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Create highly realistic 3D architectural drawings with V-Ray, a popular third-party renderer for SketchUp. This course shows how to take a single scene with interior/exterior elements and add lights, move cameras, and enhance objects with translucent and reflective surfaces. Author Brian Bradley explains concepts like irradiance mapping, perspective correction, and fixed rate sampling, while showing how to leverage each of the V-Ray tools and its material and lighting types to achieve specific effects.
Throughout this course I will do my best to make you aware of tool locations and keyboard shortcuts as I make use of them inside the SketchUp application. However, when it comes to working with standard SketchUp tools and performing typical navigation operations, I will, to a certain extent, be assuming that you have at least a reasonable level of familiarity with the SketchUp application and so will know how to handle such operations. If you are new to SketchUp and need to learn how to master these and all those SketchUp operations before working through our V-Ray rendering Course, then I would surely recommend you check out some of the great SketchUp titles already found on the lynda.com online training library, especially focusing on the Essential Training titles.
You've probably noticed that my SketchUp interface is a little bit different from the one set up by default inside of the application. Really, all I've done is come up to the View menu, into the Toolbox flyout, and I've disabled the Getting Started option and instead enabled our Large toolset. I have also of course docked the usually floating V- Ray toolbar to the top of my SketchUp Interface. If we want to easily access the model and texture files contained in our exercise files download, there is a little bit of setup we may want to run through inside of the SketchUp application.
This consists of coming to our Window menu, dropping down and selecting the Preferences option, and then in the System Preferences dialog, just selecting the Files option. As you can see, we've pointed each of our file types to the Exercise Files Folder that we've saved it on our Desktop. We do this by clicking on one of the navigation buttons and then just navigating to wherever our Exercise Files folder maybe saved. Once we've done this, we can easily access the model files using the File > Open command.
You can see we go straight to the exercise files folder. Then we can go into the model Files folder and to the relevant chapter. And of course, if we are inside of a material and navigating for a bitmap texture then we can go straight into our Texture Files folder. Well, the skills that we may well find helpful as we work through this course would include photography and its general principles, both with the particular focus on photographic lighting and exposure. And of course any knowledge we have working with other render engines, whether that's inside SketchUp or indeed in another 3D application, well, those skills will easily transfer over to using V-Ray inside of SketchUp.
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