Sketching an F1 Wheel with SketchBook Pro
Illustration by Richard Downs

Shading the main body


From:

Sketching an F1 Wheel with SketchBook Pro

with Veejay Gahir

Video: Shading the main body

In this video, we are going to complete the main body shading, so if we have note Files 0201 F1 Body let's take a look at the layer instruction right hand side. We have our original layer hidden, we have our wire frame visible and I've added a layer on top called body. If I unhide that, this is going to be the end result of this particular video. Let's go ahead and hide that and add a layer on top of wire and let's rename that layer, body. Make sure that layer's active. Let's just zoom in a little bit.

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Watch the Online Video Course Sketching an F1 Wheel with SketchBook Pro
27m 1s Appropriate for all Apr 10, 2014

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Product design sketches should be technically accurate as well as aesthetically pleasing—even when it's a part as complicated as a Formula 1 steering wheel. Veejay Gahir shows you how to render a design in SketchBook Pro using this complex example: from importing reference images and the initial outline to adding shading, highlights, and feature lines with tools like Flood Fill, Lock Transparency, and various brushes. Veejay also walks you through how to add text to your design and export the final work as a JPEG file.

Subjects:
Design CAD
Software:
SketchBook Pro
Author:
Veejay Gahir

Shading the main body

In this video, we are going to complete the main body shading, so if we have note Files 0201 F1 Body let's take a look at the layer instruction right hand side. We have our original layer hidden, we have our wire frame visible and I've added a layer on top called body. If I unhide that, this is going to be the end result of this particular video. Let's go ahead and hide that and add a layer on top of wire and let's rename that layer, body. Make sure that layer's active. Let's just zoom in a little bit. I'm going to go to the left hand side here and use the Flood Fill All Visible Layers, choose a gray and simply flood fill that area.

I'm now going to go to the Pen tool, change the diameter down a fraction. Now you'll notice that with flood fill, it doesn't always reach the very edge, as you can see here. We have to manually go back in there and correct that, so with symmetry on, I can just touch up the edge like this, and it's going to correct both sides of this component at the same time. And depending on the time that you have in the deliverable, take more time than I'm having. But remember, you may have six of these concepts to do in a day. Now, two schools of thought here.

We could leave the apegas open, as we see here, and just correct these edges, or we could actually go ahead and just fill those edges in completely, like this. Because the dials and the buttons will be sitting over this body, so from a visual perspective it won't make any difference. We can do it either way. So once you've corrected that, let's just hide that layer, go to the layer that I had called body, and now it's time to put some highlights on. Make sure that's the active layer. Let's choose a nice bright color like a red. Let's go to Air Brush and I'm going to scrub over this part like this.

Now that does exactly what we expect it to do. It's dropping red pixels over everything. If I go to the bottom right and lock transparency, let's do the same operation. You'll notice that it's only dropping the red pixels over the gray pixels. In other words, it's ignoring everything that's transparent. And we're going to use this to put our highlights on. So I'm going to undo that. Make sure we're locked, go to a white. And assuming our light source is coming from above, I'm just going to gently go across the top like this, with airbrush.

Inside here, like that, and it's as simple as that. So that's our main body shading completed.

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