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Adding text to parts

From: SolidWorks 2014 Essential Training

Video: Adding text to parts

To use the sketch text command, there's a few different And change it to maybe only 0.01.

Adding text to parts

To use the sketch text command, there's a few different options and a couple tricks that I can show you. To get started, before I actually start a sketch using text, what I want to do is actually create a layout sketch prior. So what I have here is I've got a sketch on the top plane, or the top face of this part here, called sketch three. If I open that up and I take a look at it. I've actually defined three different lines. I have a line that spans all the way across the part, I have one that goes from top to bottom over here, which is still free-floating. And then what I also have is three lines connected together, all in a row.

So I'm defining a distance over here, and a distance over here. And you can think of those kind of like margins on a sheet of paper. I'm going to start my text and put it right in this section here, and I want to make sure it's starting about an inch and a half from this side, and about an inch from the other face. So I'm going to make sure it's right here in this center section. Go ahead and exit out of that sketch. And this time I'm going to start a brand new sketch on that top face. Click on Sketch and we're going to jump right into the sketch text command. Go ahead and click on Text and go ahead and type something out. In this case here I'm going to type in SolidWorks.

And notice, by default it just places that right in the center of your workspace or in the center of that sketch starting in the origin. But instead I could choose a curve that i'd like to define that alone. If I pick this line here, notice it automatically puts it over here on the left because I happen to be left justified or left aligned. I can click on the center point to put it right on the center or I could put it on the right as well. I can flip it upside down. I can flip it forward and backwards. Get a bunch of options for what I could do here. And in fact, if I want to flip it back to left justified. Flip it back left side up as well as going the right direction I could then if I want to move it around I can change the line its defined to so instead of this line here I can use this line here.

That starts at left-justified, starting on the line here, but I defined those margins ahead of time. So it makes it a great way to lay out words or text anywhere in your sheet or on that sketch. When you're happy with your sketch, click OK. If you're not quite happy and you want to change the font or the size, you can also come down here to Use Document Font. And turn that off, and then go and choose your own font. And you can use any of your standard fonts from your file system. But some of them work better than others, depending upon if you're going to be making parts out of these. Whether you're going to, maybe, cut them into the part or engrave them.

So keep that in mind when you actually create or choose a font. I'm going to choose this one, here, and I'm going to define the height of quarter of an inch, and go ahead and click OK. By the way, I can also choose points, if I wanted to. Click OK. You can see there's my text and before you create anything with the text, make sure that you are not overlapping anywhere. Sometimes you look in here really close and make sure there is no overlaps of the text and if there are you can always expand the words a little bit by changing the spacing between the letters. Like so or you can even shrink them down.

But if you shrink them down, notice you start getting overlaps which would cause errors. To make sure that you have no overlaps and that everything fits nicely on the line. When you're happy with that go ahead and click OK. And now I have text as a sketch in my design. From there I could always go to features and do like an extrude. Click OK. And you can see I've extruded that text directly out of my part and it looks pretty good. The other thing you could do is instead of an extrude and if it deleted that. I can come over here and do an extrude cut using that same sketch. And change it to maybe only 0.01.

Which is barely cutting into the material. And this would be great if you were going to do something like laser engraving or some kind of just engraving on to the material to show what it is. If you do the boss extrude out, that might be an example of maybe doing a paint or a logo or a graphic overlay of that nature. You can also change the color if you'd like, if you've done extrude cut into there, you can come up here and change the color of it. Maybe I'll make it red. Click OK. And that'll stick out. So it makes a couple nice way to see that. If you don't want to see those layout lines, you can always go back to that sketch here and hide the sketch.

I also want to point out that the text feature also works on curve surfaces. There is one more advance tools like rap that you can use, but really those aren't essential. And so we won't be covering those in this course, but I do want to point out that they are available.

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This video is part of

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SolidWorks 2014 Essential Training

97 video lessons · 7094 viewers

Gabriel Corbett
Author

 
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  1. 1m 51s
    1. Welcome
      1m 7s
    2. Using the exercise files
      44s
  2. 31m 13s
    1. Launching SolidWorks for the first time
      3m 55s
    2. Accessing and customizing the Ribbon
      4m 14s
    3. Touring the shortcut bar and identifying essential keys
      7m 27s
    4. Saving, renaming, and managing files
      10m 28s
    5. Working with the new view cube, or View Selector
      2m 36s
    6. New features in SolidWorks 2013 and 2014
      2m 33s
  3. 14m 11s
    1. Understanding the 3D world
      2m 31s
    2. Creating your first part
      3m 15s
    3. The virtual, parametric prototyping environment
      1m 56s
    4. The FeatureManager and feature-based modeling
      3m 43s
    5. History-based modeling and the rollback bar
      2m 46s
  4. 28m 32s
    1. Starting a new sketch
      6m 50s
    2. The six steps used in almost all modeling features
      52s
    3. The Line and Centerline tools
      3m 25s
    4. Using the Circle tool
      1m 51s
    5. Adding and removing relationships and dimensions
      6m 56s
    6. Understanding relationship types
      3m 58s
    7. System options, units, and templates
      4m 40s
  5. 18m 28s
    1. Drawing rectangles
      5m 31s
    2. Creating arcs in a sketch
      4m 8s
    3. Drawing splines in a sketch
      4m 57s
    4. Sketching polygons
      3m 52s
  6. 36m 5s
    1. Trimming and extending portions of a sketch
      3m 54s
    2. Creating offset geometry
      3m 13s
    3. Moving, copying, rotating, and scaling elements
      3m 13s
    4. Erasing, undoing, and redoing actions
      2m 24s
    5. Using the mirror tools
      2m 24s
    6. Creating repeating patterns in a sketch
      4m 55s
    7. Using construction lines to build robust sketches
      3m 25s
    8. Applying fillets and chamfers to a sketch
      2m 32s
    9. Working with slots
      3m 46s
    10. Adding text to parts
      4m 1s
    11. Using the Convert Entities command
      2m 18s
  7. 9m 33s
    1. Working with planes
      5m 28s
    2. Placing and using axes
      2m 22s
    3. Placing a coordinate system
      1m 43s
  8. 17m 50s
    1. Extruding a sketch into a 3D object
      4m 36s
    2. Using Revolve to create 3D parts
      2m 42s
    3. Using Loft to create complex shapes
      4m 40s
    4. Refining a loft shape with guide curves
      2m 22s
    5. Using the sweep to create wire and pipe shapes
      3m 30s
  9. 20m 23s
    1. Modifying parts using the Extruded Cut tool
      5m 42s
    2. Working with the Revolved Cut tool
      6m 19s
    3. Using the Lofted Cut tool
      3m 32s
    4. Cutting holes and grooves with the Swept Cut tool
      4m 50s
  10. 21m 5s
    1. Using fillets and chamfers to smooth corners
      5m 58s
    2. Creating repeating rectangular patterns
      3m 16s
    3. Creating a circular pattern
      2m 27s
    4. Mirroring objects
      4m 0s
    5. Using the Shell and Draft tools
      3m 52s
    6. Scaling parts
      1m 32s
  11. 9m 39s
    1. Working with reusable sketches and blocks
      2m 47s
    2. Creating blocks
      3m 51s
    3. Designing with blocks
      3m 1s
  12. 29m 45s
    1. Understanding the tools for beginning a new assembly
      4m 46s
    2. The basic steps in creating an assembly
      3m 18s
    3. Mating parts together in an assembly
      6m 43s
    4. Working with subassemblies
      2m 9s
    5. Linear and circular assembly patterns
      4m 56s
    6. Downloading premade parts from the Internet
      3m 32s
    7. Using Toolbox
      4m 21s
  13. 15m 8s
    1. Mating parts with coincident, parallel, and distance mates
      4m 35s
    2. Mating parts with width mates
      5m 53s
    3. Mating parts with path mates
      2m 5s
    4. Mating parts by aligning planes
      2m 35s
  14. 10m 20s
    1. Getting started with the Hole Wizard
      4m 38s
    2. Positioning holes in layout sketches
      5m 42s
  15. 15m 27s
    1. Linking sketches to other parts
      4m 28s
    2. Linking to layout sketches
      6m 48s
    3. Using the Hole Wizard in context
      4m 11s
  16. 17m 15s
    1. Understanding threading concepts
      7m 17s
    2. Using a helix and Swept Path to create a thread
      4m 2s
    3. Understanding internal threads
      5m 56s
  17. 17m 25s
    1. Using equations to drive a sketch
      5m 5s
    2. Working with complex calculations
      2m 6s
    3. Integrating Microsoft Excel to manage design tables
      7m 10s
    4. Building assemblies using part configurations
      3m 4s
  18. 23m 17s
    1. Working with drawing templates
      6m 49s
    2. Setting up drawing options and sheet properties
      3m 43s
    3. Choosing the correct projection angle
      2m 21s
    4. Adding model views to a drawing
      10m 24s
  19. 16m 8s
    1. Creating general dimension notations
      6m 37s
    2. Creating ordinate and running dimensions
      3m 0s
    3. Dimensioning holes and curved features
      3m 8s
    4. Using the autodimension tools
      3m 23s
  20. 14m 38s
    1. Creating holes and callouts
      5m 8s
    2. Adding center marks and centerlines to a drawing
      3m 46s
    3. Adding item notes
      2m 57s
    4. Making drawing revisions
      2m 47s
  21. 11m 42s
    1. Adding assemblies to drawings
      2m 10s
    2. Including a bill of materials
      1m 42s
    3. Adding balloons to specify parts on an assembly drawing
      1m 39s
    4. Adding a title block and sheet properties
      2m 8s
    5. Building an exploded view for an assembly drawing
      4m 3s
  22. 1m 2s
    1. Next steps
      1m 2s

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