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Using the Component Options window

From: Google SketchUp 8 Essential Training

Video: Using the Component Options window

Another way to work with components is to use the Component Options window and this gives us various components that we can use to refine our components. So let me show you how this works. First of all, let's go ahead and drag in a component. I'm going to open up my Components window, I'm going Window>Components, and if we go to the components that are In model, I can scroll down and find Coffee_Table and I want to go ahead and drag that coffee table into the scene.

Using the Component Options window

Another way to work with components is to use the Component Options window and this gives us various components that we can use to refine our components. So let me show you how this works. First of all, let's go ahead and drag in a component. I'm going to open up my Components window, I'm going Window>Components, and if we go to the components that are In model, I can scroll down and find Coffee_Table and I want to go ahead and drag that coffee table into the scene.

I'll just go ahead and just move that into place here. Now once I've a component selected, I want to open the Component Options window. Now the contents of this window will vary depending upon the attributes that the person who created the component applied to them. So in this case, we created a coffee table that has several different materials; we have a price and a size. So let's show you how this works. For the material, I have three selections; Bamboo, Cherry, and Ash.

So let's go ahead and select Bamboo and hit Apply and notice how the color changes. We can do that again; we can change it to Ash colored, and so on. Now also we have price, but price is calculated; it's dependent upon the size of the tables. So, for example, we have Small, Medium, and Large. So let's go ahead and make this a Small table and hit Apply. When I do, notice how the table shrinks in size and also the price of the table goes down.

Now, if you're a manufacturer of coffee tables, you would want to supply your components in the specific sizes that you supply. You don't want somebody being able to scale a coffee table as much as they want because you might not be able to manufacture that. This will restrict people to the sizes that you offer. In fact, if I go to scale this, it won't allow me to scale, because I've constrained it to the small, medium, and large size. Now the same goes for really anything in this room here.

If I select the sofa, I have some very similar options; I have Size, Color, and Price as well. So I have a small couch, a large couch, and a medium couch and we also have different colors and also notice how the price is also calculated. Now we also have one for the carpet; if I select the carpet, notice how we can change the color of the carpet and notice how the price and the area of the carpet are actually grayed out. That means it will show you how much carpet you have as well as the price.

Now the price is tied to how much carpet you have. So if I select the Scale tool, I can actually scale up the carpet. Let's say I have a bigger room. So if I have a bigger room, bigger room means more area, more area means more carpet higher price. So this is actually calculating the price of the carpet based upon the square footage of the carpet that you have in your scene. Now this Again, can be very, very handy for calculating costs and material lists and that sort of thing and if you are a manufacturer, it's great to give people idea as to how much things will cost.

Now just like with interactive components, the actual setup of these sorts of screens happens in SketchUp Pro and we'll be getting to those a little bit later in this course. But just be aware that if you do bring in objects from the 3D warehouse, they may actually have component options that you can use. So go ahead and open that window and just see what's available for whatever it is that you've brought into your SketchUp scenes.

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This video is part of

Image for Google SketchUp 8 Essential Training
Google SketchUp 8 Essential Training

88 video lessons · 27303 viewers

George Maestri
Author

 
Expand all | Collapse all
  1. 7m 18s
    1. Welcome
      1m 8s
    2. Installing SketchUp
      1m 12s
    3. Starting SketchUp for the first time
      47s
    4. Using the exercise files
      49s
    5. Tips for Mac users
      3m 22s
  2. 43m 52s
    1. Interface basics
      4m 42s
    2. Adding toolbars
      2m 38s
    3. Navigating
      3m 48s
    4. Changing perspective
      2m 51s
    5. Walking around
      3m 12s
    6. Creating camera views
      5m 15s
    7. Shading faces and edges
      7m 59s
    8. Creating shadows and fog
      5m 50s
    9. Creating Scenes
      5m 9s
    10. Setting preferences
      2m 28s
  3. 22m 19s
    1. Selecting and moving objects
      6m 25s
    2. Scaling and rotating objects
      5m 36s
    3. Manipulating faces and edges
      4m 8s
    4. Advanced selection tools
      6m 10s
  4. 48m 47s
    1. Line tool fundamentals
      5m 42s
    2. Refining objects with the Line tool
      3m 39s
    3. Using the Rectangle tool
      4m 44s
    4. Pushing and pulling faces into 3D
      5m 30s
    5. Creating circles and polygons
      6m 5s
    6. Creating arcs
      4m 0s
    7. Using the Offset tool to create outlines
      8m 33s
    8. Using the Follow Me tool
      3m 24s
    9. Softening round edges
      5m 16s
    10. Creating 3D text
      1m 54s
  5. 16m 45s
    1. Using the Tape Measure tool
      4m 41s
    2. Using the Protractor tool
      7m 16s
    3. Creating text labels
      1m 7s
    4. Using the Dimension tool
      1m 18s
    5. Creating sections
      2m 23s
  6. 20m 45s
    1. The Component window
      5m 32s
    2. Creating components
      3m 55s
    3. Using the 3D Warehouse
      3m 15s
    4. Importing from Google Earth
      2m 26s
    5. Using the Interact tool
      1m 54s
    6. Using the Component Options window
      3m 43s
  7. 25m 3s
    1. Grouping objects
      5m 42s
    2. Working with layers
      3m 27s
    3. Creating layers
      4m 20s
    4. Using the Outliner
      6m 42s
    5. Hiding and unhiding objects
      2m 48s
    6. Locking and unlocking objects
      2m 4s
  8. 41m 32s
    1. Using the Materials Browser on a Mac
      2m 49s
    2. Applying materials
      3m 2s
    3. Editing materials
      5m 4s
    4. Creating materials
      3m 19s
    5. Adjusting materials
      4m 38s
    6. Applying bitmap images
      2m 43s
    7. Mapping curved objects
      3m 39s
    8. Projecting maps on curved objects
      3m 27s
    9. Importing floor plans
      4m 27s
    10. Modeling with floor plans
      8m 24s
  9. 27m 11s
    1. Applying styles
      2m 26s
    2. Editing styles
      8m 30s
    3. Outputting 2D bitmaps
      3m 13s
    4. Basic animation
      5m 56s
    5. Advanced animation
      7m 6s
  10. 20m 40s
    1. Creating terrain from contours
      6m 22s
    2. Modeling objects with contours
      1m 42s
    3. Creating terrain from scratch
      3m 40s
    4. Sculpting with the Smoove tool
      3m 2s
    5. Stamping and draping objects on terrain
      5m 54s
  11. 15m 3s
    1. Geolocation with Google Maps
      3m 11s
    2. Using Photo Match to align cameras
      4m 30s
    3. Modeling in Photo Match
      7m 22s
  12. 59m 46s
    1. Using the Component Attributes window
      6m 41s
    2. Exposing component attributes
      6m 0s
    3. Using math and functions
      8m 49s
    4. Creating dynamic materials
      7m 2s
    5. Creating a dynamic staircase
      8m 52s
    6. Hiding objects dynamically
      2m 58s
    7. Configuring staircase rise and run
      5m 21s
    8. Adding interactivity: Motion
      5m 24s
    9. Adding interactivity: Rotation
      4m 55s
    10. Adding interactivity: Changing colors
      3m 44s
  13. 15m 58s
    1. Creating solids
      2m 25s
    2. Using Boolean operations (Union, Intersect, Subtract)
      6m 46s
    3. Working with Trim and Split
      4m 45s
    4. Creating outer shells
      2m 2s
  14. 21m 28s
    1. Importing objects from AutoCAD
      6m 40s
    2. Importing other 3D objects
      3m 8s
    3. Exporting objects
      5m 39s
    4. Exporting objects for rendering
      6m 1s
  15. 14s
    1. Goodbye
      14s

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