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SolidWorks 2014 Essential Training
Illustration by Richard Downs

Moving, copying, rotating, and scaling elements


From:

SolidWorks 2014 Essential Training

with Gabriel Corbett

Video: Moving, copying, rotating, and scaling elements

Solidworks provides a nice set of tools to deal with modifying sketches.
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  1. 1m 51s
    1. Welcome
      1m 7s
    2. Using the exercise files
      44s
  2. 31m 13s
    1. Launching SolidWorks for the first time
      3m 55s
    2. Accessing and customizing the Ribbon
      4m 14s
    3. Touring the shortcut bar and identifying essential keys
      7m 27s
    4. Saving, renaming, and managing files
      10m 28s
    5. Working with the new view cube, or View Selector
      2m 36s
    6. New features in SolidWorks 2013 and 2014
      2m 33s
  3. 14m 11s
    1. Understanding the 3D world
      2m 31s
    2. Creating your first part
      3m 15s
    3. The virtual, parametric prototyping environment
      1m 56s
    4. The FeatureManager and feature-based modeling
      3m 43s
    5. History-based modeling and the rollback bar
      2m 46s
  4. 28m 32s
    1. Starting a new sketch
      6m 50s
    2. The six steps used in almost all modeling features
      52s
    3. The Line and Centerline tools
      3m 25s
    4. Using the Circle tool
      1m 51s
    5. Adding and removing relationships and dimensions
      6m 56s
    6. Understanding relationship types
      3m 58s
    7. System options, units, and templates
      4m 40s
  5. 18m 28s
    1. Drawing rectangles
      5m 31s
    2. Creating arcs in a sketch
      4m 8s
    3. Drawing splines in a sketch
      4m 57s
    4. Sketching polygons
      3m 52s
  6. 36m 5s
    1. Trimming and extending portions of a sketch
      3m 54s
    2. Creating offset geometry
      3m 13s
    3. Moving, copying, rotating, and scaling elements
      3m 13s
    4. Erasing, undoing, and redoing actions
      2m 24s
    5. Using the mirror tools
      2m 24s
    6. Creating repeating patterns in a sketch
      4m 55s
    7. Using construction lines to build robust sketches
      3m 25s
    8. Applying fillets and chamfers to a sketch
      2m 32s
    9. Working with slots
      3m 46s
    10. Adding text to parts
      4m 1s
    11. Using the Convert Entities command
      2m 18s
  7. 9m 33s
    1. Working with planes
      5m 28s
    2. Placing and using axes
      2m 22s
    3. Placing a coordinate system
      1m 43s
  8. 17m 50s
    1. Extruding a sketch into a 3D object
      4m 36s
    2. Using Revolve to create 3D parts
      2m 42s
    3. Using Loft to create complex shapes
      4m 40s
    4. Refining a loft shape with guide curves
      2m 22s
    5. Using the sweep to create wire and pipe shapes
      3m 30s
  9. 20m 23s
    1. Modifying parts using the Extruded Cut tool
      5m 42s
    2. Working with the Revolved Cut tool
      6m 19s
    3. Using the Lofted Cut tool
      3m 32s
    4. Cutting holes and grooves with the Swept Cut tool
      4m 50s
  10. 21m 5s
    1. Using fillets and chamfers to smooth corners
      5m 58s
    2. Creating repeating rectangular patterns
      3m 16s
    3. Creating a circular pattern
      2m 27s
    4. Mirroring objects
      4m 0s
    5. Using the Shell and Draft tools
      3m 52s
    6. Scaling parts
      1m 32s
  11. 9m 39s
    1. Working with reusable sketches and blocks
      2m 47s
    2. Creating blocks
      3m 51s
    3. Designing with blocks
      3m 1s
  12. 29m 45s
    1. Understanding the tools for beginning a new assembly
      4m 46s
    2. The basic steps in creating an assembly
      3m 18s
    3. Mating parts together in an assembly
      6m 43s
    4. Working with subassemblies
      2m 9s
    5. Linear and circular assembly patterns
      4m 56s
    6. Downloading premade parts from the Internet
      3m 32s
    7. Using Toolbox
      4m 21s
  13. 15m 8s
    1. Mating parts with coincident, parallel, and distance mates
      4m 35s
    2. Mating parts with width mates
      5m 53s
    3. Mating parts with path mates
      2m 5s
    4. Mating parts by aligning planes
      2m 35s
  14. 10m 20s
    1. Getting started with the Hole Wizard
      4m 38s
    2. Positioning holes in layout sketches
      5m 42s
  15. 15m 27s
    1. Linking sketches to other parts
      4m 28s
    2. Linking to layout sketches
      6m 48s
    3. Using the Hole Wizard in context
      4m 11s
  16. 17m 15s
    1. Understanding threading concepts
      7m 17s
    2. Using a helix and Swept Path to create a thread
      4m 2s
    3. Understanding internal threads
      5m 56s
  17. 17m 25s
    1. Using equations to drive a sketch
      5m 5s
    2. Working with complex calculations
      2m 6s
    3. Integrating Microsoft Excel to manage design tables
      7m 10s
    4. Building assemblies using part configurations
      3m 4s
  18. 23m 17s
    1. Working with drawing templates
      6m 49s
    2. Setting up drawing options and sheet properties
      3m 43s
    3. Choosing the correct projection angle
      2m 21s
    4. Adding model views to a drawing
      10m 24s
  19. 16m 8s
    1. Creating general dimension notations
      6m 37s
    2. Creating ordinate and running dimensions
      3m 0s
    3. Dimensioning holes and curved features
      3m 8s
    4. Using the autodimension tools
      3m 23s
  20. 14m 38s
    1. Creating holes and callouts
      5m 8s
    2. Adding center marks and centerlines to a drawing
      3m 46s
    3. Adding item notes
      2m 57s
    4. Making drawing revisions
      2m 47s
  21. 11m 42s
    1. Adding assemblies to drawings
      2m 10s
    2. Including a bill of materials
      1m 42s
    3. Adding balloons to specify parts on an assembly drawing
      1m 39s
    4. Adding a title block and sheet properties
      2m 8s
    5. Building an exploded view for an assembly drawing
      4m 3s
  22. 1m 2s
    1. Next steps
      1m 2s

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SolidWorks 2014 Essential Training
6h 20m Beginner Dec 09, 2013

Viewers: in countries Watching now:

SolidWorks is the world leader in 3D software for product development and design. Start creating manufacturing-ready parts and assemblies, as well as detailed drawings and bills of materials. In this course, author Gabriel Corbett shows how to create 2D sketches that will become the basis for your 3D models. You'll use the Extrude and Revolve tools to turn 2D sketches into 3D parts, then create more complex geometry with sweep and lofts. Then learn how to use the cut features to remove material and shape parts, and use mirroring, patterning, and scaling to modify parts. Next, you'll combine parts into movable assemblies and subassemblies. Finally, you'll create accurately annotated drawings, complete with itemized bills of materials that relate the final parts and assemblies to a manufacturer.

Topics include:
  • Creating your first part
  • Starting a new sketch
  • Adding and removing relationships and dimensions
  • Sketching polygons
  • Creating offset geometry
  • Moving, copying, and rotating elements
  • Working with planes, axes, and the coordinate system
  • Using Revolve and Loft to create 3D objects
  • Trimming with the Revolve, Loft, and Sweep cuts
  • Creating smooth and angled corners with fillets and chamfers
  • Designing with sketch blocks
  • Working with subassemblies
  • Creating threaded parts
  • Integrating Excel to manage design tables
  • Adding dimension notations to a drawing
  • Rendering an image of a part or assembly
Subjects:
Product Design CAD 3D Drawing
Software:
SolidWorks
Author:
Gabriel Corbett

Moving, copying, rotating, and scaling elements

Solidworks provides a nice set of tools to deal with modifying sketches. We can select a whole sketch or parts of it to move, copy, rotate or scale. These tools are very handy if you're working with imported sketch elements like a block or making sketch wide changes. You can see on this little L shaped sketch on the screen, and I want to move this around a little bit. So I come up here to the Sketch toolbar, and if we look over here, I'll see Move Entities, and if you click on the dropdown. You can see we have quite a few different tools available to us. So starting with Move Entities, go ahead and choose that one. Select Entities to Move is our first option.

Go ahead and drag mouse box right over the top of that. Selects everything and then I can either go from, a From/To move or an XY location. So I can switch between the two if I want to just type in a value, I can just literally use the up and down arrows or type in a fixed value. Or if I flip over to, From/To I can choose the starting point like this one here. And then wherever I put my cursor, it's going to drop that sketch. So I can snap it on to the origin for instance, or I can just maybe move it over to here. Click when you're done and it moves that sketch entities.

If you didn't use sketch entities move like this and you tried to grab something, it would actually just stretch out. So that's not generally very easy to work with. Or you can select everything, and you can try to move it, and that works as well. But sometimes it's easier to kind of use that sketch or move tools. Next, then come over here under Copy Entities, again I can select everything here and choose where I want to start from. So, I'm going to start from this point here. And then I have that kind of attached to my tool tip and I can move it anywhere I want. So, I can then snap it over here, and make an exact copy of that sketch entity.

Next, come down here to Rotate Entities, and I'm going to choose, all these entities here. And I'ma rotate them around this corner here. And then I'ma choose the angle, or just click in here and drag to whatever angle I want and click OK. Hit 45, click OK, and we've rotated those entities around. Notice it also broke all the existing relationships which were defined as vertical or horizontal. So I was able to rotate that around, and it does clear all those out because those relationships are no longer active.

Next, come up here to Scale Entities, and we again choose one of these entities to scale. Scale about a point, so maybe I'll take this this point here. And then I can type in these scale factors. I can scale it up or I can scale it down. It keeps everything in relationship to each other. I can even copy that if I want, so I have existing shape and I can make a copy of it in a bigger fashion or a smaller fashion. We're happy with that, I'll actually turn that one off. And I'll scale it up to about 1.2 and click OK. And finally, we're going to say Stretch Entities.

So, Stretch Entities, you can select part of the sketch you'd like to stretch out. In this case here, I'm going to choose these entities here. And, I'm going to stretch about this point here. And notice I can just drag these entities now to wherever I want and it just stretches them out. Maintaining the relationship to where it started from. Drag it down here, click. And now I've got that stretched out entity. Same thing though you could actually do with moving things like this, by clicking on a point or dragging things like this. It just changes the different values but allows it to all change at the same scale factor.

These tools focus on working with existing sketches and making sketch wide changes. If modifying individual elements it's probably just better to work with the constraining relationships to get the shape that you're looking for.

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