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Positioning holes in layout sketches

From: SolidWorks 2014 Essential Training

Video: Positioning holes in layout sketches

When using the Hole Wizard, we can use So this actually saves quite a bit of

Positioning holes in layout sketches

When using the Hole Wizard, we can use layout sketches from within the Hole Wizard interface. Or we can use predefined sketches to place the holes. We can also use the Hole wizard in a 3D environment that plays holes on multiple faces from multiple angles. To get started, let's go ahead and take a look at the first method. I'm going to choose the top face, and then I'll click on Hole wizard. In this case here, I'm going to come on down to the type of hole. Which is going to be a counter board hole. And then I'm going to come down to ANSI inch, and I'm going to use a socket head cap screw, and I'm going to choose a three eighths hole, normal fit.

And my condition is Up to Next. And I'm not going to add any other things here, just going to go over to Positions. Now, anywhere I place a point is going to automatically add that hole. But before I start placing a bunch of holes, I'd like to actually create a layout sketch to define where those are going to be. So what I'm going to do is I'm going to hit Esc to turn that hole point off. And then I'm going to click on the top face, and click the space bar so I'm looking straight down on it. Now you can see I have some other underlying sketches here, which I'm not going to be using here. We're going to be using those in the next example. But this case here, I'm going to do almost exactly the same thing.

I'm going to start with a center point rectangle. I'm going to start right at the origin. I'm going to drag it out. I'm going to define this with a couple dimensions. I'm going to type in 7.0, and over here I"m going to define this as 16. And then because I don't want to actually have any real lines, I just want construction geometry. I'm going to click on each one of these regular lines here, hold on Ctrl, select all four, and then come over here and click on Make For Construction. Click OK, and now those are all construction geometry. Now what I can do is, I can take this point I made here and I can drag it over and snap it right to that corner.

Now I need three more, so I go back to the point command, and place them on that face. Keep in mind, SolidWorks for some reason doesn't want you to place the points directly over these corners here, so place it next to it first. One, two, three then turn the point command off. And then what you can do is drag these points over to these corners. Looks good. Notice, also in the center it automatically put a hole because of the way that the center point rectangle was drawn. It actually has a point right in the middle. So if you don't want that point, we have to go ahead and delete it. That acutally causes an issue.

And now my whole sketch is acutally undefined in blue. If you click on it, you notice we can drag it around. That's a, a bit of an issue. But don't worry, click back on that origin, hold on Ctrl, and click on Make Midpoint, and it brings it right back. When you're happy with what you have, go ahead and click on OK, and the poles are placed on your part. The next method would be to go back to the Hole Wizard. This time I'm going to choose a counter sunk screw. And I'm going to choose 82 degrees. And for the size of that, I'm going to choose a three quarter inch, so a big one. And I'm going to add a little bit of a head clearance, just a little bit more, 30,000ths.

And then come over here to positions. And notice I have this 3D Sketch, but I don't want to use that one quite yet. I just want to choose the top face. But what I do want to do is, I want to come over here, and notice I have this other sketch that I predefined. What I can do is I can just snap to those corners to quickly place those holes. In the design. When you're happy with it, click OK. And there they are. That sketch was defined on the top surface. And I just predefined it here. In here where the two sketches. So sketch three is the one that was used there. And now is, I just use a basic sketch and it's undefined at this point in time.

So I could drag this around if I wanted to. And I can add some dimensions. But it's not necessary to actually dry those holes. In fact, you can add the holes, and then move them around later and add some dimensions to fully define the sketch. When you're happy, go ahead and exit out of the sketch and notice those holes automatically track and move to the corner points of that sketch. The final method here is going to be a 3D sketch and what I want to do is I want to place holes around the perimeter of this shape. So I want to have a hole here, here, here, all the way around the rest of the part. To do so, lets go back to the Hole wizard.

I'm going to choose a Tap tool, in this case here, it's going to be a 3A16, and my Up to Next condition is not really what I want here. I want a blind hole, and I'm going to type in, I want it to go .75 deep, and I want it to be a half-inch of threads. As soon as I choose that, I'm going to go over here to positions. And notice I have the option to turn on a 3D sketch. Let's go ahead and do that. And now anywhere I'm going to be clicking, it's going to place a point. So I'm going to start again, not on the point itself, but right next to it, I'm going to start placing these holes.

And notice it gives me a preview of what's going to happen. Again, place, place, place. Spin it around. And just place them close to the points where you want to be. There, there and there. So that's allows me to place holes on multiple faces from multiple angels. When you are done with that. Go ahead and click the point command off and what we want to do is drag and drop these little points on to those in points. And notice it alligns tangent to whatever it happens to be on. So this actually saves quite a bit of work, especially if you do a layout sketch first.

Instead of having to make multiple faces, multiple instances of that same Hole wizard. I can do it all at one shot, with a 3D sketch. Click OK. There's all those holes and I can easily modify those later on by just changing one option in the Hole wizard versus having to change multiple sketches on multiple faces. To give you an example of that, let's go back to that hole Instead of a tapped hole let's change it to a regular hole. And come down here. I can choose drill sizes, fractional, tapped drills your choice, any of these. I am going to use a fractional drill size and I am going to choose the what size of hole I would like to type in there.

I am going to choose three quarter inch hole, my blind condition is one inch. Positions stay the same, click OK, and they quickly update. By using a separate sketch to drive the Hole Wizard, we can have a dynamic feature that will adapt to the driving sketch. We can also have the ability to create holes on multiple faces all within one feature.

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This video is part of

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SolidWorks 2014 Essential Training

97 video lessons · 9529 viewers

Gabriel Corbett

Expand all | Collapse all
  1. 1m 51s
    1. Welcome
      1m 7s
    2. Using the exercise files
  2. 31m 13s
    1. Launching SolidWorks for the first time
      3m 55s
    2. Accessing and customizing the Ribbon
      4m 14s
    3. Touring the shortcut bar and identifying essential keys
      7m 27s
    4. Saving, renaming, and managing files
      10m 28s
    5. Working with the new view cube, or View Selector
      2m 36s
    6. New features in SolidWorks 2013 and 2014
      2m 33s
  3. 14m 11s
    1. Understanding the 3D world
      2m 31s
    2. Creating your first part
      3m 15s
    3. The virtual, parametric prototyping environment
      1m 56s
    4. The FeatureManager and feature-based modeling
      3m 43s
    5. History-based modeling and the rollback bar
      2m 46s
  4. 28m 32s
    1. Starting a new sketch
      6m 50s
    2. The six steps used in almost all modeling features
    3. The Line and Centerline tools
      3m 25s
    4. Using the Circle tool
      1m 51s
    5. Adding and removing relationships and dimensions
      6m 56s
    6. Understanding relationship types
      3m 58s
    7. System options, units, and templates
      4m 40s
  5. 18m 28s
    1. Drawing rectangles
      5m 31s
    2. Creating arcs in a sketch
      4m 8s
    3. Drawing splines in a sketch
      4m 57s
    4. Sketching polygons
      3m 52s
  6. 36m 5s
    1. Trimming and extending portions of a sketch
      3m 54s
    2. Creating offset geometry
      3m 13s
    3. Moving, copying, rotating, and scaling elements
      3m 13s
    4. Erasing, undoing, and redoing actions
      2m 24s
    5. Using the mirror tools
      2m 24s
    6. Creating repeating patterns in a sketch
      4m 55s
    7. Using construction lines to build robust sketches
      3m 25s
    8. Applying fillets and chamfers to a sketch
      2m 32s
    9. Working with slots
      3m 46s
    10. Adding text to parts
      4m 1s
    11. Using the Convert Entities command
      2m 18s
  7. 9m 33s
    1. Working with planes
      5m 28s
    2. Placing and using axes
      2m 22s
    3. Placing a coordinate system
      1m 43s
  8. 17m 50s
    1. Extruding a sketch into a 3D object
      4m 36s
    2. Using Revolve to create 3D parts
      2m 42s
    3. Using Loft to create complex shapes
      4m 40s
    4. Refining a loft shape with guide curves
      2m 22s
    5. Using the sweep to create wire and pipe shapes
      3m 30s
  9. 20m 23s
    1. Modifying parts using the Extruded Cut tool
      5m 42s
    2. Working with the Revolved Cut tool
      6m 19s
    3. Using the Lofted Cut tool
      3m 32s
    4. Cutting holes and grooves with the Swept Cut tool
      4m 50s
  10. 21m 5s
    1. Using fillets and chamfers to smooth corners
      5m 58s
    2. Creating repeating rectangular patterns
      3m 16s
    3. Creating a circular pattern
      2m 27s
    4. Mirroring objects
      4m 0s
    5. Using the Shell and Draft tools
      3m 52s
    6. Scaling parts
      1m 32s
  11. 9m 39s
    1. Working with reusable sketches and blocks
      2m 47s
    2. Creating blocks
      3m 51s
    3. Designing with blocks
      3m 1s
  12. 29m 45s
    1. Understanding the tools for beginning a new assembly
      4m 46s
    2. The basic steps in creating an assembly
      3m 18s
    3. Mating parts together in an assembly
      6m 43s
    4. Working with subassemblies
      2m 9s
    5. Linear and circular assembly patterns
      4m 56s
    6. Downloading premade parts from the Internet
      3m 32s
    7. Using Toolbox
      4m 21s
  13. 15m 8s
    1. Mating parts with coincident, parallel, and distance mates
      4m 35s
    2. Mating parts with width mates
      5m 53s
    3. Mating parts with path mates
      2m 5s
    4. Mating parts by aligning planes
      2m 35s
  14. 10m 20s
    1. Getting started with the Hole Wizard
      4m 38s
    2. Positioning holes in layout sketches
      5m 42s
  15. 15m 27s
    1. Linking sketches to other parts
      4m 28s
    2. Linking to layout sketches
      6m 48s
    3. Using the Hole Wizard in context
      4m 11s
  16. 17m 15s
    1. Understanding threading concepts
      7m 17s
    2. Using a helix and Swept Path to create a thread
      4m 2s
    3. Understanding internal threads
      5m 56s
  17. 17m 25s
    1. Using equations to drive a sketch
      5m 5s
    2. Working with complex calculations
      2m 6s
    3. Integrating Microsoft Excel to manage design tables
      7m 10s
    4. Building assemblies using part configurations
      3m 4s
  18. 23m 17s
    1. Working with drawing templates
      6m 49s
    2. Setting up drawing options and sheet properties
      3m 43s
    3. Choosing the correct projection angle
      2m 21s
    4. Adding model views to a drawing
      10m 24s
  19. 16m 8s
    1. Creating general dimension notations
      6m 37s
    2. Creating ordinate and running dimensions
      3m 0s
    3. Dimensioning holes and curved features
      3m 8s
    4. Using the autodimension tools
      3m 23s
  20. 14m 38s
    1. Creating holes and callouts
      5m 8s
    2. Adding center marks and centerlines to a drawing
      3m 46s
    3. Adding item notes
      2m 57s
    4. Making drawing revisions
      2m 47s
  21. 11m 42s
    1. Adding assemblies to drawings
      2m 10s
    2. Including a bill of materials
      1m 42s
    3. Adding balloons to specify parts on an assembly drawing
      1m 39s
    4. Adding a title block and sheet properties
      2m 8s
    5. Building an exploded view for an assembly drawing
      4m 3s
  22. 1m 2s
    1. Next steps
      1m 2s

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