# Mirroring objects

## Mirroring objects

Mirroring is the best way to double or quadruple your efficiency. Look for part symmetry. If the right and left sides look the same, then mirror the part. Save yourself some time and make better parts. Here's an example. Take a look at this part here, we've got a simple sketch, sketch one, with a basic strewed. Let's take a look at the sketch, you can see that, if I click on normal to, I've got a lot of dimensions here. I've got holes in the corners. I've got dimension on each one of these. There's a lot of time for efficiency here. So I could delete a lot of this stuff.

I could say, these holes are all equal. I could delete these here and make them a between these two, so we could refine this a lot more, but a lot of times you'll see this type of extra work being done in a part design. It's a lot of extra stuff. You're doing the same work over and over again. You're drawing four holes when you really only need to draw one. You're drawing all these other lines and dimensions when you really only need a quarter of them. Cancel out of this one. Exit out. Let's go take a look at how to do this correctly. Window, let's take a look at this other file that I have open which is 9.4-2, and you can see that's actually just one quarter of that same part.

Same Boss Extrude. Take a look at the sketch this time. You can see we have far less dimensions. I got a dimension of five inches across, four inches tall, and defining the hole is three quarters of an inch, and it's one inch from the corner. And I have a couple lines down here that is the same length, defining that distance from the edge. Exit out of that. You could see I did an extrude of that part and I have one quarter of it. Come up here to Features, come over here to Mirror. Face or plane to mirror about. We're going to pick one of these edges, either this one here, or that one there, it doesn't really matter.

Pick that first edge. Now we can come down here to Features to Mirror, and that's what everybody wants to do. Skip that one, though, close it up, hide that one, come down here to Bodies to Mirror. This is really important, you're going to make this error, I guarantee it. Go to Bodies to Mirror. The software always defaults to Features to Mirror, but in a case like this, I don't want just one feature, I want this entire body. Come down to Bodies to Mirror. And click on the entire body. I want to bring everything over at once. Click OK and there it is. That simple. Again, come back up to Mirror again, this time, face your plane and mirror about.

I want to this entire face here. So click anywhere on that face, and then come down again. Bodies to mirror, not features to mirror, but bodies to mirror. Click on the body. Click OK. And just that quickly, we've made it a very robust part that's easy to update and easy to work with. Now any changes I make to that original feature. Notice there is a boss extrude one, plus two mirrors. Go back to this boss extrude one, anthing I want to change here. For instance, if I go to sketch one, open the sketch or edit sketch. For instance let's go ahead and add just a little rectangle.

Here he is. We could dimension if we wanted to but, in this case, I'm just going to provide an example. Exit out. Guess what happens. Automatically, that rectangle propagates across both of those mirrors because it's part of that original body that we mirrored. If, for instance, if we only wanted just a hole on one side, and not the other one, that's when we use features to mirror. Let's take an example. Click on the top of this thing here. Click on Sketch. Start a sketch. Make a hole. I'm just going to drag a hole out here. And we'll do an extruded cut. And we'll extrude it 0.1. Now that is only on the right hand side of this part.

I want it over here on the left hand side of the part now. What do I do? Okay, first, going to come up to Mirror. It's going to ask me what's my face or plane to mirror about. There used to be that face here on the edge of the part because I had only one corner of it drawn. Now I don't. So take a look, maybe you have a plane like the front plane or the top plane. In this case it happens to be the right plane. Choose that plane and then instead of bodies to mirror, because I don't want to bring the entire body now. I only want this one feature. So in that case, go down here to Feature, pick that one feature, click OK, and you can see that just drags that one feature and mirrors it over onto the other side of the part.

So there's both body mirrors and there's feature mirrors, both of them are extremely powerful and easy to use. Just make sure you're choosing the correct one for the task you're looking to do. Mirroring is a great time saver and makes modifying and updating parts quick and efficient.

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#### This video is part of

SolidWorks 2014 Essential Training

97 video lessons · 9509 viewers

Author

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1. ### Introduction

1m 51s
1. Welcome
1m 7s
2. Using the exercise files
44s
2. ### 1. Touring the Interface

31m 13s
1. Launching SolidWorks for the first time
3m 55s
2. Accessing and customizing the Ribbon
4m 14s
3. Touring the shortcut bar and identifying essential keys
7m 27s
4. Saving, renaming, and managing files
10m 28s
5. Working with the new view cube, or View Selector
2m 36s
6. New features in SolidWorks 2013 and 2014
2m 33s
3. ### 2. Getting Started with 3D

14m 11s
1. Understanding the 3D world
2m 31s
3m 15s
3. The virtual, parametric prototyping environment
1m 56s
4. The FeatureManager and feature-based modeling
3m 43s
5. History-based modeling and the rollback bar
2m 46s
4. ### 3. Basic Solid Modeling

28m 32s
1. Starting a new sketch
6m 50s
2. The six steps used in almost all modeling features
52s
3. The Line and Centerline tools
3m 25s
4. Using the Circle tool
1m 51s
5. Adding and removing relationships and dimensions
6m 56s
6. Understanding relationship types
3m 58s
7. System options, units, and templates
4m 40s
5. ### 4. More Drawing Tools

18m 28s
1. Drawing rectangles
5m 31s
2. Creating arcs in a sketch
4m 8s
3. Drawing splines in a sketch
4m 57s
4. Sketching polygons
3m 52s
6. ### 5. Sketch Editing Tools

36m 5s
1. Trimming and extending portions of a sketch
3m 54s
2. Creating offset geometry
3m 13s
3. Moving, copying, rotating, and scaling elements
3m 13s
4. Erasing, undoing, and redoing actions
2m 24s
5. Using the mirror tools
2m 24s
6. Creating repeating patterns in a sketch
4m 55s
7. Using construction lines to build robust sketches
3m 25s
8. Applying fillets and chamfers to a sketch
2m 32s
9. Working with slots
3m 46s
4m 1s
11. Using the Convert Entities command
2m 18s
7. ### 6. Reference Geometry

9m 33s
1. Working with planes
5m 28s
2. Placing and using axes
2m 22s
3. Placing a coordinate system
1m 43s
8. ### 7. Building 3D Geometry

17m 50s
1. Extruding a sketch into a 3D object
4m 36s
2. Using Revolve to create 3D parts
2m 42s
3. Using Loft to create complex shapes
4m 40s
4. Refining a loft shape with guide curves
2m 22s
5. Using the sweep to create wire and pipe shapes
3m 30s
9. ### 8. Removing Material

20m 23s
1. Modifying parts using the Extruded Cut tool
5m 42s
2. Working with the Revolved Cut tool
6m 19s
3. Using the Lofted Cut tool
3m 32s
4. Cutting holes and grooves with the Swept Cut tool
4m 50s
10. ### 9. Refining Geometry

21m 5s
1. Using fillets and chamfers to smooth corners
5m 58s
2. Creating repeating rectangular patterns
3m 16s
3. Creating a circular pattern
2m 27s
4. Mirroring objects
4m 0s
5. Using the Shell and Draft tools
3m 52s
6. Scaling parts
1m 32s
11. ### 10. Blocks

9m 39s
1. Working with reusable sketches and blocks
2m 47s
2. Creating blocks
3m 51s
3. Designing with blocks
3m 1s
12. ### 11. Assembly: Putting It All Together

29m 45s
1. Understanding the tools for beginning a new assembly
4m 46s
2. The basic steps in creating an assembly
3m 18s
3. Mating parts together in an assembly
6m 43s
4. Working with subassemblies
2m 9s
5. Linear and circular assembly patterns
4m 56s
3m 32s
7. Using Toolbox
4m 21s

15m 8s
1. Mating parts with coincident, parallel, and distance mates
4m 35s
2. Mating parts with width mates
5m 53s
3. Mating parts with path mates
2m 5s
4. Mating parts by aligning planes
2m 35s
14. ### 13. Hole Wizard

10m 20s
1. Getting started with the Hole Wizard
4m 38s
2. Positioning holes in layout sketches
5m 42s
15. ### 14. In-Context Modeling

15m 27s
1. Linking sketches to other parts
4m 28s
6m 48s
3. Using the Hole Wizard in context
4m 11s
16. ### 15. Creating Threads on Parts

17m 15s
7m 17s
2. Using a helix and Swept Path to create a thread
4m 2s
5m 56s
17. ### 16. Equations and Design Tables

17m 25s
1. Using equations to drive a sketch
5m 5s
2. Working with complex calculations
2m 6s
3. Integrating Microsoft Excel to manage design tables
7m 10s
4. Building assemblies using part configurations
3m 4s
18. ### 17. Part Drawings

23m 17s
1. Working with drawing templates
6m 49s
2. Setting up drawing options and sheet properties
3m 43s
3. Choosing the correct projection angle
2m 21s
4. Adding model views to a drawing
10m 24s
19. ### 18. Dimensioning

16m 8s
1. Creating general dimension notations
6m 37s
2. Creating ordinate and running dimensions
3m 0s
3. Dimensioning holes and curved features
3m 8s
4. Using the autodimension tools
3m 23s
20. ### 19. Adding General Annotations

14m 38s
1. Creating holes and callouts
5m 8s
2. Adding center marks and centerlines to a drawing
3m 46s
2m 57s
4. Making drawing revisions
2m 47s
21. ### 20. Assembly Drawings

11m 42s
2m 10s
2. Including a bill of materials
1m 42s
3. Adding balloons to specify parts on an assembly drawing
1m 39s
4. Adding a title block and sheet properties
2m 8s
5. Building an exploded view for an assembly drawing
4m 3s
22. ### Conclusion

1m 2s
1. Next steps
1m 2s

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