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SolidWorks is the world leader in 3D software for product development and design. Start creating manufacturing-ready parts and assemblies, as well as detailed drawings and bills of materials. In this course, author Gabriel Corbett shows how to create 2D sketches that will become the basis for your 3D models. You'll use the Extrude and Revolve tools to turn 2D sketches into 3D parts, then create more complex geometry with sweep and lofts. Then learn how to use the cut features to remove material and shape parts, and use mirroring, patterning, and scaling to modify parts. Next, you'll combine parts into movable assemblies and subassemblies. Finally, you'll create accurately annotated drawings, complete with itemized bills of materials that relate the final parts and assemblies to a manufacturer.
Just like we can combine parts together in an assembly, we can also combine other assemblies. The tools are the same, all we need to do is drag a few sub assemblies into a new assembly. Let's go ahead and open up 11.4 assembly. And then what we'll do, is we can open up a few of the individual parts separately. So in this case here, I'm going to click on this part here and click on Open Parts. So now it's open. I'm going to go ahead and View and I'm going to turn off these sketches, you don't have to see those sketches, and I also want to view and turn off planes, so I can see the part individually.
If I go to click on Tile Horizontally, you can see I have here is an assembly, here's an individual part, and what I'd like to do is actually make an assembly of this assembly, so click on that assembly first. Come up to File and then come back here to Make Assembly from Assembly, use a default template for assemblies, click OK, and go ahead and click OK again. And that's going to bring that whole assembly in as a sub assembly toward top level assembly. Now I can do is go File>Save As. And in this case here. I'm going to type 11.4.
I call it top. Click on Save. It's going to save out those parts of the top-level assembly. Now I come over here to Window> Tile Horizontally. And what I can do now? Because I have this top-level assembly. I can drag in other copies of this entire assembly. In fact I can drag a few of them. I can drag individual parts as well. Now I want to go back to that assembly. You can see, all the work that I did to assemble these parts originally together is duplicated every time I drag in that assembly. So you want to think through, when you're building sub-assemblies or assemblies, what components are going to be built together first and then assembled later into another component.
In this case here, I have three of that same sub-assembly put into a top level assembly and it makes it really easy to work with all those components as one self-contained unit. By adding an assembly to another assembly it automatically becomes a sub-assembly. We can continue to nest assemblies in other assemblies. The tree structure can be assembled in any way you want with as much complexity as needed, however best practice would be to assemble the parts the same way you would in real life. Look for a series of assembly steps that would be repeated on the top level and turn those into subassemblies.
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