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Another way to navigate your scene is to basically walk around the scene. And so that's kind of more of an interactive mode. And we can get to those, in the camera menu. And there's three options here, position camera, walk, and look around. So what we do is we place our camera in the scene, and then we can walk through the scene and look around if we want. So, I'm going to go ahead and position my camera. And you can see it comes up with a little icon here. And we just click on a part of the model and the camera goes there.
And now it changes, so now we have this little eye icon here, and that's basically, it puts it into look around mode. And you can see here at the bottom, it tells me how high is my camera. So it's giving an average height of five feet, six inches. If you wanted it a little bit higher, you could type, say, six feet, zero inches, and that would raise the camera up. But again I can look around my scene and kind of view this as a regular person would see the scene.
Now if I want to I can also go into camera and hit walk. Now what that does is it allows me to move the camera to where I want so all I have to do is just left-click and drag. If I drag forward, I walk forward. If I drag back or down, I move down, left and right. So basically if you want to walk right, you can do that. Walk left, and then when you're done you can go back into camera and do look around and then your camera is stable, but you can now basically orbit the camera, or tilt and pan the camera however you want.
So that's another way of navigating your scene. This is very helpful if you want to do walkthroughs of a building with clients, or something like that. So go ahead and play with this and get used to it as well.
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