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In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.
In this chapter we are going to take a look at textures and materials in Google SketchUp. Now before we get started I want to show you the differences between the Mac and the Windows interface for the Materials window. Now we can find this window here under Window>Materials and when it comes up you'll see it's a little bit different on the Mac than it is on the PCs, so let me just point it out some of the differences. The big difference is that we have all of these tabs along the top. Now the first four tabs are color pickers.
So the first one is a color wheel and we can just pick a color that way. If we want we can select this second one, which are sliders. Now you can have a gray scale slider, we can have RGB, HSB or CMYK sliders However, you want to choose your colors. We also have a Spectrum color picker. Now if you're familiar with the Mac and familiar with most of these color pickers, and we also have crayons which are just standard stock colors. Now the tab that's most important is this last one which is Textual PalLet's.
And if I click that you'll notice that I have photographic and realistic textures that we can create from photographs and we can create ourselves. So this gives us a pulldown menu that we can use to select all sorts of different textures. Now if I scroll through here you can see that we actually do have Crayons and just standard colors but we also have other ones which are, for example, Bricks and Cladding if you want to put brick on the outside of your building. We have things like Carpet and Textiles. We also have things like Roofing.
So all of these will give a much more realistic look to your models and we can apply textures very easily just by selecting them and clicking on them and notice how it comes up here in this window. And once we've clicked on it notice how our cursor changes to a paint bucket. And all I have to do is position my paint bucket over the face I want to color and just left-click and you can see that I'm actually filling this roof with these roofing tiles. Now one more difference between the Mac and Windows versions is that, you don't have a dedicated Eyedropper tool.
Now on the Mac if you want the eyedropper a color all you have to do is hold down the Command key. So if I position my cursor over, for example, this wall, you'll notice it's a paint bucket. As soon as I touch Command it switches to an eyedropper and all I have to do is click on that and notice how my color changes to that white color. So if I position it over the roof, hold down my Command key, it will pick up the roofing tiles as well. So those are some of the differences. And just be aware of those as we go through our subsequent lessons on how to create our own materials in SketchUp.
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