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SolidWorks 2014 Essential Training
Illustration by Richard Downs

Accessing and customizing the Ribbon


From:

SolidWorks 2014 Essential Training

with Gabriel Corbett

Video: Accessing and customizing the Ribbon

SolidWorks is a configurable environment, so if your tool bars don't look
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  1. 1m 51s
    1. Welcome
      1m 7s
    2. Using the exercise files
      44s
  2. 31m 13s
    1. Launching SolidWorks for the first time
      3m 55s
    2. Accessing and customizing the Ribbon
      4m 14s
    3. Touring the shortcut bar and identifying essential keys
      7m 27s
    4. Saving, renaming, and managing files
      10m 28s
    5. Working with the new view cube, or View Selector
      2m 36s
    6. New features in SolidWorks 2013 and 2014
      2m 33s
  3. 14m 11s
    1. Understanding the 3D world
      2m 31s
    2. Creating your first part
      3m 15s
    3. The virtual, parametric prototyping environment
      1m 56s
    4. The FeatureManager and feature-based modeling
      3m 43s
    5. History-based modeling and the rollback bar
      2m 46s
  4. 28m 32s
    1. Starting a new sketch
      6m 50s
    2. The six steps used in almost all modeling features
      52s
    3. The Line and Centerline tools
      3m 25s
    4. Using the Circle tool
      1m 51s
    5. Adding and removing relationships and dimensions
      6m 56s
    6. Understanding relationship types
      3m 58s
    7. System options, units, and templates
      4m 40s
  5. 18m 28s
    1. Drawing rectangles
      5m 31s
    2. Creating arcs in a sketch
      4m 8s
    3. Drawing splines in a sketch
      4m 57s
    4. Sketching polygons
      3m 52s
  6. 36m 5s
    1. Trimming and extending portions of a sketch
      3m 54s
    2. Creating offset geometry
      3m 13s
    3. Moving, copying, rotating, and scaling elements
      3m 13s
    4. Erasing, undoing, and redoing actions
      2m 24s
    5. Using the mirror tools
      2m 24s
    6. Creating repeating patterns in a sketch
      4m 55s
    7. Using construction lines to build robust sketches
      3m 25s
    8. Applying fillets and chamfers to a sketch
      2m 32s
    9. Working with slots
      3m 46s
    10. Adding text to parts
      4m 1s
    11. Using the Convert Entities command
      2m 18s
  7. 9m 33s
    1. Working with planes
      5m 28s
    2. Placing and using axes
      2m 22s
    3. Placing a coordinate system
      1m 43s
  8. 17m 50s
    1. Extruding a sketch into a 3D object
      4m 36s
    2. Using Revolve to create 3D parts
      2m 42s
    3. Using Loft to create complex shapes
      4m 40s
    4. Refining a loft shape with guide curves
      2m 22s
    5. Using the sweep to create wire and pipe shapes
      3m 30s
  9. 20m 23s
    1. Modifying parts using the Extruded Cut tool
      5m 42s
    2. Working with the Revolved Cut tool
      6m 19s
    3. Using the Lofted Cut tool
      3m 32s
    4. Cutting holes and grooves with the Swept Cut tool
      4m 50s
  10. 21m 5s
    1. Using fillets and chamfers to smooth corners
      5m 58s
    2. Creating repeating rectangular patterns
      3m 16s
    3. Creating a circular pattern
      2m 27s
    4. Mirroring objects
      4m 0s
    5. Using the Shell and Draft tools
      3m 52s
    6. Scaling parts
      1m 32s
  11. 9m 39s
    1. Working with reusable sketches and blocks
      2m 47s
    2. Creating blocks
      3m 51s
    3. Designing with blocks
      3m 1s
  12. 29m 45s
    1. Understanding the tools for beginning a new assembly
      4m 46s
    2. The basic steps in creating an assembly
      3m 18s
    3. Mating parts together in an assembly
      6m 43s
    4. Working with subassemblies
      2m 9s
    5. Linear and circular assembly patterns
      4m 56s
    6. Downloading premade parts from the Internet
      3m 32s
    7. Using Toolbox
      4m 21s
  13. 15m 8s
    1. Mating parts with coincident, parallel, and distance mates
      4m 35s
    2. Mating parts with width mates
      5m 53s
    3. Mating parts with path mates
      2m 5s
    4. Mating parts by aligning planes
      2m 35s
  14. 10m 20s
    1. Getting started with the Hole Wizard
      4m 38s
    2. Positioning holes in layout sketches
      5m 42s
  15. 15m 27s
    1. Linking sketches to other parts
      4m 28s
    2. Linking to layout sketches
      6m 48s
    3. Using the Hole Wizard in context
      4m 11s
  16. 17m 15s
    1. Understanding threading concepts
      7m 17s
    2. Using a helix and Swept Path to create a thread
      4m 2s
    3. Understanding internal threads
      5m 56s
  17. 17m 25s
    1. Using equations to drive a sketch
      5m 5s
    2. Working with complex calculations
      2m 6s
    3. Integrating Microsoft Excel to manage design tables
      7m 10s
    4. Building assemblies using part configurations
      3m 4s
  18. 23m 17s
    1. Working with drawing templates
      6m 49s
    2. Setting up drawing options and sheet properties
      3m 43s
    3. Choosing the correct projection angle
      2m 21s
    4. Adding model views to a drawing
      10m 24s
  19. 16m 8s
    1. Creating general dimension notations
      6m 37s
    2. Creating ordinate and running dimensions
      3m 0s
    3. Dimensioning holes and curved features
      3m 8s
    4. Using the autodimension tools
      3m 23s
  20. 14m 38s
    1. Creating holes and callouts
      5m 8s
    2. Adding center marks and centerlines to a drawing
      3m 46s
    3. Adding item notes
      2m 57s
    4. Making drawing revisions
      2m 47s
  21. 11m 42s
    1. Adding assemblies to drawings
      2m 10s
    2. Including a bill of materials
      1m 42s
    3. Adding balloons to specify parts on an assembly drawing
      1m 39s
    4. Adding a title block and sheet properties
      2m 8s
    5. Building an exploded view for an assembly drawing
      4m 3s
  22. 1m 2s
    1. Next steps
      1m 2s

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SolidWorks 2014 Essential Training
6h 20m Beginner Dec 09, 2013

Viewers: in countries Watching now:

SolidWorks is the world leader in 3D software for product development and design. Start creating manufacturing-ready parts and assemblies, as well as detailed drawings and bills of materials. In this course, author Gabriel Corbett shows how to create 2D sketches that will become the basis for your 3D models. You'll use the Extrude and Revolve tools to turn 2D sketches into 3D parts, then create more complex geometry with sweep and lofts. Then learn how to use the cut features to remove material and shape parts, and use mirroring, patterning, and scaling to modify parts. Next, you'll combine parts into movable assemblies and subassemblies. Finally, you'll create accurately annotated drawings, complete with itemized bills of materials that relate the final parts and assemblies to a manufacturer.

Topics include:
  • Creating your first part
  • Starting a new sketch
  • Adding and removing relationships and dimensions
  • Sketching polygons
  • Creating offset geometry
  • Moving, copying, and rotating elements
  • Working with planes, axes, and the coordinate system
  • Using Revolve and Loft to create 3D objects
  • Trimming with the Revolve, Loft, and Sweep cuts
  • Creating smooth and angled corners with fillets and chamfers
  • Designing with sketch blocks
  • Working with subassemblies
  • Creating threaded parts
  • Integrating Excel to manage design tables
  • Adding dimension notations to a drawing
  • Rendering an image of a part or assembly
Subjects:
Product Design CAD 3D Drawing
Software:
SolidWorks
Author:
Gabriel Corbett

Accessing and customizing the Ribbon

SolidWorks is a configurable environment, so if your tool bars don't look exactly the same as mine or one of your coworkers, don't worry. Almost all the tools in solid works are available in multiple ways. At the very top of the screen, you can see we have what's called the ribbon bar. The ribbon bar stores most of your most common tools that you're going to be working with. We also have these little tabs at the bottom of the screen here or the bottom of the ribbon at least called feature, sketch and if I click on the next little tab, it'll change the ribbon to the available tools in that pallet. So notice I've got sheet metal, evaluate, office products and I can have a lot more.

First off, what I can do if I right click on them. Any one of these tabs. These little fly-up window will pop up and it'll show me all the available tool pallets that I can actually have in a ribbon. So notice if I turn on services, it's just going to add one more little tab at the bottom. Right click again, mole tools. It's just going to add mole tools. If you don't want those, go ahead and, just go ahead and turn those off. And so we don't see them. I don't really want to have a ton of different pallets open or tabs open because it's just going to make it more complicated, and a lot of these things we really don't need. So let's go on here and turn office products off, and we'll turn off sheet metal as well.

So all we really need is features, sketch, and evaluate. The 3 most common tool pallets we're going to be using and it makes it really simple to use. If you're getting better in SolidWorks, you want more, just go ahead and turn them on. Okay. Also at the top, the ribbon, we can dock. One really common error for new users of Solidworks is to accidentally undock the ribbon bar. This is done by clicking anywhere up here and dragging it off of the top of the screen and notice it becomes this floating menu that's going to be placed anywhere in the screen. If I click on it and I move my curser around, you'll notice I get these 3 different icons.

One on the right, one on the top, and one on the left which are places where I can redock that tool bar too. . So if I click over here, I can dock the ribbon on the left. If I want to drag it back out, just click and drag I can dock it over here on the right. Again click, drag, again you can drag it back out and I can drag it right back out up to the top of the screen So, any of those places are completely fine. Place to put the ribbon. You can even put it on a separate screen if you have that. Anyway you want to work, it's really okay. Next, let's take a look at how we can modify the ribbon bar to put the tools in the pallets we'd really like to use the most.

We're going to always start most of our drawings with sketches, so let's go ahead and take a look at what's available in there right now. And if I want to change this, right click, come down here to Customize Command Manager. Inside the customized command manager, I've got the various tool bars I can turn on, I've got shortcut bars, I've got commands, and that's what we're looking for here, is commands. Notice there's a ton of different commands all in different categories. I'm going to come down to Sketch, and these are all the available sketch tools which I can place into the sketch pallet. Notice, there's quite a few more tools here than there are up here in the pallet.

One of the most common tools I use is this center line tool, and notice I already have it up here. But if I didn't want that, just click on it and drag it back over to the pallet. It takes it out. If you want to add that back in, grab the center line tool, drag it over to where you'd like to place it, and let go. Just places it into the tool pallet and it's available from then on. Also take a look at some of these other really neat tools that are available only in this tool pallet. And if you want to use them in the future, like for instance the sketch picture, grab it, drag it up here, and it'll be in that tool pallet from then on. When you're happy with what you have, go ahead and click OK.

And, we're back to the environment. I also want to point out how to turn on individual tool pallets. If I right click anywhere in the gray area up here. Notice, I get all the different tool pallets I can turn on. One of the most common ones, I like to use is the one called Tools. Click on Tools. It shows up to the tool pallet. And again, that can be docked at the top of the screen. The right side of the screen. The bottom of the screen. Or the right side of the screen, or, just let it float around. Notice the tool pallet's actually very similar to the evaluate pallet, so really I don't need it quite as much now. So, I'm going to go ahead and turn that off.

But, if you find some pallets you are going to be using, and you want quick access to those tools, go ahead, turn 'em on, dock 'em, or place 'em somewhere in your environment that makes it really easy to get at those tools in the future. When you're happy with it, you can also close these down, and back to the user environment. The ribbon bar is a very helpful interface for getting tools quickly and with less clutter on your desktop. You can modify it with your favorite tools and dock it in one of the 3 locations to suit your layout needs.

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