SolidWorks 2014 Essential Training
Illustration by Richard Downs

SolidWorks 2014 Essential Training

with Gabriel Corbett

Video: Creating holes and callouts

Specifying holes is very common in SolidWorks.
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  1. 1m 51s
    1. Welcome
      1m 7s
    2. Using the exercise files
  2. 31m 13s
    1. Launching SolidWorks for the first time
      3m 55s
    2. Accessing and customizing the Ribbon
      4m 14s
    3. Touring the shortcut bar and identifying essential keys
      7m 27s
    4. Saving, renaming, and managing files
      10m 28s
    5. Working with the new view cube, or View Selector
      2m 36s
    6. New features in SolidWorks 2013 and 2014
      2m 33s
  3. 14m 11s
    1. Understanding the 3D world
      2m 31s
    2. Creating your first part
      3m 15s
    3. The virtual, parametric prototyping environment
      1m 56s
    4. The FeatureManager and feature-based modeling
      3m 43s
    5. History-based modeling and the rollback bar
      2m 46s
  4. 28m 32s
    1. Starting a new sketch
      6m 50s
    2. The six steps used in almost all modeling features
    3. The Line and Centerline tools
      3m 25s
    4. Using the Circle tool
      1m 51s
    5. Adding and removing relationships and dimensions
      6m 56s
    6. Understanding relationship types
      3m 58s
    7. System options, units, and templates
      4m 40s
  5. 18m 28s
    1. Drawing rectangles
      5m 31s
    2. Creating arcs in a sketch
      4m 8s
    3. Drawing splines in a sketch
      4m 57s
    4. Sketching polygons
      3m 52s
  6. 36m 5s
    1. Trimming and extending portions of a sketch
      3m 54s
    2. Creating offset geometry
      3m 13s
    3. Moving, copying, rotating, and scaling elements
      3m 13s
    4. Erasing, undoing, and redoing actions
      2m 24s
    5. Using the mirror tools
      2m 24s
    6. Creating repeating patterns in a sketch
      4m 55s
    7. Using construction lines to build robust sketches
      3m 25s
    8. Applying fillets and chamfers to a sketch
      2m 32s
    9. Working with slots
      3m 46s
    10. Adding text to parts
      4m 1s
    11. Using the Convert Entities command
      2m 18s
  7. 9m 33s
    1. Working with planes
      5m 28s
    2. Placing and using axes
      2m 22s
    3. Placing a coordinate system
      1m 43s
  8. 17m 50s
    1. Extruding a sketch into a 3D object
      4m 36s
    2. Using Revolve to create 3D parts
      2m 42s
    3. Using Loft to create complex shapes
      4m 40s
    4. Refining a loft shape with guide curves
      2m 22s
    5. Using the sweep to create wire and pipe shapes
      3m 30s
  9. 20m 23s
    1. Modifying parts using the Extruded Cut tool
      5m 42s
    2. Working with the Revolved Cut tool
      6m 19s
    3. Using the Lofted Cut tool
      3m 32s
    4. Cutting holes and grooves with the Swept Cut tool
      4m 50s
  10. 21m 5s
    1. Using fillets and chamfers to smooth corners
      5m 58s
    2. Creating repeating rectangular patterns
      3m 16s
    3. Creating a circular pattern
      2m 27s
    4. Mirroring objects
      4m 0s
    5. Using the Shell and Draft tools
      3m 52s
    6. Scaling parts
      1m 32s
  11. 9m 39s
    1. Working with reusable sketches and blocks
      2m 47s
    2. Creating blocks
      3m 51s
    3. Designing with blocks
      3m 1s
  12. 29m 45s
    1. Understanding the tools for beginning a new assembly
      4m 46s
    2. The basic steps in creating an assembly
      3m 18s
    3. Mating parts together in an assembly
      6m 43s
    4. Working with subassemblies
      2m 9s
    5. Linear and circular assembly patterns
      4m 56s
    6. Downloading premade parts from the Internet
      3m 32s
    7. Using Toolbox
      4m 21s
  13. 15m 8s
    1. Mating parts with coincident, parallel, and distance mates
      4m 35s
    2. Mating parts with width mates
      5m 53s
    3. Mating parts with path mates
      2m 5s
    4. Mating parts by aligning planes
      2m 35s
  14. 10m 20s
    1. Getting started with the Hole Wizard
      4m 38s
    2. Positioning holes in layout sketches
      5m 42s
  15. 15m 27s
    1. Linking sketches to other parts
      4m 28s
    2. Linking to layout sketches
      6m 48s
    3. Using the Hole Wizard in context
      4m 11s
  16. 17m 15s
    1. Understanding threading concepts
      7m 17s
    2. Using a helix and Swept Path to create a thread
      4m 2s
    3. Understanding internal threads
      5m 56s
  17. 17m 25s
    1. Using equations to drive a sketch
      5m 5s
    2. Working with complex calculations
      2m 6s
    3. Integrating Microsoft Excel to manage design tables
      7m 10s
    4. Building assemblies using part configurations
      3m 4s
  18. 23m 17s
    1. Working with drawing templates
      6m 49s
    2. Setting up drawing options and sheet properties
      3m 43s
    3. Choosing the correct projection angle
      2m 21s
    4. Adding model views to a drawing
      10m 24s
  19. 16m 8s
    1. Creating general dimension notations
      6m 37s
    2. Creating ordinate and running dimensions
      3m 0s
    3. Dimensioning holes and curved features
      3m 8s
    4. Using the autodimension tools
      3m 23s
  20. 14m 38s
    1. Creating holes and callouts
      5m 8s
    2. Adding center marks and centerlines to a drawing
      3m 46s
    3. Adding item notes
      2m 57s
    4. Making drawing revisions
      2m 47s
  21. 11m 42s
    1. Adding assemblies to drawings
      2m 10s
    2. Including a bill of materials
      1m 42s
    3. Adding balloons to specify parts on an assembly drawing
      1m 39s
    4. Adding a title block and sheet properties
      2m 8s
    5. Building an exploded view for an assembly drawing
      4m 3s
  22. 1m 2s
    1. Next steps
      1m 2s

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Watch the Online Video Course SolidWorks 2014 Essential Training
6h 20m Beginner Dec 09, 2013

Viewers: in countries Watching now:

SolidWorks is the world leader in 3D software for product development and design. Start creating manufacturing-ready parts and assemblies, as well as detailed drawings and bills of materials. In this course, author Gabriel Corbett shows how to create 2D sketches that will become the basis for your 3D models. You'll use the Extrude and Revolve tools to turn 2D sketches into 3D parts, then create more complex geometry with sweep and lofts. Then learn how to use the cut features to remove material and shape parts, and use mirroring, patterning, and scaling to modify parts. Next, you'll combine parts into movable assemblies and subassemblies. Finally, you'll create accurately annotated drawings, complete with itemized bills of materials that relate the final parts and assemblies to a manufacturer.

Topics include:
  • Creating your first part
  • Starting a new sketch
  • Adding and removing relationships and dimensions
  • Sketching polygons
  • Creating offset geometry
  • Moving, copying, and rotating elements
  • Working with planes, axes, and the coordinate system
  • Using Revolve and Loft to create 3D objects
  • Trimming with the Revolve, Loft, and Sweep cuts
  • Creating smooth and angled corners with fillets and chamfers
  • Designing with sketch blocks
  • Working with subassemblies
  • Creating threaded parts
  • Integrating Excel to manage design tables
  • Adding dimension notations to a drawing
  • Rendering an image of a part or assembly
Gabriel Corbett

Creating holes and callouts

Specifying holes is very common in SolidWorks. If you use the hole wizard to create the holes originally, then you're in luck. The software will help you call out the holes as well. If not we can still specify the holes with simple note changes. In this drawing here you can see we have a few different holes we want to call out, and I can use the regular dimensioning tool on any one of these holes. I'm going to zoom in here, I'm just going to choose this outside edge, and I can add a dimension pretty easily. Notice it automatically adds the diameter symbol and the size. And that's great. However, notice this hole's got a little bit more detail in it than just that.

So that's where the hole callout comes in. So I come up here to Annotations. Notice I've got this thing called the Hole Callout. Click on that and then go here and choose this hole here, and actually it goes ahead and pulls all the data from the Hole Wizard that was used to create this hole originally. And not only does it call out the amount of holes you have, it calls out the diameter of the through hole, it calls out a counter sink, it calls out the size as well as the angle. So that's great. It pulls all that in for me, and I can delete this other one over here, the hole callout does a much better job using holes and also tells you the depth and everything else about that hole.

So, it's a great, great tool for using and working with holes, and it brings all that data from the part and from the hole wizard into this drawing here. Okay, next I can take a look at some of these holes over here. I I use a hole callout on this one here, I can specify, this hole here you can see I've got a through hole I've got another counter bore, I have a counter sink at the top, just break that top edge looking pretty good, but what I don't see here is this hole actually intersects with another hole so I have not fully defined. What's going on with this hole here. So first, let's go ahead an make another view.

So I'm going to click on this, part here. Go over to view layout. I'm going to click on projected view. An I'm going to, drop a view over here on the left side of the part, as well as, another one up here above the part. So now I've got a couple different views, showing that yeah, there is a hole up here, that's going to be intersecting with these holes here. And we needed to find that a little further. So on the basic side of things here, and come back to annotation, click on, Hole Callout, and just call out this hole here. Great. Now over here, I can see, if I change the view, instead of the hidden lines removed, let's go ahead and click on Hidden Lines Visible.

And you can see actually, there's a lot going on behind the scenes here. All these hole are actually intersecting. But that's a little bit complicated in Difficult to see really what's going on here because you can see these other holes behind the scenes and they're all intersecting together, so it's really not very clear what's going on. So instead of doing that, let's go back to the hidden lens removed, what I want to use is what's called a breakout section. So come up here to view layout, and click over here under breakout section. Now breakout section just allows me to draw some shape, and then I can choose to remove that material down to a certain level.

So in this case here, I'm going to draw a little roundish shape here, and then I'm going to choose the depth. Now you can either type in the depth here, or you can choose something from a different view layout. In this case here, I'm going to choose one of these circles. There it is, it's going to choose the edge and it's going to cut the material out to that level, click on OK and you can see it remove that material down to that layer and you can see exactly what's going on with these holes intercepting with the other thru hole. Then you can come in here, use your regular annotation tools like the smart dimension and if you want to you can dimension you know, the angle if you needed to you can dimension the size of the hole.

You can add some notes as far as what's going to happen here when these two holes intersect. Maybe you have to add some special de-burring operation to make sure there's not a burn in that hole. All this information can be added at this point in time, because we're seeing what's really going on behind the scenes inside of this part by adding that breakout section. So that's a great way to use that tool. Now up here, I also have another hole I need to call out, and it's on this face here. You can see it here, kind of on an angle. So what I'd like to do is actually add a auxillary view. To do that, let's go up to View Layout. Click on Auxilliary View, and then choose an edge.

In this one, I'm going to choose is this one right here. And notice it automatically snaps that view to my cursor, and it's going to look like it's going to overlap this other part, so just drop it anywhere there. And then I want to move this so it's not overlapping my other part. So go ahead. And, right click on it. And come over here to alignment and say, Break Alignment. That will allow me to move this now down to my drawing sheet a little bit. I can move things over a little bit to get a little more space. And then, I can move the little a, indicating that view, and make it so I'm looking directly down on that face, and you can see over here, view a, showing that.

Now I can add some dimensions. Alright, so I can add annotation. And dimension move from this edge here to that hole, defining what it is, and coming up, and use a hole callout, and define that hole a little bit better right there, and now I can see all those different views, I can see all those different holes, and how they're being laid out on the sheet, and what's going on here, especially when you have holes that are intersecting. So a bunch of great tools within the SolidWorks toolbar to use and call out holes. And specify exactly what's going on behind the scenes.

As with many things in SolidWorks, there's a handy tool to call out holes. The tool does most of the work. However, make sure to double check the hole call out to make sure it makes sense. After all, we're just writing our inputs from the part file. So if we put the wrong value in the part file, keep in mind, it's going to be bringing in the wrong value into the drawing.

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