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Google SketchUp 8 Essential Training
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Using Photo Match to align cameras


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Google SketchUp 8 Essential Training

with George Maestri

Video: Using Photo Match to align cameras

Another really cool thing that you can do with Google Maps and Google Imagery is to use that as photo textures to texture your buildings. So let's go ahead a little bit further with this particular ferry building. We have a window here called Photo Textures. And what this does is it takes your location information, so it knows where this is now, and so what it does is it goes to Google Street View. So this is a street view of the Embarcadero, so I can go back across the street, I can go left, I can go right, I can go any number of places, and so I can actually see this building that I'm working with.
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  1. 7m 18s
    1. Welcome
      1m 8s
    2. Installing SketchUp
      1m 12s
    3. Starting SketchUp for the first time
      47s
    4. Using the exercise files
      49s
    5. Tips for Mac users
      3m 22s
  2. 43m 52s
    1. Interface basics
      4m 42s
    2. Adding toolbars
      2m 38s
    3. Navigating
      3m 48s
    4. Changing perspective
      2m 51s
    5. Walking around
      3m 12s
    6. Creating camera views
      5m 15s
    7. Shading faces and edges
      7m 59s
    8. Creating shadows and fog
      5m 50s
    9. Creating Scenes
      5m 9s
    10. Setting preferences
      2m 28s
  3. 22m 19s
    1. Selecting and moving objects
      6m 25s
    2. Scaling and rotating objects
      5m 36s
    3. Manipulating faces and edges
      4m 8s
    4. Advanced selection tools
      6m 10s
  4. 48m 47s
    1. Line tool fundamentals
      5m 42s
    2. Refining objects with the Line tool
      3m 39s
    3. Using the Rectangle tool
      4m 44s
    4. Pushing and pulling faces into 3D
      5m 30s
    5. Creating circles and polygons
      6m 5s
    6. Creating arcs
      4m 0s
    7. Using the Offset tool to create outlines
      8m 33s
    8. Using the Follow Me tool
      3m 24s
    9. Softening round edges
      5m 16s
    10. Creating 3D text
      1m 54s
  5. 16m 45s
    1. Using the Tape Measure tool
      4m 41s
    2. Using the Protractor tool
      7m 16s
    3. Creating text labels
      1m 7s
    4. Using the Dimension tool
      1m 18s
    5. Creating sections
      2m 23s
  6. 20m 45s
    1. The Component window
      5m 32s
    2. Creating components
      3m 55s
    3. Using the 3D Warehouse
      3m 15s
    4. Importing from Google Earth
      2m 26s
    5. Using the Interact tool
      1m 54s
    6. Using the Component Options window
      3m 43s
  7. 25m 3s
    1. Grouping objects
      5m 42s
    2. Working with layers
      3m 27s
    3. Creating layers
      4m 20s
    4. Using the Outliner
      6m 42s
    5. Hiding and unhiding objects
      2m 48s
    6. Locking and unlocking objects
      2m 4s
  8. 41m 32s
    1. Using the Materials Browser on a Mac
      2m 49s
    2. Applying materials
      3m 2s
    3. Editing materials
      5m 4s
    4. Creating materials
      3m 19s
    5. Adjusting materials
      4m 38s
    6. Applying bitmap images
      2m 43s
    7. Mapping curved objects
      3m 39s
    8. Projecting maps on curved objects
      3m 27s
    9. Importing floor plans
      4m 27s
    10. Modeling with floor plans
      8m 24s
  9. 27m 11s
    1. Applying styles
      2m 26s
    2. Editing styles
      8m 30s
    3. Outputting 2D bitmaps
      3m 13s
    4. Basic animation
      5m 56s
    5. Advanced animation
      7m 6s
  10. 20m 40s
    1. Creating terrain from contours
      6m 22s
    2. Modeling objects with contours
      1m 42s
    3. Creating terrain from scratch
      3m 40s
    4. Sculpting with the Smoove tool
      3m 2s
    5. Stamping and draping objects on terrain
      5m 54s
  11. 15m 3s
    1. Geolocation with Google Maps
      3m 11s
    2. Using Photo Match to align cameras
      4m 30s
    3. Modeling in Photo Match
      7m 22s
  12. 59m 46s
    1. Using the Component Attributes window
      6m 41s
    2. Exposing component attributes
      6m 0s
    3. Using math and functions
      8m 49s
    4. Creating dynamic materials
      7m 2s
    5. Creating a dynamic staircase
      8m 52s
    6. Hiding objects dynamically
      2m 58s
    7. Configuring staircase rise and run
      5m 21s
    8. Adding interactivity: Motion
      5m 24s
    9. Adding interactivity: Rotation
      4m 55s
    10. Adding interactivity: Changing colors
      3m 44s
  13. 15m 58s
    1. Creating solids
      2m 25s
    2. Using Boolean operations (Union, Intersect, Subtract)
      6m 46s
    3. Working with Trim and Split
      4m 45s
    4. Creating outer shells
      2m 2s
  14. 21m 28s
    1. Importing objects from AutoCAD
      6m 40s
    2. Importing other 3D objects
      3m 8s
    3. Exporting objects
      5m 39s
    4. Exporting objects for rendering
      6m 1s
  15. 14s
    1. Goodbye
      14s

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Google SketchUp 8 Essential Training
6h 26m Beginner Jun 28, 2011

Viewers: in countries Watching now:

In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.

Topics include:
  • Setting preferences
  • Building scenes
  • Pushing and pulling faces into 3D
  • Creating 3D text
  • Measuring and labeling models
  • Creating, editing, and adjusting materials
  • Projecting maps onto curved objects
  • Modeling with floor plans
  • Rendering a scene
  • Geolocating models with Google Maps
  • Modeling in Photo Match
  • Hiding objects dynamically
  • Creating solids
  • Exporting objects for rendering
Subjects:
Architecture Previsualization CAD 3D Drawing
Software:
SketchUp
Author:
George Maestri

Using Photo Match to align cameras

Another really cool thing that you can do with Google Maps and Google Imagery is to use that as photo textures to texture your buildings. So let's go ahead a little bit further with this particular ferry building. We have a window here called Photo Textures. And what this does is it takes your location information, so it knows where this is now, and so what it does is it goes to Google Street View. So this is a street view of the Embarcadero, so I can go back across the street, I can go left, I can go right, I can go any number of places, and so I can actually see this building that I'm working with.

And the really cool thing is that I can use this as a way to derive textures for my building. So let's show you how to do this. So I'm going to go into Select mode and select this front face of the tower, and then I'm going to zoom in here and find that tower; okay. So then I'm going to do what's called Select Region, and what it does is it gives me this box. And what I can do is take the sides of the box and pin that to the corners of what I want.

So it looks like my bottom is pretty close and so I'm just going to go ahead and grab my pins, or you can grab the whole thing and move it. And I just want to get something that's pretty close and pretty accurate to that face. So now I've selected out the photo that represents that face. So I want to make sure I have this face selected and once I do, all I have to do is select Grab. And once I do, there it is. Okay. So I can do that for other parts of the building.

So if I want to do the side of the tower, I could find an image that is the side of the tower. Now one of the things it also does is it gives me a list of photos that are visually similar. So if I click here, you can actually find other people's photos of that same building. So I can use these also to create my photo textures if I want. I'm going to go back to my original one here, and one of the things about this particular building is that the side of the building is pretty much the same as the front.

So I'm actually going to do a little bit of a cheat here, I'm going to select my region and I'm actually going to select the front and use it to texture the side. And I can do this Again, for this side here, just select this face, Select Region, and Grab. Now one thing you have to be aware of is that as you mouse over this, notice how it creates all of these other images here. If I select region with that in it, if I get those in, then those will also show up, so you got to be careful not to grab those additional images.

So now once I have this, I can certainly go to the other parts of the building. So let's take a look at the front of the building, and let's go ahead and select this face here that's the front and do a Select Region here. And again, I'm just looking for the corners, I want to make sure that I get pretty accurate guide here. And once I do that, just select Grab, and so now there's the front of my building. So as you can see, this is a very, very handy way to texture buildings that already exist. Now another thing we can do here is we can go in and we basically navigate around this building using Street View.

So let's take a look at some other faces here, let's take a look at say this side part of the building right here. Now this is something that's kind of actually at an angle. But if we want we can select this and I think we should be able to get it, so let's do a Select Region here. And again, what we're trying to do is just pin these corners, so you can see I've got the bottom corner there, and then off we go, and just again, hit Grab. We can work our way through the rest of the building here if we want, but I think we pretty much have the idea as to how this works.

So again, this is a great way to get textures for buildings if you're building something that already exists. You could even use it to get textures for buildings that you're creating from scratch because you can certainly take elements off of some other building and apply them to yours as well. So I hope this gives you some great ideas for using Photo Textures.

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