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Using Toolbox

From: SolidWorks 2014 Essential Training

Video: Using Toolbox

If you have SolidWorks Premium or Professional, you

Using Toolbox

If you have SolidWorks Premium or Professional, you have the option of using toolbox within SolidWorks. Toolbox provides thousands of hardware items that can be quickly added to your assembly. Let's go ahead and take a look. I have a little block here with some counter board holes in it for a 3/8-16 socket head cap screw. What I want to do is I want to build an assembly with some socket-head cap screws in this part here. So I'm going to go up to File > Make Assembly from Part, and start my first Assembly here. Bring that first block in.

There it is. And now I want to to add some hardware to this. Now, option one, I could go and design my own piece of hardware. No. Number two, I'm going to go ahead, and I can go to the internet, like McMaster-Carr, something like that, and I can find a source for that hardware. And download it, and that's a great way to go. And then third option would be to use the built in tool box within SolidWorks to download and use those files. We actually don't even need to download 'em. It just configures it locally on our system or on a shared network folder. We can use it locally here. To do so we need to make sure we add in toolbox.

So under Tools > Add Ins. And you can see all the different things we can add in here. And I want to come down here to Toolbox, or SolidWorks Toolbox, as well as SolidWorks Toolbox Browser. So go ahead and turn both of those on. And you might want to also turn those on, so they automatically start, when you start SolidWorks. Click OK. This should add a brand new label to the top of your screen. And also, over here in your Design Library, you should now have a folder called Toolbox. So if you click on the plus next to Toolbox, you can choose what system you want to use.

I'm going to use ANSI inch. And expand that out and here's a bunch of the things that I can download and use in my designs. I can use bearings, bolts and screws, keys, nuts, o rings, you name it, all kinds of great things in here I can use. In this case here I'm going to go to bolts and screws. I'm going to come down here to socket head cap screw There it is, and you can see I have several different types. I have a socket head button cap screw, a countersunk, a shoulder screw, or the regular socket head cap screw. Click and drag that item into your design. Very easy into your assembly.

It has to be an assembly, by the way, not an individual part, you have to be in the assembly mode. Now I can configure that component. So number one is what size do I want to use? In this case here I actually want a 3/8-16, so click on that. And then my length, I want that to be one inch long. I can click on the drive. I can have a hex. I can have a spline. I have a bunch of different choices there but I'm going to choose the hex. How long do I want it threaded? Do I want it fully-threaded or only a portion of it threaded? And then how do I want to display that item in my design? Do I want it simplified, do I want it cosmetic or schematic and notice if I change from one to the next it will add more detail or less detail to your design.

Generally, I prefer to not have too much detail in hardware because it just adds quite a lot of overhead to the system to be showing all that extra detail when you really don't need it. So I'm going to go over here and click on Simplified. To make that a little simpler. Here's the name it's going to be given it and you can overwrite that if you need to. When you're happy with everything you want, go ahead and click on the green check mark. And now you have that item in your assembly and notice it also shows up on your tool tip. You can then quickly go over here and start mating components together in your design, just by clicking, placing in these holes. Then come down here.

Place into the hole lower, and there you go. So quickly add that when you're done with it, hit Escape. If you have an item that wasn't made up properly in the beginning. You can always click on it, drag it around, and you can set up your mates for it, if you'd like. Put it all together, it makes it really simple way to quickly bring hardware into a design, drop it right into your assembly. It configures it on the fly, and you have access to it at all times. Without having to download it. One of the main drawbacks from using toolbox is there's no real part number assigned to that file. It's a generic part number that SolidWorks assigns and you can't go out and actually buy that part number.

You still have to figure out where that piece of hardware will be purchased from later on to then use in your design. Also, when using the toolbox with other users, it's best of have that toolbox on some type of a shared network server. That way, everybody has access to the same hardware. Toolbox is a great way to quickly add hardware to an assembly, but keep in mind, if we're going to be zipping up these files and sending them maybe to an outside vendor, we have to make sure we have to include that hardware in that assembly. So you might want to use the pack and go feature within SolidWorks to zip up all the individual files, including the hardware, and put it into one nice zip folder.

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This video is part of

Image for SolidWorks 2014 Essential Training
SolidWorks 2014 Essential Training

97 video lessons · 9547 viewers

Gabriel Corbett
Author

 
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  1. 1m 51s
    1. Welcome
      1m 7s
    2. Using the exercise files
      44s
  2. 31m 13s
    1. Launching SolidWorks for the first time
      3m 55s
    2. Accessing and customizing the Ribbon
      4m 14s
    3. Touring the shortcut bar and identifying essential keys
      7m 27s
    4. Saving, renaming, and managing files
      10m 28s
    5. Working with the new view cube, or View Selector
      2m 36s
    6. New features in SolidWorks 2013 and 2014
      2m 33s
  3. 14m 11s
    1. Understanding the 3D world
      2m 31s
    2. Creating your first part
      3m 15s
    3. The virtual, parametric prototyping environment
      1m 56s
    4. The FeatureManager and feature-based modeling
      3m 43s
    5. History-based modeling and the rollback bar
      2m 46s
  4. 28m 32s
    1. Starting a new sketch
      6m 50s
    2. The six steps used in almost all modeling features
      52s
    3. The Line and Centerline tools
      3m 25s
    4. Using the Circle tool
      1m 51s
    5. Adding and removing relationships and dimensions
      6m 56s
    6. Understanding relationship types
      3m 58s
    7. System options, units, and templates
      4m 40s
  5. 18m 28s
    1. Drawing rectangles
      5m 31s
    2. Creating arcs in a sketch
      4m 8s
    3. Drawing splines in a sketch
      4m 57s
    4. Sketching polygons
      3m 52s
  6. 36m 5s
    1. Trimming and extending portions of a sketch
      3m 54s
    2. Creating offset geometry
      3m 13s
    3. Moving, copying, rotating, and scaling elements
      3m 13s
    4. Erasing, undoing, and redoing actions
      2m 24s
    5. Using the mirror tools
      2m 24s
    6. Creating repeating patterns in a sketch
      4m 55s
    7. Using construction lines to build robust sketches
      3m 25s
    8. Applying fillets and chamfers to a sketch
      2m 32s
    9. Working with slots
      3m 46s
    10. Adding text to parts
      4m 1s
    11. Using the Convert Entities command
      2m 18s
  7. 9m 33s
    1. Working with planes
      5m 28s
    2. Placing and using axes
      2m 22s
    3. Placing a coordinate system
      1m 43s
  8. 17m 50s
    1. Extruding a sketch into a 3D object
      4m 36s
    2. Using Revolve to create 3D parts
      2m 42s
    3. Using Loft to create complex shapes
      4m 40s
    4. Refining a loft shape with guide curves
      2m 22s
    5. Using the sweep to create wire and pipe shapes
      3m 30s
  9. 20m 23s
    1. Modifying parts using the Extruded Cut tool
      5m 42s
    2. Working with the Revolved Cut tool
      6m 19s
    3. Using the Lofted Cut tool
      3m 32s
    4. Cutting holes and grooves with the Swept Cut tool
      4m 50s
  10. 21m 5s
    1. Using fillets and chamfers to smooth corners
      5m 58s
    2. Creating repeating rectangular patterns
      3m 16s
    3. Creating a circular pattern
      2m 27s
    4. Mirroring objects
      4m 0s
    5. Using the Shell and Draft tools
      3m 52s
    6. Scaling parts
      1m 32s
  11. 9m 39s
    1. Working with reusable sketches and blocks
      2m 47s
    2. Creating blocks
      3m 51s
    3. Designing with blocks
      3m 1s
  12. 29m 45s
    1. Understanding the tools for beginning a new assembly
      4m 46s
    2. The basic steps in creating an assembly
      3m 18s
    3. Mating parts together in an assembly
      6m 43s
    4. Working with subassemblies
      2m 9s
    5. Linear and circular assembly patterns
      4m 56s
    6. Downloading premade parts from the Internet
      3m 32s
    7. Using Toolbox
      4m 21s
  13. 15m 8s
    1. Mating parts with coincident, parallel, and distance mates
      4m 35s
    2. Mating parts with width mates
      5m 53s
    3. Mating parts with path mates
      2m 5s
    4. Mating parts by aligning planes
      2m 35s
  14. 10m 20s
    1. Getting started with the Hole Wizard
      4m 38s
    2. Positioning holes in layout sketches
      5m 42s
  15. 15m 27s
    1. Linking sketches to other parts
      4m 28s
    2. Linking to layout sketches
      6m 48s
    3. Using the Hole Wizard in context
      4m 11s
  16. 17m 15s
    1. Understanding threading concepts
      7m 17s
    2. Using a helix and Swept Path to create a thread
      4m 2s
    3. Understanding internal threads
      5m 56s
  17. 17m 25s
    1. Using equations to drive a sketch
      5m 5s
    2. Working with complex calculations
      2m 6s
    3. Integrating Microsoft Excel to manage design tables
      7m 10s
    4. Building assemblies using part configurations
      3m 4s
  18. 23m 17s
    1. Working with drawing templates
      6m 49s
    2. Setting up drawing options and sheet properties
      3m 43s
    3. Choosing the correct projection angle
      2m 21s
    4. Adding model views to a drawing
      10m 24s
  19. 16m 8s
    1. Creating general dimension notations
      6m 37s
    2. Creating ordinate and running dimensions
      3m 0s
    3. Dimensioning holes and curved features
      3m 8s
    4. Using the autodimension tools
      3m 23s
  20. 14m 38s
    1. Creating holes and callouts
      5m 8s
    2. Adding center marks and centerlines to a drawing
      3m 46s
    3. Adding item notes
      2m 57s
    4. Making drawing revisions
      2m 47s
  21. 11m 42s
    1. Adding assemblies to drawings
      2m 10s
    2. Including a bill of materials
      1m 42s
    3. Adding balloons to specify parts on an assembly drawing
      1m 39s
    4. Adding a title block and sheet properties
      2m 8s
    5. Building an exploded view for an assembly drawing
      4m 3s
  22. 1m 2s
    1. Next steps
      1m 2s

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