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Google SketchUp 6 Essential Training
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Using the Line tool for 3D drawing


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Google SketchUp 6 Essential Training

with George Maestri

Video: Using the Line tool for 3D drawing

So now we understand the basics of the Pencil tool and we can actually draw 2D and 3D objects with it, but let me show you some more things that you can do. I am going to start with this box. Once we have a simple box here, we can still continue with our Pencil tool. We can actually draw additional details onto surfaces. So for example, in addition to just snapping to places in space, we can actually snap to faces and edges. If you notice here, if I move that Pencil tool long we have an end point, we have the mid-point which is the halfway point between these two ends of this edge, and we also have another end point.
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  1. 5m 44s
    1. Welcome
      1m 41s
    2. Installing SketchUp
      1m 31s
    3. Tips for Mac users
      2m 32s
  2. 51m 22s
    1. Interface basics
      5m 54s
    2. Navigating in SketchUp
      3m 28s
    3. Walking around in SketchUp
      4m 21s
    4. Creating camera views
      4m 36s
    5. Shading faces and edges
      6m 44s
    6. Creating shadows and fog
      4m 35s
    7. Creating scenes
      2m 24s
    8. Selecting and moving objects
      6m 45s
    9. Scaling and rotating objects
      4m 14s
    10. Manipulating faces and edges
      3m 55s
    11. Advanced selection tools
      4m 26s
  3. 54m 6s
    1. Line tool fundamentals
      5m 25s
    2. Using the Line tool for 3D drawing
      4m 50s
    3. Using the Rectangle tool
      4m 55s
    4. Creating circles and polygons
      3m 33s
    5. Creating arcs
      3m 46s
    6. Pushing and pulling faces into 3D
      8m 11s
    7. Using the Offset tool to create outlines
      6m 14s
    8. Using the Follow Me tool
      3m 49s
    9. Creating text
      2m 44s
    10. Softening round edges
      4m 19s
    11. Using construction tools to create guides
      4m 49s
    12. Creating sections
      1m 31s
  4. 38m 55s
    1. Grouping objects
      4m 54s
    2. Creating components
      6m 37s
    3. The Component window
      5m 51s
    4. Working with layers
      4m 26s
    5. Creating layers
      4m 31s
    6. Using the Outliner
      6m 29s
    7. Hiding and unhiding objects
      4m 23s
    8. Locking and unlocking objects
      1m 44s
  5. 26m 5s
    1. Using the Materials palette on a Mac
      1m 50s
    2. Applying materials
      4m 25s
    3. Editing materials
      4m 22s
    4. Creating materials
      2m 21s
    5. Mapping images
      3m 39s
    6. Applying bitmap images
      2m 21s
    7. Mapping curved objects
      4m 13s
    8. Projecting maps on curved objects
      2m 54s
  6. 26m 26s
    1. Applying styles
      3m 7s
    2. Creating styles
      6m 57s
    3. Outputting 2D bitmaps
      3m 51s
    4. Basic animation
      4m 33s
    5. Advanced animation
      7m 58s
  7. 17m 26s
    1. Contours
      6m 15s
    2. Creating terrain from scratch
      2m 56s
    3. Sculpting with the Smoove tool
      2m 21s
    4. Stamping and draping objects on terrain
      5m 54s
  8. 17m 53s
    1. Using Photo Match to align cameras
      6m 56s
    2. Modeling in Photo Match
      5m 54s
    3. Exporting models to Google Earth
      5m 3s
  9. 15s
    1. Goodbye
      15s

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Google SketchUp 6 Essential Training
3h 58m Beginner Nov 21, 2008

Viewers: in countries Watching now:

Architecture, design, and media professionals all over the world are using Google SketchUp to create detailed 3D models efficiently and quickly. In Google SketchUp 6 Essential Training, design expert George Maestri teaches the foundations of SketchUp's drawing, design, and rendering tools. He covers the fundamentals of the application, the interface, and the Sandbox extension, which is used to create realistic organic shapes and terrain. George also discusses how to model and texture objects from existing photographs and export models to Google Earth to visualize how buildings fit in a real landscape. Exercise files accompany the course.

Topics include:
  • Using SketchUp's unique 3D drawing and modeling tools to create realistic objects and scenes
  • Creating textures and materials to add additional realism and depth to scenes
  • Creating libraries of components to make changes on multiple models within a scene
  • Creating walk-through animations for presentation and final output
  • Outputting 2D bitmaps to create realistic or stylized renderings for clients
Subjects:
Architecture Previsualization CAD 3D Drawing
Software:
SketchUp
Author:
George Maestri

Using the Line tool for 3D drawing

So now we understand the basics of the Pencil tool and we can actually draw 2D and 3D objects with it, but let me show you some more things that you can do. I am going to start with this box. Once we have a simple box here, we can still continue with our Pencil tool. We can actually draw additional details onto surfaces. So for example, in addition to just snapping to places in space, we can actually snap to faces and edges. If you notice here, if I move that Pencil tool long we have an end point, we have the mid-point which is the halfway point between these two ends of this edge, and we also have another end point.

So if I want to, I could snap to this mid -point and just draw a line along here. If I wanted to, I could just draw one here from mid-point-to-mid-point. What I've got now is I've got two faces. If I hit my Spacebar, you see I have actually divided this into two separate faces, if I delete one of those faces, you can see I can create a hole in that box, or I can just use the Pencil tool to extend that. So let's say I wanted to just make an addition to this box. Again, just use my Pencil tool and just draw it out.

So again, I am drawing lines on to faces. Now if you notice, we've created a number of different edges here. If you want to, you can delete those and they'll actually, basically go away and make this into one face. So if you look on this side here we've got two faces, but if we want this to be one continuous face, we can just hit the Delete key there and that will do that and we've got one again on the bottom here that we can play with. So now we've got a continuous object here. Now if I want to, I can add additional detail just by drawing within these faces. So for example, here let's say I wanted to make a vertical extension. I can just essentially draw a box, and again using your inference you can make sure that you've got a square, now everything is a right angle here, I think you just draw it vertically.

And again, all I am doing is just sketching things out with this Pencil tool, and you can see how powerful it is. We are creating some very complex shapes just using a very simple tool. So you can see how you can very quickly add on to whatever you've created and just literally starts sketching in mid air, whatever sort of 3D shape you want. So enough of that, let's go ahead and I want to show you some additional things. So I am going to hit Delete here, and just select everything and delete it. And now I am just going to sketch out a simple rectangle which we are all familiar with by now.

Now one of the things you have to be careful about, when you are drawing lines of faces is how they intersect. So for example, if I draw one from here to here, then I've got an edge here that has basically I selected this into two separate triangles. Now if I did the opposite, let's say I wanted to divide this into four. Now your first instinct would be to draw from this point to this point. But what that does is it actually just creates a line from that point to that point because you are not intersecting this line here.

So if I selected this edge and I moved it, you can see how it actually kind of creates almost like a tetrahedron, it doesn't really create a flat plain with four sub-divisions. So actually I am going to undo my way out of that by hitting Ctrl+Z, go back to my Line tool, and if I want to sub-divide this into four pieces, I have to stop here at this mid point. So what I do is I go to this line and then just I find where it snaps to that mid-point and then I draw another line. So I have actually drawn two lines, so I've got one, two, three, four and now when I move some points here. If I Shift+Select these edges and move them downward, you can see how I can create a pyramid. So you can create angular shapes as well just by moving those edges.

Now the one thing about SketchUp is you really can't move vertices. In another 3D application you might just want to select that one point at the top and move it up, but that's something you really can't do in SketchUp, you have to actually move the edges, so that's why I move these edges down rather than this point up to create that pyramid. So those are some additional ways to use the Pencil tool.

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