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In this course, author George Maestri explains how to model and render 3D objects and scenes using SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.
Another really cool thing that you can do with Google Maps and Google Imagery is to use that as photo textures to texture your buildings. So let's go ahead a little bit further with this particular ferry building. We have a window here called Photo Textures. And what this does is it takes your location information, so it knows where this is now, and so what it does is it goes to Google Street View. So this is a street view of the Embarcadero, so I can go back across the street, I can go left, I can go right, I can go any number of places, and so I can actually see this building that I'm working with.
And the really cool thing is that I can use this as a way to derive textures for my building. So let's show you how to do this. So I'm going to go into Select mode and select this front face of the tower, and then I'm going to zoom in here and find that tower; okay. So then I'm going to do what's called Select Region, and what it does is it gives me this box. And what I can do is take the sides of the box and pin that to the corners of what I want.
So it looks like my bottom is pretty close and so I'm just going to go ahead and grab my pins, or you can grab the whole thing and move it. And I just want to get something that's pretty close and pretty accurate to that face. So now I've selected out the photo that represents that face. So I want to make sure I have this face selected and once I do, all I have to do is select Grab. And once I do, there it is. Okay. So I can do that for other parts of the building.
So if I want to do the side of the tower, I could find an image that is the side of the tower. Now one of the things it also does is it gives me a list of photos that are visually similar. So if I click here, you can actually find other people's photos of that same building. So I can use these also to create my photo textures if I want. I'm going to go back to my original one here, and one of the things about this particular building is that the side of the building is pretty much the same as the front.
So I'm actually going to do a little bit of a cheat here, I'm going to select my region and I'm actually going to select the front and use it to texture the side. And I can do this Again, for this side here, just select this face, Select Region, and Grab. Now one thing you have to be aware of is that as you mouse over this, notice how it creates all of these other images here. If I select region with that in it, if I get those in, then those will also show up, so you got to be careful not to grab those additional images.
So now once I have this, I can certainly go to the other parts of the building. So let's take a look at the front of the building, and let's go ahead and select this face here that's the front and do a Select Region here. And again, I'm just looking for the corners, I want to make sure that I get pretty accurate guide here. And once I do that, just select Grab, and so now there's the front of my building. So as you can see, this is a very, very handy way to texture buildings that already exist. Now another thing we can do here is we can go in and we basically navigate around this building using Street View.
So let's take a look at some other faces here, let's take a look at say this side part of the building right here. Now this is something that's kind of actually at an angle. But if we want we can select this and I think we should be able to get it, so let's do a Select Region here. And again, what we're trying to do is just pin these corners, so you can see I've got the bottom corner there, and then off we go, and just again, hit Grab. We can work our way through the rest of the building here if we want, but I think we pretty much have the idea as to how this works.
So again, this is a great way to get textures for buildings if you're building something that already exists. You could even use it to get textures for buildings that you're creating from scratch because you can certainly take elements off of some other building and apply them to yours as well. So I hope this gives you some great ideas for using Photo Textures.
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