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In this course, author George Maestri explains how to model and render 3D objects and scenes using SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.
Another way to navigate your scenes in SketchUp is to actually walk around your scenes. SketchUp has a number of tools here in the Camera menu called Position Camera, Walk, and Look Around. And these are also duplicated on the big toolbar here as Position Camera, Look Around, and Walk. So the first thing you would do with this form of navigation is to position your camera. So if I select Position Camera it brings up this little Man icon, and this tool allows us to place the camera anywhere we want.
So, for example, if we wanted to place him in the street looking at a building, all I have to do is just position him where I want. So when I click on this it will go ahead and position the camera where I clicked. Now there is another value here and that is, how high is the camera. And in this case the camera defaulted to 5 feet 2 inches. So if we want we can change that, all we have to do is click in there and go say, for example, 6 feet 0 inches and just hit Return, and it will go ahead and lift up the camera.
So you have the ability to raise or lower the camera. Once you've positioned the camera, the cursor will change to these two eyeballs and that's activated the Look Around tool, okay, which is the same as this tool here. Now once we have Look Around activated, all we have to do is left-click and drag and we can look around. So we can see what's on the street here, and also this is nice because it kind of gives us an eye-level view of the buildings that we're working with.
Now in addition to looking around you can also walk around, so there's this tool here called Walk and we can go into Camera and we can also select Walk, and this allows us to reposition the camera by walking. So all you have to do is left-click and drag, and then you can start to navigate. So it's almost like, almost like navigating a video game or something like that. Now how this works is when you click it puts this little crosshairs on the screen and so if you click to one side of that crosshair you're going to go that side, and if you click to the other side you're going to go to that side as well.
So if I want to go turn around, and then If I want to walk straight up into this doorway I can just position this above and I'll go ahead and move into that doorway. So these views that we have are really just ways to move the camera. If we want, we can just get out of this mode simply by using the standard camera tools. So, for example, if I wanted to I could Zoom Extents, and then I can just Orbit and I can continue to navigate However, I want, or If I position my camera I can look around, or If I hit Orbit or hit the O key or Orbit I can just orbit as normal.
So these work interactively with all of the other tools. Typically these are grouped together but they don't have to be. You can use them, and mix & match them with the other tools. So this is really just another way of navigating your scenes.
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