29select it, it'll actually take it out of there. So now we don't have the
03:34Chorus, but we do have the Reverb.
03:37(Man 1 singing: My friends, my friends.)
03:40And we can always turn that off to check it out.
03:43(Man 1 singing: ...waiting for you to come down. What took you so long?)
03:49Let's say that we are satisfied with that sound because we have a Roller-Disco
03:54setting in our movie for instance. We can apply to file a couple of different
03:59ways. One way is to just close the file and say Yes when it asks us if we'd
04:04like to save the changes or we can just apply these effects right now by
04:10hitting Apply To File.
04:13As you can see it's doing it, and now it's not on there and they have
04:18conveniently taken those effects out of the rack for you so that you are not
04:23hearing two instances of Reverb now. When you hit Play --
04:27(Man 1 singing: My friends...)
04:28-- the Reverb is actually still on there.
04:30(Man 1 singing: ...my friends...)
04:32Being able to quickly access these often reached for tasks helps to streamline
04:37your workflow even more making for a very efficient audio editing environment,
04:41and with the addition of the Soundbooth effects suite, this is a very powerful
04:46program indeed.
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Using the History panel and snapshots
00:00Soundbooth provides a powerful tool in the form of the History panel. Just as
00:04you can with many of the products in the Creative Suite, you can go to any
00:08point in time in your audio editing process and selectively undo any number of
00:12those processes.
00:14Snapshots are similarly useful tool that make these leaps in time a snap to
00:18accomplish. Let me show you. First off let's look at the History panel down
00:23here at the bottom and as you can see it's kind of hard to see what's going on
00:26down there. So I am going to go ahead and click and drag that panel up to the
00:31top, that way we can see what's going on, and as you can see not much is going
00:35on, because there is only the word Open, because that's all we have done to
00:38this file so far.
00:40But if I go into the Editor panel here, and start making some invasive edits,
00:44maybe a fade out, couple of other things here, change the volume, then you can
00:52see that each of the things I have just done are now listed in the History
00:56panel. And if I decide, oh, I liked it better when I was at the Fade Out
01:01section there, I can do that and continue forward from there. I can go
01:06backward in time, all the way back to the opening, or forward in time all the
01:11way to the point where I left off. Let's say that we just want to leave it
01:14right here for right now and then we want to do a few more edits to it. But we
01:20really like this space where we are at right now.
01:22So I am going to go ahead and see this little camera icon at the bottom of the
01:25History panel, this is the Snapshots button. If I click that, it will come out
01:30with a little menu here, and I'll say New Snapshot, and I am going to name it
01:34WAIT 2. Now what that does, is it's going to make a little place in time that
01:39we can go back to quickly, without going through all these steps. We'll just be
01:44able to go right to the snapshot as I'll show you in just a moment here, okay.
01:48So we are going to do a few more edits to it, really creepy things to it, take
01:53off that fade and all the stuff, and now I am really getting worried that oh,
01:59maybe I have gone too far and how can I get back? Well, let's try to go back
02:05to our Snapshot here. So we'll click on the camera tool again, and you can see
02:08WAIT 2 is there, that's the snapshot that we just took. So If I click on that,
02:13it's going to ask me if I want to save a new snapshot before I go back, because
02:18this clears the undo history. I'm going to say yeah. I want to call it WAIT 3
02:24and say OK.
02:26So now it's gone back to two. And I go okay, that's cool. But then I can A/B
02:32it with three if I would like. I can go back and forth between the two of them.
02:37Let's say I really like these snapshots, and I like the ability, and I
02:41have got to go right now. The phone is ringing and I need to close my computer.
02:46If I just save this file as it is now, because it's in the wave format,
02:52it won't remember all of these snapshots. But if I save it in the Adobe Sound
02:56Document format, it will. We do that just by going over to File here, going
03:02down to Save As, and as you can see there is Save as type here, we'll go to
03:08Adobe Sound Document, and I am going to call this Wait 4, and say Save.
03:17It's going to ask me one last question here which is, would you like to make an
03:23original version, which means that it will actually save the original version
03:28we first started with into the Adobe sound file, just like the wave version.
03:36I do want that. I want to able to go all way back in time, so I am going to say yes.
03:39And if you look at the top up here, you can see that we are actually
03:42working in the Adobe Sound Document file, which means that all of our snapshots
03:47are still with in here. We can go back to the very beginning, or any of the
03:55other states.
03:56Now it's asking me these questions, and I don't really need to make another
03:59snapshot, because this is basically snapshot 3. So I am just going to say, no.
04:05So I can go back to the Original Snapshot, I can go to WAIT 3, or back to WAIT
04:102, and this is a great way of saving your history with your files. So if you
04:17make a series of edits, and you're still not sure if you have decided on
04:22whether or not those are the right thing for your file, you can save those
04:26options with the file, and return to them later.
04:29The History panel is like a virtual time machine that can save you hours or
04:33unnecessary work with the click of the mouse, and this Snapshot tool similarly
04:37lets you leap forward and backward in time, saving you a lot of headaches in the future.
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Using the Metadata and Properties panels
00:00Metadata provides a customizable method of cataloging, sorting, and searching
00:04through the files you need quickly and in a way that's most specific to your
00:08project. Its integration with Adobe Bridge makes it invaluable to all users of Soundbooth,
00:13while the Properties panel provides a great deal of information of the current
00:16audio file at a glance, such as type, sample rate, duration, and size.
00:21We're currently looking at the default workspace in Soundbooth and as you can see,
00:24we don't actually have a Metadata panel available to us. But if we go up here
00:28to the menu bar to Window and down to Metadata and select that, you can see
00:35that it comes up here, and there are quite a few different types of metadata
00:39that you can actually embed with your audio.
00:41There is the Dublin Core standard, which has been developed for consistency of
00:46data exchange regardless of platform or application. There is also Basic and a
00:53lot of different other kinds, but maybe you don't need all of these types of
00:57metadata available to you.
00:59You can just go into your Preferences, which is down here at the bottom of the Edit,
01:03and there is Metadata and go to the Metadata Display button. And as you
01:10can see these are selected, but let's take these, and just to have this off.
01:17And let say you work in the medical field and you would like to have the DICOM
01:27standard available to you. We will go ahead and select that, and say OK, and
01:33OK again. Now in our Metadata panel, you see that we have the Basic fields,
01:40including Rating, and we have the DICOM standard and if we click on that you
01:45can see that there are fields for Patient Name, ID, and so on.
01:53Now just to the left of the Metadata panel here is the Properties panel, and as
01:59you can see all of the information that you need most quickly is here for you
02:04at a glance. The type of the audio file it is and in this case it is a WAVE file.
02:09The Sample Rate, the Duration or length of the file, its actual Size in
02:14megabytes or gigabytes, if you have huge audio files, and then last time it was
02:20modified, date and time. You also have the actual path where this audio file
02:27currently resides.
02:29Now there is also that information available to you in the Files panel up here,
02:34if I go ahead and scroll over, you can see that there is information regarding
02:40Stereo or Mono, its Sample Rate, Duration, and the like up there. But if you
02:46don't want to do all that scrolling around, well then the Properties panel is
02:49where you are going to want to be.
02:51The Metadata and Properties panels are great time saving tools, allowing you to
02:56find what you need quickly and easily, as well as allowing you to catalog
03:00different types of audio files with a large amount of customized criteria.
03:04And quick and easy access to your files putting the technical details gives you
03:08pretty much all the info you are going to need.
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What is Resource Central?
00:00While Adobe Soundbooth comes with an assortment of scores and sound effects,
00:04clicking on the Resource Central panel provides registered users access to a
00:08veritable plethora of additional files for using your Soundbooth related
00:12projects, as well as news and forums specific to Soundbooth.
00:16So we'll go to the Resource Central tab here to bring up the panel and as you
00:20can see, we come up to News and there are quite a few different things that we
00:25can go through. Events and other things that are new to Soundbooth, which is
00:32great. You can stay right up-to-date on Soundbooth.
00:35If you need specific sound effects, you would be surprised how many free sound
00:40effects have come bundled with Soundbooth via the Internet. And we can skip
00:45through these pages here and you can see there's quite a few there. Let's say
00:49I need something to do with feet. I can just search for it and here all these
00:54sound effects that we can then download for use in our files.
00:58There are several scores available in that same regard, as well as Score
01:02Bundles, which you can optionally purchase from Adobe online.
01:06Adobe's Resource Central raises the already formidable value of Soundbooth
01:11exponentially, by the inclusion of its access to a huge library of sounds and
01:15scores, as well as providing a very convenient user knowledge base specific to Soundbooth.
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Using the Markers panel
00:00Markers provide valuable sign posts and placeholders within the file you are
00:03editing, so that you can easily demarcate trouble spots or find specific areas
00:07more easily. They can also be an essential element in the integrating of your
00:11audio into Flash projects.
00:13Now as you can see here we have loaded up our voice_comp_markers WAVE file from
00:18the Exercise_02 folder. And if we go right over here to the Markers panel, we
00:23can see that all of the markers, and their names, and where they occur, and
00:27what type of marker they are, are listed in the Markers panel here.
00:33You can also look just above the timeline over here and see where they are
00:38set and what they are named. This is probably where we'll be adding them most
00:44of the time. Now if we want it to find our way through the file, we would just
00:51double-click here on each marker name, and as you can see from the cursors
00:58position there, it's jumping to the next area, okay.
01:05If we want to add a marker, we are going to go right over here. We wanted to
01:11add one right around seven seconds, so we are going to click over there, and we
01:18go to the plus sign on the Marker panel. And as you can see a new marker is made
01:23and it's called Marker 01. We are just going to call this one demo for
01:28now so that we can easily find it again. We wanted it to be exactly at 7
01:33seconds, but it's at 6:28 as you can see. But if we just double-click this
01:38little time marker here, we can change it to 7, hit Enter, and it automatically
01:45lines up exactly to where we want it to go.
01:48Let's say we wanted to make this a Navigation cue point, we just click on that
01:53and it becomes that type in the markers view. If you want it to go to a
01:59specific part of the file and listen to that section, you could easily do that
02:04by going to this little icon here, the Auto Play Toggle, and engaging that.
02:11Let's just go to Line 3, which is just down here a little bit. I am going to
02:16double-click it.
02:17(Recording/Man 1: One more rabbit out of my hat.)
02:20And as you can see, it plays from that point. Okay.
02:25Let's add another marker here really quickly, and decide, oh, you know what?
02:30We didn't really want that marker after all. So we just find that marker by
02:36navigating to it, there is Marker 02, we'll double-click it --
02:42(Recording/Man 1: How did he do that?)
02:44And then we'll hit the minus sign to remove it.
02:49As you can see the Markers panel is a great time saving tool allowing you to
02:53find your way around the waveforms display even more quickly and efficiently,
02:57and its Flash integration makes it a powerful multimedia tool as well.
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Using the Scores and Video panels
00:00Scores provide a unique and useful tool for adding music to projects by adding
00:04music that can be subsequently edited and customize for your specific needs.
00:08When working with video, it's good to be able to have a real time visual
00:11representational referred to and that's where the Video panel comes into play.
00:15So what we have loaded into our Adobe workspace here is our surfx video and we
00:21have it displayed right here. We are just going to play it.
00:25(Waves crashing.)
00:26You can see that we have several thumbnails along the Timeline giving you a rough approximation of
00:32the action and you can hear the associated video/audio file.
00:36(Waves crashing.)
00:39That's sounds a little dry with just the surf sound behind it. I think we can
00:43spice it up with a little bit of music or something, so let's go to the Scores
00:47panel right over here and you can see a couple of scores are ready and
00:51waiting for you. First we have CityStreet. Let's listen to that one.
00:56(Cars driving by, rain falling.)
01:02Okay, that probably isn't as applicable to our situation here as maybe a musical bed.
01:08I am going to put the Autoplay on. Now anytime I click on one of these scores
01:15in the panel, (Music plays.)
01:17it's going to automatically start playing and I kind of like that one.
01:21So that's good. Why don't we take the AquaVisit and use this button here to
01:28add the score to our multi-track project?
01:31As you can see it's put in a score, which is customizable music, and we'll get
01:38into all these parameters a little bit later on. If you didn't quite find what
01:45you are looking for in the Scores panel here, there's a handy link there to
01:49Resource Central and you can probably find what you are looking for there.
01:54For now we are going to go ahead and stay with this and I think we would like
01:58to see the actual real time video being displayed as we play it back though. So
02:02I am going to go ahead up to the menu bar here to Window > Workspace and as you
02:08can see, Adobe has already made a preset for editing scores to video. I am
02:14going to click on that and as you can see now our Video panel has come up right
02:19center-top of our display here and when I hit Play at the bottom--
02:25(Music plays over sound of waves crashing.)
02:28It's all playing.
02:30(Music playing over sound of waves crashing.)
02:34That gives us a great idea of just exactly how our music is matching up to the
02:39action. Being able to integrate musical backdrops into your projects has never
02:43been easier to do and the video display is like having a little video monitor to
02:47referred to right there inside of Soundbooth.
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3. Customizing Your Workspace
Working with panels and dockable palettes
00:00Adobe Soundbooth's panels and dockable palettes provide an instinctual way of
00:04finding your way through the many features that reside in the program's
00:07interface. Let's take a look at how they work.
00:10As you can see we're pretty much set into our default workspace. But let's say
00:15we don't want to have all these different panels cluttering up our workspace
00:20like for instance, we are probably not going to be working with Resource
00:23Central or Scores in this project and Tasks as well.
00:28However, we would like to take the Effects and keep them up next to our files.
00:33So if I click on the Tab of the Effects panel and move it up, you can see that
00:40it's making this little purple shape here. And what this means is, that if I
00:45move it to the top then the Effects is going to be the top most panel. Whereas,
00:53if I were to move it into the center here, it's going to be right there next to
00:57Files and if I move it over to the left and let go, you can see that it's put
01:04them side by side. But, I want them to be right next to each other tab wise. So
01:10I am going to drag it over where the Files is, in the center here and let go
01:15and now you can see that Files and Effects are together.
01:17I would also like to put my History panel there and my Markers. I am going to
01:26close Properties because I don't really think I am going to need that or the
01:29Video right now. And now what I have are my four most used panels for this
01:38project. I really like the way this workflow looks and so I want to keep it, so
01:42that I can go to it easily next time. So I am going to go over to Window >
01:47Workspace. And I am going to make a New Workspace, and I am going to call it My
01:53Workspace. Say OK.
01:58Okay. So let's say I have been working there for a while but I need to go back
02:02to the default, I will just go back to the Default, and Reset Default, say yes,
02:13and now I am back to where I was before.
02:15Okay. So let's say I decided OK, you know I really don't want to be on the
02:19Default Workspace, I want My Workspace back. I just go up to Window > Workspace,
02:24and there is My Workspace that I load up. And there I am, ready to work the way
02:29I like to work.
02:31As you can see it's very handy to be able to take any of these panels and put
02:36them in any configuration you would like, and then save that for later use.
02:40Taking the time to make yourself familiar with the panels and dockable palettes
02:43will help you to understand the Soundbooth interface more easily as you dig
02:47deeper into the program.
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Setting Soundbooth preferences
00:00Soundbooth's feature set is obviously quite formidable but let's take a look
00:04under the hood to see what other customizable functions can be accessed for advanced users.
00:08We are going to go up to the Menu bar at the top here to Edit and on down to
00:13the bottom to Preferences, and to General, which you can see we can get there
00:18very quickly by just hitting Ctrl+K or if you are on the Mac, Command+K.
00:23The first field we have here is the Custom Time Format, frames per second.
00:28You might want to change that to 30 frames per second if you were working with
00:34straight video, but for now, we'll just leave that at 12. You can also change
00:38the display as far as hours, minutes, seconds and frames or just frames only.
00:45Just below that we have the Soundbooth Scores Folder, which pretty much tells
00:49you, okay, this is where I want to save and retrieve my Soundbooth scores from.
00:55If you'd like to put a folder of your own choosing in there, you can just make
01:00a new folder and rename it how you'd like. But for now, I think we'll just look
01:04at Soundbooth scores as they are.
01:06Now, just below that we have a whole host of radio buttons here and they all
01:11have kind of important functions. For instance, this one on the top here is
01:15Return to Start Position on Stop, and why this is so important is that this
01:19directly affects the way that your cursor and your audio playback interact.
01:24For instance, currently with it checked like this, when you hit Stop,
01:29the playback will then begin again from wherever you started it on the last
01:33playback. So if you have started from the beginning of the file, then hit Stop,
01:40and then hit Play, you are going to start from the beginning of the file again.
01:44Whereas if I turn this off and I hit Play, and then I hit Stop, and I hit Play again,
01:50playback is going to begin from the point that I actually stopped playback.
01:55Let's say you have a long narration and you are doing a lot of editing and you
01:59needed to stop for a moment and then you want to select, make some changes and
02:04then hit Start again, and you don't want to listen to it all the way through
02:07again, then that's why you would have this turned off. But, for most purposes
02:12you probably want to keep that on.
02:15The next one below that is Auto-open Effect Custom Settings. Now, what happens
02:19with that is, if I have this selected, if I select an effect to add to the
02:23rack, it's going to actually open up the advance parameter, so that I can go
02:29directly to editing those parameters to my custom settings. But I am going to
02:35leave that off right now because we are just going to be using the presets for
02:38a while here.
02:39The next one down here is Auto-Heal Edit Boundaries. Now that's a very
02:42important one and one that I suggest you leave checked because what that does,
02:47it allows you to make a variety of edits, cutting, pasting, and like without
02:52having to worry about setting your selections to zero crossing points. If you
02:57don't select your selections to zero crossing points in other digital audio
03:01editors, you will have click some pops where those boundaries were, wherever
03:06you make a selection and make a cut or a paste, if it's not at a zero crossing
03:11point, it will make all kinds of clicks and pops but Adobe has built this great
03:16feature in there that automatically takes care of that for you.
03:19Just below that is the Auto-open Properties panel When Selecting Score Clips,
03:22and what that does is it allows you to dive directly into editing the score
03:27when you add it to your project, and I think that's also a really good thing to
03:31keep checked.
03:32Just below that is Auto-Open Video panel When Loading Video Files. And what
03:36that means is that when you load a video file into Adobe Soundbooth and you
03:40want to see it, it's actually going to open up the little video panel that's
03:45like a little video monitor inside the program, so that you can see the real
03:49time playback display. If you were to take that off, you would just see the
03:53thumbnails on the rough storyline, which is harder to kind of get a sense of
03:58where you are in the video file.
04:01Now often times when you are doing different actions from within Adobe
04:06Soundbooth, you may get a little dialog display that pops up and it says, don't
04:11ask me this next time. This little button here resets all those warning
04:16dialogs, so that if you would like to have those available to you again, they
04:21all come back at once just by clicking this button here.
04:24Just below that we have the Adobe Sound Documents and we have the Minimum
04:28Display Range which is currently set at 10 seconds, but you can set that at 10
04:33minutes if you are working with very large pieces of audio. And of course below
04:37that, we have the Embedded Mixdown Defaults. That means that every time you are
04:41going to either render your video or audio files to something else it's going
04:47to be either Flash Compatible which is always 44K 16 bit audio or you can set
04:54it to custom and set your sample rate at whatever you would like it to. So
04:58let's say you work with really high definition audio all the time, you can set
05:02it up for that, but for now I think we are going to just go ahead and put these
05:06back where they were and leave it at Flash Compatible.
05:11The Appearance options are actually really easy and fun to do. You can
05:16customize your Adobe Soundbooth experience to just the way you like to work. So
05:21let's say, I like to have a high contrast interface, which is dark but with
05:29lighter text, or maybe you like to have a light background with darker text,
05:34you just move it over this way. We are going to go back to the Default though
05:38because I tend to like that the best.
05:40Just below that, you can even take that customization even further by changing
05:45the colors that are displayed for different elements. For instance, you can see
05:49here that the Waveforms are actually this teal color. But, let's say we work
05:54with audio a lot and we don't want to tire our eyes out after a long day of
05:59editing. We might change all of these colors to be a little easier on the eyes.
06:07We can do that just like this. It's so simple to come through and do that.
06:13Let's go back to our Defaults there.
06:15On the bottom here you can see that we have a Use Gradients button. Now what
06:20that is, is if you look over here to the left here, you can see that all of
06:24these buttons have kind of a rounded look to them and sometimes that takes up a
06:29little bit of memory on your video card. If you are dealing with an older
06:33machine and maybe you don't want to use up those precious resources on your
06:37interface, you can just go ahead and click this. And as you can see, it makes
06:42everything a little more flat and two- dimensional. But, I like the nice look
06:46that Adobe has put here, so I am going to go ahead and leave that like that.
06:49The next panel of course deals with your Audio Hardware where you can choose
06:54your audio device and all of its related functions, and you also have the
07:02continue Audio Playback in Background. So let's say you are working on some
07:05audio and you decide to do a little multi-tasking work on something else, but
07:10you want to have that audio continue to play while you are going to another
07:13application, it will do that if you have this checked. Whereas, if you have
07:17this unchecked and select another application, the audio playback will stop.
07:22I must caution you that if your version of Adobe Soundbooth is currently
07:25working correctly, you want to stay out of this area because you will probably
07:30put yourself some place you may not want to be.
07:33Below that we have the Media preferences and you can choose where you save
07:38your media cache files. Currently they are over here in your common folder, but
07:45let's say you want to make all of your audio and cache files portable. You
07:50might want to put them all in the same place, so that you can burn them all to
07:54a disk or whatever and take them some place. But like I say, I think you want
07:58to just kind of leave this alone as it is.
08:01Below that we have the Media Cache Database, and you can clean or find a
08:07different place for those cache files to be. Just below that, we have the
08:11Delete Temporary .PEK files. Now the .PEK files are actually little graphic
08:16files that are associated with your audio. When you have it Waveform like this,
08:21it's actually a little drawing. And the first time that you are looking at an
08:26audio file, it takes a little while to draw that Waveform. And when they make
08:30these little .PEK files, the next time you open that audio file, it shows up
08:35right away because it already has that graphic file within.
08:39This will actually delete those and maybe free up a little space on your hard
08:42drive. But they are so small that you should probably just kind of leave those
08:47alone. Similarly, we have the .CFA files below and we can delete those if we
08:52would like. However, I would suggest again leaving all these alone.
08:58Finally, we have the Metadata down here. Now, what that does is, it allows us
09:04to go into our Metadata panels display and choose which types of data we would
09:10like to have available for editing to us. Currently, we have the Basic and
09:17DICOM settings available to us, but we can just uncheck or check the ones that
09:24we would like to see or not see. And it's just that simple to do.
09:31Preferences aren't something you will need to go through often, but it's
09:34comforting to know that this level of tweaking is available to those who do
09:37need to do so.
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Using Soundbooth keyboard shortcuts
00:00Soundbooth's customizability is one of its most outstanding features and you
00:04can make your own workflow even more fast and efficient with the knowledge of
00:08the keyboard shortcuts. Being able to save your own personal set of keyboard
00:11shortcuts means that you will be even more productive. Let me show you what I mean.
00:16For instance, I can hit Play on the Transport bar down here to start playback.
00:22(Man 1 singing: My friends, my friends...)
00:26But what I prefer to do is use the Spacebar, which is currently set to toggle
00:31playback on and off. So if I hit the Spacebar,
00:34(Man 1 singing: My friends, my friends...)
00:37I can start playback very quickly without having to make any kind of mouse movements at all.
00:44If I go up to Edit on the menu bar here, it will drop down and I go to the
00:49bottom here to Keyboard Shortcuts. And as you can see, there's already a
00:54keyboard shortcut associated with that. Ctrl+Shift+K or Command+Shift+K on the Mac.
01:01And as we go in there, you can see that virtually every function within
01:05the Soundbooth interface has a keyboard shortcut associated with it.
01:11Let's say, I want to customize one though and I want to browse using instead of
01:17the Ctrl+Alt+O shortcut, Ctrl+B. I just hit Ctrl+B and as you can see at the
01:26bottom down here, it is shown up and this box has gone from grayed out to
01:31available. So if I hit Assign, I have actually assigned Ctrl+B to that shortcut.
01:38However, because the other one is still up there, I have both options available
01:44to me. So if someone else wants to come in to my workflow and work on my
01:48version of Soundbooth and they are used to using Ctrl+Alt+O, they will still
01:53be able to do tha while I can still use Ctrl+B, which is my preference.
01:58However, if I want to use Ctrl+Alt+O for something else, I would just simply
02:02hit Remove and now only Ctrl+B is associated with browsing in the file browser.
02:09I am going to go ahead and hit Cancel here. And as you can see, in addition to
02:15making your interface even more intuitive, keyboard shortcuts can save hours of
02:19time and reduce mouse fatigue as well. This makes them a valuable addition to
02:24your Soundbooth experience.
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4. Basic Audio Editing
Using the Trim Handles and Insert Silence functions
00:00Adobe Soundbooth has made some of the most frequently used tools even easier to
00:03find and use and the Trim Handles are a perfect example. That's a great way to
00:08remove excess audio from the beginnings and ends of your files and the Insert
00:13Silence function can work well if you need to add a little into them. Let me
00:17show you what I mean.
00:18Right now in our Editor panel, you can see that we have loaded in our Song WAVE
00:23file from the Example 4 folder. And to the left and right of that display,
00:31you see these little handles here and as I move my cursor over them, they actually
00:35turn into little highlighted icons with an arrow pointing towards which way
00:40they would go. Okay. I am going to go down here and hit Play.
00:45(Man 1 singing: Cause it's all right. We've got a...)
00:52And I wanted to start right about there, right where it says "we've."
00:56(Man 1 singing: We've got a...)
00:58So I am going to go ahead and grab the Trim Handle and I am going to pull it over
01:02there. Now, I am not really zoomed-in closely. So I am going to err on the side
01:07of caution and stop a little short of where I think it should be. And then go
01:13back to the beginning and hit Play.
01:16(Man 1 singing: We've got a song.)
01:18Yeah, that could be a little tighter.
01:20So I am going to go up to the Zoom Navigator on the top here and drag that on
01:24over so I can really see where things are starting here and I am going to hit
01:29Play one more time.
01:31(Man 1 singing: We've got a...)
01:32Okay, I am going to go back to the beginning here and I am
01:35going to move the Zoom Navigator to the beginning of the file and grab this
01:40Trim Handle and I want it to start right about there and I am going to let go.
01:47Go back to the beginning and hit Play.
01:49(Man 1 singing: We've got a song.) Cool.
01:52(Man 1 singing: For tonight...)
01:54Okay. I am going to zoom all the way back out again here. Go to Zoom Navigator.
01:59I am going to go to the end because I know I want it to end at a certain spot here.
02:05(Music plays.)
02:11Okay, and that last little chord there is when I want to get rid.
02:15So I am going to go ahead and pull down the Zoom Navigator in here, see how
02:20close I can get to my actual display here. Now, I can leave the cursor exactly
02:27at the point just to show you that when I pull the Trim Handle, it's going to
02:33actually snap to that when I get close enough to it. So I go all over this way,
02:39and you can see it snaps right to it there. And I let go a bit, up to Zoom
02:45Navigator, pull that all the way out, and we'll play the whole ending here really quick.
02:53(Music plays.)
02:58And that's what I wanted.
03:00Now, let's say I am lining up this file with a Flash presentation and I don't
03:04want to have to really work it around, but I know it's going to be exactly 2
03:08seconds before I want it to start. I can just go up to the Edit on the File
03:13menu and go down to Insert and then Silence, and it's already set at 2
03:21seconds, so I will say OK. And what it's done is it's inserted 2 seconds of
03:26silence at the beginning of my file.
03:30(Man 1 singing: We've got a song for tonight.)
03:36And it's just that easy to take care of
03:38those sometimes laborious tasks.
03:42Now, during this lesson you may have noticed a function that we haven't yet
03:45addressed yet that does a similar function to the Trim Handles, and it's this
03:50one that's grayed out currently called Crop. Now, just as the Trim Handles can
03:55be pulled inward this way to create a cropped file. Let me just Undo that.
04:05You could also do it really precisely with your cursor in making a selection.
04:11And let's just say that this is the length of time that we wanted to crop to.
04:15We could grab the Trim Handles and pull them over to these boundaries or we can
04:21simply right-click or go to the Edit menu and select Crop and it will actually
04:27do that job in one fell swoop.
04:31As you can see, cropping or inserting silence is really easy to do. And the
04:37Trim Handles are so easy to use that I wonder why no one else had ever thought of it before.
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Using the fade handles
00:00Adobe Soundbooth provides a cool set of Fade Handles to help you get just the
00:04right fades ins and/or fade outs for your audio files. We will take a look at
00:08an alternate method of achieving similar results as well.
00:12So we have got our Song WAVE file loaded in from the Examples 4 folder, and as
00:18we look at it in the Editor panel, you can notice at the upper left and upper
00:23right-hand corners of it, there are these little boxes. Now, if I go ahead and
00:27rest the cursor over it, you can see that it says Fade In.
00:31Now, if I go ahead and click on that and drag it to the right here, it's
00:36drawing this yellow line and what that yellow line is signifying is your
00:40actual volume level. So it's doing a professional fade in right there.
00:48Much like if you were to be using a mixing board and pushing the fader up over time.
00:55So if I hit Play...
00:57(Man 1 singing: Cause it's alright. We've got a song for...)
01:06A very easy way to do such a neat task.
01:11Okay. Let's say we want to do a Fade Out on our file as well and we want it to
01:16start probably from around here.
01:19(Man 1 singing: ...for tonight.)
01:22I am going to go ahead and I am going to grab
01:25that Fade Handle, the Fade Out Handle I should say, and pull it over to the left,
01:34just like that, and now I have a fade out as well.
01:37(Man 1 singing: ...song for tonight.)
01:44But that's just a little too subtle for me. I think I would like it to fade a
01:48little more quickly, but still be about the same link on the audio file and the
01:54things. I can grab that Fade Handle, click it and then pull it downward or push
02:02it upward to change the shape of that volume move. So, if I am pushing it up
02:08here, it's starting out with not much of a fade and then gradually towards the end
02:12it gets a little quicker.
02:14So I would like it to start a sooner, so I am going to pull it down. And as you
02:20can see, it's moving in volume down much more quickly. So I am going to go
02:25ahead and I am going to let go it right about there and preview that here.
02:30(Man 1 singing: ...song for tonight.)
02:34(Music plays.)
02:42Now, you can have even more precise control on this by using an alternate
02:47method, which I will show you now. Let me just grab these Fade Handles and put
02:51them back the way that they were. And we know that we want our Fade In to end
03:00right about here. We want it to be at full volume at this point right here.
03:05If you look down at the bottom here, you can see a couple of buttons that look
03:09very similar to the Fade Handles, and that's because they are Fade In and Fade
03:15Out buttons. And what they do is they make a professional fade in to the point
03:21where the cursor is or if in the case of the fade out from that point. So if I
03:26go ahead and click this, you can see that yellow line snapping right to where
03:31the cursor is. Now, I go ahead and hit Play there.
03:36(Man 1 singing: Cause it's alright. We've got a...)
03:43It was just the same way. Now, we can do a similar fade out. Just click on
03:48where you would like it to start, and this affords us a little more accuracy as
03:53to where that's going to start. We want it to start right about there I'd say.
03:59And I go down here to the bottom and click the Fade Out button, and now it's
04:04made a fade out.
04:06But as we noted earlier, we didn't like it to be quite so linear there,
04:10so I can still edit that just as I edited the other one by grabbing it and pulling it
04:16down here, and we can hear the results.
04:21(Man 1 singing: ...song for tonight.)
04:25(Music plays.)
04:28It's just that simple to get perfect, professional quality fade ins and outs,
04:33no bumping or starts and stops or any kind of stammering whatsoever. It's just
04:40perfect. The Fade Handles are another easy to use but powerful tool that helps
04:44to keep your audio at professional standards.
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Cutting, deleting, copying, and pasting
00:00Cutting, deleting, copying and pasting selections of audio are perhaps the
00:04actions most often used within Soundbooth. Let's go through these to ensure
00:09that you are familiar with the best ways to do that.
00:11Okay, we have loaded in our mother_may_ I_yes_you_may WAV file from Exercise 4
00:17folder. I am going to hit Play.
00:19(Man 1: Mother, may I? Yes, you may.)
00:21Okay, and we're just going to basically change
00:24what this sentence actually says. I am going to play it back one more time here
00:29because I want to find where I am going to make my edit.
00:31(Man 1: Mother, may I?)
00:32Okay, I want to start it with 'may I.' And I want to take 'Mother' and use that in a little different
00:40context. I am going to hit Play.
00:42(Man 1: ...may I? Yes, you may.)
00:44Okay. So I think where I want to be is right in here. By the way, I am
00:50zooming in and out by using the scroll wheel on my mouse because I find that to
00:55be the quickest way to get around when you are trying to look at things pretty
00:59closely like this.
01:01So I am going to go ahead and set the cursor there and zoom back out, and we go
01:05to the beginning of that word, and I am going to put the cursor right there
01:10towards beginning and I am going to hold down the Shift key and click. And what
01:15that does is makes a selection from the cursor to where I put the mouse.
01:21So if I go ahead now and hit Ctrl or Command+X or if I go to the menu bar,
01:28click Edit and go down to Cut, I am cutting that and I am loading that word
01:33into the clipboard. In other words, it's hanging around in memory in case I
01:37need it, which I am going to. I am going to go back to the beginning of the
01:40file now, and we'll hear what it says.
01:43(Man 1: ...may I? Yes, you may.)
01:46Okay. Now, I want to put the word 'Mother' in between 'Yes you may.' So I am going
01:51to try to figure out where that is by putting the cursor near where it should be,
01:56and I am thinking it's probably close to here, hit Play.
02:04(Man 1: ...you may.)
02:05That's pretty close, but I think I could be a little more precise here. So I am going to try
02:12it right about there, hit Play.
02:14(Man 1: ...you may.)
02:15At that point there, I am going to go up to the Edit and I can select Paste or
02:22if you like, you can right-click in the waveform and select Paste there or
02:27alternately, you can just use Ctrl+V or Command+V on the Mac.
02:34Okay. So what I have done now is I have pasted that word in a different spot
02:39so, if we go back to the beginning and play it.
02:42(Man 1: ...May I? Yes, Mother, you may.)
02:44Now, obviously that's not
02:45the tightest edit in the world, but we are just doing this for illustrative purposes for now.
02:50I do want to talk to you about the Auto-Heal function and what that means.
02:55So we are going to go ahead and take a zoom into this little area right here. And
03:02when you make an edit in the digital realm, the rule is that you should make it
03:08at a zero crossing point. Okay, right there. I can go an even farther and you
03:15can see exactly what I am talking about. See where these are at the zero line.
03:20Remember, your Waveforms go above and below the zero axis or infinity line. And
03:29right there is where we want to make our cuts. That will ensure there aren't
03:34any clicks or pops.
03:36If I were to make an edit at this point but maybe down here where it's off that
03:43line, and then I went to another portion of the file and I made an edit, say
03:49here above that line. It's going to jerk abruptly from this point up to that
03:56point and make a click or a pop in your audio, which is no good at all.
04:03However, Adobe has put this wonderful feature into this program called
04:08Auto-Heal and what that means is that every time you make an edit it's going
04:12to automatically fix that and adjust it to be at a zero crossing point. So
04:18there will never be a click or a pop in your edits unless there was already one
04:23there to begin with in your original audio.
04:26As you can see there's a lot of different ways of cutting, you can use the
04:30right-click and right-click into your selection and cut it. I'll hit Ctrl+Z
04:37here, or I can right-click and copy. Conversely, I can go up to the Edit on the
04:43Menu bar up here and I can say Cut or Copy, or I can use the actual keyboard
04:52shortcut, which for Cut is Ctrl or Command+X.
04:57Now, during this lesson, you may have noticed that there was a function we
05:01haven't yet addressed and it's up here on the menu bar under Edit, just below
05:05Paste, you see Mix Paste. And that's a different way of pasting the contents of
05:11the clipboard into your audio file.
05:14The best way to illustrate this is to close the file and open it again.
05:19Actually we are going to go ahead and use the Files panel here; we are going to
05:22import the mother_may_I and Song files.
05:26Okay. First, we'll open the mother_may_I file, select all and copy it. Now, we
05:33are going to move over to our Song file and bring that up in the Editor panel
05:38as the active audio. And what we are going to do is paste in the contents using
05:45the Mix Paste function. And as you can see this dialog comes up and what it's
05:51showing you is how loud the existing audio is and how loud your copied audio
05:57is going to be because they are going to be actually mixed together into the file,
06:02and if I hit Preview, I will show you what I mean.
06:05(Music plays.) (Man 1: Mother, may I? Yes, you may.)
06:08As you can see, the contents of the clipboard, which is the mother_may_I file, is
06:12being mixed in with the existing audio of Song. Now, if we wanted to have a
06:17slightly lower representation of that pasted-in audio, we can put it down to
06:2248% here and hit Preview.
06:25(Music plays.) (Man 1: Mother, may I? Yes, you may.)
06:27And if we say OK, as you can see...
06:30(Music plays.)
06:32(Man 2 singing: We've got a song for tonight.)
06:40(Man 1: Mother, may I? Yes, you may.)
06:42Obviously not the most practical application, but it does give you a really good example of how
06:47you can actually use the clipboard contents and mix them instead of just moving
06:53this audio here over when you paste.
06:57The best part of working with digital audio is that you can slice it and dice
07:01it into delicious new forms. It may be time for a snack.
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5. Processes for Advanced Editing
Working with the Normalize, Make Louder, and Hard Limit functions
00:00The Make Louder, Normalize, and Hard Limit functions, all perform similar
00:03tasks. But you should let your personal taste to decide which one is right for you.
00:07Let me show you what I mean.
00:09Here we have a little piece of audio here and if I play it..
00:13(Music plays.)
00:16You can hear it's kind of low there; we would like that to be a bit juicier. So what we can do
00:21here is go up to the menu bar to Processes and on down to Make Louder, for
00:26instance. And as you can see...
00:31(Music plays.)
00:34That's exactly what it's done. I am going to go
00:36ahead and undo that. And if you see right over here to the left of the
00:40Transport bar, there is also a button right here that says Louder, which is the
00:45same function.
00:48(Music plays.)
00:53Okay, undo that.
00:55If we go up to Processes again, and down to Normalize. Normalizing is basically
01:02taking the highest peak available in your audio and making it all the way up to
01:090 dB or whatever your user defined preference is for normalizing.
01:14(Music plays.)
01:19Sounds pretty much the same probably for you, and that's okay. Like I said, you just decide
01:25which one you like the best.
01:27Now, the Hard Limit function basically takes the peaks that are in your file
01:33and kind of squashes them down just a little bit, so that you can make them
01:38even louder when you go to normalize.
01:43(Music plays.)
01:47That's actually just a little bit louder
01:50than our normalized version. And if we can do some of these more than once, you
01:57can really start to see the differences between them. For instance, if I go to
02:01Make Louder and then play it...
02:04(Music plays.)
02:07And then do it again. Now, you can see right in
02:11this area here, let me hit Ctrl+Z.
02:15This area here, when it was loud, was still kind of down here, but when I went
02:20ahead and made that louder again, it really beefed that up.
02:24(Music plays.)
02:29And you can hear kind of the sound of the room is getting louder because all of this information
02:34down here in the quieter parts is actually being made louder.
02:39So you don't even have to do one of these functions once; you can do it
02:43multiple times until you get the result you are looking for.
02:47Now that you know the different characteristics of each function, you should go
02:50ahead and play with those yourself and like I say find the one that you like
02:54best. That will help you to reach for the right tool for each given situation
02:58that much more easily.
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Cleaning up audio
00:00Clicking the Clean Up Audio function under the Tasks panel gives you access to
00:04a suite of tools for giving your audio a good scrub-down. Whether it's removing
00:08hiss, rumble or clicks and pops, chances are this is the audio loofah pad
00:12you are looking for. Now as you can see we have loaded in our
00:15hisses_rumbles_clicks_and_pops wave file from our exercise 05 folder. We're
00:21just going to go ahead and give it a listen here.
00:25(Man 1: OK, so this is me talking into the microphone next to my open freezer.)
00:33As you can hear there is quite a bit of background noise in that audio and we
00:37want to try to remove that. So what we could do is go down to the Clean Up
00:42Audio function under Tasks here and you can see there is a noise reduction
00:48feature and we can go ahead and preview that.
00:53(Man 1: OK, so this is me talking into the microphone next to my open freezer.)
01:00Now, that's really taken quite a bit of noise out of it. But it's also got a
01:04few artifacts and that's because it's actually sort of doing a general noise
01:10reduction there. But if we go to a section of the audio that has just the
01:15noise, which we have at the end of that segment there.
01:19(Hissing.)
01:22We can select that area.
01:25Then you see the Capture Noise Print, actually becomes available to us. What
01:31that does is it actually makes a little fingerprint of just the noise.
01:35So when it goes to analyze the file to remove the noise, it's going to be
01:39looking for just those elements that it's actually captured here. So we are
01:43going to go ahead and click that. Now that we have captured our noise print,
01:48we're going to go ahead and go back to the beginning of the file and hit Noise
01:55here. Then when we preview it you can see it has Use Captured Noise Print enabled here.
02:03(Man 1: OK, so this is me talking into the microphone next to my open freezer.)
02:10That's a little bit better and I would like to make it even a
02:13little nicer here.
02:15So what we're going to do is take more of the noise out. We're going to bump
02:18that up to about 23 db there. We're going to use the style that's a little less
02:25aggressive so that we don't get so many artifacts on our vocal. Now when I hit Preview...
02:33(Man 1: OK, so this is me talking into the microphone next to my open freezer.)
02:39As you can hear that's pretty clear. We've taken quite a bit of that
02:42background noise out of our file, just that easily. We're going to go ahead and
02:46say OK. That's actually taken the noise out. I can show you visually just how
02:52well it's working on that noise by selecting the noise itself and applying the
02:57noise reduction element to that.
03:03See how much that's undone there? I go ahead and hit Ctrl+Z and show you the
03:06difference. That's quite a bit. You can see also that there are other kinds of
03:12noise reduction or audio clean up functions available to us. For instance,
03:17there is Rumble here. We'll go to our next section and take a listen.
03:23(Man 1: Okay, now if we go over here and I grab the microphone and oops, there's a little bit of rumble there from... )
03:29(Man 1: Yeah, maybe I'm getting a little too close.)
03:32So there is quite a bit of sub-bass and low-bass information in that and we
03:36would like to kind of clean that up a bit. So I am going to go ahead and I'm
03:40going to select this area. Then go to Rumble and let's see here, it says Remove
03:46Less, Remove More. We'll go ahead and hit Preview.
03:49(Man 1: Okay, now if we go over here and I grab the microphone and oops, there's a little bit of rumble there from... )
03:55(Man 1: Yeah, maybe I'm getting a little too close.)
03:58So you can see we've taken a
04:00lot of that mic stand noise, that rumble from that, and taken it out and yet it
04:04hasn't really affected the proximity effect of the vocal's signal.
04:10So what we're doing there is actually cleaning out what we don't want and still
04:14retaining a lot of the character that we may want. Okay, let's go ahead and say
04:19OK to that. At the very end here we have yet another instance of clicks and
04:26pops, and let's check that out by hitting Play.
04:29(Man 1: Sometimes your microphone technique is just right, just right, just right.)
04:34So you can hear something in there. There is little snips and snaps going on,
04:38I'm snapping my fingers, I'm clicking things. Let's try that one more time.
04:42You see if you can identify those as we play.
04:46(Man 1: Sometimes your microphone technique is just right, just right, just right.)
04:50And a big plosive at the end there for
04:53good measure. Let's go ahead and select that. Go over to Clicks & Pops and hit Preview.
05:02(Man 1: Sometimes your microphone technique is just right, just right, just right.)
05:08As you can hear, we've actually taken quite a bit out. Let's try to take a
05:12little bit more out. See if we can crank it up here and see what it does to our audio.
05:16(Man 1: Sometimes your microphone technique is just right, just right, just right.)
05:22Now there is still a couple of them in there but those would probably be
05:25easier to find with other means, but a lot of the incidental ones have been
05:29handled, which is a great tool here.
05:33There's just nothing quite as refreshing as super clean audio. Giving all those
05:37imperfections a good scrub-down is a quick and easy way of improving your audio in Soundbooth.
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Changing pitch and timing
00:00Sometimes the timing of your audio is just a bit fast or slow or maybe it's a
00:04little too frantic or sluggish sounding. The Change Pitch and Timing function
00:08was designed with just these situations in mind. Let me show you what I mean.
00:12So far here we have the coffee_vs_turkey WAVE file loaded into the Editor panel
00:18from exercise 05 folder. We're going to go ahead and play that.
00:23(Man 1: You know, I just don't know what it is about coffee. I just really like coffee. It makes me go-go-go! And I love that.)
00:29(Man 1: However, when I eat turkey it slows me down a little bit.)
00:36As we can see there is a little bit of pacing issues between the first and second half of
00:41this file. We're going to go ahead and select the first half or the jittery
00:45coffee section and go to Change Pitch and Timing, which brings up this lovely
00:52dialog here. Shows you the Current Duration and what the New Duration will be
00:58if we change the Time Stretch parameters here.
01:02We're going to go ahead and make this 118%, which is pretty much going to make
01:08it a little bit longer, a little slower than it currently is. We want to make
01:13sure to go down to the Solo Instrument or Voice option and check that because
01:18we do have a solo voice here. We would like to preserve our speech
01:22characteristics as much as possible, so we have that checked as well. Let's go
01:26ahead and hit Preview here.
01:28(Man 1: You know, I just don't know what it is about coffee. I just really like coffee. It makes me go-go-go! And I love that.)
01:34Okay. Now if we listen to that before you can hear...
01:38(Man 1: You know, I just don't know what it is about coffee. I just really like coffee. It makes me go-go-go! And...)
01:43Okay and then engage.
01:45(Man 1: You know, I just don't know what it is about coffee. I just really like coffee. It makes me go-go-go! And I love that.)
01:52So you can see we have actually slowed him down just a little bit so we're
01:55going to say OK. We can grab the end of our selection here and drag it over
02:03this way. Now we have the tryptophan portion of our audio file selected and we
02:11go to Pitch and Timing. We're going to take that and speed him a little bit. I
02:17am going to give him a little pep here, so we're going to go ahead and move
02:21that slider over to let's say 66%. We're going to leave these checked just the
02:26same way and we'll hit Preview. First, we'll hit without it here.
02:31(Man 1: However, when I eat turkey it slows me down a little bit.)
02:38Okay, now let's check it out with our new settings.
02:42(Man 1: However, when I eat turkey it slows me down a little bit.)
02:47That's just how easy it is
02:49to change the pacing of your audio dialog. So you can see we have handily taken
02:56care of our timing issues, but how does pitch enter into things? Well, let's
03:00take a look here. We'll go ahead and grab a bit of our dialog here and hit Play.
03:09(Man 1: You know, I just don't know what it is about coffee. I just really like coffee. It makes me go-go-go! And I love that.)
03:16Maybe we want to make him, I don't know, just a little heavier sounding.
03:21We can just move the pitch down a bit. Actually let's make it a lot so you can really
03:26hear the Darth Vader effect here. I'm going to say Preview.
03:30(Man 1: You know, I just don't know what it is about coffee. I just really like coffee. It makes me go-go-go! And...)
03:35Okay, so let's try it just a little bit less now, a little more natural sounding right about in this
03:40area, I would say.
03:43(Man 1: You know, I just don't know what it is about coffee. I just really like coffee. It makes me go-go-go! And I love that.)
03:49Or maybe a little deeper.
03:52(Man 1: You know, I just don't know what it is about coffee. I just really like coffee. It makes me go-go-go! And I love that.)
03:59Or maybe you want to go a little more of a chipmunk kind of action happening here. Well let's go back over
04:04there. Maybe speed it up a little bit here.
04:11(Man 1: However, when I eat turkey it slows me down a little bit.)
04:16Okay. Well let's Cancel out of that.
04:18Whether your audio needs to ease up on the caffeine, or lay off on the
04:21tryptophan it's safe to say that Change Pitch and Timing function has got you covered.
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6. Working with Effects
Applying the Analog Delay effect
00:00Analog delay, which is also sometimes referred to as echo or slap back, is one
00:05of the most traditional ways to impart a sense of space into your audio. Let me
00:09show you what exactly it is. Here is our sunday_sunday_sunday WAVE file, loaded
00:16in from our exercise 06 folder. And if we hit Play...
00:19(Man 1: Sunday, Sunday, Sunday!)
00:22You can hear a pretty excited person but in a fairly dead space.
00:26If we want to really give it the old funny car drag racing classic sound,
00:32we can go up to Effects here and go down to Analog Delay and go ahead and grab one
00:41of the Presets here. As you can see there are quite a few. Let's go with
00:46Aggressive Public Address and back to the beginning of the file.
00:51(Man 1: Sunday, Sunday, Sunday!)
00:53Oh yeah! The old classic.
00:57Let's say we want to do something different with it. Let's close this one
01:00first, remove it, go up to the Effects again and we can go down to the bottom
01:06of this drop-down menu and as you can see a whole host of Advanced versions of
01:11each of these effects is available.
01:13Now what they mean by Advanced is that they're going to be able to edit some
01:17other parameters of these effects. So for instance, we have this one and we can hit Play.
01:24(Man 1: Sunday, Sunday, Sunday!)
01:26Okay. That's a little late, I think, a little too much time in our echo. So
01:31if I hit Settings here, up rolls this whole host of things that we can affect.
01:38You can see that our Delay setting is set at 200 ms here, which apparently is a
01:44little too long. I think we probably want about, let's say 124 there. But maybe
01:50we want it to bounce around a little bit and have a few more repeats or
01:55feedback. So we can crank that up to about 33, I think.
02:01You can see along the top here we have Tape Delay, Tape and Tube Delay or
02:06straight Analog Delay. We're going to take our Wet Out or the amount of effect
02:12in relation to the Dry signal or unaffected signal. We'll go ahead and hit Play
02:18now and see how that's changed.
02:21(Man 1: Sunday, Sunday, Sunday!)
02:24That's pretty much what we were looking for, so
02:27we say Oh yes! Please apply that to the file. Now we've got some professional
02:34sound and echo on there.
02:36(Man 1: Sunday, Sunday, Sunday!)
02:39As you can see, once we applied that effect to the file, the Rack preset went
02:46empty again. In that way we don't have delay upon delay that we've already
02:51written into the file. We're going to go ahead and close this file here.
02:56We're going to open up another file in our folder, where is it? guitar_bends. Open
03:06that up and I'll hit Play.
03:08(Guitar strumming.)
03:20I think what we'd really like for this sound to sound like is maybe like kind
03:24of a Pink Floyd effect. So let's go to the Effects and Analog Delay and check
03:33out our settings here and here is Heavy on the Head - Aggressive. I think
03:37that's probably going to do it here, we'll hit Play.
03:40(Guitar strumming.)
03:50Aw! Psychedelic! Beautiful!
03:55Whether you want to inject some excitement in your voiceovers, go back to the
03:5950's or give Pink Floyd a run for its money, Analog Delay can cover much of this
04:04audio territory.
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Applying the Chorus/Flanger effect
00:00The Chorus/Flanger effect is useful for a wide range of uses, from subtly
00:04thickening a sound, imparting the illusion of multiple voices or instruments,
00:08or applying extreme processing to your audio. We should maybe start off with the
00:13explaining the difference between Chorus and Flanging.
00:16Chorus, like its name, is actually meant to impart multiple voices to a solo
00:22instrument or voice. While Flanging comes from the art of taking two tape
00:27machines that are playing simultaneously, and actually rubbing ones firm on the
00:32reel of each of them, so that they actually go out of phase and make that
00:37kind of sweeping, swooshing effect that many old Beatles records on the like had on them.
00:44Let's take a look at that effect directly associated to an audio file. Now you
00:50can see we've imported three files from our exercise_06 folder. And the first
00:55one is bass_loop, so we're going to go ahead and bring that one in here.
00:59And we'll go ahead and hit the Loop functions, so it'll play through a few times,
01:03and we'll hit Play.
01:04(Guitar strumming.)
01:11That's a nice, normal kind of bass sound, but sometimes you
01:14want something to sound just a little more special than that. So we're going to go
01:17up to the Effects here, because Chorus sounds great on bass quite a bit. And we
01:22are going to go to the Chorus/Flanger setting. And that brings up the Effects
01:27panel, as you can see. And within the Effects rack is the Chorus/Flanger, and
01:31you can see that it's currently engaged.
01:34If we go over here to the Effect Preset, in the dropdown menu, we can click on
01:39that, and we have a whole variety of presets to choose from. We're going to go
01:45ahead with some Heavy Chorus, but applied moderately. When I go ahead and hit
01:50Play here, you'll hear the difference.
01:53(Guitar strumming.)
01:59Just makes it sound a little more
02:00special, a little more interesting. Conversely, if we want to do something
02:05really, really aggressive, and odd to an effect, we might want to show that on
02:11the power_chord_guitar here. We'll go ahead and double-click that, and we'll go
02:16up to our Effects, select Chorus/ Flanger, and down to the Presets again, and
02:24we've got A Flanger Darkly-Aggressive. Now that sounds pretty promising and
02:30we'll go ahead and we'll hit Play.
02:33(Guitar strumming.)
02:37I'll go ahead and hit that without the Chorus and Flanger, so you can hear the difference.
02:41(Guitar strumming.)
02:46That sounds pretty big and nasty, but it sounds a little more metal this way.
02:51(Guitar strumming.)
02:56Okay, let's look at the shadytown_news file here and we'll
03:01talk about how to impart that Chorus effect that makes it sound like more than
03:06one voice. First off we will listen to it by itself.
03:10(Man 1: Everything's sunny here in Shady Town. All of the clouds have gone away.)
03:16Okay, let's go ahead and grab the Effects here. And this time we'll go down to
03:20the Advanced version and we'll select Chorus/Flanger (Advanced).
03:26Now remember the Chorus/Flanger (Advanced) or any of the Effect advanced
03:31versions allow you access to their actual parameters. So you can really go
03:37deeper into the editing of those sounds. Let's go ahead and grab a preset
03:43first. We've got some Vocal Thickening here. We'll go ahead, and hit Play.
03:52(Man 1: Everything's sunny here in Shady Town. All of the clouds have gone away.)
03:58And that does sound like it's a little bit more than just one person going
04:02there but let's click on the Settings here, and as you can see, we can choose
04:06between Chorus, or the Flanger effect.
04:09The speed of the Chorus, the Width of it, its Intensity and its Transience.
04:15Let's go ahead and bring the Intensity up a little bit here, so that we get a
04:20little bit more of the effect, and make it sound just a little bit more like,
04:25more than one person. Now when I hit Play...
04:29(Man 1: Everything's sunny here in Shady Town. All of the clouds have gone away.)
04:35(Man 1: Yes, everything's perfect here in Shady Town. Smile and look the other way.)
04:42Yeah. As you can see in here, Chorus/Flanger is perhaps not a constantly reached for
04:49effect, but when you need something special, it could be just what the doctor ordered.
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Using the Compressor
00:00Compression is one of the most used and quite frankly often abused effects used
00:04in Audio recording and production. Understanding its workings will help keep
00:07your audio loud, proud, front and center, in addition to taming nasty peaks in
00:12your audio. Now currently we have loaded in a few files from our Exercise 6
00:17folder. We have the drum_loop_1.wav file, envy_in.am (A minor). Not the low volume
00:22version I might note. And shadytown_ news, which is the current file in the
00:28Editor panel. We will go ahead and play that.
00:30(Man 1: Everything's sunny here in Shady Town. All of the clouds have gone away.)
00:37Okay. Now that sounds pretty good but I think we would like it to be a little
00:42more aggressive, a little louder, a little more just punchier. So we're going
00:46to go up to the Effects in the Menu bar here and go down to Compressor and open
00:52that up which loads it into our Effects Rack here, and then we're going to go
00:57ahead and select Brickwall Limiter- Moderate, and see how that sounds.
01:02(Man 1: Everything's sunny here in Shady Town. All of the clouds have gone away.)
01:09That's much better. If I can turn that off and show you the difference once more.
01:12(Man 1: Everything's sunny here in Shady Town. All of the clouds have gone away.)
01:18So we like that. So we're going to go ahead and down at the bottom of the
01:21Effects panel here you can see Apply to File, and that'll go in and just add
01:27that to it and remove the effect from the rack now that we've actually applied
01:32it to the file. Go ahead and hit Play here.
01:34(Man 1: Everything's sunny here in Shady Town. All of the clouds have gone away.)
01:41Now you may notice that we have some overs on here. Even though we're not really
01:44hearing them, they are occurring. So I am going to go ahead and just run a
01:49little process called Normalize, here, and then hit the Make Louder function,
01:55and hit Play.
01:57(Man 1: Everything's sunny here in Shady Town. All of the clouds have gone away.)
02:03Now our audio is perfect and we have added some great compression to a
02:08narration and gotten it to sound pretty much the way we'd like it to sound.
02:14Let's go to another file here and see what else we can do. Well, let's go with
02:18our drum_loop_1, and we're going to the beginning of that file and hit Play.
02:23(Drum beat.)
02:28Okay, so that sounds pretty good, but we just want to see if we can tame some
02:32of these peaks. These are the snare hits here. These little sections here, and
02:38what compression actually does to a file is it compresses the peaks which in
02:44turn makes the other audio louder. So a lot of people think that compression
02:50makes things louder. But what it actually is doing is making these peaks lower
02:55in relation to the peaks below the threshold level and therefore the apparent
03:01volume of your low volume audio is increased.
03:05So let's go ahead and open up a Compressor here, and we'll choose
03:11Brickwall-Subtle. Go back to the beginning of the file and hit Play.
03:18(Drum beat.)
03:24And that sounds pretty good, we've got a little more room sound now because like I say,
03:28the low volume elements of the file are now being raised in relation to the
03:32peaks, subjectively. In other words, you're hearing it that way even though
03:37we're actually turning down the peaks and then turning up the overall volume of the file.
03:43Let's go even further into this and let you see exactly how this is working by
03:46loading in our envy_nm minor file, and instead of going to the Compressor
03:52Presets, we'll go down to the advanced version and load that one. And when I
03:58hit Settings, you'll notice that this fly-out box here has a whole host of
04:04features and we'll go through them one by one.
04:06All right, so first off let's play the audio without the preset engaged and
04:12hear what it sounds like here.
04:14(Music plays.)
04:21Now that already sounds pretty good,
04:23but let's say you're listening to that in a car. You might only here the peaks that are
04:28sticking out like the attack of the guitar.
04:30(Music plays.)
04:35Or just those snare hits and by
04:38kind of taming those peaks and bringing up the apparent loudness of the lower
04:43volume audio. We're going to be able to enjoy that music in our car in a noisy
04:49atmosphere a lot better.
04:51Now, let's engage the Compressor and hit Play.
04:55(Music plays.)
05:00Now that sounds a little lower now
05:01because we haven't really adjusted any of these parameters but let's go
05:06through and let you know what they are. Okay, first up, we have the Threshold,
05:11and what that tells the Compressor to do is that anything that exceeds the
05:16threshold is what we're going to be working on. So, in other words, let's move
05:20this out of the way and look to the right of all our display here, and remember
05:24we've got the vertical ruler here that shows the Relative Loudness of your
05:30audio. So at -3 dB here, you can see that a lot of our peaks for the other
05:37instruments and the like are down here while up at 0 dB we have a lot of peaks
05:45for the snare and the guitar.
05:48So if we want to detain those peaks, we know that we're going to want to at
05:53least be at 3 dB for our Threshold. So, we'll just move that up there, okay.
06:00That means that everything that exceeds -3 dB is going to be what the
06:06Compressor is working on.
06:10Next, down we have the Ratio. Now the Ratio states that everything that exceeds
06:17this threshold is going to be compressed by a ratio of either 1:1, which is no
06:26compression, 3:1 means that every time a peak is 3 dB louder than the
06:33Threshold. That it's relative volume increase is only going to be 1 dB louder
06:40than the Threshold. So in other words, if we have something set at 8:1, that
06:48means that if you exceed the threshold by 8 dB, it's only going to sound like
06:53it exceeded the Threshold by 1 dB, if you are turning it down quite a bit.
06:59Below that we have the Attack, and that is telling the Compressor when to start
07:04working on the audio. Now that's a very important element there because what
07:09that does is it allows different little peaks and transients in the audio to
07:15come through unaffected and then the Compressor starts to work. So if your
07:20audio starts to sound a little dull and we'll go over this again in a moment,
07:24you might want to pull that back and let some of those transients through
07:28before you start to actually compress your audio.
07:32Below that we have the Release parameter and what that says is how quickly
07:37after audio is being affected, it returns to its normal volume. So if we have a
07:45short Release, it's going to compress that peak and then immediately bring the
07:50volume back up to where it was. However, if we have a slower Release, it's
07:57going to take longer for it to get back up there. And if you have like a Vocal
08:02or a Bass or Electric Guitar, you might want to let that hang on to the audio
08:08for a while before it returns. On a long sustain for instance, you'll hear the
08:13volume actually being turned up slowly at the end, if you have a long release
08:18on your audio.
08:19However, if your Release is set too short, you get an artifact which is known
08:23as pumping, and it'll sound like the audio is getting turned up and down really
08:27fast and it sounds like somebody is kind of messing with your volume switch and
08:30you might not want that.
08:31Finally, we have the Output Gain, it's also known as Makeup Gain. So, let's say
08:39we were turning down all of these peaks a lot. Your audio might get quite a bit
08:43quieter, and this Output Gain actually lets you turn it up, so that if you've
08:49crushed your audio down to a very low volume you can turn it up again, and that
08:55will bring up the relative volume of the softer sections. Okay. Well let's go
09:01ahead and play this file. I am going to go ahead and hit Loop, and we're going
09:04to listen to this over and over again a little bit and I apologize for that
09:08ahead of time but it helps us to stay on point here. Okay. So I am going to go
09:12ahead back to the beginning and hit Play.
09:16(Music plays and continues while Sven speaks.)
09:19All right, we're going to bring our Threshold down which is going to help us to
09:21start working on the audio and as you can hear, as I bring it down, it's
09:27really turning down that audio and that's because it's really digging into the
09:31waveform here. It's affecting audio that's all the way down here. Way down.
09:38Okay, so we're going to turn that up because we don't want to affect that much
09:43of the audio. Maybe about 12 dB would be where we start. Okay and our ratio,
09:53we're kind of crushing that audio.
09:54So we're going to turn that down a little bit, so that it's at 4:1, and if I
10:00turn the Attack, you can hear that we start to lose a little bit of the snare.
10:05And if I open that attack up, you'll start to hear more of the high-end
10:09information coming through, the transience as I referred to that earlier.
10:15If you're not sure how much this is affecting it, go ahead and hold this Threshold
10:18down here and you can really start to hear what's being let through.
10:27We'll turn it up a little bit here so you can hear that better. And sometimes you can
10:34really tune that into the rhythmic function of your material. Same with the
10:40Release here. We're going to shorten that up here, and bring it down. Okay.
10:55Now of course, we've really brought that down. So, now we're going to pull this
10:59back down here and go up to our Threshold and make it a little more natural so
11:04it's not affecting quite so much of the audio, about right here.
11:15Okay. And if you're worried about where your audio is actually ending up, you can just click on
11:20this little Over button here and that will reset this display and you could
11:24see that we're about 3 dB under there. So we can go ahead and push this Output
11:31Gain up close to that. Okay and let's check that out here.
11:39And we're just about there; we just need to tweak that just a little bit. How about 2.5?
11:49Okay. We will turn it off. Sounds like this. Bring it in, sounds like this. Okay.
11:59(Music stops.)
12:00Let's go ahead and apply that to the files so that you can actually see the
12:03results of what we're doing here. Now as you can see, these areas look a little
12:10bit louder. I'll go ahead and hit Undo here.
12:17And Redo.
12:22And what we've done is brought the relationship between these peaks and the resulting audio a little
12:28closer in relationship to each other. So the overall signal may seem a bit
12:33louder. Now if you're still concerned that maybe you've done lot of compression
12:37but it doesn't seem quite as loud, just hit this Louder button. It's a great
12:41way of accomplishing that easy task and it'll keep you from going into those overs.
12:49(Music plays.)
12:59As you can see, the Compressor may not be the most glamorous of effects but you
13:03may find yourself reaching for it more than just about any other. Carefully
13:07adding just the right amount of it can mean the difference between an amateur
13:10and professional sounding recording.
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Applying the Convolution Reverb effect
00:00Convolution Reverb is one of the most powerful effects in Soundbooth.
00:04The ability to virtually place your audio into any given environment will give your
00:08recordings an amazing sense of space and depth. Currently, we have loaded in
00:13our drum_loop_1 and shadytown_news files and we're going to make the
00:18drum_loop_1 the active file in the Editor panel and hit Play.
00:24(Drum beat.)
00:28Okay, now that's some pretty dry, there's a little bit of room sound in there. But I think we'd
00:33like to put it into another space. So we're going to go ahead and go up to
00:36Effects in the File menu, bring it on, down to Convolution Reverb.
00:43And that will load it into the Effects panel here as you can see, and we're
00:48going to go to Distant Drummer- Aggressive, just to get a taste for what that
00:52sounds like here, back to the beginning.
00:55(Muffled drum beat.)
00:58Aw, he is way in the tunnel there.
01:00Let's go ahead to Settings here and that will pull up pretty much the
01:04only editable parameter most of the standard effects have. And I mean standard
01:10as opposed to the advanced versions of them. So I'll go ahead and will hit
01:14Play down here again.
01:16(Muffled drum beat.)
01:17And we'll turn this down.
01:21(Music stops.) Okay, now once we get that going,
01:24we're starting to get somewhere here.
01:25(Muffled drum beat.)
01:30And that's kind of a cool little sound.
01:32Okay, so we've checked that out here. Let's try it on a different kind of
01:36source material. Our narration of the Shady Town News and we will go back to
01:40the beginning here and play that.
01:41(Man 1: Everything's sunny here in Shady Town. All of the clouds have gone away.)
01:49Okay and we will go up to Effects > Convolution Reverb and that will load again
01:54and we will go to Mic the Room-Aggressive sound and see what that sounds like here.
02:01(Man 1: Everything's sunny here in Shady Town.)
02:03And go to our Settings.
02:05(Man 1: All of the clouds have gone away.)
02:07(Man 1: Yes, everything's perfect here in Shady Town. Smile and look the other way.)
02:13And so we can put them quite a bit back from us, just by adjusting the amount
02:17of Reverb we can get it as clear or as messed up,
02:24(Man 1: Everything's sunny here in Shady Town. All of the clouds have gone away.)
02:29as we want.
02:30(Man 1: Yes, everything's perfect here in Shady Town.)
02:32Okay, but let's say we're looking for kind of a different type of effect than that. I am going
02:36to go ahead and get rid of this thing from the Effects Rack here and go up to
02:42Effects and let's go down to the Advanced version, okay, and we will look for
02:48our Convolution Reverb (Advanced) which will load up here, and when I hit
02:53Settings this time, you'll see that we have quite a few different parameters
02:58available to us and I'll pull it up, out of the way here so that we can get a
03:00better look at it.
03:02Now let me take a moment to explain to you just exactly what Convolution Reverb
03:06is. Convolution Reverb is when a space is actually modeled from real-time data.
03:14In other words, they go into a classroom or an empty living room or a big
03:20tunnel, or a hall, inside of a car and they actually take microphones and very
03:27hi-tech equipment, and they either fire off a gun, or slam books together,
03:33something that will excite that environment and create what is known as an
03:37impulse and they capture that impulse and then Convolution Reverbs actually
03:42load that in and apply that space to your audio.
03:48Let's go to the Locker Room here and I'll show you what I mean.
03:54(Man 1: Everything's sunny here in Shady Town.) We'll take the Mix down.
03:57(Man 1: All of the clouds have gone away.)
04:00(Man 1: Yes, everything's perfect here in Shady Town.)
04:03So if you need your news in the Locker Room, that's the way to do it.
04:07Let's look at something that's maybe a little more practical and we'll go to a
04:11Hall up here, and we'll go back to the beginning of the file and turn the Mix
04:19all the way up so you can hear just the effect.
04:23(Man 1: Everything's sunny here in Shady Town.)
04:26Now you might at first think,
04:27oh, that's not very appropriate for my audio. But if you were to go in there and
04:33start adjusting the Mix parameters to let's say 27% down here, just a taste of it,
04:41in other words, and maybe we'll change our Room Size just a little bit. And
04:49these are the damping of the low frequencies and damping of the high frequencies.
04:56So, in other words, when the echoes or reflections of the audio are bouncing
05:02around the walls of whatever environment, you can actually put up absorptive
05:08materials that will actually either attenuate or accentuate those frequencies.
05:15So, I'll play this on a Loop here so that we can kind of get a sense of what I am doing.
05:22(Man 1: Everything's sunny here in Shady Town. All of the clouds have gone away.)
05:28(Man 1: Yes, everything's perfect here in Shady Town.)
05:31Okay, I'll turn up the mix a little bit so you can hear that better.
05:34(Man 1: Everything's sunny here in Shady Town.)
05:37You can take the high frequency dampening down or way up, all right.
05:47(Man 1: Everything's sunny here in Shady Town. All of the clouds have gone...)
05:51Now let's move our Mix down again.
05:53(Man 1: Yes, everything's perfect here in Shady Town.)
05:55Now, Pre-Delay works a very interesting
05:58function itself. Pre-Delay is how much time occurs before you begin to hear
06:04that effect and that can be very useful if you are actually adding Reverb to
06:10say, a Vocal, and you want to make sure that, that vocal information is still
06:14intelligible. It's not getting all smeared around by the Reverb reflections.
06:18You can just simply hit Play.
06:21(Man 1: Everything's sunny here in Shady Town.)
06:23And move that back.
06:24(Man 1: All the clouds have gone away. Yes, everything's perfect here in Shady Town.)
06:30And by moving the Mix down here...
06:33(Man 1: Everything's sunny here in Shady Town. All the clouds have gone away.)
06:38As you can hear we have all of the clarity that we're looking for in the
06:43Vocal information and it's still imparting that sense of space. So, it's a very,
06:49very powerful way of adjusting exactly what that audio sounds like in any given space.
06:58Just as too much salt can make a good stew less so, knowing how to add the
07:02Convolution Reverb in just the right measure can make your audio into a tasty dish indeed.
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Using Distortion
00:00While distortion is often a bad thing, we are trying to reduce it in many
00:03recordings, there are many times when it's a very useful and creative tool as
00:06well. Now currently, we have our clean_ guitar.wav and drum_loop_2.wav loaded in
00:13from the Exercise 6 folder here. And what we are going to do is just take a
00:18listen to our clean_guitar.
00:20(Guitar strumming.)
00:27As you can see, that's a pretty clean sound.
00:29It doesn't really sound like it's even going through an amp there. But maybe
00:32we want to give it a little bit of distortion, a little more heft, a little
00:36more beef, a little more aggression. We'll go up to Effects here, go down to
00:40Distortion, and of course, that comes up in our Effects panel here and let's
00:45just give that a little bit of a Oh!, let's see. How about Distortomatic 9000?
00:49That sounds promising.
00:52Now I should take this moment to say when you're dealing with the Distortion
00:55Effects, you can have some very, very wide volume swings and so, you may want
01:01to go to the Settings here and start off by turning that all the way off or
01:06turning the volume down on your playback because these things can make your
01:10audio unexpectedly loud and blow out your ears if you're wearing headphones or
01:15your speakers if it's going through those. So we'll go ahead, we'll put this on
01:19Loop because it's a little, short piece here and we'll hit Play.
01:23(Guitar strumming.) Start bringing this in.
01:25(Guitar strumming.)
01:31Let's hit that again.
01:32(Guitar strumming.)
01:35Okay, maybe we want a little less aggressive.
01:39We'll try this subtle version here and we'll turn it down again like I said and
01:43we'll go back to the beginning.
01:45(Guitar strumming.)
01:55Now, obviously these aren't really set up to be perfect multi-effects for
02:01music itself but they do have some starting places or ways that you can at
02:06least add a little bit of distortion and do something. You can even add it to
02:10other things like drums for instance. Let's pull up our drum_loop. And let's go
02:15to Effects up here and down to Distortion and check out our presets here. And
02:22you'll see one called Beat Fattenerizer. Sounds promising as well, doesn't it?
02:27Let's hit Play.
02:29(Drum beat.)
02:31Oh yeah! Let's turn that off and hear that again.
02:34(Drum beat.)
02:37All right, so we're pretty much going from Tom Petty to Nine Inch Nails.
02:43(Drum beat.)
02:46Oh, yes! Okay, let's go back over to our clean_guitar loop and take the Distortion
02:52preset off of here and go to the Effects and Advanced, down to Distortion and
03:01you'll notice some very interesting things when I hit the Settings this time.
03:06Instead of it being a Volume or Mix, it's actually this graphical display.
03:12Let's hit Play here.
03:13(Guitar strumming.)
03:19Now what that's showing us is Distortion curves for both
03:22the positive or above zero portions of our waveform as well as negative or
03:28below zero portions of our waveform. And you can basically create your own
03:35Distortion curves, which can be really fun to do.
03:43(Guitar strumming.)
03:48So maybe you're not finding what you want with the preset, you can go in here
03:51and just really tweak to your heart's content until suddenly you have something
03:56that you're really excited by.
04:01(Guitar strumming.)
04:03Any sort of low-fi to aggressive metal kind of
04:09sounds can be achieved just that easily and I can show you as well, but there
04:14are a lot of cool presets here, like this Knickerbocker-Angus file for instance.
04:21(Guitar strumming.)
04:29When you just have to have something crunchy and aggressive or you
04:33feel like mangling some audio, nothing satisfies that craving like turning
04:37things up to eleven.
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Applying Dynamics
00:00Whether you are trying to maximize presence or minimize background noise or
00:04tame some really audio peaks. Soundbooth's Dynamics Effect can often get you
00:08the result you are looking for quickly and with minimal hassle. Currently, we
00:12have loaded in our power_chord_guitar. wav file and our shadytown_news.wav files
00:18from the Exercise 6 folder, and we'll just play a little bit of the guitar here.
00:22(Guitar strumming, fading out at the end.)
00:34And you can hear at the end there they have a little bit of echo delay kind of
00:38happening. And the reason I wanted to do that is to have something that we want
00:42to get rid of in the file. And so I am going to go ahead to this portion right
00:46here and we are just going to start there.
00:49(Guitar strumming, fading out at the end.)
00:53Okay, let's say we really like this guitar sound but we don't want any of that
00:57delay on there, background noise. We are going to go up to Effects, and down to
01:03Dynamics, and down to the Effects panel here and we are going to select Amen
01:11Gate > Aggressive. That's going to put a noise gate in there. And a noise gate
01:16works this way. Every time something falls below a certain level and we'll say,
01:22for example, where this blue line is here, is everything below this we want to
01:27be minimized. In other words, once this stops playing we don't want to hear any
01:32sound. That's when the gate shuts and doesn't let anything through. So when I
01:36hit Play now, you'll hear what I am talking about.
01:40(Guitar strumming, fading out.)
01:44Making for a very tight edit there, without having to do any editing at all.
01:48(Guitar strumming.)
01:52I'll turn it off again for you so you can compare it.
01:55(Guitar strumming, fading out.)
02:00Now as you can see by using this,
02:02(Guitar strumming, fading out.)
02:06we've made what's often referred to as really tight audio.
02:10So that's a pretty good example of using it on musical audio but what if we are
02:15working with a narration. And we've done quite a bit of processing to it
02:20already. Like let's say we're going to go to Compressor and we will go down to
02:27the In Your Face setting and hit Play.
02:33(Man 1: Everything's sunny here in Shady Town.)
02:36And we'll go ahead and apply that to the file, and then we'll use the Make
02:40Louder function two or three times. I think two might be good there. Let's hear that.
02:47(Man 1 loudly: Everything's sunny here in Shady Town. All of the clouds have gone away.)
02:53(Man 1 loudly: Yes, everything's...)
02:55Now you may be able to hear a lot of this background noise here. Actually I
02:59will hit it one more time, just so we can really show the breath at the
03:04beginning and the kind of roomy, kind of maybe there is some AC in the
03:10background, let's hit Play.
03:11(Man 1 loudly: Everything's sunny here in Shady Town. All of the clouds have gone away.)
03:18(Man 1 loudly: Yes, everything's perfect here in Shady Town.)
03:21So you can hear like a lot of lip- smacking and room sound and breathing in
03:25there. And let's say we want to take that out of the equation. We'll just go up
03:30to our Effects here, to Dynamics and on down to the Amen Gate, and we'll make
03:41it Moderate this time. Now when we play it.
03:46(Man 1 loudly: Everything's sunny here in Shady Town. All of the clouds have gone away.)
03:52And if I make a little fade at the beginning, we won't even hear that little breath.
03:59(Man 1 loudly: Everything's sunny here in Shady Town. All of the clouds have gone away.)
04:05So as you can see, we've really tightened up the spaces in between the
04:10narrator's vocal passages and made them really quiet and therefore, no
04:15distracting noises or effects are taking place there. Like there was a lot of
04:20lip-smacking as you can see in this area here and if I click there, and play it.
04:27(Man 1 loudly: ...gone away. Yes, everything's...)
04:29See there is nothing in there now, which is a great help.
04:33So that's a pretty good way of dealing with that. Now let's go a little farther
04:36into our editable abilities here, and go to File and we're going to open our
04:43drum loop here. And we'll go and hit Play.
04:48(Drum beat.)
04:54Let's say we want only those snare hits. Well we'll go up to Effects here and we
04:58will go to Advanced > Dynamics and bring that up and go to our Presets and you
05:06can see Snare Separator here. Now what this is, is basically a noise gate and
05:12it's gating out everything except for the snare or at least it's trying to.
05:17I'll hit Play here.
05:18(Drum beat.)
05:23As you can hear, we've taken out a lot of the other hi-hat and room sound.
05:28(Drum beat.)
05:31As well as the ghost notes. We're only getting the strongest hits, but we
05:34are still getting that bass drums. So let's go into Settings and that will come
05:38up with a whole variety of parameters.
05:43Okay, up at the top here we've got a Limiter and that's going to basically take
05:46care of the peaks and like that and so will the Compressor and they work in
05:51different ways. As you may recall from our Compressor section, the Compressor
05:57is lowering the relationship between the peaks and the quiet audio. Or a
06:02Limiter is a higher ratio than a Compressor. So it's basically saying, there is
06:08no way you are getting louder than however loud I tell you to get, where a
06:12Compressor will kind of get louder but not as much louder.
06:15And down here, we have the Gate/ Expander, and what the Gate/Expander is, is
06:20once again it's taking that audio that falls below the Ratio and just turning
06:26it off. So if we go down here to the Loop Playback and hit Play...
06:31(Drum beat.)
06:35And we engage this effect again,
06:39(Drum beat.)
06:42But we don't want those bass drums in there so
06:44we are going to raise the value of this. Now you can hear that it's only
06:54letting just the snare through. It's not letting enough of it through. So we're
06:59going to go ahead and turn the Release down a little bit. As you can
07:04hear, we are getting a little more of the snare sound.
07:07(Drum beat.)
07:09And if we put the Attack like this...
07:12(Drum beat.)
07:13You can hear that it is actually gating that as well. But if we put
07:18it back here, we've just got just those hits, which really, really helps.
07:26Having total control of your audios dynamics can make a huge difference in how
07:30your audio is perceived by its listeners. Take some time to go through its
07:33presets and parameters so that you can anticipate the results easily, as you
07:37integrate dynamics into your workflow.
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Using the Graphic EQ
00:00Equalizing the frequencies in your audio is an essential part of the sweetening
00:03process. The workings of the Graphic EQ may already be familiar to those who
00:07have this type of equalizer included with their home stereo or computer's media player.
00:12For instance, we have our envy_in_am.wav file loaded in from the Exercises 6 folder, and if I hit Play...
00:20(Music plays.)
00:24You can hear that unaffected audio. But I am going
00:27to go up to the Effects here, and down to EQ Graphic, and go to Settings. Now
00:37right away, you may notice that there is a difference between this basic
00:41version of the effect and others in that. The others usually just have a
00:46percentage of that effect available to you, whereas this one has sort of a
00:51paired down version with just four bands of equalization available.
00:56So if I hit Play...
00:59(Music plays.)
01:00And start tweaking this here.
01:02(Music plays.)
01:12Now you can see that there are
01:13some differences in what I am doing, and you can also if you look at the top of
01:16it and look at the meter, see that I am actually pushing our audio into the
01:21Over's area which is not good.
01:24We are basically creating a bit of distortion within the file, and this is
01:28because I have done way too much additive EQ'ing, I am boosting these
01:33frequencies rather than maybe selectively cutting a few. So for instance, maybe
01:39something sounds a bit muddy. And we will go ahead and reset these so I can
01:45give you really good example of what that would sound like.
01:51(Music plays.)
01:54Sometimes your first inclination is to go ahead and whack it up in the treble in there.
02:01(Music plays.)
02:03Now you can really hear that distortion coming in and you can also tell
02:07that really all I have done is sort of frosted a bad cake. It sounded bad and
02:12now it just sounds like bad with a lot of high end on it. So I am going to go
02:16up here, and I am going to take these all back or actually a bit faster way to
02:20do is just to hit Reset here.
02:24Okay and now I am going to go ahead and play that.
02:28(Music plays.)
02:30And instead of adding,
02:34I am going to subtract EQ.
02:36(Music plays.)
02:41And just add slightly because basically equalization is a
02:46form of distortion. You are distorting the audio signal because you are
02:50actually invasively touching it, because the more you do to your audio signal,
02:55the more you are actually distorting the audio in there. In other words, the
03:01less you do to your audio, the better.
03:03Okay, let's go ahead and hit Play again here.
03:08(Music plays.)
03:12As you can see, we are starting
03:13to get some Overs up here at the top, so I am going to try to counteract that
03:21with some strategic moves here and see if we don't have a little bit better
03:26sounding audio.
03:28(Music plays.)
03:34Okay, let's say we want to get even more precise with our EQ. We are going to
03:39go ahead and Reset that, and actually just remove it all together, and go up to
03:43Effects, down to Advanced, down to EQ: Graphic (Advanced), and when I hit the
03:49settings now, you are going to see quite a few more bands available to us.
03:54There is even a 30 Band equalizer or we can take it down to a much more
03:58manageable 10 Bands. Now those bands are basically saying, okay, these
04:05frequencies, which are all a kind of multiples of themselves. In other words,
04:092x31 is close to 63 and on, that's because we are affecting different octaves
04:15of equalization.
04:17If I go up to 30 Bands, you can see that we can really get in there and start
04:22really making some very fine tweaking. So I am going to go ahead and go back to
04:28beginning of file and see if I can really hone in on the problem areas.
04:33(Music plays.)
04:45Now you may notice that I am kind of pushing things up and then pulling them
04:49back down again; that's the fastest way to find the areas. In other words, you
04:53are hearing maybe a little bit too much mud; we will pull a little mud in here
04:57so you can really get a good example of how this works.
05:01All right, here is a little bump of mud. When I go back to the beginning here....
05:08(Music plays.)
05:13And we'll hit Stop. Let's go to 10 Bands, and you can see that that's a little
05:18easier to find for yourself there. We will go ahead and hit Play.
05:24(Music plays.)
05:24Let's say I am hearing that low end, so I want to find it, find that area exactly.
05:29(Music plays.)
05:31Oh! There it is and I will pull that area down. That's a great way to find what
05:39you need. Let's say it needs some higher end but I don't know exactly the area
05:44maybe it's here.
05:45(Music plays.)
05:52It's just that easy to find those frequencies and really work them around to
05:57your liking. Soundbooth's Graphic EQ allows you to easily and specifically
06:03address areas that may be giving you trouble within your audio, whether it's
06:07the more general areas specified by the basic version or the kind of surgical
06:11detail work that you can do in the advanced version. You are sure to find
06:15something applicable to your needs.
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Using the Parametric EQ
00:00The Parametric variety of EQ in Soundbooth is designed to focus more on
00:03specific frequency ranges, offering a wide variety of uses from tight fixes to
00:08special effects. It's usage of changeable frequency curves via its Q parameter
00:13makes it a little different than the Graphic EQ though, so let's take a look at that now.
00:17Okay, we have got our envy_in_am.wav loaded. We will go up to Effects, and down
00:22to the Advanced version of Graphic EQ, and Settings. Now as you may recall or
00:32maybe this is the first time you are looking at the Graphic EQ, we have a lot
00:36of specific frequencies that are being addressed by these ladders, and if you
00:41have a home stereo or you have ever dealt into your media player on your
00:46computer, you may recognize some of these functions.
00:50But what's interesting is that these are pretty much all specific to that
00:57number, and they may be stretched a little bit over half way towards 710 from
01:03500 so, maybe the frequency range from 500 to 600 or 500 down to maybe 420 is
01:11all being affected slightly by this band right here but specifically the 500
01:18hertz range. I will go ahead and close that.
01:21Now if we go ahead and close the Graphic EQ, and go up to Effects, and grab our
01:29Parametric EQ under Advanced, and hit Settings, you can see they are displayed
01:38as quite a bit different, and that's because we are dealing with a Parametric
01:42EQ. And when you push up something at say 500 hertz here depending on the width
01:50of the Q, I will take these other bands out of the equation here so we can
01:54really focus on this.
01:56Here is our frequency at 505 and you can see that I have boosted it 5 db.
02:01Now the Q is set right now at 0.3, which is a very wide Q, and so it actually is
02:09lifting up all of these frequencies all the way down to probably around 40
02:14hertz here, and all the way up to about 10k. If I go to the Q function and I
02:23make it higher, it's actually making a narrower frequency range affected by
02:30whatever I do to this band. So now, if I push this up, it's just a spike at
02:37that frequency rather than affecting all of these neighboring frequencies. Now
02:44what's really good about this is that this is what's known as a musical EQ.
02:49In other words, back in the 1970s, maybe you had just bass and treble or if you
02:54had a really super-duper system, bass, treble, and maybe mid range. And when
03:00you boosted bass or treble, you are actually bringing out a lot of frequencies
03:08or pulling down a lot of frequencies and because you are pulling them all down
03:13together it sounds a bit sweeter.
03:16Let me show you what I mean by playing a little bit of this file here. First I
03:22want to Reset. Here we go and we will play.
03:26(Music plays.)
03:27Now I am going to go ahead and put
03:28this on loop because I am sure it will take a little bit of tweaking around to
03:32really hear it here.
03:35(Music plays.)
03:47Now I am pulling up the treble here.
03:49(Music plays.)
03:56And it's just a little more-- it's just a sweeter sounding EQ. But let's say I am having a
04:02loud treble with the bass, for instance, and we will just sort of create some
04:06treble with the bass to show that.
04:09I will bump this up here, about 6db, at about a 124. Now that's going
04:15to be pretty bassy and it will probably distort it a little bit but don't be alarmed;
04:18we are just doing this for illustrative purposes.
04:21(Music plays.)
04:25Okay, let's say we really need to focus on one of these frequencies and get it to pull out of
04:31there without affecting too much of this stuff. In other words, we really like
04:35the really low stuff and the stuff that's being affected in the lower mid
04:39range but this bass frequency specified at 124 here is where we are having trouble.
04:45I am going to go ahead and take a couple of these other bands out of here and I
04:53am going to make Band 3 enabled and I am going to change its parameter to the
04:58same as the above it here, 124.5. You can see that I am easily doing that with
05:05the slider. If I want to be really exact about it, remember you can
05:10double-click a yellow displayed number and type in the exact number.
05:17Now you might be wondering why I am doing this. Well, I am going to make a very
05:20steep Q, and I am going to pull just that frequency out of that big lump up
05:27there, so that we keep all that neighboring information at the same time that
05:31we are pulling down this information. Isn't that cool? Now let's see what that
05:38sounds like here.
05:39(Music plays.)
05:41Sounded like this before and I will pull it down here.
05:46(Music plays.)
05:53It's a really, really neat way of being able to specifically find just those problem areas and just
06:01really get super, super specific about what I want to affect, whether it's a
06:07wide variety of frequencies, this way.
06:10(Music plays.)
06:13Or perhaps a less wide one as we showed before.
06:21Now that doesn't mean that you can't take advantage of the Presets available to you,
06:25and they are right here. You just click on that dropdown menu, and you
06:29can see okay, we can do a little Mastering H2O and we'll look at the settings to
06:36see what it did. And as you can see, it really affected a lot of areas.
06:41(Music plays.)
06:43Now if we decide that well, we needed more of this,
06:46(Music plays.)
06:50it's just that easy to drag it around and get the result you want.
06:55The EQ Parametric Effect can be a lifesaver when it comes to addressing
06:59specific issues with your audio's frequencies and becoming familiar with its
07:02presets is a great way to stay one step ahead of any audio gremlins that may
07:06have slipped in there. And knowing how to use those advanced features I just
07:10showed you with the Q should help you out in an audio bind.
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Mastering
00:00Mastering is the final process that most audio goes through before being
00:03delivered to its listeners. It's often referred to as the final buffing and
00:07polishing or simply magic audio fairy dust due to its somewhat mysterious and
00:12amazing results.
00:13Okay, we have loaded up our envy_ here and the reason I wanted to put a low
00:19volume in there is because a lot of times you will be dealing with audio that
00:23maybe is a rough mix or it's a mix but it hasn't been raised to its optimal level or anything.
00:30And we will go right up to Effects here and down to Mastering, and we will go
00:35to the Presets here, and let's choose Energizer-Aggressive. I will go back to
00:39the beginning and I am going to turn that off first to let you hear it.
00:46(Music plays quietly.)
00:47And then engage it.
00:48(Music plays.)
00:51Oo. That's much louder, isn't it? We can hear that there is a
00:56little bit of a high end and it's been added in there like that. So that's
01:02really cool, but as you can see when we go to the Settings, we are really only
01:05getting the Amount of Mastering as our editable parameter.
01:10(Music plays.)
01:20Let's say, you know, we really want more available to us than just that simple
01:25on and off and the presets. Let's turn this off here. I will straight up to the
01:31Effects, down to Advanced and Mastering. And this time when I hit Settings, a
01:37whole bunch of options come up to us, and wow, can we really do a lot of things here.
01:43Up at the top, you will see that there is a Parametric EQ, and we can put a Low
01:48Shelf on. Shelving EQ basically means that everything below this frequency
01:56here, which is that we are set to that 90 hertz, everything below 90 hertz is
02:01either going to go up or down, when we push this up.
02:06And high shelving is similarly everything above that point is affected one way
02:13or the other. And in the middle here, we have a Peaking frequency, and you may
02:22remember that the Q can be affected in making that either more specific or
02:29general in its approach here.
02:35Let's assume for right now that that's okay and we will hit Play.
02:40(Music plays.)
02:42And maybe we want to bring up some of this frequency here and a little high end.
02:47(Music plays.)
02:53That's not really that loud but that's what this Output Gain on the bottom is. So let's go
02:57down there and bring that up a little bit.
03:00(Music plays.)
03:02We're actually making the audio
03:04quite a bit louder now, and that sounds pretty good but maybe we want some
03:09Reverb on it, we will hear some Reverb. Look at that.
03:12(Music plays.)
03:17Kind of giving a little Buena Vista Social Club action there, which is nice.
03:23And we have got an Exciter. How Exciters work is they actually go to the upper
03:29frequency content or the harmonics, and they actually excite those and make it
03:34sound a bit brighter without it actually being a treble boost.
03:41(Music plays.)
03:45It's like turning up the very, very high frequencies but it's a little different in how
03:49it works, and as you can see there's a couple of different flavors of that there.
03:53There is Retro, Tape, or Tube. Let's try Tube.
04:00(Music plays.)
04:06That's pretty cool.
04:08Now below that, we have a Widener, and what this addresses is our width of our
04:14stereo sound stage. So in other words, if we were to turn it in a negative
04:18fashion, we are actually making it more mono. And I will show you the
04:23differences right now.
04:26(Music plays.)
04:30Conversely, I can go to the other side and make it much wider.
04:37(Music plays.)
04:41And let's say that's all sounding pretty good but we would like to maximize the
04:44loudness and add a little brick wall limiting in there, and we can do that by
04:50turning the Output Gain down again because we are going to actually affect our
04:55volume with the parameter above it there.
04:58(Music plays.)
05:08Now if I were just to use the Output Gain, once I started to push it up about
05:13that loud, we start getting Overs up here in this display but because we are
05:18using the Loudness Maximizer, it has a limiter already associated with it. So
05:23no matter how loud, we make it there, it's never going to go into the Overs.
05:27(Music plays.)
05:34And if I get the amount of loudness maximization that I want and it's still
05:39got a little db of space there and I want to take that up, just get as much as
05:44I can out of this,
05:46then I can turn up the Output Gain.
05:48(Music plays.)
06:01And maybe now I've got a little bit too
06:03much brightness because I have excited that so much, so I am going to go ahead
06:08and I am going to just take these EQ ranges down here and just see where we are again.
06:15(Music plays.)
06:18As you can see mastering is a very interactive process. Messing with one
06:23parameter can make another one's needs different. So in another words, we added
06:28this Exciter here, which took away the need for us to add so much high end up
06:33here in the Parametric EQ.
06:34Let me go back here and just mess the EQ a little bit more.
06:40(Music plays.)
06:54And one more time.
06:55I think I am at a result that I kind of like.
06:58(Music plays.)
07:02Maybe take the Maximizer down a little bit.
07:04(Music plays.)
07:08All right, I decide I like that. I can just go over here to the
07:12bottom of the Effects panel and Apply to File and you can see our waveform is
07:18much louder and juicier.
07:22And the effects have been taken out of the Effects Rack so that we are not
07:26having a redundancy there.
07:28(Music plays.)
07:32And now the power of mastering is in your hands.
07:36You can see just how drastically improved your audio can become after going through the
07:40mastering process and it's easy to see why many refer to it as magic.
07:44In Soundbooth, you are the magician. Abracadabra!
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Using the Phaser
00:00The Phaser is a wonderfully crazy effect that can provide a wide range of
00:04results from subtle, what is that, applications to fall on psychedelic
00:07freak-outs. Let's take a look at some of those potential users right now.
00:11We have got our clean_guitar.wav loaded up from the exercises folder. We are
00:16going to go to Effects and go to Phaser and I am going to of course turn it off
00:22first here and play this little.
00:25(Music plays.)
00:33And that's a pretty vanilla kind of sound there, kind of want that to be a
00:38little more special, so we'll turn the Phaser on and see what we have here.
00:42Go ahead and go to -- now what looks good? How about Underwater-Moderate?
00:50(Music plays.)
00:54Okay, that may be a little much for us, so we'll go to Whisper Beam-Subtle.
01:02(Music plays.)
01:04Let me turn that off.
01:06(Music plays.)
01:10And that is pretty subtle. What do we have below that? Ooh!
01:13ZedLepplin-Aggressive. Hmmm.
01:17(Music plays.)
01:27As you can see that really does do a lot of crazy things with your audio. Let's
01:31go ahead and close this and go to the Advanced Version, and they have probably
01:41got some default settings here, oh, yeah, Log Drummer. That sounds interesting.
01:48(Music plays.)
01:52Okay, or may be a little Lo-Fi Phasing.
01:56(Music plays.)
02:03As you can see if you need some special effects you can really get those going.
02:06So let's go into settings here, and as you can see there are quite a number of
02:11parameters that go along with phasing. And the first one that we are going to
02:15change here is actually in the middle here, this is the upper frequency
02:21parameter and it sets the uppermost frequency from which the filters are going
02:25to sweep.
02:27Really, I find that if you center that near where the sound is kind of centered
02:34and in this case it's sort of the upper mid-range or at least that's where we
02:37want to hear the effect. I am going to go ahead and set that just a little
02:41higher towards 3K here, how about there? You'll be able to hear the effect much
02:46more pronounced.
02:49(Music plays.)
02:52Now, then these stages up here, this is the number of phase filters that are in a
02:57sound, or in this phase effect I should say. At the top here if we put it on 6,
03:03that's going to be a much thicker --
03:05(Music plays.)
03:08amount of phasing than say 1 is.
03:11(Music plays.)
03:14But we are going to go into more of a median number like 3 here. We are going to
03:19pull our intensity and our depth pretty much up in this area here.
03:25The intensity now is going to affect the amount of phase shifting that's
03:29applied to the signal, whereas the depth determines how far the filters are
03:34traveling below the upper frequencies, the larger the setting, the wider the
03:39amount of tremolo that you are going to get.
03:41Just below that we see the Modulation Rate, and that's pretty important here.
03:45Let me go ahead and play this again.
03:48(Music plays.)
03:53As you can hear, when I make it a lower value, it's a slower value.
03:59(Music plays.)
04:02Whereas if I go all the way up here you will really
04:05hear it go fast.
04:06(Music plays.)
04:10For our purposes here I think we are going to look for
04:12something pretty right around here. And of course we have already addressed the
04:19upper frequencies.
04:20The feedback here affects it in an interesting way because what it does is it
04:26takes a percentage of the Phaser output and puts it back into itself. So if you have it here,
04:33(Music plays.)
04:34and then turn it up, it gets pretty intense there, but if we took
04:40it this way we are actually doing the opposite.
04:43(Music plays.)
04:46But where we want to put it
04:47right now is actually right about 31. I am going to leave our Mix up where it is.
04:56And I think now we probably have something that I am looking for here. Let's hear it.
05:00(Music plays.)
05:09Which is a bit more subtle and a bit more musically applicable to what I would
05:14probably use it for.
05:16Obviously, the Phaser is not for everything, but when you are looking to add
05:19something truly exotic this is the effect that can really surprise you.
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Using the Vocal Enhancer
00:00Sometimes when recording a speaker in a less than ideal environment, we may
00:04need a little help in pulling the voice out from its background,
00:06and the Vocal Enhancer was designed with just this task in mind.
00:10Now here we have a noisy lecture, a lot of computer noise next to our laptop
00:16and a distant speaker and it sounds like this.
00:18(Man 1: Perhaps if my voice was not so masked by the sound of this computer here I would be able to be intelligible and understood.)
00:28Okay, so obviously we need to try to pull that out a little bit, here we are
00:31going up to Effects and down to Vocal Enhancer and then pick Male from the list here.
00:40(Man 1: Perhaps if my voice was not so masked by the sound of this computer here I would be able to be intelligible and understood.)
00:49Now you can still hear a lot of that background noise, but the voice itself is
00:53actually a bit more intelligible. So we are going to go ahead and apply that to
00:57the file, and we are going to try another instance of it just to see if that
01:02will help a little bit.
01:05(Man 1: Perhaps if my voice was not so masked by the sound of this computer here I would be able to be intelligible and understood.)
01:14Now that's not designed to be the highest fidelity, it does help us to be able
01:18to bring that speaker's intelligibility to the fore, and therefore, we have
01:23helped ourselves to understand what that speaker is actually saying.
01:27When you need to focus on this speaker there is no better tool for the job than
01:32the Vocal Enhancer.
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Using multiple effects in the Stereo Rack
00:00We have seen how effects can each play a role in shaping the sound of your
00:03audio, but they can also join forces creating an interactive super team of
00:08effects. As if they were all loaded into a rack and linked in series.
00:12Right now we have our envy_.wav file loaded and if we go up to Effects you may
00:20notice that we don't actually have an Effects Rack option here. That's because
00:25that's not where we go. We go down here to the Effects panel, and you can see
00:29Stereo Rack Preset and it's currently empty. If we were to actually click on
00:35this you can see that there are quite a few presets already put together. These
00:39are actually combinations of effects that are all working together to create
00:44whatever effect you are looking for here. We've got some mastering things. We
00:48are going to go ahead and grab Fast Music here, and that's going to load in the
00:52compressor and mastering suite.
00:54I am going to de-select those just so we can get a taste of how this sounds
00:58without any sort of effects.
01:00(Music plays.)
01:03And it's a little low, a little dull. We'll go ahead and hit the Compressor here.
01:08(Music plays.)
01:11 We can kind of hear the effect of that, but we are going to go into
01:13settings and really just focus on the Compressor and how its affecting the audio.
01:17I think the first thing that we will do here is bring our Threshold up to right
01:22around here, and we'll change the Ratio to something more like 7:1, which is
01:29pretty up there, and then may be slow the Attack down and the Release, and
01:37let's hear it.
01:38(Music plays.)
01:39That's a little more natural sounding and we can pull up the Output Gain just to make sure.
01:43(Music plays.)
01:51Okay, that's sounding pretty good.
01:53Now if we add the Mastering suite into it.
01:58(Music plays.)
02:00Ooh! It's much louder, isn't it? Let's go to the Settings here and see what
02:03we've got. We've got that Equalizer and that EQ sounds pretty good, so I think
02:07we will leave that the way it is, but we can see that the Loudness Maximizer is
02:12really cranked up there. So we'll go ahead and pull that down, go back to the
02:16beginning of our file and hit Play.
02:18(Music plays.)
02:19And slightly-- and start to bring this in gradually.
02:22(Music plays.)
02:31Maybe we want to just grab a little bit of those low frequencies and pull them
02:35down here, and add a little Reverb.
02:41(Music plays.)
02:49And that doesn't sound too bad, kind of like the way that sounds. So there we
02:53are with our own new personally setup effects rack. We can save it if we'd
02:58like, just by hitting that and saying Custom.
03:06The next time we need a good starting point we can just pull that one up,
03:10because it's going to be listed right down here. If we want to check out the
03:16difference between before and after, it's simple enough to do, just hit Play
03:22and de-select these.
03:23(Music plays.)
03:34And we have made some mastering magic.
03:37As if these effects weren't powerful enough on their own they can also work
03:41together in tandem allowing you to utilize their ability simultaneously to
03:45derive maximum audio benefit from them.
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7. Advanced Features in Soundbooth CS4
Working with markers and Flash cue points
00:00The Markers Flash Cue Points dialog can be a very useful tool in helping to
00:04keep all that information organized. When working with Flash projects markers
00:08can help us to demarcate cue points for navigational or event elements. Keeping
00:12track of a lot of specific words or other cues within the audio file can also
00:16sometimes be a very complicated process. Markers can also help you in that
00:20situation as well.
00:21Now right now what we have opened up here is our surfz.asnd file. So it's an
00:28Adobe sound file, but it actually has video that's being loaded in with it. And
00:32if we want to get a better look at how all this is taking place here we should
00:37probably use Adobe's great workspace preset called Edit Audio to Video.
00:42Now you can see that the Markers panel is actually been move up here. We have a
00:47video display here, as well as the video track down here on our multi-track
00:51display and our audio is actually down at the bottom here.
00:56So what we are going to do now is we are going to actually play this video, and
01:01every time this surfer touches the top of the wave, we are going to go up to
01:05the markers file to this plus sign here and add a marker on the fly as it's
01:10playing, because that's just how quickly you can work within Adobe Soundbooth
01:14on this kind of project.
01:16(Music plays.)
01:28We'll get one on the end there called Wipe Out as well.
01:32Now as you can see and I will actually scroll through these, we've added some
01:37markers to the project. They may not be displayed in the order you might think,
01:44in other words, we just added those, there were no markers in our project and
01:48it started with Marker 03 and it actually occurs after Marker 04. But it
01:52doesn't really matter because we are going to be able to go through and name
01:56these in a much more intuitive fashion. So what we need to do here is actually
02:00use our Zoom Navigator so that we can see the names that they are using here.
02:06You can see that our first marker is called Marker 04. So we are going to go to
02:10Marker 04 and as it comes up here we are just going to say top1 and hit Enter.
02:18We'll go to the next one, which is Marker 03 and type top2, okay.
02:23The next one is Marker 05, which is top3. Our next marker is number 06 and
02:36we'll type top4, and next marker is Marker 07 which we will call top5, our next
02:47marker is number 08 and we will call that top6. Actually top6 was supposed to
02:55be Wipe Out, so we'll go back up there and we can just easily change that name
03:01to Wipeout! Just like so.
03:06Now we can save this file as either an ASND file or an AVI, AIF, MP3, or WAV
03:16and it will automatically save an XML file that will be related to that
03:21information. So when you open that file up again in Adobe Soundbooth those
03:25markers are going to be loaded up with it.
03:27However, if you'd like to export that as a separate XML file for use with Flash
03:32you can go right down here to Export - Markers, call it surfz, and save it, and
03:43there you go.
03:45Okay, so let's say we have an audio file that we need to work with here, we are
03:50going to go ahead and Close All here, say, No To All, go back to our default
03:55Workspace and we are going to open up our voice_comp_markers file here.
04:04As you can see I have got a file here that has some audio in it with some cue
04:09points that I have already kind of put in there, not for Flash or anything, but
04:13just foe editing purposes and there are notes for me to look through and tell
04:17me what line means what. In other words, these just look like little blobs when
04:21you are just looking at it and you'd have to go through and listen to them all
04:24to find out what they actually say.
04:28And I don't want to have to do that every time I work on this file. So I am
04:31going to go over to the beginning here and I am going to go to Markers, and
04:37this one that says 'start' I am going to rename whatever the line is.
04:40(Man 1: Can love disappear into thin air?)
04:42I'll just click on start and say, 'can love?' And we can use the Go To Next function
04:54down here at the bottom of the Transport to find our way through the file.
04:57Where at the next line, we go ahead and hit Play.
05:00(Man 1: Where does it go?)
05:02And we'll change that one which is currently called line 2 to 'where?' And so on.
05:11Now if we want to make sure that we can do this even faster we can toggle this
05:15button right here, and it will automatically play when I go to the next marker.
05:20So I am going to go to here and when I click on line 3 --
05:27(Man 1: One more rabbit out of my hat.)
05:29It automatically plays it. So we'll just say, 'one more.' And down here we
05:37don't have anything written yet, so we are just going to find that, hit Play --
05:42(Man 1: How did he do that?)
05:44And we'll add one there, and we will call that 'How?'
05:52Now if I save that with the file, the next time I go to work on it I am going
05:58to be able to find my way through very quickly and easily and make my cuts
06:04where I need to and know what each line is saying, which is a very, very handy
06:09thing when you are working with long stretches of narration or other bits of information.
06:16As you can see markers in Flash cue points can be a very efficient way of
06:20navigating through your file's most important sections, giving you visual sign
06:24post that will help you locate them quickly and easily.
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Matching the volume of multiple clips and equalizing volume levels
00:00If you are working with lots of different audio clips that are all related to
00:03the same project, you may want to get them all in the same ballpark
00:07volume-wise. The Match Volume command is a very fast and efficient way to
00:10accomplish this. If you are working with inconsistent levels in the same file
00:15the Equalize Volume Levels functions is a similarly efficient tool.
00:19Now currently you can see that we have loaded into our Files panel, the
00:23voice_1.wav through voice_4.wav files and the voice_comp_unmatched.wav file.
00:29Currently we are looking at the voice_1 file and we will go ahead and hit Play on that.
00:34(Man 1: Can love disappear into thin air?)
00:37Now look at 2 and it's much lower in volume.
00:41(Man 1 quietly: Where does it go?)
00:42Voice_3 is much higher.
00:46(Man 1: One more rabbit out of my hat.)
00:48And voice_4 is definitely not the same as 1.
00:51(Man 1: How did he do that?)
00:53So those we want to put all in a row here and
00:56get them all sounding good. So what we need to do is go down to the Tasks panel
01:01here to Volume Correction. But before I do that I am going to grab the Task
01:05panel and put it up here at the top, because there is a lot of information in
01:09this panel here and we want to make sure we see it all.
01:13Now if I take that over here, let's make sure we go to the Scores, Files panel,
01:21click on voice_1 and go back up here to the Match Volume function. You can see
01:27that it says Drag and Drop Multiple Files here and we are going to take the
01:31four files that we are about to use and drag them up there. Now as you can see
01:37when I pull this down, there are a lot of different ways to accomplish what we want to do.
01:42Now I want to match all those files to the volume level of voice_1 so the match
01:49to file and voice_1 are the options I currently want. We can just leave this
01:54checked here; this just helps things to sound a little more natural. But we can
01:58also match them to the peak volume and we can set that peak volume which is
02:03basically like batch normalizing on bunch of files.
02:07It's a similar function but a little bit different. We can match an average RMS
02:11volume for all the files and if they are too loud, they may compress them, if
02:16they are too low they might just normalize them. But like I say, for our
02:21purposes right now we just want to match into that file. So I am going to say
02:25that's the one I want, I go down to that file here and say Match Volume and
02:34I'll close it.
02:36Now in order to illustrate what we have done here, I am going to go ahead and
02:41grab all of these files. I will move my Tasks panel back down here and we are
02:48going to make a new file that's a composite of all those. So I am going to go
02:53to voice_2 and I am going to double- click it. I am going to Copy it, go back to
03:00voice_1 to the end of that file and Paste that in, same thing for voice_3 here,
03:10Copy that, go back to voice_1 to the end of that file and Paste that in and
03:17voice_4, Copy that go back to voice_1 and at the end of that file and paste that in.
03:27Now if I zoom out on the Zoom Navigator here, you can see all four lines are in
03:31there and they should sound pretty consistent.
03:36(Man 1: Can love disappear into thin air? Where does it go?)
03:41(Man 1: One more rabbit out of my hat. How did he do that?)
03:46What a great tool that is.
03:47I just love it. Now there is another way that we can go about doing all this and
03:52that's if they are already put together in a file and that's what the
03:56voice_comp_unmatched file is for here. So I am going to go ahead and
03:59double-click that. This is how they sounded before I did all that changing but
04:05they are all pasted into the same file as I did.
04:08(Man 1: Can love disappear into thin air? (Man 1 quietly: Where does it go?)
04:13(Man 1: One more rabbit out of my hat. How did he do that?)
04:17Now I can go back up to Tasks, Volume Correction. Pull that down here so we can
04:23see the whole dialog. Go to Equalize Volume Levels and click that or I undo it
04:36and right down here remember by the transport we have Equalize Volume Levels here.
04:41They both do the same thing. Now when I hit Play--
04:46(Man 1: Can love disappear into thin air? Where does it go?)
04:51(Man 1: One more rabbit out of my hat. How did he do that?)
04:55That worked pretty well. It just did a little bit of a dance here on some of our quiet spots. So
05:00we can actually go in there and match those up.
05:11And pull that down just a bit more
05:13and now we can listen to it and has --
05:16(Man 1: Can love disappear into thin air? Where does it go?)
05:21(Man 1: One more rabbit out of my hat. How did he do that?)
05:25And we actually accomplished what we set out to do.
05:28It's always good to have a good volume relationship between all your projects
05:33audio files and the Match Volume command and the Volume Levels functions both
05:37go a long way towards achieving this sort of continuity.
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Using beat detection and creating a loop
00:00If you are working with loops or need to align elements to rhythmic events
00:04Soundbooth CS4's new Beat Detection function will make finding and snapping to
00:08those points up breeze. Understanding the final points of creating loops will
00:12help you to achieve your results more quickly and with the kind of quality you are looking for.
00:17Now currently we have our drum_loop_1 file loaded, and if we go up to View and
00:22Beats, or you can hit Shift+T, what it's going to do is actually analyze your
00:29audio and find all of these hit points so that you can navigate quickly and
00:34snap to them really easily. Let me show you.
00:38All these little orange lines here are actually rhythmic elements inside your
00:43file and if I go ahead and grab the Zoom Navigator and pull it over, you can
00:47see exactly what I mean, right there we'll go ahead and hit Play.
00:53(Drum beat.)
00:58How cool is that! You don't have to look for them, they are already right there.
01:04Now I have called this drum_loop_1, if I put the Loop function on. You can hear
01:08that it's not really a rhythmically perfect loop, it starts on a weird beat,
01:13ends on a weird beat and when it turns around on itself you will see that it's
01:17not really in time.
01:18(Drum beat.)
01:27See what I mean. So what we will do here is we will go back and bring this over
01:34and find our first bass drum hit which I believe is right there, and we can
01:41draw a selection that snaps to that beat. But as you can see that's not
01:46snapping to it, and there is a reason for that you've got to go up here, you've
01:50got go to Snapping under your View panel, make it Snap to Beats.
01:58Now when I try to make that selection, when I get close to there, boom, it
02:02snaps to it, just like that, and we will go ahead and pull on this and zoom out
02:07a bit, and pull this over this way. When I hit Play --
02:15(Drum beat.)
02:18And that's where I want my Loop to turn around. So I am just going to pull
02:22the selection until it snaps there, and now this selection right here is what will loop.
02:29(Drum beat.)
02:34You've never made a loop that easy in your life I guarantee you.
02:39Let's go ahead and take those off of there by going up to View and Beats,
02:45turning that off, and I will show you how to do it without even using the Beats function.
02:51All you really need to do is exercise a little bit of patience and work in
02:56closely on your audio. For instance, while the beats detected it there, I like
03:03to make sure that we capture all of this information right here, these are
03:07called Transients and this is a lot of excited, little harmonic information
03:11that actually makes a big difference into how lively and clear your loop sound.
03:18So I am going to find a good spot here which I think there is one there. I am
03:22going to go to my Markers panel and I am going to add a marker, and we will go
03:30out to select so, we will let that play.
03:35(Drum beat.)
03:38Okay, now we will just click over here because we know this is the next down
03:42beat we want it to go to, and we will try to remember exactly how much
03:47transient information we left on there, which is right about this much.
03:51Yeah, that's good there, and we will go ahead and put another marker in there.
03:58Now I will zoom back out and you can see that I've got a couple of markers
04:01here. We will go up to View and make sure that our Snapping is set to Markers,
04:05and it is.
04:07Now when I make a selection, and I bring it close to that marker it will snap
04:13to it, and we will snap to it this way, and with the Loop function engaged we
04:20will hit Play.
04:21(Drum beat.)
04:27And you are well on your way to hip-hop super stardom. It's even easier now to
04:33get great sounding loops quickly and the ability to lock events to specific
04:37rhythmic hits is also a welcome edition to Soundbooth's already formidable toolset.
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Working with scores and keyframe editing
00:00One of Soundbooth's most unique and exciting features is the ability to bring
00:04customizable musical scores into your video projects. You can actually choose
00:09and edit the intensity and complexity of this music overtime, resulting in
00:13amazingly clean and professional sounding musical presentations.
00:17Now currently we have our surfx project loaded in, and we are going to go up to
00:21Window here to Workspace and select the Edit Score to Video workspace that
00:26Adobe has provided for us. And as you can see it puts our Video Monitor here,
00:32our Scores panel here, and we can have our multitrack project down here.
00:36We are going to go ahead and preview one of these scores by clicking on it and
00:42then pressing Play. Obviously we do have the Auto Play Toggle but we are not
00:47going to need that with the limited choices we are looking at here.
00:50(Music plays.)
00:54It sounds intriguing enough to try, so we are going to go ahead to this little
00:58icon here, which is the Add Score to Multitrack button, and as you can see it's
01:03importing that score into our video project.
01:06Now if you take a close look at the Zoom Navigator window here you can see that
01:11while our video ends about here, at about 14 seconds, the score seems to
01:18continue on all the way out here at about 01:40, and that's it down here.
01:26So the first thing we want to do is get our score to match up to our video. So
01:31I move the cursor over to the edge, and just like with audio it turns into a
01:36Trim Handle, we just click-and-drag that, and as we get to the edge of the
01:40video I will slow down a little bit and you will see that it will actually snap
01:44to it. And now our score is exactly as long as our video.
01:51As we play it and listen to it --
01:53(Music plays.)
02:04-- and hit Stop, we are wondering where that other sound comes from maybe.
02:07We will just go ahead and mute the score, go back to the beginning.
02:13(Waves crashing.)
02:15Oh, okay, that's the associated audio track, which is pretty much the ocean,
02:19which is just a little bit of white noise really, kind of static. So I think it
02:24was a good call that we tried to put some music in here. So we will go ahead
02:28and un-mute that.
02:29Now if you look over here, the Properties panel has automatically come up and
02:33it's showing us the Start Time and the End Time of the clip itself as well as
02:38its Duration. We have a Variation set up here which is at Automatic right now,
02:44and what that means is that if we were to say start the score before our audio,
02:50or may be we had a lot of audio, we could actually change it so that it
02:54automatically is changing the link of the score thusly. And we can make the
03:03score even longer if we go to say 145 Seconds, and as you can see we are way
03:10back out where we started here.
03:11But we are just going to go back to Automatic and rather than keep any of those
03:21features we will just hit Ctrl+Z a few times until our clip returns back to the
03:26link that it was before I started fooling around with that, but at least you
03:30can see what's going on there.
03:32We also have an Intro/Outro function, which means that you can select an intro
03:36before it actually gets into the meet of the musical presentation, or an outro
03:41towards the end, or you can select both.
03:44Now with something that's only about 14 seconds long here by the time we get
03:48through the intro and the outro we will be done. So we are just going to leave
03:51it on None for right now, and see if we can create our own intensity and where
03:56it occurs in this file.
03:59We currently have the Keyframing Mode selected, which means that we can go in
04:03and select any of these lines here, and whenever we touch it, it makes a little
04:09node and we can pull that node up and down which actually changes the value of
04:15that node. You may be wondering about the values and what they mean. Well, it's
04:20Ctrl+Z a few times or Command+Z if you prefer. And you can see that there is
04:26number 7 here and that's because there are basically seven levels of intensity.
04:32If we bring it all the way down to 1, it sounds like this.
04:38(Music plays over waves crashing.)
04:42Let's go up here and just Solo up our score, so we are not hearing the other audio.
04:49(Music plays.)
04:59Okay, so that's a pretty sedate little sound there, and we can take that
05:04intensity and bump it up by either coming down here and pulling it down or by
05:15going to the Keyframing Mode and bringing it up to 7, like that. So when I go
05:20back to the beginning now we are going to be hearing it at its lowest intensity
05:25and then its highest.
05:28(Music plays.)
05:35So that might be kind of a severe jump. Let's just say that we want to
05:39take that and build up to that point slowly. So we click on the nodes here and
05:49these are locking to frames, so it's not the most precise process but it will
05:54get us to where we want to go eventually here.
05:57All right, and we move back now and see if we can tell the difference here.
06:06(Music plays.)
06:18Okay, that's pretty interesting.
06:20Now you can see that the Synthesizer is set to 0, and let's go to the Basic
06:25here, so we can turn up that Synthesizer, and that Synthesizer by the way has
06:33its own track, we just need to click on that to bring it up. And we will turn
06:39this back down to 0 here. And as you can see we can also affect the intensity
06:47of that Synthesizer overtime as well. So we will start it off down here and
06:54bring it on up.
06:56(Music plays.)
07:10Alright, now let's go ahead and fade this whole thing out, so that by the end
07:13of the video clip we are actually down to zero volume with all of this
07:19wonderfulness.
07:20Go back to the beginning and hit Play once more.
07:23(Music plays.)
07:38Okay, we can try one more thing here. Let's go ahead and put an intro on there
07:43and see how that sounds.
07:46(Music plays.)
08:00As you can see we can control a lot of these elements and it's really neat that
08:04we don't just have some canned thing that we can actually go in there and
08:08affect some of those elements independently of the rest of it.
08:12Now if I go ahead and undo the Solo here, and that will allow the video's audio
08:19information to play along with it, we will listen to this all one more time.
08:23(Music plays over waves crashing.)
08:38All right, I think it's incredible that you can actually have this level of
08:41control over your musical accompaniment. Mastering the scores features is much
08:45easier than it might appear at first glance, but doing so pays enormous
08:49dividends to those who need just that sort of tool.
Collapse this transcript
8. Multitrack Editing
Introducing the Multitrack functionality
00:00New to Soundbooth CS4 is the ability to have multiple audio files playing
00:05simultaneously via its new Multitrack functionality. This allows you to do even
00:10more of your audio work without ever leaving Soundbooth. With so much
00:14functionality available there is quite a bit of ground to cover, so let's get right to it.
00:18Now as you can see here we have imported a lot of files from our Exercise 08
00:23folder and they are all the envy_in_ a_minor files including all of the
00:29individual elements as well as the sub-mix of envy_in_a minor which is
00:34currently what's in the Editor panel here.
00:36I am going to go ahead and hit Play just to remind you what we are sounding like here.
00:40(Music plays.)
00:47Great! Okay, now how does this apply to the Multitrack functionality you may be
00:52wondering. Well, let's go ahead and give it a right-click here, and you can see
00:57that Insert Channels into New Multitrack File are actually available for us
01:03here, and we are going to say, okay, let's do that, what does that do?
01:08As you can see the left and right elements of the Stereo file are now broken
01:14out into two Mono files. They can be independently panned over or volume
01:25adjusted, so that if you have any discrepancies in your Stereo file for
01:30instance, like let's say the left side is quite a bit louder than the right.
01:36You can actually split it out like this, and then take that left one down and
01:41put them in the exact same volume range that you would like.
01:46All right, let's go ahead and close this particular Multitrack file here, and
01:54we will go ahead and close this file as well.
01:59Okay, now what we are going to do is we are going to make a new multitrack
02:04file. We go up to File > New > Multitrack File, and then we are going to grab
02:13all of these other files which are the elements of the envy_in_a minor song and
02:20we are actually going to drag them into the Multitrack. And as you can see it
02:31actually pulled them all end-to-end in that existing track. That's one way of
02:38taking a bunch of clips and putting them on one track, but we want them on
02:41their own separate tracks, so we are going to go ahead and undo that, grab
02:46these again, and pull them down where there aren't any tracks. And then it
02:54selects all those tracks, and we will go ahead and get rid of this track.
02:59Okay, now as you can see it's lined up and inserted all of these tracks, and we
03:05will listen through them one at a time here by soloing them.
03:11On the top here we have my acoustic guitar.
03:14(Guitar strumming.)
03:22Okay, the next track down from that is my good friend, the wonderful and
03:27talented Mr. Simeon Flick playing nylon classical guitar.
03:31(Guitar strumming.)
03:40He is such a great musician, isn't he? Let's go ahead and Solo this up and play
03:46another great friend of mine and a great musician's work. Mr. Bill Ray on the
03:51drums, ladies and gentlemen.
03:52(Drum beat.)
04:02Great! We will go down here, turn the Solo off on here and Solo this up. This
04:07is my friend Mr. Jerry Rig playing the upright bass.
04:12(Guitar strumming.)
04:22And we will take that off and last but not least, myself, on the vibes.
04:28(Vibraphone solo.)
04:39Okay, now if I let all those play at the same time you might hear something you recognize.
04:44(Music plays - all instruments together.)
04:52And we can go through now. We can change the volume of these individual parts
04:58if we would like, we can change the panning. So let's go ahead and we will
05:04change our panning on this to about 25% to the right there, we will go to our
05:13classical guitar and put it pretty much the same way -- the other way, let me
05:20stop messing with the volume there and there we go.
05:21All right, we are going to leave our drums in the center as well as our upright
05:29bass and we will turn these vibes on the way over, oops. Let's just put that
05:42back to 0 there. It's easy to do that stuff, but that's all right. After a
05:46while we are all going to get good with this, aren't we? Let me just pan these
05:49vibes way, all the way over to the right there. I am going to play that back,
05:55you will hear a little bit of the difference is what I am hoping.
05:57(Music plays.)
06:08So as you can see there is actually multitrack functionality from within Adobe
06:15Soundbooth and you can actually mix in the box if you'd like, because I take
06:20this all now and I can say Save As, and I can change it to Audio Only, any
06:30number of formats here. But for now we are just going to make a WAV file of it
06:35and we could save it as envy multitrack, and we will make it 44 - 16 Stereo,
07:03and it's actually processing all that and it brings it right up for us. When we
07:07go here we can hit Play to preview it.
07:09(Music plays.)
07:23I just can't believe that you can do this in Soundbooth now. It's just really
07:27exciting. With the ability to import and separately process audio and video
07:32files and even audio channels for separate mixing and processing Soundbooth's
07:36new Multitrack functionality opens up an even greater set of options for its users.
Collapse this transcript
9. Recording Digital Audio in Soundbooth CS4
Audio recording, inputs, and outputs
00:00In addition to being able to open or import a large variety of audio formats,
00:04you can also record your own audio directly into Soundbooth. We'll go through
00:09that process and take a look at the inputs and outputs options along the way.
00:13Of course the first thing that we'll need to do to be able to record into
00:16Soundbooth is to hit the Record button on the Transport bar down here.
00:22That opens up the Record dialog and allows you to set up for recording. Now as you
00:27can see from this meter on the right here, we are already showing some signal
00:32here, it looks pretty healthy, we are looking pretty good. But if we needed to
00:37change amongst our sound card devices, we can select from them there and make a
00:42variety of changes to our setup, as far as inputs and outputs. However, I
00:49strongly caution you that if this is already working, please do not mess with
00:54this or you will derail yourself potentially for a long time.
00:59If you are having difficulty with your recordings like say there is a lot of
01:03clicks and pops and stuttering or something on playback, or if there is clicks
01:07and pops in your recordings themselves, it could be an issue with your buffer size.
01:13However, I would leave this because Adobe pretty much looked at this when
01:18you install the program and set itself up to a fairly optimal situation. If you
01:24don't have problems, don't create problems by editing any of these features please.
01:30Below that, we have the sample rate that you would actually record at and we
01:33would like to record at 44 so we will go ahead and change that to that. We are
01:37currently in mono but if you had a stereo setup on your computer or sound card,
01:43you could go to that as well. We are going to stay in mono here. Below that,
01:47there is a Port function, which you can change, but again I would leave anything
01:53alone that is already working. Just below that you see the Monitor Input During
01:57Recording button, and what that does is it allows you to hear what's going in
02:02as you are recording. However, you might want to leave that off because often
02:06times it can cause feedback or echo or other problems. If it's working, let's
02:11leave it alone.
02:13Just below that we have the Save dialog and what it's telling us here is that
02:16every time I make a recording into Soundbooth, it is going to name that file
02:21automatically Untitled Recording. You can also see that it will put an
02:26Incrementing Number after it, so each take would be Untitled Recording 01; the
02:31next take would be Untitled recording 02 and so forth. However, we can change
02:37that to the date, time convention, either the European convention, with the
02:42month and then day or the American standard, which is day then month. That way
02:48you can really keep track of what you did when. Just below that we have the
02:53location that Adobe is going to actually place those files once it's recorded.
02:58We are going to go ahead and put them in our Chapter 9 Exercise folder here,
03:03say OK, and now every time it makes a file it is going to drop it right there.
03:10Just below that you can see Record Duration and that's set at 000, and why is
03:16that, because we are not actually recording but if we were, it would actually
03:20start incrementing and showing the time. Just to the left of that you can see
03:25the Stop Recording button which is pretty self explanatory and then great
03:29little feature here is the Add Marker feature, that means that while you are
03:33recording every time you need to mark some spot, maybe you messed up something
03:38or you need to check something or you would want to make sure that you have a
03:41marker for every new recording or a passage that you are starting to record,
03:46you can actually hit that and drop a marker on the fly as you are recording.
03:50Let me show you, we are going to go ahead and click this here.
03:54And we are going to say "Mary had a little lamb," Marker, "Mary had another little lamb," Marker,
04:00and we hit Stop.
04:03Now I am going to hit Close and you can see that we have a new recording with a
04:10couple of markers in it. Let's listen to that back.
04:14(Recording: And we are going to say Mary had a little lamb, Marker, Mary had another little lamb, marker.)
04:20So you can see just how easy it is to record into Soundbooth. And then we can go ahead
04:26and save if we would like, and we will go in to our 9_recording folder and as
04:32you can see, it has already got one there but if we wanted to make another
04:36version of that, we can say A. And we will make it a 16 bit file and it's mono.
04:48Now what we have is our recording, which wasn't saved, and our recording that
04:53was. So we basically have two versions here and that's kind of redundant, but
04:58in this way, we have sort of saved ourself. Let's say your computer crashed or
05:03Soundbooth went down or whatever, we made sure that we saved that. It's not
05:08just sitting in the buffer like this is, okay. Soundbooth lets you cut off the
05:13middleman and allows you to record audio directly into the program for
05:17immediate editing; making your workflow even faster than it was before.
05:22Doing several practice recordings will allow you to get comfortable with the process
05:25and I highly advice you to do just that.
Collapse this transcript
Tips for getting the best recordings
00:01To get the best quality possible, proper recording guidelines should be adhered
00:05to as much as possible. Here's a few things that you can think about to ensure
00:09professional quality results. The first thing to think of is, what mic are you
00:14using? If you are on a computer and you just want to get some down and dirty
00:19podcasting done or something like that, you are not really in a professional
00:22studio situation, there are lot of microphones on the Internet and in retail
00:26stores now, that allow you to plug a microphone directly into your USB port.
00:32Some of these are the Snowball, from Blue Microphones, the Podcaster from Rode.
00:40There's the Samson Q1U Dynamic microphone. You can type in USB microphone into
00:49Google and see if you can find one that meet your needs best.
00:54Next, you might want to think about how you are physically positioned. You want
00:57to make sure that you are in front of the microphone and comfortable and have
01:01proper posture. Always make sure to maintain the same position around the
01:08microphone, because if you start to walk off the microphone and in and out,
01:12and over and in, you are going to start having a lot of different things that
01:17you don't like with your microphone. Stay in one place and try to remain
01:20consistent as you talk, and I think you will have really good results. Make
01:25sure also that you have a pop screen, or a microphone that has its own pop
01:29guard, that way when you have Ps or Ss, they don't get really crazy and you
01:35don't have lot of plosives or sibilance in your recordings.
01:39Make sure to practice a few times whenever you are going to record or when you
01:44don't have anything better to do, so that you are comfortable with recording
01:47when it's time to get that done. That way you are not all excited about
01:51recording, and then you get held up by your lack of experience with the
01:55process. Being able to record into Soundbooth is a great benefit, but knowing
01:59how best to record audio into the program is equally important. Don't forget
02:04that old adage: "Garbage in.... Garbage out." In other words, try to give
02:08yourself the best quality audio you can.
Collapse this transcript
10. Saving Audio and Video Files in Soundbooth CS4
Saving audio and video files
00:00(Man 1 singing: My heart beats like metronome. Yes, it speaks like a rolling stone.)
00:08(Man 1 singing: From a supermarket checkout food chain, I'm going home.)
00:14(Music plays.)
00:17Depending upon the final destination and purpose of your audio and video files,
00:22there are a lot of different file types that you can use to save your files as.
00:25We will take a look at a couple of them and introduce you to Soundbooth's
00:29ability to preview the effects of MP3 and MPEG encoding before actually
00:33saving the file. So we have got our metronome WAVE file here, and let's say that
00:39we want to save it as an MP3. Save As and here is the type. We will go down to
00:48MP3, we will say Save. And as you can see we get a little dialog here and this
00:56says MP3 Compression Options. And we can select our Bitrate, whether it's Stereo
01:03or Mono and in this case, we are going to change this stereo file to a mono
01:08MP3. But before we save it, we are not sure what this lossy compression of MP3
01:15is going to do to our file. I should explain what lossy compression is.
01:19Basically you can save a WAVE file and what you hear, is what you are going to get.
01:24Whereas with MP3, we are trying to make them as portable as we can. So we
01:29are kind of compressing that audio so that we can make a small and sendable
01:34file as we can. So for this one because we are making it in mono and we are
01:39also applying some lossy compression, Adobe has given us the ability to hear
01:44what that's going to sound like before we actually commit to it and have to
01:47keep saving and re-saving our file.
01:51(Man 1 singing: My heart beats like metronome. Yes, it speaks like a rolling...)
01:59Okay, let me just hear this again there.
02:01(Man 1 singing: My heart beats like metronome. Yes, it speaks...)
02:08Now we hear that little stutter in there and we are going to have to look for that
02:10just to make sure, but I believe that's just kind of a preview artifact of this
02:16function. It is not actually going to sound like that, but as far as the rest
02:19of the fidelity, that sounds fine. So I am going to go ahead and hit Save. And
02:25now as you can see I have saved that and it's a mono file now and now we can
02:30check it out and make sure everything sounds good.
02:32(Man 1 singing: My heart beats like metronome. Yes, it speaks like a rolling stone.)
02:41(Man 1 singing: From a supermarket checkout...)
02:44It is so great that you can actually check this out because I have spent so
02:48much time in the past making sure that the MP3 encoding is as good as it can
02:53sound and still as small as it can be, and being able to preview that ahead of
02:58time is so useful.
03:00Let's go to a different type of file and see what else we can learn here.
03:04We are going to pull up our Surfz file, which as you may recall has a lot of music
03:10and sound effects in it and scoring even.
03:14(Waves crashing.)
03:15(Music plays over sound of waves crashing.)
03:21And in order to see this better,
03:22we will go up to the workspace that is Edit Audio To Video, in that way we can
03:28actually see our video playing up at to the top here.
03:31(Waves crashing.)
03:32(Music plays over sound of waves crashing.)
03:46And that looks good so let's
03:48go ahead and save that as another kind of file here. Let's make it an MPEG2
03:53because that's going to be more portable. Now when I hit Save, it is actually
04:00going to come up with a preview of what that would look like and we can have
04:04all kinds of different options available to us here. We want to make it a high
04:10quality one of course, but we don't want to make it too crazy. So let's just
04:14leave it right about where it is there. We will go down to 29.97. Now as you
04:22may notice it's not actually giving us an active preview like it did with that
04:26MP3, but we will be able to open it and check it out another way. And as you
04:34can see it has actually loaded it in and loaded in its audio as well.
04:39So when I go back and hit Play here,
04:41(Waves crashing.)
04:42(Music plays over sound of waves crashing.)
04:45I am going to actually open this preview up as high as we can get it here.
04:51(Music plays over sound of waves crashing.)
05:00And that's going to work for our purposes just fine.
05:05Being able to actively preview what a saved file will sound like before
05:09actually committing to it saves hours of trial and error when it comes to
05:12saving into lossy compression style file formats. Remember to take the long view
05:17if you are not sure what the ultimate purpose will be for a given file and
05:21choose the highest quality with the smallest file size possible.
Collapse this transcript
11. Conclusion
Goodbye
00:00Hopefully you found the Soundbooth CS4 Essential Training course helpful in
00:04making you comfortable with the program, its interface, and functions. If you
00:08have been going through them all in sequence, you are probably already getting
00:11around quite nicely within the program and the more you work with Soundbooth,
00:14your comfort level will increase along with your productivity. I have said many
00:18times within this course that Adobe Soundbooth CS4 is a powerful program and if
00:22knowledge is also power then that's like power squared or something.
00:25Anyway, enjoy your new tools. This is Sven-Erik Seaholm saying, remember to
00:29make great audio.
Collapse this transcript


Suggested courses to watch next:

Audition 3 Essential Training (6h 27m)
Bruce Williams

Mark Mothersbaugh, Music Composer (56m 36s)
Mark Mothersbaugh



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