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Google SketchUp 8 Essential Training

Using the Rectangle tool


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Google SketchUp 8 Essential Training

with George Maestri

Video: Using the Rectangle tool

Now let's take a look at the Rectangle tool. It's probably a little bit easier to draw boxes with this than the Line tool, so let's start playing with it. First thing I'm going to do is activate the Select key by hitting the Spacebar, select my person and hit Delete, and then let's get to the Rectangle tool. We can get to it under the Draw menu>Rectangle, hotkey is R, or it's right over here on the toolbar, you can see it's just the rectangle. So in order to use it, all you have to do is just lay down two points, so you'll left-click, lay down that first point, and then you can click and drag to lay the second point and that just creates a rectangle.
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  1. 7m 18s
    1. Welcome
      1m 8s
    2. Installing SketchUp
      1m 12s
    3. Starting SketchUp for the first time
      47s
    4. Using the exercise files
      49s
    5. Tips for Mac users
      3m 22s
  2. 43m 52s
    1. Interface basics
      4m 42s
    2. Adding toolbars
      2m 38s
    3. Navigating
      3m 48s
    4. Changing perspective
      2m 51s
    5. Walking around
      3m 12s
    6. Creating camera views
      5m 15s
    7. Shading faces and edges
      7m 59s
    8. Creating shadows and fog
      5m 50s
    9. Creating Scenes
      5m 9s
    10. Setting preferences
      2m 28s
  3. 22m 19s
    1. Selecting and moving objects
      6m 25s
    2. Scaling and rotating objects
      5m 36s
    3. Manipulating faces and edges
      4m 8s
    4. Advanced selection tools
      6m 10s
  4. 48m 47s
    1. Line tool fundamentals
      5m 42s
    2. Refining objects with the Line tool
      3m 39s
    3. Using the Rectangle tool
      4m 44s
    4. Pushing and pulling faces into 3D
      5m 30s
    5. Creating circles and polygons
      6m 5s
    6. Creating arcs
      4m 0s
    7. Using the Offset tool to create outlines
      8m 33s
    8. Using the Follow Me tool
      3m 24s
    9. Softening round edges
      5m 16s
    10. Creating 3D text
      1m 54s
  5. 16m 45s
    1. Using the Tape Measure tool
      4m 41s
    2. Using the Protractor tool
      7m 16s
    3. Creating text labels
      1m 7s
    4. Using the Dimension tool
      1m 18s
    5. Creating sections
      2m 23s
  6. 20m 45s
    1. The Component window
      5m 32s
    2. Creating components
      3m 55s
    3. Using the 3D Warehouse
      3m 15s
    4. Importing from Google Earth
      2m 26s
    5. Using the Interact tool
      1m 54s
    6. Using the Component Options window
      3m 43s
  7. 25m 3s
    1. Grouping objects
      5m 42s
    2. Working with layers
      3m 27s
    3. Creating layers
      4m 20s
    4. Using the Outliner
      6m 42s
    5. Hiding and unhiding objects
      2m 48s
    6. Locking and unlocking objects
      2m 4s
  8. 41m 32s
    1. Using the Materials Browser on a Mac
      2m 49s
    2. Applying materials
      3m 2s
    3. Editing materials
      5m 4s
    4. Creating materials
      3m 19s
    5. Adjusting materials
      4m 38s
    6. Applying bitmap images
      2m 43s
    7. Mapping curved objects
      3m 39s
    8. Projecting maps on curved objects
      3m 27s
    9. Importing floor plans
      4m 27s
    10. Modeling with floor plans
      8m 24s
  9. 27m 11s
    1. Applying styles
      2m 26s
    2. Editing styles
      8m 30s
    3. Outputting 2D bitmaps
      3m 13s
    4. Basic animation
      5m 56s
    5. Advanced animation
      7m 6s
  10. 20m 40s
    1. Creating terrain from contours
      6m 22s
    2. Modeling objects with contours
      1m 42s
    3. Creating terrain from scratch
      3m 40s
    4. Sculpting with the Smoove tool
      3m 2s
    5. Stamping and draping objects on terrain
      5m 54s
  11. 15m 3s
    1. Geolocation with Google Maps
      3m 11s
    2. Using Photo Match to align cameras
      4m 30s
    3. Modeling in Photo Match
      7m 22s
  12. 59m 46s
    1. Using the Component Attributes window
      6m 41s
    2. Exposing component attributes
      6m 0s
    3. Using math and functions
      8m 49s
    4. Creating dynamic materials
      7m 2s
    5. Creating a dynamic staircase
      8m 52s
    6. Hiding objects dynamically
      2m 58s
    7. Configuring staircase rise and run
      5m 21s
    8. Adding interactivity: Motion
      5m 24s
    9. Adding interactivity: Rotation
      4m 55s
    10. Adding interactivity: Changing colors
      3m 44s
  13. 15m 58s
    1. Creating solids
      2m 25s
    2. Using Boolean operations (Union, Intersect, Subtract)
      6m 46s
    3. Working with Trim and Split
      4m 45s
    4. Creating outer shells
      2m 2s
  14. 21m 28s
    1. Importing objects from AutoCAD
      6m 40s
    2. Importing other 3D objects
      3m 8s
    3. Exporting objects
      5m 39s
    4. Exporting objects for rendering
      6m 1s
  15. 14s
    1. Goodbye
      14s

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Google SketchUp 8 Essential Training
6h 26m Beginner Jun 28, 2011

Viewers: in countries Watching now:

In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.

Topics include:
  • Setting preferences
  • Building scenes
  • Pushing and pulling faces into 3D
  • Creating 3D text
  • Measuring and labeling models
  • Creating, editing, and adjusting materials
  • Projecting maps onto curved objects
  • Modeling with floor plans
  • Rendering a scene
  • Geolocating models with Google Maps
  • Modeling in Photo Match
  • Hiding objects dynamically
  • Creating solids
  • Exporting objects for rendering
Subjects:
Architecture Previsualization CAD 3D Drawing
Software:
SketchUp
Author:
George Maestri

Using the Rectangle tool

Now let's take a look at the Rectangle tool. It's probably a little bit easier to draw boxes with this than the Line tool, so let's start playing with it. First thing I'm going to do is activate the Select key by hitting the Spacebar, select my person and hit Delete, and then let's get to the Rectangle tool. We can get to it under the Draw menu>Rectangle, hotkey is R, or it's right over here on the toolbar, you can see it's just the rectangle. So in order to use it, all you have to do is just lay down two points, so you'll left-click, lay down that first point, and then you can click and drag to lay the second point and that just creates a rectangle.

With the Rectangle tool, you can also do some snapping and inferencing. So if I select my Rectangle tool, left-click and drag, you'll notice how as I get the certain parts, like right here, notice how it's actually creating a square. So when you get to the point where it's almost square, it's going to snap to that and tell you that you have a square which is nice. So if you go over this way, you can see it also snaps to what's called a Golden Section.

Now the Golden Section is in 8:5 ratio and it's something that's used a lot in architecture, the Greeks used a lot, it's a very pleasing ratio to the eye. So if you want a Square or a Golden Section, you can go ahead and snap to that and lay down that type of rectangle as well. Now an additional thing we can do with rectangles is we can type in specific dimensions. So if I were to left-click and drag and start to draw this out, notice how in the Dimensions box down here on the bottom right corner, it's actually telling me how big that box is.

If I had a steady hand and a good eye, I could probably just tap my mouse and get exactly what I want, but I could also just type in the numbers that I want. So, for example, if I want a 6x8 box, I can just type 6, 8. Now notice how that box came in really, really small, that's because my units are set to Feet and Inches. In fact, we can get to this by going into Window>Preferences, and if we go down here to Template, this will tell us what we're using.

Right now, we have a simple template of Feet and Inches, and then we can also do Meters, we can also do all sorts of other ones, Architectural Design, and really we have different types of templates, but what we really want to look at is whether we're working in feet, inches, meters, that sort of thing. So I'm just going to leave it at my simple template with Feet and Inches, and just know that that's there. So when you're working in feet and inches, you do need to type in the proper feet and inches markers. So I were to click and drag and I wanted this to be 6 feet, and I have to actually type in the foot marker which is that single apostrophe, 8 feet, and I hit Return, and then I get my box exactly the size that I want.

I'm going to go ahead and hit the Spacebar, and let's go ahead and delete all of this. And let's go ahead and draw another box. What I want to show you is that we can draw in 3D as well. So I'm going to go ahead and just create a simple rectangle here and notice how I can also snap to Endpoint and start another rectangle. So, for example, if I were to click here, I could either snap on the same plane and create a neighboring rectangle like this.

So when working with this Rectangle tool, the tricky thing is getting it to snap to the right axis. So, for example, if I were to select this Endpoint and this Endpoint and then start dragging up, if I move the wrong way, it's going to snap to something else. So once I get that vertical axis, I'm going to hold down the Shift key which is a very important thing and that will constrain it to that. Now I have a vertical face as well. Now once you have some form and shape to our object, it's a little bit easier to snap. So I snap here, snap here and then just draw up and snap here and now I'm starting to get the basics of my shape here.

So as you can see the Rectangle tool is very handy tool, very easy way to build objects. One thing to practice is to really get used to how to snap a rectangle and make liberal use of the Shift key to get your rectangle locked into the axes that you want.

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