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SolidWorks 2014 Essential Training
Illustration by Richard Downs

Touring the shortcut bar and identifying essential keys


From:

SolidWorks 2014 Essential Training

with Gabriel Corbett

Video: Touring the shortcut bar and identifying essential keys

All of the functions and commands to design in SolidWorks
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  1. 1m 51s
    1. Welcome
      1m 7s
    2. Using the exercise files
      44s
  2. 31m 13s
    1. Launching SolidWorks for the first time
      3m 55s
    2. Accessing and customizing the Ribbon
      4m 14s
    3. Touring the shortcut bar and identifying essential keys
      7m 27s
    4. Saving, renaming, and managing files
      10m 28s
    5. Working with the new view cube, or View Selector
      2m 36s
    6. New features in SolidWorks 2013 and 2014
      2m 33s
  3. 14m 11s
    1. Understanding the 3D world
      2m 31s
    2. Creating your first part
      3m 15s
    3. The virtual, parametric prototyping environment
      1m 56s
    4. The FeatureManager and feature-based modeling
      3m 43s
    5. History-based modeling and the rollback bar
      2m 46s
  4. 28m 32s
    1. Starting a new sketch
      6m 50s
    2. The six steps used in almost all modeling features
      52s
    3. The Line and Centerline tools
      3m 25s
    4. Using the Circle tool
      1m 51s
    5. Adding and removing relationships and dimensions
      6m 56s
    6. Understanding relationship types
      3m 58s
    7. System options, units, and templates
      4m 40s
  5. 18m 28s
    1. Drawing rectangles
      5m 31s
    2. Creating arcs in a sketch
      4m 8s
    3. Drawing splines in a sketch
      4m 57s
    4. Sketching polygons
      3m 52s
  6. 36m 5s
    1. Trimming and extending portions of a sketch
      3m 54s
    2. Creating offset geometry
      3m 13s
    3. Moving, copying, rotating, and scaling elements
      3m 13s
    4. Erasing, undoing, and redoing actions
      2m 24s
    5. Using the mirror tools
      2m 24s
    6. Creating repeating patterns in a sketch
      4m 55s
    7. Using construction lines to build robust sketches
      3m 25s
    8. Applying fillets and chamfers to a sketch
      2m 32s
    9. Working with slots
      3m 46s
    10. Adding text to parts
      4m 1s
    11. Using the Convert Entities command
      2m 18s
  7. 9m 33s
    1. Working with planes
      5m 28s
    2. Placing and using axes
      2m 22s
    3. Placing a coordinate system
      1m 43s
  8. 17m 50s
    1. Extruding a sketch into a 3D object
      4m 36s
    2. Using Revolve to create 3D parts
      2m 42s
    3. Using Loft to create complex shapes
      4m 40s
    4. Refining a loft shape with guide curves
      2m 22s
    5. Using the sweep to create wire and pipe shapes
      3m 30s
  9. 20m 23s
    1. Modifying parts using the Extruded Cut tool
      5m 42s
    2. Working with the Revolved Cut tool
      6m 19s
    3. Using the Lofted Cut tool
      3m 32s
    4. Cutting holes and grooves with the Swept Cut tool
      4m 50s
  10. 21m 5s
    1. Using fillets and chamfers to smooth corners
      5m 58s
    2. Creating repeating rectangular patterns
      3m 16s
    3. Creating a circular pattern
      2m 27s
    4. Mirroring objects
      4m 0s
    5. Using the Shell and Draft tools
      3m 52s
    6. Scaling parts
      1m 32s
  11. 9m 39s
    1. Working with reusable sketches and blocks
      2m 47s
    2. Creating blocks
      3m 51s
    3. Designing with blocks
      3m 1s
  12. 29m 45s
    1. Understanding the tools for beginning a new assembly
      4m 46s
    2. The basic steps in creating an assembly
      3m 18s
    3. Mating parts together in an assembly
      6m 43s
    4. Working with subassemblies
      2m 9s
    5. Linear and circular assembly patterns
      4m 56s
    6. Downloading premade parts from the Internet
      3m 32s
    7. Using Toolbox
      4m 21s
  13. 15m 8s
    1. Mating parts with coincident, parallel, and distance mates
      4m 35s
    2. Mating parts with width mates
      5m 53s
    3. Mating parts with path mates
      2m 5s
    4. Mating parts by aligning planes
      2m 35s
  14. 10m 20s
    1. Getting started with the Hole Wizard
      4m 38s
    2. Positioning holes in layout sketches
      5m 42s
  15. 15m 27s
    1. Linking sketches to other parts
      4m 28s
    2. Linking to layout sketches
      6m 48s
    3. Using the Hole Wizard in context
      4m 11s
  16. 17m 15s
    1. Understanding threading concepts
      7m 17s
    2. Using a helix and Swept Path to create a thread
      4m 2s
    3. Understanding internal threads
      5m 56s
  17. 17m 25s
    1. Using equations to drive a sketch
      5m 5s
    2. Working with complex calculations
      2m 6s
    3. Integrating Microsoft Excel to manage design tables
      7m 10s
    4. Building assemblies using part configurations
      3m 4s
  18. 23m 17s
    1. Working with drawing templates
      6m 49s
    2. Setting up drawing options and sheet properties
      3m 43s
    3. Choosing the correct projection angle
      2m 21s
    4. Adding model views to a drawing
      10m 24s
  19. 16m 8s
    1. Creating general dimension notations
      6m 37s
    2. Creating ordinate and running dimensions
      3m 0s
    3. Dimensioning holes and curved features
      3m 8s
    4. Using the autodimension tools
      3m 23s
  20. 14m 38s
    1. Creating holes and callouts
      5m 8s
    2. Adding center marks and centerlines to a drawing
      3m 46s
    3. Adding item notes
      2m 57s
    4. Making drawing revisions
      2m 47s
  21. 11m 42s
    1. Adding assemblies to drawings
      2m 10s
    2. Including a bill of materials
      1m 42s
    3. Adding balloons to specify parts on an assembly drawing
      1m 39s
    4. Adding a title block and sheet properties
      2m 8s
    5. Building an exploded view for an assembly drawing
      4m 3s
  22. 1m 2s
    1. Next steps
      1m 2s

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SolidWorks 2014 Essential Training
6h 20m Beginner Dec 09, 2013

Viewers: in countries Watching now:

SolidWorks is the world leader in 3D software for product development and design. Start creating manufacturing-ready parts and assemblies, as well as detailed drawings and bills of materials. In this course, author Gabriel Corbett shows how to create 2D sketches that will become the basis for your 3D models. You'll use the Extrude and Revolve tools to turn 2D sketches into 3D parts, then create more complex geometry with sweep and lofts. Then learn how to use the cut features to remove material and shape parts, and use mirroring, patterning, and scaling to modify parts. Next, you'll combine parts into movable assemblies and subassemblies. Finally, you'll create accurately annotated drawings, complete with itemized bills of materials that relate the final parts and assemblies to a manufacturer.

Topics include:
  • Creating your first part
  • Starting a new sketch
  • Adding and removing relationships and dimensions
  • Sketching polygons
  • Creating offset geometry
  • Moving, copying, and rotating elements
  • Working with planes, axes, and the coordinate system
  • Using Revolve and Loft to create 3D objects
  • Trimming with the Revolve, Loft, and Sweep cuts
  • Creating smooth and angled corners with fillets and chamfers
  • Designing with sketch blocks
  • Working with subassemblies
  • Creating threaded parts
  • Integrating Excel to manage design tables
  • Adding dimension notations to a drawing
  • Rendering an image of a part or assembly
Subjects:
Product Design CAD 3D Drawing
Software:
SolidWorks
Author:
Gabriel Corbett

Touring the shortcut bar and identifying essential keys

All of the functions and commands to design in SolidWorks are available in the Ribbon Bar, various menus, and toolbars. However, there's a group of commands that are often used that are assigned keys or the mouse. Let's take a look. First off, let's go ahead and open up the start file, click on Open, go ahead and chose 1.3 dash 1, and choose Open. It's just the sample part that I built to show some of the commands and how they're going to move the environment around. To get started, let's go ahead and look at the functions of the mouse.

Most people are fairly familiar with the mouse. However, there's a couple of commands and keys that are going to be used a little differently. So first off, left mouse button, your standard button Click on a feature, and it highlights in the main view window here. Click on the face, notice we're just highlighting as I click on individual faces, and that's just your left mouse button. As soon as you click on each one of these things, it gives us a little in context window that pops up as well, allows us to choose different items you might want to be doing, like starting a feature. Or starting sketch, or suppressing features or any one of these things here.

So, there's a bunch of different options that there'll pop up inside of SolidWorks which are called In Context menus. It'll kind of pop up when needed. The next thing is going to be your right mouse button. So, right mouse button is, if you click on that, will bring up this little menu selection. So, I can choose your basic views like, Zoom to fit, or Zoom to area, or Zoom In and Out. Which is pretty handy, so I can kind of zoom in and out, but keep in mind, those are also available right here at the top of the screen, so if I'm inside of a command. If I want to get out, I can always hit Escape, but notice up here at the top, I'm got Zoom to Fit, so if I've got this thing way down here, far away, if I click on Zoom, it brings it right in.

If I want to zoom in to an area, I can click on that drag a little rectangle around it and it'll zoom in on that. The next icon here is zoom previous. So it just goes back to the last view you are looking at. I can click on section view which will cut this thing in half. You can choose which plane I'd like to cut it in half on. Spin it around. Click, OK. I can also look it at the various different faces of the model, like the left face or the top or whatever you want to do. Next is going to be the middle mouse button on the mouse here. If I scroll in and out, it moves it in and out of the screen.

If I turn off Section View Let's take a look at that again. I'm going to a scroll with the mouse and it's going to scroll in and out and notice it scrolls to wherever I have my cursor. So, notice I'm going to put my cursor in the corner of this little rectangle here. And if I scroll in, I keep my cursor right on that little section that keeps getting closer and closer and closer. Same thing if I am moving it away, whatever is going to be in the middle of the screen. If you have your cursor over here, for instance, and you scroll in, notice it just flies off the screen and you lose the part. Don't worry, go ahead and click on the button up here, zoom to fit, and it brings it right back.

But keep in mind, whenever you're going zoom, or scroll with the mouse, you're going to want to keep your cursor on whatever you want to actually look at. So if I want to zoom in here, I'm gona keep my cursor right inside that hole. Zoom out, same thing. Now if I want to rotate the model, I'm going to do so holding down that middle mouse button or that scroll wheel, push down on it. Notice my cursor becomes little arrows and I can rotate right to left, or up and down, or any combination of the two to move that around in the screen. Really handy, you're going to be using that all the time.

If I hold down a couple of modifier keys, it also gives me a few other options. So first, if I hold down Ctrl and the middle mouse button, it allows me to pan, so I can pan right to left, or up and down. If I hold down Alt, it allows me to kind of spin this thing around, like an axes. If I hold down Shift, it zooms in and out. So same middle mouse button with either Shift, Ctrl, or Alt will modify the way you can move that around the screen. So spin it around the way you want to look at it. Next we're going to look at some of the keyboard commands. So if I'm inside of a command.

Notice, I'm not in a command right now because I have just a regular selection pointer. But if I, for instance, I started a sketch which we'll be covering in the next few chapters. Choose a line command. If I'm in a line, I'm drawing a line, if I want to get out of that line command, I would hit escape, and that will turn that off. Notice, if I choose different features or sketch tools like the line, my cursor turns into a little pencil with a line below it, indicating to me that hey, I'm in the line command. If I choose a circle command, notice I got a little circle with the little pencil, showing me I'm in the circle command.

If I go to rectangle, same thing. So it gives you a really good heads up way to look and make sure which tool you're in, and if you want to get out of that tool, go ahead and hit escape to turn that tool off. Next, if I get out of that sketch, I've got a couple other things I might want to be using the control key for. So if I want to select multiple items. I can hold down Ctrl. This is not exclusive to SolidWorks. This works in any Windows environment, generally, as well as Macs. Any computer, pretty much uses the same technique, so this is nothing new, but if you want to choose both of these inside cylinders.

Click on one hold my control select the other one or select on any one of these faces or all these face notice they're all highlighted. Its a multi selection tool its really handy your going to be using that quite a bit so keep your finger on a control to be able to multi select things. Next is going to be the space bar. If you click the Spacebar, notice I get this little orientation palette that pops up and gives me all of my standard views I can look at. I can look at the top, the right, the side. I can look at asymmetric views. I can look at normal too. All kinds of things I might want to be doing. If I choose a face first and then I click on the Spacebar.

If I choose this one over here called Normal to, that'll spin the model around so I'm looking directly at that face. I'm looking straight down on that face. I use that command quite a bit, so Normal to is really popular. And you can choose any one of the faces. So pick a face Space bar, click a Normal two. It'll spin it around so you're looking directly at that face, so you can easily start a sketch or do any of the commands you'd like to all on that one face. The next one I want to point out is a couple of individual keys on your keyboard. So, the first one is the s key, so push s and notice it brings up is little common commands that are going to be in this model environment.

If I was in a sketch for instance, maybe back on this face here, I start a sketch, and we push the S key then, notice it brings up a whole different palette of tools that are available to the sketch environment. So, it's context sensitive to whatever mode we happen to be in within SolidWorks, and it'll bring up the most common commands. If I get out of that, I also get most of these same things by right-clicking. And I get all these commands I can go and choose from, in here. Notice these same commands are available multiple, multiple ways. I can get them from the File menu. I can get them from the ribbon bar.

I can get them from the right-click. I can get them from the s key. Most of your common commands are going to be available multiple ways. Next, what I want to go over is mouse gestures. Again, another quick way to get at some of these tools. If you right-click and then move slightly, in the mouse gesture menu, any way you go, will actually select the tool, so if I keep going to the right, it actually selects that circle tool. Again, if you go over here, if I go to the left. Grab the line tool. Right-click again then move dimensions tool and again the rectangle tool.

So the really quick way, right-click move in the direction of the tool you'd like, it grabs that tool and you're off and running. Generally I will not be using the mouse gestures in this course because it makes it a little simpler to understand want to go all the way up to the ribbon bar, grab a tool and you can see that my cursor changes, and that's the tool that I have. But I do want to point that out, it's a really quick way to grab tools, and quickly work with the software. Learning some of the basic keys will dramatically improve the speed and ease of working with the software. It's the single best way to do more with less time.

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