# Working with slots

## Video: Working with slots

The slot command is really nothing more than a straight or curved line

## Working with slots

The slot command is really nothing more than a straight or curved line in an offset entity, or a couple of circles and some curved lines. However, the slot command does really speed up the process of generating that type of geometry. To get started let's go ahead and start a sketch on the top plane. Start and sketch, and I'm going to go ahead and come up here to the sketch tool bar. And come under slot and go ahead and start with the straight slot option. First one, this case here. I'm going to click where I want to start and drag out a line and click where I want to end. Soon as I click, it now turns it into the slot and I can define either the radius or the diameter.

Click here, and then as soon I'm done with that, go ahead and click Escape. Then you can come up to smart dimension. Add dimension to the width to the slot. Maybe two inches across there and come up here for the other dimension of .5 and there's my slot. Now I can grab one of the end points. I could drag it around and maybe snap it at the origin or I can come and grab the mid-point and do the same thing. As soon as I snap around there, everything becomes fully defined. In black, it's fully defined, it knows exactly where it is. It knows it's location, orientation and rotation.

Okay, the next slot is a center point straight slot, there it is. Click where you want to start and then, as I drag this out, notice it gives me this kind of angle heads up display. So, that's a pretty unique way to create an angled slot. Click when you're done. And again, it turns it into a slot right away, and then I can go ahead and add a couple dimensions if I'd like. Dimension from here over to here. I'll type in .75 and I'll define the length of the slot of two inches. And then if I wanted to find the angle, what I can do is I can use maybe a construction line.

Start from one of the corners, click OK, and then add a dimension from that line to the other line to define the angle. If I want to tie this into the origin, what I can do is create a couple other construction lines. Start from one of these endpoints here, come down so I'm close to where I want to be. Or if I go a little further, it's okay as well. Click here. Click on to the origin and then make sure that I turn this line into a horizontal line. So I can define it very clearly. Now if I move this up, you can see those lines are always attached.

And then I can come over here and dimension the lines half inch. And over here, I'll type in five inches to define that shape and notice everything becomes fully defined. If I come up here, I came to the slot command. This time I come down to the three point arc slot. I want to click where I want to start and I want to click where I want to end and then third I'm going to define what that radius is going to be. So then I click, it creates the slot, and you go from there. If you wanted to find the angle of that slot you can use the center lines and start from one of the end points, go to the center of the radius and then back up to the other end point.

I could then type in a number to define that angle. Maybe you'll type in 80, click OK, and you can see the slot change. We could then define the center point or any other angles we want, using simple dimensions or relationships. The final type of slot is the center point arc slot, and you want to click right were you want to start in the beginning. And it shows you a little circle, showing you the major diameter radius of that slot. Once you click, then it gives you the option to define how much of that circle you actually want to use for the slot.

In this case here, I'm going to go to about 260 degrees, as soon as I click, it turns it into a slot, and I can just drag out the slot. Click OK, and again, I can dimension, or add some center lines from the endpoints to the center point to define the angle. I can set up some rotations. I could use, again if I put a center line here, I could define that maybe as a vertical line and then I can easily rotate this and move it around, do whatever I need to do with that slot. A couple great ways to create slots, makes it really easy versus having to draw all those lines individually or use the offset command.

Show transcript

#### This video is part of

SolidWorks 2014 Essential Training

97 video lessons · 7497 viewers

Author

Expand all | Collapse all
1. ### Introduction

1m 51s
1. Welcome
1m 7s
2. Using the exercise files
44s
2. ### 1. Touring the Interface

31m 13s
1. Launching SolidWorks for the first time
3m 55s
2. Accessing and customizing the Ribbon
4m 14s
3. Touring the shortcut bar and identifying essential keys
7m 27s
4. Saving, renaming, and managing files
10m 28s
5. Working with the new view cube, or View Selector
2m 36s
6. New features in SolidWorks 2013 and 2014
2m 33s
3. ### 2. Getting Started with 3D

14m 11s
1. Understanding the 3D world
2m 31s
2. Creating your first part
3m 15s
3. The virtual, parametric prototyping environment
1m 56s
4. The FeatureManager and feature-based modeling
3m 43s
5. History-based modeling and the rollback bar
2m 46s
4. ### 3. Basic Solid Modeling

28m 32s
1. Starting a new sketch
6m 50s
2. The six steps used in almost all modeling features
52s
3. The Line and Centerline tools
3m 25s
4. Using the Circle tool
1m 51s
5. Adding and removing relationships and dimensions
6m 56s
6. Understanding relationship types
3m 58s
7. System options, units, and templates
4m 40s
5. ### 4. More Drawing Tools

18m 28s
1. Drawing rectangles
5m 31s
2. Creating arcs in a sketch
4m 8s
3. Drawing splines in a sketch
4m 57s
4. Sketching polygons
3m 52s
6. ### 5. Sketch Editing Tools

36m 5s
1. Trimming and extending portions of a sketch
3m 54s
2. Creating offset geometry
3m 13s
3. Moving, copying, rotating, and scaling elements
3m 13s
4. Erasing, undoing, and redoing actions
2m 24s
5. Using the mirror tools
2m 24s
6. Creating repeating patterns in a sketch
4m 55s
7. Using construction lines to build robust sketches
3m 25s
8. Applying fillets and chamfers to a sketch
2m 32s
9. Working with slots
3m 46s
10. Adding text to parts
4m 1s
11. Using the Convert Entities command
2m 18s
7. ### 6. Reference Geometry

9m 33s
1. Working with planes
5m 28s
2. Placing and using axes
2m 22s
3. Placing a coordinate system
1m 43s
8. ### 7. Building 3D Geometry

17m 50s
1. Extruding a sketch into a 3D object
4m 36s
2. Using Revolve to create 3D parts
2m 42s
3. Using Loft to create complex shapes
4m 40s
4. Refining a loft shape with guide curves
2m 22s
5. Using the sweep to create wire and pipe shapes
3m 30s
9. ### 8. Removing Material

20m 23s
1. Modifying parts using the Extruded Cut tool
5m 42s
2. Working with the Revolved Cut tool
6m 19s
3. Using the Lofted Cut tool
3m 32s
4. Cutting holes and grooves with the Swept Cut tool
4m 50s
10. ### 9. Refining Geometry

21m 5s
1. Using fillets and chamfers to smooth corners
5m 58s
2. Creating repeating rectangular patterns
3m 16s
3. Creating a circular pattern
2m 27s
4. Mirroring objects
4m 0s
5. Using the Shell and Draft tools
3m 52s
6. Scaling parts
1m 32s
11. ### 10. Blocks

9m 39s
1. Working with reusable sketches and blocks
2m 47s
2. Creating blocks
3m 51s
3. Designing with blocks
3m 1s
12. ### 11. Assembly: Putting It All Together

29m 45s
1. Understanding the tools for beginning a new assembly
4m 46s
2. The basic steps in creating an assembly
3m 18s
3. Mating parts together in an assembly
6m 43s
4. Working with subassemblies
2m 9s
5. Linear and circular assembly patterns
4m 56s
3m 32s
7. Using Toolbox
4m 21s
13. ### 12. Advanced Mates

15m 8s
1. Mating parts with coincident, parallel, and distance mates
4m 35s
2. Mating parts with width mates
5m 53s
3. Mating parts with path mates
2m 5s
4. Mating parts by aligning planes
2m 35s
14. ### 13. Hole Wizard

10m 20s
1. Getting started with the Hole Wizard
4m 38s
2. Positioning holes in layout sketches
5m 42s
15. ### 14. In-Context Modeling

15m 27s
1. Linking sketches to other parts
4m 28s
2. Linking to layout sketches
6m 48s
3. Using the Hole Wizard in context
4m 11s
16. ### 15. Creating Threads on Parts

17m 15s
1. Understanding threading concepts
7m 17s
2. Using a helix and Swept Path to create a thread
4m 2s
3. Understanding internal threads
5m 56s
17. ### 16. Equations and Design Tables

17m 25s
1. Using equations to drive a sketch
5m 5s
2. Working with complex calculations
2m 6s
3. Integrating Microsoft Excel to manage design tables
7m 10s
4. Building assemblies using part configurations
3m 4s
18. ### 17. Part Drawings

23m 17s
1. Working with drawing templates
6m 49s
2. Setting up drawing options and sheet properties
3m 43s
3. Choosing the correct projection angle
2m 21s
4. Adding model views to a drawing
10m 24s
19. ### 18. Dimensioning

16m 8s
1. Creating general dimension notations
6m 37s
2. Creating ordinate and running dimensions
3m 0s
3. Dimensioning holes and curved features
3m 8s
4. Using the autodimension tools
3m 23s
20. ### 19. Adding General Annotations

14m 38s
1. Creating holes and callouts
5m 8s
2. Adding center marks and centerlines to a drawing
3m 46s
3. Adding item notes
2m 57s
4. Making drawing revisions
2m 47s
21. ### 20. Assembly Drawings

11m 42s
1. Adding assemblies to drawings
2m 10s
2. Including a bill of materials
1m 42s
3. Adding balloons to specify parts on an assembly drawing
1m 39s
4. Adding a title block and sheet properties
2m 8s
5. Building an exploded view for an assembly drawing
4m 3s
22. ### Conclusion

1m 2s
1. Next steps
1m 2s

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