New Feature: Playlist Center! Pick a topic and let our playlists guide the way.

Easy-to-follow video tutorials help you learn software, creative, and business skills.Become a member

Mating parts with coincident, parallel, and distance mates

From: SolidWorks 2014 Essential Training

Video: Mating parts with coincident, parallel, and distance mates

Mates are very similar to sketch relations.

Mating parts with coincident, parallel, and distance mates

Mates are very similar to sketch relations. We need to have a minimum of two parts to mate together, and an idea of how we would like to connect the parts. Much like relations, we have a basic way of aligning parts. For example, we can use coincident, parallel, co-linear, distance, and a whole bunch more. Coincident is the most common. We've already seen a few examples of this in earlier movies. This mate attaches two items together by touching the sections, or faces, or lines, or points. In general, most parts will require three mates to fully define the location and orientation of the part.

To get started, what I have here is an assembly created which is 12.1, and that's created from this part here. I've already used that one, so I can go ahead and just close that file down. Now what I want to do is get these other two components in there. So i'm going to click and drag those components into that assembly. Go ahead and close these other one's down. We're not going to be using them anymore. And then go ahead and expand out your original window to full size. Now the very first mate we're going to look at is the coincident mate. Like I said we've done this a little bit in the past. However, I want to point it out again.

So this case the first step is rotate the component around by holding down the right mouse button, and get it close to the orientation you'd like to be using. This one here I'm not going to be using quite yet, so I'm going to move it over here. Now, I know that i want this face here, to be touching that face there, and that's generally the best way to think about mate, is to say them out loud. I want this to touch that. I want this hole inside of that. You know, say things out loud and it makes a lot of sense. Because all you are going to doing when you choosing mates is picking pairs of faces that'll be touching each other or at distances apart, or at parallel, or something like that.

So first things first. Let's go ahead and choose mate. And my first selection is going to be this face here. And my second selection is going to be this face here. Now keep in mind it's always better to pick faces or planes to mate first. And secondary would be lines. And last choice would be picking a point. Because a point can be easily destroyed if you were to maybe radius a corner or a corner or modify the part. As soon as that point is no longer there, that mate is now broken and your whole assembly falls apart.

If you choose big surfaces like a full face or a full plane, then they're really hard to break. When you're happy with what you have, click OK, and you can see this parts are now mated together, but we still need a couple other mates. If I drag it around, notice it slides around here and it looks like it's maybe off in space. But in reality, it's not. It is on that face, it just needs a couple other mates to define where it's going to be in space. Now, the next mate I wanted to point out is the parallel mate. So parallel means this face here and this face under here aren't necessarily going to touch, they're just going to maintain some type of a parallel relationship.

Let's go over to mate. Click on this face here, and spin your model around and choose this face here. Now by default what happens is the mates try to come together and automatically chooses coincident. In this case I don't want coincident, so I want parallel, so let's go ahead and choose that one right next door. Choose parallel and then click OK. Now what I have is, this can still slide around, but my orientation is now locked to this parallel relationship between the two. Finally what I can do is a distance mate.

So a distance can determine how far maybe a face is from another face. By default, it's going to automatically choose coincident, but that's not what I want again in this case, so what I can do is just go either here or over here on the left and choose a distance I would like to put in there. And notice as soon as I click on that distance icon, it automatically moves back to the place it was prior. I'm going to type in 1.0 for one inch. Click OK and it gives you a preview of what's going to happen. You can see, yeah that looks pretty good. And if I want to change that I can always type the value in here, or if I didn't want to what I can do is I can flip the direction so I can put it the other direction so it's actually inside.

That's not really what I want to do here either, but I just want to point out what you could do. And when you're happy with that, go ahead and click OK, and now this part here, notice, it's defined by that one inch dimension, from here, and it's in parallel, but it still has the ability to move up and down. I defined the three different mate pairs. I've got a coincident mate, I've got a parallel mate, and I have a distance mate. And that's all I really need to show in this example. These three mate types will generally handle most parts with flat sides. As you get used to the mate tools, you'll see that SolidWorks automatically chooses a mate based on the selections you make, and we may need to override those if we're looking to do something a little bit different.

You still have the option to change the mate, however it gives you a nice starting point to put things together.

Show transcript

This video is part of

Image for SolidWorks 2014 Essential Training
SolidWorks 2014 Essential Training

97 video lessons · 5807 viewers

Gabriel Corbett
Author

 
Expand all | Collapse all
  1. 1m 51s
    1. Welcome
      1m 7s
    2. Using the exercise files
      44s
  2. 31m 13s
    1. Launching SolidWorks for the first time
      3m 55s
    2. Accessing and customizing the Ribbon
      4m 14s
    3. Touring the shortcut bar and identifying essential keys
      7m 27s
    4. Saving, renaming, and managing files
      10m 28s
    5. Working with the new view cube, or View Selector
      2m 36s
    6. New features in SolidWorks 2013 and 2014
      2m 33s
  3. 14m 11s
    1. Understanding the 3D world
      2m 31s
    2. Creating your first part
      3m 15s
    3. The virtual, parametric prototyping environment
      1m 56s
    4. The FeatureManager and feature-based modeling
      3m 43s
    5. History-based modeling and the rollback bar
      2m 46s
  4. 28m 32s
    1. Starting a new sketch
      6m 50s
    2. The six steps used in almost all modeling features
      52s
    3. The Line and Centerline tools
      3m 25s
    4. Using the Circle tool
      1m 51s
    5. Adding and removing relationships and dimensions
      6m 56s
    6. Understanding relationship types
      3m 58s
    7. System options, units, and templates
      4m 40s
  5. 18m 28s
    1. Drawing rectangles
      5m 31s
    2. Creating arcs in a sketch
      4m 8s
    3. Drawing splines in a sketch
      4m 57s
    4. Sketching polygons
      3m 52s
  6. 36m 5s
    1. Trimming and extending portions of a sketch
      3m 54s
    2. Creating offset geometry
      3m 13s
    3. Moving, copying, rotating, and scaling elements
      3m 13s
    4. Erasing, undoing, and redoing actions
      2m 24s
    5. Using the mirror tools
      2m 24s
    6. Creating repeating patterns in a sketch
      4m 55s
    7. Using construction lines to build robust sketches
      3m 25s
    8. Applying fillets and chamfers to a sketch
      2m 32s
    9. Working with slots
      3m 46s
    10. Adding text to parts
      4m 1s
    11. Using the Convert Entities command
      2m 18s
  7. 9m 33s
    1. Working with planes
      5m 28s
    2. Placing and using axes
      2m 22s
    3. Placing a coordinate system
      1m 43s
  8. 17m 50s
    1. Extruding a sketch into a 3D object
      4m 36s
    2. Using Revolve to create 3D parts
      2m 42s
    3. Using Loft to create complex shapes
      4m 40s
    4. Refining a loft shape with guide curves
      2m 22s
    5. Using the sweep to create wire and pipe shapes
      3m 30s
  9. 20m 23s
    1. Modifying parts using the Extruded Cut tool
      5m 42s
    2. Working with the Revolved Cut tool
      6m 19s
    3. Using the Lofted Cut tool
      3m 32s
    4. Cutting holes and grooves with the Swept Cut tool
      4m 50s
  10. 21m 5s
    1. Using fillets and chamfers to smooth corners
      5m 58s
    2. Creating repeating rectangular patterns
      3m 16s
    3. Creating a circular pattern
      2m 27s
    4. Mirroring objects
      4m 0s
    5. Using the Shell and Draft tools
      3m 52s
    6. Scaling parts
      1m 32s
  11. 9m 39s
    1. Working with reusable sketches and blocks
      2m 47s
    2. Creating blocks
      3m 51s
    3. Designing with blocks
      3m 1s
  12. 29m 45s
    1. Understanding the tools for beginning a new assembly
      4m 46s
    2. The basic steps in creating an assembly
      3m 18s
    3. Mating parts together in an assembly
      6m 43s
    4. Working with subassemblies
      2m 9s
    5. Linear and circular assembly patterns
      4m 56s
    6. Downloading premade parts from the Internet
      3m 32s
    7. Using Toolbox
      4m 21s
  13. 15m 8s
    1. Mating parts with coincident, parallel, and distance mates
      4m 35s
    2. Mating parts with width mates
      5m 53s
    3. Mating parts with path mates
      2m 5s
    4. Mating parts by aligning planes
      2m 35s
  14. 10m 20s
    1. Getting started with the Hole Wizard
      4m 38s
    2. Positioning holes in layout sketches
      5m 42s
  15. 15m 27s
    1. Linking sketches to other parts
      4m 28s
    2. Linking to layout sketches
      6m 48s
    3. Using the Hole Wizard in context
      4m 11s
  16. 17m 15s
    1. Understanding threading concepts
      7m 17s
    2. Using a helix and Swept Path to create a thread
      4m 2s
    3. Understanding internal threads
      5m 56s
  17. 17m 25s
    1. Using equations to drive a sketch
      5m 5s
    2. Working with complex calculations
      2m 6s
    3. Integrating Microsoft Excel to manage design tables
      7m 10s
    4. Building assemblies using part configurations
      3m 4s
  18. 23m 17s
    1. Working with drawing templates
      6m 49s
    2. Setting up drawing options and sheet properties
      3m 43s
    3. Choosing the correct projection angle
      2m 21s
    4. Adding model views to a drawing
      10m 24s
  19. 16m 8s
    1. Creating general dimension notations
      6m 37s
    2. Creating ordinate and running dimensions
      3m 0s
    3. Dimensioning holes and curved features
      3m 8s
    4. Using the autodimension tools
      3m 23s
  20. 14m 38s
    1. Creating holes and callouts
      5m 8s
    2. Adding center marks and centerlines to a drawing
      3m 46s
    3. Adding item notes
      2m 57s
    4. Making drawing revisions
      2m 47s
  21. 11m 42s
    1. Adding assemblies to drawings
      2m 10s
    2. Including a bill of materials
      1m 42s
    3. Adding balloons to specify parts on an assembly drawing
      1m 39s
    4. Adding a title block and sheet properties
      2m 8s
    5. Building an exploded view for an assembly drawing
      4m 3s
  22. 1m 2s
    1. Next steps
      1m 2s

Start learning today

Get unlimited access to all courses for just $25/month.

Become a member
Sometimes @lynda teaches me how to use a program and sometimes Lynda.com changes my life forever. @JosefShutter
@lynda lynda.com is an absolute life saver when it comes to learning todays software. Definitely recommend it! #higherlearning @Michael_Caraway
@lynda The best thing online! Your database of courses is great! To the mark and very helpful. Thanks! @ru22more
Got to create something yesterday I never thought I could do. #thanks @lynda @Ngventurella
I really do love @lynda as a learning platform. Never stop learning and developing, it’s probably our greatest gift as a species! @soundslikedavid
@lynda just subscribed to lynda.com all I can say its brilliant join now trust me @ButchSamurai
@lynda is an awesome resource. The membership is priceless if you take advantage of it. @diabetic_techie
One of the best decision I made this year. Buy a 1yr subscription to @lynda @cybercaptive
guys lynda.com (@lynda) is the best. So far I’ve learned Java, principles of OO programming, and now learning about MS project @lucasmitchell
Signed back up to @lynda dot com. I’ve missed it!! Proper geeking out right now! #timetolearn #geek @JayGodbold

Are you sure you want to delete this note?

No

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked
Terms and conditions of use

We've updated our terms and conditions (now called terms of service).Go
Review and accept our updated terms of service.