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SolidWorks 2014 Essential Training
Illustration by Richard Downs

Using fillets and chamfers to smooth corners


From:

SolidWorks 2014 Essential Training

with Gabriel Corbett

Video: Using fillets and chamfers to smooth corners

Rounding or beveling of sharp corners is used extensively in part design.
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  1. 1m 51s
    1. Welcome
      1m 7s
    2. Using the exercise files
      44s
  2. 31m 13s
    1. Launching SolidWorks for the first time
      3m 55s
    2. Accessing and customizing the Ribbon
      4m 14s
    3. Touring the shortcut bar and identifying essential keys
      7m 27s
    4. Saving, renaming, and managing files
      10m 28s
    5. Working with the new view cube, or View Selector
      2m 36s
    6. New features in SolidWorks 2013 and 2014
      2m 33s
  3. 14m 11s
    1. Understanding the 3D world
      2m 31s
    2. Creating your first part
      3m 15s
    3. The virtual, parametric prototyping environment
      1m 56s
    4. The FeatureManager and feature-based modeling
      3m 43s
    5. History-based modeling and the rollback bar
      2m 46s
  4. 28m 32s
    1. Starting a new sketch
      6m 50s
    2. The six steps used in almost all modeling features
      52s
    3. The Line and Centerline tools
      3m 25s
    4. Using the Circle tool
      1m 51s
    5. Adding and removing relationships and dimensions
      6m 56s
    6. Understanding relationship types
      3m 58s
    7. System options, units, and templates
      4m 40s
  5. 18m 28s
    1. Drawing rectangles
      5m 31s
    2. Creating arcs in a sketch
      4m 8s
    3. Drawing splines in a sketch
      4m 57s
    4. Sketching polygons
      3m 52s
  6. 36m 5s
    1. Trimming and extending portions of a sketch
      3m 54s
    2. Creating offset geometry
      3m 13s
    3. Moving, copying, rotating, and scaling elements
      3m 13s
    4. Erasing, undoing, and redoing actions
      2m 24s
    5. Using the mirror tools
      2m 24s
    6. Creating repeating patterns in a sketch
      4m 55s
    7. Using construction lines to build robust sketches
      3m 25s
    8. Applying fillets and chamfers to a sketch
      2m 32s
    9. Working with slots
      3m 46s
    10. Adding text to parts
      4m 1s
    11. Using the Convert Entities command
      2m 18s
  7. 9m 33s
    1. Working with planes
      5m 28s
    2. Placing and using axes
      2m 22s
    3. Placing a coordinate system
      1m 43s
  8. 17m 50s
    1. Extruding a sketch into a 3D object
      4m 36s
    2. Using Revolve to create 3D parts
      2m 42s
    3. Using Loft to create complex shapes
      4m 40s
    4. Refining a loft shape with guide curves
      2m 22s
    5. Using the sweep to create wire and pipe shapes
      3m 30s
  9. 20m 23s
    1. Modifying parts using the Extruded Cut tool
      5m 42s
    2. Working with the Revolved Cut tool
      6m 19s
    3. Using the Lofted Cut tool
      3m 32s
    4. Cutting holes and grooves with the Swept Cut tool
      4m 50s
  10. 21m 5s
    1. Using fillets and chamfers to smooth corners
      5m 58s
    2. Creating repeating rectangular patterns
      3m 16s
    3. Creating a circular pattern
      2m 27s
    4. Mirroring objects
      4m 0s
    5. Using the Shell and Draft tools
      3m 52s
    6. Scaling parts
      1m 32s
  11. 9m 39s
    1. Working with reusable sketches and blocks
      2m 47s
    2. Creating blocks
      3m 51s
    3. Designing with blocks
      3m 1s
  12. 29m 45s
    1. Understanding the tools for beginning a new assembly
      4m 46s
    2. The basic steps in creating an assembly
      3m 18s
    3. Mating parts together in an assembly
      6m 43s
    4. Working with subassemblies
      2m 9s
    5. Linear and circular assembly patterns
      4m 56s
    6. Downloading premade parts from the Internet
      3m 32s
    7. Using Toolbox
      4m 21s
  13. 15m 8s
    1. Mating parts with coincident, parallel, and distance mates
      4m 35s
    2. Mating parts with width mates
      5m 53s
    3. Mating parts with path mates
      2m 5s
    4. Mating parts by aligning planes
      2m 35s
  14. 10m 20s
    1. Getting started with the Hole Wizard
      4m 38s
    2. Positioning holes in layout sketches
      5m 42s
  15. 15m 27s
    1. Linking sketches to other parts
      4m 28s
    2. Linking to layout sketches
      6m 48s
    3. Using the Hole Wizard in context
      4m 11s
  16. 17m 15s
    1. Understanding threading concepts
      7m 17s
    2. Using a helix and Swept Path to create a thread
      4m 2s
    3. Understanding internal threads
      5m 56s
  17. 17m 25s
    1. Using equations to drive a sketch
      5m 5s
    2. Working with complex calculations
      2m 6s
    3. Integrating Microsoft Excel to manage design tables
      7m 10s
    4. Building assemblies using part configurations
      3m 4s
  18. 23m 17s
    1. Working with drawing templates
      6m 49s
    2. Setting up drawing options and sheet properties
      3m 43s
    3. Choosing the correct projection angle
      2m 21s
    4. Adding model views to a drawing
      10m 24s
  19. 16m 8s
    1. Creating general dimension notations
      6m 37s
    2. Creating ordinate and running dimensions
      3m 0s
    3. Dimensioning holes and curved features
      3m 8s
    4. Using the autodimension tools
      3m 23s
  20. 14m 38s
    1. Creating holes and callouts
      5m 8s
    2. Adding center marks and centerlines to a drawing
      3m 46s
    3. Adding item notes
      2m 57s
    4. Making drawing revisions
      2m 47s
  21. 11m 42s
    1. Adding assemblies to drawings
      2m 10s
    2. Including a bill of materials
      1m 42s
    3. Adding balloons to specify parts on an assembly drawing
      1m 39s
    4. Adding a title block and sheet properties
      2m 8s
    5. Building an exploded view for an assembly drawing
      4m 3s
  22. 1m 2s
    1. Next steps
      1m 2s

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SolidWorks 2014 Essential Training
6h 20m Beginner Dec 09, 2013

Viewers: in countries Watching now:

SolidWorks is the world leader in 3D software for product development and design. Start creating manufacturing-ready parts and assemblies, as well as detailed drawings and bills of materials. In this course, author Gabriel Corbett shows how to create 2D sketches that will become the basis for your 3D models. You'll use the Extrude and Revolve tools to turn 2D sketches into 3D parts, then create more complex geometry with sweep and lofts. Then learn how to use the cut features to remove material and shape parts, and use mirroring, patterning, and scaling to modify parts. Next, you'll combine parts into movable assemblies and subassemblies. Finally, you'll create accurately annotated drawings, complete with itemized bills of materials that relate the final parts and assemblies to a manufacturer.

Topics include:
  • Creating your first part
  • Starting a new sketch
  • Adding and removing relationships and dimensions
  • Sketching polygons
  • Creating offset geometry
  • Moving, copying, and rotating elements
  • Working with planes, axes, and the coordinate system
  • Using Revolve and Loft to create 3D objects
  • Trimming with the Revolve, Loft, and Sweep cuts
  • Creating smooth and angled corners with fillets and chamfers
  • Designing with sketch blocks
  • Working with subassemblies
  • Creating threaded parts
  • Integrating Excel to manage design tables
  • Adding dimension notations to a drawing
  • Rendering an image of a part or assembly
Subjects:
Product Design CAD 3D Drawing
Software:
SolidWorks
Author:
Gabriel Corbett

Using fillets and chamfers to smooth corners

Rounding or beveling of sharp corners is used extensively in part design. And SolidWorks has provided an easy way, an interface, for applying either one. Rounding is called fillets, and beveling is called chamfers. The most basic type of fillet is called the edge fillet, and is created by selecting one or more edges, and choosing the desired radius. First example I want to look at, is notice I have this Sketch7 here. If I click on that sketch, if I want to extrude this thing out here, and I want it to have rounded corners on the edges. What I could do is go back to the sketch here, click on Edit Sketch, look Normal to the sketch.

Come up here to Sketch Fillet, and type in quarter inch, and go ahead and choose the corners here to round those corners off. Choose all four. Click OK. And there's our shape. Then go over here to Features. Accept that OK. Go to Features Extrude. And we'll type in 1.0. And we'll extrude that little section. It looks great but what happened is that we added a lot more complexity to that sketch. So another way for doing this is, actually add the fillet in these 3D solid. So let's go ahead and use the Undo command, and take that back a little bit, back to the original starting point.

Here it is. Now, with hard corners, I'm going to go ahead and use the features command, extrude. Extrude it 1 inch, click OK, and this time I'm going to add that fillet as a 3D fillet. Click on Fillet. Choose the constant size, Full preview. And for our size we might choose 0.25. Now if I want items to fillet, I'm going to choose this first corner here. And notice as soon as I choose that first corner, it actually brings this little popup window here, allowing me to choose other edges of the design. In this case here, I've picked the first one.

And it selects all those outside edges. Click OK, and there's our first fillet. Really easy to do. And the nice thing about adding fillets on the 3D, not in the Sketch level, is that, because I can always go back here, modify it very quickly. Take 0.5 for instance, and it automatically updates with that new value. I can go over here, I can right-click on it, and I can say Suppress, I can turn those fillets off if I wanted to. So it gives you a lot more power and control over those fillets versus having to actually go back to the original sketch and change those values, or try to delete' em.

So I definitely recommend trying to put that not in the sketch, and put it in the 3D mode. Let's go back to that fillet and jump back to quarter inch. 0.25, and click OK. Now let's play with a few other Fillets and Chamfers. Let's start with the Chamfer command. Up here at the top, under Fillets, we also have Chamfer. So Chamfer, let's choose either a face or an edge to Chamfer. In this case here, I'm going to choose this whole top face. And notice it gives you a preview of what's going to happen, and I'm going to say Full Preview, so it's going to show me all those faces. And I can change the angle, so maybe I change it to 30 degrees, and we can change how much we want to fillet out.

Notice here's an example of what's going to happen. Looks pretty good. Type, click OK and there's my first chamfer on that upper face. Notice by choosing the face, it chooses all the outside edges on it. I can do it again by choosing a chamfer here, and I can choose a face like this and it gives me a chamfer in both directions. I'll say, 0.1 for our chamfer and the sim will say 45 degrees. Not 15, 45. Click OK. And notice because both edges, you have these inside edges around this part here, and the outside edge here.

It's going to chamfer for both of those. Alright. Next, let's try out the Fillet command again. Constant size looks good. I can choose a top face like this. It's going to round out everything that it sees on top of that face. Or if you don't want to choose a whole face, you can pick individual edges to just chamfer for those edges. Backside edges, underside edges, doesn't really matter, you can choose a whole bunch. If you pick the wrong edge, let's go back and click it over here, hit Delete, which'll take it out. I happen to like that whole face, so I'll go back and choose entire face and click OK. Now, keep in mind, notice, these edges here are still sharp.

But what you could do is actually, before doing that entire face fillet, let's use the history bar, roll it back before that feature, come over here to Fillet. In this case, I'm going to choose these outside edges here, and I'm going to choose all four of those. Click OK, and then roll it forward. Notice I placed that fillet five before fillet four. Now it gives it a little different shape and actually rounds these corners off really nicely by placing this fillet before the other. If I flip the part over, I can take a look at a couple other ones. If I choose fillet, this time I'm going to choose a variable radius fillet.

As far as the fillet, I'm going to choose this line here. And what I'm going to do is I'm going to start over here at the very edge. Of the part. You must type in 0.5, and down here I'm going to type in 0.25. You can see I'm starting with a bigger radius and moving to a smaller radius as I move through the fillet. Click OK. And there's a variable radius fillet. Looks pretty good. I can also just choose inside edges for fillets. For instance, I can type in maybe 0.15 and choose an edge like this. It's going to go around the part.

I can either choose a Constant Fillet or a Face Fillet. A Face Fillet will allow me to choose several items that I want to fillet between, and it will fill in that gap between the two. Again, jump back into the Fillet command. A Full-Round Fillet can be used when you have a full edge that you want to completely fillet. In this case here, what I like to have is this edge not filleted. So let's go back. Cancel this out of here. Let's go back and turn a couple of these fillets off. So, in this case here, I can always go back in time and suppress fillets that I'm not going to be using, or don't want it to show at this point in time.

So I can suppress both of those, and what I want to do before I do any of those is actually put a full round fillet here. So I'm going to up to Fillet. I'm going to choose a full round fillet, and it's going to need three different faces. So I'm going to fillet between this face. Click on the next box. This face, click on the next box. And then, come down here and pick the bottom. And notice it gives me a full round preview of exactly what's going to happen. Click OK. And there's my full round fillet. Looking pretty good. Fillets are used extensively in designs. And many times they take up the majority of the features in the tree.

This is especially true with molded or plastic parts. Fillets are easy to apply however, keep track of how you apply the fillets to get that optimal look and feel.

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