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In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.
Another way to look at an organizer scene is using the Outliner. So let's take a look at that. It's under Window>Outliner and in this particular scene well there is not really much in it there's just one object and that's this character named Susan and the Outliner basically just shows what's in the scene. So if I select it here I can select the object. As you build your scenes and make them more complex the Outliner will become a lot more important.
So let's go ahead and create some object and show you how to add those into the Outliner. I am going to go ahead and just create a simple box, so I am just going to go ahead and draw a box here, and then I am going to select the Push Pull tool, or I can hit the P key on the keyboard and just pull that up into a box. Now notice how when I have created all of this geometry, it's in the scene but it's not in the outliner, that's because the outliner only deals with components and groups.
So in order to make this show up in the outliner I need to rubber-band select everything and make sure I hit Groups so I am going to go ahead and right-click over this and do Make Group and when I do you can see it shows up in my Outliner. Now the name group is not a very descriptive name so if I want I can change that. So if I can do that by Right-clicking over this I mean go back into the Entity Info Window and the Entity Info Window tells us what layer it's on in addition to a number of other things.
But what we're really want to do is just type in the name here. So we can type in the word Box and so now we know that this is a box and as soon as we close this window it changes, so now I have box. Now if I want I can use this outliner to select different things and makes it very easy to select things by name, if you can't find it in the scene look in the outliner and you may be able to find it. Now another thing you can do in the Outliner is you can open and close groups, now remember how when I have a grouped object if I double-click on it I open that group.
I can do the same within the Outliner, so if I go into the Outliner and double-click on this notice you will notice it opens that group, I can also do the same for Susan, I can open her up and go in and modify this particular object as well. No notice there's a little bit of a difference here, one of these objects that we've grouped it actually has a solid box and that's because this is a group. Susan on the other hand is a component and so it has a little cross inside the box, or it's actually 4 boxes.
So this is the difference between this is a component and that's a group and that's how you can visually tell the differences within the Outliner. Now for one I can also duplicate the object so I am going to select my Box that's the M key to going to move and then Ctrl+Click to duplicate that box and I am going to do that one more time Ctrl+Click+Drag. So now I have three boxes, but also notice that when I copied them it did not change their name.
So each one of these we have to rename if we want, so I can select one right-click layer this one say BoxA, Entity Info, BoxB, close select this one right-click Entity Info, BoxC. Now notice how these change now in the Outliner so we now have A, B and C. Now if I want I can also select all of these just by Shift+Selecting them in the Outliner and I can group them again.
So I am going to go Make Group and now look what has happened here, I have a group that contains additional groups. So what we can do here is create a hierarchy so I can have a larger groups of objects containing individual groups as well. So now I can if wanted to I could also rename this group I can name this Boxes. So now it has a descriptive name.
So I have this particular box and I can also select any one of these. So as you see this is very handy for organizing complex scene, let's take a look at a even more complex scene. I am going to go ahead and open up a file here called Street_modern_01 and this is just another version of the street that we have been working with. Now if I go into the Outliner for this you can see how I have a number of different houses here as well as an object for the graphs and the sidewalk and so each house is a separate group that shows up in the Outliner.
So if I want I can open up one of these houses and notice how the house also has subcomponents so you can have an object that's a group but also have components underneath, so if I wanted to I could go into one of these windows here double-click on it and actually edited if I wanted to, or I can double-click on the house. If I want I can further organize the scene by selecting all of the houses and grouping them against, so right-click Make Group and let's go ahead and right-click Again, and Entity Info and let's just call this Houses, close that.
So now I have basically Grass Houses and Sidewalks I've got a much better organization of my scene. As your scenes get more and more complex this Outliner is going to become a lot more important. If you have a very complicated scene, this may be your main way of navigating the scene; because you'll have everything named appropriately and that leads me to my next point which is you need to have descriptive names for everything in your scene. If you group things and don't give them the name it will just show up as the word Group and so when you go into your Outliner you may have 50 to 100 objects named Group.
But if you name them descriptively as you go along, you will have a much better overview of you scene when you go into the Outliner. So go ahead and play with the Outliner, learn how to use it and I'm sure you'll find it very handy when working with complex scenes.
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