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SolidWorks is the world leader in 3D software for product development and design. Start creating manufacturing-ready parts and assemblies, as well as detailed drawings and bills of materials. In this course, author Gabriel Corbett shows how to create 2D sketches that will become the basis for your 3D models. You'll use the Extrude and Revolve tools to turn 2D sketches into 3D parts, then create more complex geometry with sweep and lofts. Then learn how to use the cut features to remove material and shape parts, and use mirroring, patterning, and scaling to modify parts. Next, you'll combine parts into movable assemblies and subassemblies. Finally, you'll create accurately annotated drawings, complete with itemized bills of materials that relate the final parts and assemblies to a manufacturer.
Modelling in SolidWorks is repetitive. We use the same steps over and over to generate the features required to build a model. The six steps will help you to remember the basic work flow. Number one, select a face or plane. When you first open a brand new part there are no faces to choose from. So we have to choose one of the three fundamental planes to get started on. Secondly, start a new sketch on one of those three fundamental planes. Number 3, draw geometry to fully define an enclosed boundary so we can turn that into a 3D solid. Number 4, make sure you're using either relationships or dimensions to tie that sketch to the origin.
Number 5, add additional relationships and dimensions to fully define your sketch. And number 6, create the feature. By remembering these basic steps, a modeling process will be easier to understand and more straightforward. Keep in mind, the repetitive nature of all these features. The input and outputs will be different, however the steps are always the same.
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