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Walking around in SketchUp

Walking around in SketchUp provides you with in-depth training on CAD. Taught by George Maestri as p… Show More

SketchUp 6 Essential Training

with George Maestri

Video: Walking around in SketchUp

Walking around in SketchUp provides you with in-depth training on CAD. Taught by George Maestri as part of the SketchUp 6 Essential Training
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  1. 5m 45s
    1. Welcome
      1m 41s
    2. Installing SketchUp
      1m 31s
    3. Tips for Mac users
      2m 33s
  2. 51m 22s
    1. Interface basics
      5m 54s
    2. Navigating in SketchUp
      3m 28s
    3. Walking around in SketchUp
      4m 21s
    4. Creating camera views
      4m 36s
    5. Shading faces and edges
      6m 44s
    6. Creating shadows and fog
      4m 35s
    7. Creating scenes
      2m 24s
    8. Selecting and moving objects
      6m 45s
    9. Scaling and rotating objects
      4m 14s
    10. Manipulating faces and edges
      3m 55s
    11. Advanced selection tools
      4m 26s
  3. 54m 7s
    1. Line tool fundamentals
      5m 25s
    2. Using the Line tool for 3D drawing
      4m 50s
    3. Using the Rectangle tool
      4m 55s
    4. Creating circles and polygons
      3m 33s
    5. Creating arcs
      3m 46s
    6. Pushing and pulling faces into 3D
      8m 11s
    7. Using the Offset tool to create outlines
      6m 14s
    8. Using the Follow Me tool
      3m 49s
    9. Creating text
      2m 44s
    10. Softening round edges
      4m 19s
    11. Using construction tools to create guides
      4m 49s
    12. Creating sections
      1m 32s
  4. 38m 55s
    1. Grouping objects
      4m 54s
    2. Creating components
      6m 37s
    3. The Component window
      5m 51s
    4. Working with layers
      4m 26s
    5. Creating layers
      4m 31s
    6. Using the Outliner
      6m 29s
    7. Hiding and unhiding objects
      4m 23s
    8. Locking and unlocking objects
      1m 44s
  5. 26m 5s
    1. Using the Materials palette on a Mac
      1m 50s
    2. Applying materials
      4m 25s
    3. Editing materials
      4m 22s
    4. Creating materials
      2m 21s
    5. Mapping images
      3m 39s
    6. Applying bitmap images
      2m 21s
    7. Mapping curved objects
      4m 13s
    8. Projecting maps on curved objects
      2m 54s
  6. 26m 26s
    1. Applying styles
      3m 7s
    2. Creating styles
      6m 57s
    3. Outputting 2D bitmaps
      3m 51s
    4. Basic animation
      4m 33s
    5. Advanced animation
      7m 58s
  7. 17m 26s
    1. Contours
      6m 15s
    2. Creating terrain from scratch
      2m 56s
    3. Sculpting with the Smoove tool
      2m 21s
    4. Stamping and draping objects on terrain
      5m 54s
  8. 17m 53s
    1. Using Photo Match to align cameras
      6m 56s
    2. Modeling in Photo Match
      5m 54s
    3. Exporting models to Google Earth
      5m 3s
  9. 15s
    1. Goodbye

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Walking around in SketchUp
Video duration: 4m 21s 3h 58m Beginner


Walking around in SketchUp provides you with in-depth training on CAD. Taught by George Maestri as part of the SketchUp 6 Essential Training


Walking around in SketchUp

Let's take a look at some additional navigation tools in SketchUp. I have the Townhouses file loaded. So let's just proceed and go through some of these additional tools. Go to the Camera menu and we went through Orbit, Pan and Zoom. Now there are some additional ones here. The first of one I want to look at is called Zoom window, and what this does is it allows you to draw a box and it will zoom in to the edges of that box. I am actually scrolling out using my middle mouse button here and we can do that again. We can do Zoom window. So let's say I want to take a look at this side door here. I could just drop box around it and it will zoom the camera to look at that box.

Now the other one is basically the opposite of this. It's called Zoom Extents. So when we do this, what it does, it takes everything in the scene and it zooms it so that everything fits in the window. Now the other tool I want to take a look at is Field Of View. And what this is, is essentially a perspective control. Anyone who is from an area with the cameras or photography knows that a wide-angle lens has a much different perspective than the telephoto lens. And essentially what this Field Of View tool does, is it allows you to change the camera angle. So you can go from a wide-angle lens or fisheye lens here to a very long telephoto lens. Now this can very handy when you get into rendering to making your scene look like it's the right perspective or if you are in a really tight room, you may need a wider angle lens to see all the details.

Now one thing with this tool is that you can actually type in a hard number. Now I have told you about this VCB, Value Control Box, and what we can do is we can actually type in a hard number for the Field Of View to force it to a very specific number. You don't even have to place a cursor there. All I have to do is just type in the numbers. So for example if I just type in the keyboard go 100 and hit the Enter key, and we have 100 degree Field Of View that is very wide angle. If I wanted to type in say 20, which is a very long lens, just type in 20, hit Enter and again the perspective changes. So you can have very precise control over this. I am going to type something like 45, which is about normal for this. So that's the Field Of View tool.

In addition of these, we have three tools down here, Position Camera, Walk and Look Around. What these are handy for is looking at the scene as a person would look at the scene. Now Position Camera basically positions the camera wherever you want in the scene. If you want to, you can just select that and this little man icon shows up, and you can basically just put him wherever you want, or if I wanted to put him on the sidewalk, I just click here and it puts my camera on the sidewalk. Now if you noticed down here at the bottom right, we also have eye height. Now once I have placed the camera, I notice how the cursor changes to look around. What Look Around does is it allows us to look around as though you are standing on the sidewalk and you are looking wherever you need to look.

Now we have one control for this, which is the height of the eyes. If I wanted to I could type in say 6'0, and I can look at it from a taller perspective or I could type 12' and look at it from 12 feet in the air. Eye height really just shows where the camera is located above the ground plane. Now when you are in this mode, you can still change your Field Of View. So if wanted say a wider angle of view, you could still do that and you can still look around.

Now the other tool, which is kind of the complement of Look Around, is called Walk, and what this does is allow us to move the camera interactively. So if I move the mouse up, it moves us forward. If I move the mouse down, it moves us back, left and right, just kind of pan. So you can essentially just navigate through this. So you can basically go up to the front door, you can back up and so on. So those are some of the additional navigational tools in Google SketchUp.

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