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SolidWorks is the world leader in 3D software for product development and design. Start creating manufacturing-ready parts and assemblies, as well as detailed drawings and bills of materials. In this course, author Gabriel Corbett shows how to create 2D sketches that will become the basis for your 3D models. You'll use the Extrude and Revolve tools to turn 2D sketches into 3D parts, then create more complex geometry with sweep and lofts. Then learn how to use the cut features to remove material and shape parts, and use mirroring, patterning, and scaling to modify parts. Next, you'll combine parts into movable assemblies and subassemblies. Finally, you'll create accurately annotated drawings, complete with itemized bills of materials that relate the final parts and assemblies to a manufacturer.
The Convert Entity command is one of the most powerful commands inside of SolidWorks. It allows you to re-use sketch geometry from other features, or individual lines or edges from other parts. What I can do is, if I want to use these same holes in these cut-outs, I don't want to have to go through all the time to draw all this again, what I can do is use the Convert Entities tool. What I'm going to do is I'm going to start a sketch over here on this side of the part. If I press the space bar, notice how you can look straight at that face. And I can't really see anything. So this is where you might want to change your view mode from looking at it as a shape with edges to maybe something like a wire frame.
That way I can see everything behind the scenes of my part. It's a wire frame part and if I click on that face I can see it through there. And what I want to do is I want to bring these holes and this shape here all the way into the existing sketch I'm working at right now without having to draw anything myself. So let's go ahead and do that. Let's click on this circle here. Hold on Ctrl, click this circle here, that one and that one. And go ahead and choose these edges here as well. What I'm doing is I'm pre-selecting these edges, and then when I come up here to Convert Entities, click on that, automatically all those sketch entities get brought forward into my current sketch.
Notice there's no dimensions. When I'm happy with what I have, I can then go over to Features, do an extruded cut and in this case I'm going to extrude it 0.25 click OK and there it is switch back over here to shaded with edges and you can see I now have that cut on the tops of my part which matches the one on the bottom of my part but it's really not the same because. This one here, I extruded quite a bit deeper than the one I did up here by using the same sketch geometry either way. You can bring some of the geometry over, or none of it at all, or just a portion of it. It doesn't really matter.
The cool thing about this is, if you go back to the original sketch, change the sketch, maybe I'm going to change this to only 0.125. Click OK. So it's quite a bit smaller hole. Exit out of that sketch, take a look on the other side. It automatically updates as well, because it's using that sketch from behind, or those features from behind the scenes, brought into the current sketch, and it's always relating back to those as a parametric feature. The Convert Entity command can be used for all types of sketching. It can be a real huge time saver.
It allows you to link sketches together. Think through how you might use it, and it will really save you quite a bit of time.
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