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The basic steps in creating an assembly

From: SolidWorks 2014 Essential Training

Video: The basic steps in creating an assembly

In this video we're going to cover the steps required to assemble parts together.

The basic steps in creating an assembly

In this video we're going to cover the steps required to assemble parts together. The first step is to make sure we have all the required parts in the assembly. You don't need to bring all the parts in at once, however, sometimes it is handy to have them all available. Secondly, aligning the parts close to their desired location, will help connect the parts later, when we start getting into mates. At first let's take a look at all these components here, and make sure we have everything we need. If you don't have all the components in the assembly at this point in time, you can always go back and add them in. You can come up here to insert component. And you can say, Insert Component here.

And any available parts that happen to be open in your file system will be listed here. Or you can go ahead and click on Browse, and import any other files you might want to have in the design. In this case here, I'll click on the first part. Click Open, and you can see here it is attached to my tooltip, if I want to place another one of these same parts in the assembly. You can have as many of the same existing part in your assembly as you like. When you're happy with that, click OK, and it's just going to place it in the assembly. It's a quick way to add new components. Then, what I'd like to do is, I'd like to line everything up. So that I can easily see, how to put these components together.

So in this case here, I'm going to drag this over to here. But notice, I'm dragging it and kind of in 3D. So if I spin it around in 3D, you can see it's actually quite a bit higher. So sometimes it's handy to actually look at this in a different view mode. So you might want to look at the top of the parts and maybe align them like this first. And then maybe switch over to a different type of view. Then maybe look on the side, and bring this down. Quickly allows you to move things around in the correct orientation. Next, you see I have this component here. And I'd like to have that kind of close to the slot over here, so let's put it over here.

And this little green, pin-looking thing, let's put that up above. And we have this little washer here, let's spin that around holding down the right mouse button To get it kind of close to the right orientation. It doesn't have to be perfect. And then I'm going to bring that around and I'm going to place that close to the end of where this other pin is. Now we got things that are, fairly close. But again I might want to move these things around a couple times, to get them a little bit closer. That's the key to getting and building assemblies correctly the first time is getting components in there. Knowing what they are, what they're supposed to be doing, and how we want to mate them together.

Also, I want to point out you can also turn on and view Sketches, Planes, Axis, or any of these other viewable items here through this list. You can turn those on, so you can easily locate the part. For instance, if I turn on origins, you can see the origins of all the parts. And go back and I can turn it off and hide that might also want to be using the planes to mate one component to the next. Notice each individual component over here, has the expanded out has all the original planes you started with plus, whatever features used to create the part. So if I go over here and go to the Front Plane.

I could say, hey I'd like to show that Plane. If you don't see it right away, more than likely, up here at the top on your view, it's not turned on. So make sure you're turning on Planes. And then when I do turn it on, under the view pallet here, I'll be able to see it. Again if I go over here to move to the Right Plane. Turn that on. It'll automatically show. Same thing with a component like this. If I open that component down, I can click on the Front Plane, click on Show. And because these components are the same, it shows on both of them. Those are the first steps in getting ready to build an assembly. And next thing we're going to be doing, is doing some mates.

The steps laid out in this video, will be repeated in every part in every assembly. Getting the parts laid out well, will help you get your model assembled quickly and with less errors.

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This video is part of

Image for SolidWorks 2014 Essential Training
SolidWorks 2014 Essential Training

97 video lessons · 6462 viewers

Gabriel Corbett
Author

 
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  1. 1m 51s
    1. Welcome
      1m 7s
    2. Using the exercise files
      44s
  2. 31m 13s
    1. Launching SolidWorks for the first time
      3m 55s
    2. Accessing and customizing the Ribbon
      4m 14s
    3. Touring the shortcut bar and identifying essential keys
      7m 27s
    4. Saving, renaming, and managing files
      10m 28s
    5. Working with the new view cube, or View Selector
      2m 36s
    6. New features in SolidWorks 2013 and 2014
      2m 33s
  3. 14m 11s
    1. Understanding the 3D world
      2m 31s
    2. Creating your first part
      3m 15s
    3. The virtual, parametric prototyping environment
      1m 56s
    4. The FeatureManager and feature-based modeling
      3m 43s
    5. History-based modeling and the rollback bar
      2m 46s
  4. 28m 32s
    1. Starting a new sketch
      6m 50s
    2. The six steps used in almost all modeling features
      52s
    3. The Line and Centerline tools
      3m 25s
    4. Using the Circle tool
      1m 51s
    5. Adding and removing relationships and dimensions
      6m 56s
    6. Understanding relationship types
      3m 58s
    7. System options, units, and templates
      4m 40s
  5. 18m 28s
    1. Drawing rectangles
      5m 31s
    2. Creating arcs in a sketch
      4m 8s
    3. Drawing splines in a sketch
      4m 57s
    4. Sketching polygons
      3m 52s
  6. 36m 5s
    1. Trimming and extending portions of a sketch
      3m 54s
    2. Creating offset geometry
      3m 13s
    3. Moving, copying, rotating, and scaling elements
      3m 13s
    4. Erasing, undoing, and redoing actions
      2m 24s
    5. Using the mirror tools
      2m 24s
    6. Creating repeating patterns in a sketch
      4m 55s
    7. Using construction lines to build robust sketches
      3m 25s
    8. Applying fillets and chamfers to a sketch
      2m 32s
    9. Working with slots
      3m 46s
    10. Adding text to parts
      4m 1s
    11. Using the Convert Entities command
      2m 18s
  7. 9m 33s
    1. Working with planes
      5m 28s
    2. Placing and using axes
      2m 22s
    3. Placing a coordinate system
      1m 43s
  8. 17m 50s
    1. Extruding a sketch into a 3D object
      4m 36s
    2. Using Revolve to create 3D parts
      2m 42s
    3. Using Loft to create complex shapes
      4m 40s
    4. Refining a loft shape with guide curves
      2m 22s
    5. Using the sweep to create wire and pipe shapes
      3m 30s
  9. 20m 23s
    1. Modifying parts using the Extruded Cut tool
      5m 42s
    2. Working with the Revolved Cut tool
      6m 19s
    3. Using the Lofted Cut tool
      3m 32s
    4. Cutting holes and grooves with the Swept Cut tool
      4m 50s
  10. 21m 5s
    1. Using fillets and chamfers to smooth corners
      5m 58s
    2. Creating repeating rectangular patterns
      3m 16s
    3. Creating a circular pattern
      2m 27s
    4. Mirroring objects
      4m 0s
    5. Using the Shell and Draft tools
      3m 52s
    6. Scaling parts
      1m 32s
  11. 9m 39s
    1. Working with reusable sketches and blocks
      2m 47s
    2. Creating blocks
      3m 51s
    3. Designing with blocks
      3m 1s
  12. 29m 45s
    1. Understanding the tools for beginning a new assembly
      4m 46s
    2. The basic steps in creating an assembly
      3m 18s
    3. Mating parts together in an assembly
      6m 43s
    4. Working with subassemblies
      2m 9s
    5. Linear and circular assembly patterns
      4m 56s
    6. Downloading premade parts from the Internet
      3m 32s
    7. Using Toolbox
      4m 21s
  13. 15m 8s
    1. Mating parts with coincident, parallel, and distance mates
      4m 35s
    2. Mating parts with width mates
      5m 53s
    3. Mating parts with path mates
      2m 5s
    4. Mating parts by aligning planes
      2m 35s
  14. 10m 20s
    1. Getting started with the Hole Wizard
      4m 38s
    2. Positioning holes in layout sketches
      5m 42s
  15. 15m 27s
    1. Linking sketches to other parts
      4m 28s
    2. Linking to layout sketches
      6m 48s
    3. Using the Hole Wizard in context
      4m 11s
  16. 17m 15s
    1. Understanding threading concepts
      7m 17s
    2. Using a helix and Swept Path to create a thread
      4m 2s
    3. Understanding internal threads
      5m 56s
  17. 17m 25s
    1. Using equations to drive a sketch
      5m 5s
    2. Working with complex calculations
      2m 6s
    3. Integrating Microsoft Excel to manage design tables
      7m 10s
    4. Building assemblies using part configurations
      3m 4s
  18. 23m 17s
    1. Working with drawing templates
      6m 49s
    2. Setting up drawing options and sheet properties
      3m 43s
    3. Choosing the correct projection angle
      2m 21s
    4. Adding model views to a drawing
      10m 24s
  19. 16m 8s
    1. Creating general dimension notations
      6m 37s
    2. Creating ordinate and running dimensions
      3m 0s
    3. Dimensioning holes and curved features
      3m 8s
    4. Using the autodimension tools
      3m 23s
  20. 14m 38s
    1. Creating holes and callouts
      5m 8s
    2. Adding center marks and centerlines to a drawing
      3m 46s
    3. Adding item notes
      2m 57s
    4. Making drawing revisions
      2m 47s
  21. 11m 42s
    1. Adding assemblies to drawings
      2m 10s
    2. Including a bill of materials
      1m 42s
    3. Adding balloons to specify parts on an assembly drawing
      1m 39s
    4. Adding a title block and sheet properties
      2m 8s
    5. Building an exploded view for an assembly drawing
      4m 3s
  22. 1m 2s
    1. Next steps
      1m 2s

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