# Working with planes

## Video: Working with planes

When a new Solidworks part is opened and we

## Working with planes

When a new Solidworks part is opened and we have three predefined planes to start building our model. To start a sketch we need to choose either a face or plane. But when you first get started, there is no faces so you have to choose one of those three fundamental planes. So what happens when I need a plane that's other than the ones located at the origin? Well, lucky for us Solidworks gives us the ability to create planes wherever we want. Planes are infinite in all directions. So there's no perimeter or boundaries. In order to create a plane, we need a series of three points, a line and a point or an existing plane in a distance. To go through this, first let's go up here to Features, and come over here to Reference Geometry, and click on drop-down arrow, and choose Plane.

From plane, notice I have three different options. My First Reference, my Second Reference, and Third Reference. Depending on the power of the reference you choose, you might not need more than just one. For instance if I choose a plane itself For instance the top plane here. That's all I need to define another plane, because the plane again is in, infinite in all directions. So, all I need to do is tell it how far away from the existing plane, that we want to make it. So, if I click on this, I can just move that plane up, above to wherever I want. And when I'm happy with it, go ahead and click on OK.

Now I have plane one directly above the top plane and I can use that to start a sketch just like I would on anything else. So giving an example, just choose that plane, go over to Sketch, start a Sketch and maybe we'll just draw a circle and maybe we'll extrude it out. Okay, that's built on that plane up above the top plane and then I've got these other planes up here as well. Really neat way, quick way to design and build new planes really quickly just by adding an offset from existing planes. Another way to do an offset plane is to grab an existing plane like this top plane here.

Hold on Ctrl, and then just drag out a plane. And notice I'm dragging this down below the existing plane. It's just a quick way to get into that Plane dialog box. Type in the number you want, maybe 3.0, and click OK. Also, I can make multiple planes if I want to. So by clicking this number here, I can expand that out so I have multiple planes in the same direction, all with that same offset. If you're happy with that, click OK, and you're done. Now let's jump over to 6.1-2. In this one here, I've got a couple other sketches laid out here.

So I've got a sketch with this line here. I have another sketch with this little center line over here. And I want to make a couple of planes that are actually going to be through there. Before we do that, though, I'm just going to start with a rectangle. On the top line here, I'm going to choose that plane, click on Sketch, start a sketch, and I'm going to just go ahead and choose a Corner Rectangle. Click on the Spacebar so I'm looking normal at this. And we'll go ahead and just draw out a shape. And go to Features > Extrude, I'm just going to drag that up to about that size there and click OK. And we probably should be entering dimensions and things of that nature.

But in this case here, I'm just providing an example to show how to create the planes and actually use them with real geometry. So now what I want to do is, I want to create a hole through this block here at an angle. So what I want to do is I want to create a plane between this line here and this point up here. To do so, go ahead and Click on Reference Geometry, and click on Plane. And for my first reference here, I'm going to actually choose this line. And notice as soon as I choose that line, you can see there's a plane sitting on there. And then my second reference is going to be this point here. And notice that point, now you have a plane actually going through the line and the point.

Keep in mind, you need at least three points, if you choose a plane itself, that actually has four points, for the four corners. If you choose a line, there's a point on either end of the line, plus a third point, is all you need. If you choose points alone, you need three individual points, a line, a point, or a plane itself. So that's how those three references all work together. When you're happy with what you have, go ahead and click OK. And now I have this new plane at an angle. Then I can choose that plane itself, start a sketch, and this time I'm just going to make a little circle. And if I click on the spacebar so I'm looking normal at that, I can click it so I'm looking across this way.

Let's just go ahead and draw something out. This time, we're going to skip ahead a little bit. I'm going to show you a preview of one of the features called Extruded Cut. So, I'm going to go ahead and cut a hole through this part, flip the direction and I'm going to make it cut all the way through the part. Click OK. And notice because where I started from, I was actually partly inside of the part. It actually didn't cut all the way this way. So, I have two options there, I could one, I can go back to the original sketch. Move that sketch up a little bit then click OK. Now I've got a hole at an angle through the part. And you can see you can get, get some pretty complex geometry, with a pretty simple circle and a plane at a special angle.

Next let's create one more plane. Go to Reference Geometry, click on Plane. This time here, I'm going to choose the point on the top here, the point on the bottom here, and then the point at the end of this line over here. And those may look like three points needed to create that plane. So, I've got point two, one, and two from these different sketches. That creates a new plane at that angle. And go ahead and click OK. And then again, I can choose that plane to draw on. Click on there and you can start a sketch right from there. Click on it. Maybe this time we'll create a rectangle. I'll draw a rectangle out.

Go Features, I'll say Extruded Cut. In this case here, it's starting in the middle of the part. So maybe I'll instead of just going in one direction, let's go ahead and go in both directions. And I'll say Through All and Through All, click OK. And there's my cut cutting through that part, at that angle with that new sketch, on that new plane. Planes are the foundation of sketches, and in order to build a complex feature, or higher level features like lofts and sweeps. We need to understand the basics of creating new planes. There are up to three reference values used to create planes. However, we can use as little as one, depending if we are choosing either a point, a line, or a plane as our reference value.

For instance, a line already has two end points, so that counts as two references.

Show transcript

#### This video is part of

SolidWorks 2014 Essential Training

97 video lessons · 9520 viewers

Author

Expand all | Collapse all
1. ### Introduction

1m 51s
1. Welcome
1m 7s
2. Using the exercise files
44s
2. ### 1. Touring the Interface

31m 13s
1. Launching SolidWorks for the first time
3m 55s
2. Accessing and customizing the Ribbon
4m 14s
3. Touring the shortcut bar and identifying essential keys
7m 27s
4. Saving, renaming, and managing files
10m 28s
5. Working with the new view cube, or View Selector
2m 36s
6. New features in SolidWorks 2013 and 2014
2m 33s
3. ### 2. Getting Started with 3D

14m 11s
1. Understanding the 3D world
2m 31s
3m 15s
3. The virtual, parametric prototyping environment
1m 56s
4. The FeatureManager and feature-based modeling
3m 43s
5. History-based modeling and the rollback bar
2m 46s
4. ### 3. Basic Solid Modeling

28m 32s
1. Starting a new sketch
6m 50s
2. The six steps used in almost all modeling features
52s
3. The Line and Centerline tools
3m 25s
4. Using the Circle tool
1m 51s
5. Adding and removing relationships and dimensions
6m 56s
6. Understanding relationship types
3m 58s
7. System options, units, and templates
4m 40s
5. ### 4. More Drawing Tools

18m 28s
1. Drawing rectangles
5m 31s
2. Creating arcs in a sketch
4m 8s
3. Drawing splines in a sketch
4m 57s
4. Sketching polygons
3m 52s
6. ### 5. Sketch Editing Tools

36m 5s
1. Trimming and extending portions of a sketch
3m 54s
2. Creating offset geometry
3m 13s
3. Moving, copying, rotating, and scaling elements
3m 13s
4. Erasing, undoing, and redoing actions
2m 24s
5. Using the mirror tools
2m 24s
6. Creating repeating patterns in a sketch
4m 55s
7. Using construction lines to build robust sketches
3m 25s
8. Applying fillets and chamfers to a sketch
2m 32s
9. Working with slots
3m 46s
4m 1s
11. Using the Convert Entities command
2m 18s
7. ### 6. Reference Geometry

9m 33s
1. Working with planes
5m 28s
2. Placing and using axes
2m 22s
3. Placing a coordinate system
1m 43s
8. ### 7. Building 3D Geometry

17m 50s
1. Extruding a sketch into a 3D object
4m 36s
2. Using Revolve to create 3D parts
2m 42s
3. Using Loft to create complex shapes
4m 40s
4. Refining a loft shape with guide curves
2m 22s
5. Using the sweep to create wire and pipe shapes
3m 30s
9. ### 8. Removing Material

20m 23s
1. Modifying parts using the Extruded Cut tool
5m 42s
2. Working with the Revolved Cut tool
6m 19s
3. Using the Lofted Cut tool
3m 32s
4. Cutting holes and grooves with the Swept Cut tool
4m 50s
10. ### 9. Refining Geometry

21m 5s
1. Using fillets and chamfers to smooth corners
5m 58s
2. Creating repeating rectangular patterns
3m 16s
3. Creating a circular pattern
2m 27s
4. Mirroring objects
4m 0s
5. Using the Shell and Draft tools
3m 52s
6. Scaling parts
1m 32s
11. ### 10. Blocks

9m 39s
1. Working with reusable sketches and blocks
2m 47s
2. Creating blocks
3m 51s
3. Designing with blocks
3m 1s
12. ### 11. Assembly: Putting It All Together

29m 45s
1. Understanding the tools for beginning a new assembly
4m 46s
2. The basic steps in creating an assembly
3m 18s
3. Mating parts together in an assembly
6m 43s
4. Working with subassemblies
2m 9s
5. Linear and circular assembly patterns
4m 56s
3m 32s
7. Using Toolbox
4m 21s

15m 8s
1. Mating parts with coincident, parallel, and distance mates
4m 35s
2. Mating parts with width mates
5m 53s
3. Mating parts with path mates
2m 5s
4. Mating parts by aligning planes
2m 35s
14. ### 13. Hole Wizard

10m 20s
1. Getting started with the Hole Wizard
4m 38s
2. Positioning holes in layout sketches
5m 42s
15. ### 14. In-Context Modeling

15m 27s
1. Linking sketches to other parts
4m 28s
6m 48s
3. Using the Hole Wizard in context
4m 11s
16. ### 15. Creating Threads on Parts

17m 15s
7m 17s
2. Using a helix and Swept Path to create a thread
4m 2s
5m 56s
17. ### 16. Equations and Design Tables

17m 25s
1. Using equations to drive a sketch
5m 5s
2. Working with complex calculations
2m 6s
3. Integrating Microsoft Excel to manage design tables
7m 10s
4. Building assemblies using part configurations
3m 4s
18. ### 17. Part Drawings

23m 17s
1. Working with drawing templates
6m 49s
2. Setting up drawing options and sheet properties
3m 43s
3. Choosing the correct projection angle
2m 21s
4. Adding model views to a drawing
10m 24s
19. ### 18. Dimensioning

16m 8s
1. Creating general dimension notations
6m 37s
2. Creating ordinate and running dimensions
3m 0s
3. Dimensioning holes and curved features
3m 8s
4. Using the autodimension tools
3m 23s
20. ### 19. Adding General Annotations

14m 38s
1. Creating holes and callouts
5m 8s
2. Adding center marks and centerlines to a drawing
3m 46s
2m 57s
4. Making drawing revisions
2m 47s
21. ### 20. Assembly Drawings

11m 42s
2m 10s
2. Including a bill of materials
1m 42s
3. Adding balloons to specify parts on an assembly drawing
1m 39s
4. Adding a title block and sheet properties
2m 8s
5. Building an exploded view for an assembly drawing
4m 3s
22. ### Conclusion

1m 2s
1. Next steps
1m 2s

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