Video: Texture editingGoogle SketchUp 7 has some additional features that allow us to work with textures a lot more efficiently. The first one allows us to actually edit textures in an editing program that we choose. We can go here to our Preferences window and under Applications, we have a Default Image Editor. Now all we have to do is hit Choose and choose the Image Editor that we want to use. Now I am going to be using Adobe Photoshop CS4, and if I scroll down, you can see the Photoshop executable that you want.
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In SketchUp 7 New Features, George Maestri reviews the major enhancements to Trimble's free and user-friendly 3D modeling software. One of the most exciting changes is the addition of Dynamic Components, and George takes an in-depth tour of their features, including built-in animation and the ability to scale without distortion. He also reviews the new point-and-click Interact tool, which allows users to customize Dynamic Components without the use of a keyboard or menus, and the improved Line tool, which transforms intersecting lines into separate segments. Other improvements include updates to the 3D warehouse and the ability to download models directly from Google Earth. Exercise files accompany this course.
- Getting help from the Instructor
- Sizing objects with the Measurements input box
- Editing textures outside of SketchUp
- Saving customizations to textures as unique textures
- Geo-referencing with Google Earth
- Exploring the new Line tool behavior
- Exporting model attributes to reports in SketchUp Pro
Google SketchUp 7 has some additional features that allow us to work with textures a lot more efficiently. The first one allows us to actually edit textures in an editing program that we choose. We can go here to our Preferences window and under Applications, we have a Default Image Editor. Now all we have to do is hit Choose and choose the Image Editor that we want to use. Now I am going to be using Adobe Photoshop CS4, and if I scroll down, you can see the Photoshop executable that you want.
Now if you use another Image Editor, you can certainly choose that. So once I hit OK, all I have to do is select the texture and then I right-click over that texture and under the Texture submenu, you have Edit Texture Image. What this will do is it will actually bring up the texture in Photoshop. Now what I can do is I can actually edit this texture and change it however I want. Once you save it back out, it'll be reflected in the model.
Now another new texture feature is called Make Unique Texture. I am going to go ahead and just do File>New and let's go ahead and just create a simple box. I am going to draw a rectangle and then hit P to pull that up into a box. Now I am going to go into my Materials window here and I am going to scroll down, and let's go ahead and pick a Stone texture. Go ahead and select the entire box and apply this Stone_Masonry texture to the box, so now we have a stone box.
So now that I've applied this texture to the box, we could go into our submenu here that says, In model. And as you can see, we have now a Stone_ Masonry_Multi in this particular model. Now if I click on this and I change it, let's say, for example, I can Colorize it or do whatever I want to it, you can see how it changes in the scene. If we go back to our Select tab, you'll see I still have this particular texture. In fact, if I scroll out and create another box, you can see that if I apply this to that box, I have now a kind of a purplish stone texture in my model.
Now if I want to I could actually change this and maybe either go back to it or change it to a different color just by using what's called Make Unique Texture. Now this is a new feature. What I am going to do is I am going to select a couple of faces of this new box, and again, right-click over this and you'll see we have an option here called Make Unique Texture. Now watch what happens in the Materials window when I do this. You can see what it does is it actually creates a copy. All the faces are the original texture, except this one, which is now a brand-new texture.
If you look here, we have Stone_ Masonry_Multi. If we double-click in that, that's our purple one. If I go into Multi#1, which is our new texture that we just created, you see that's also a purple one. But if, for example, if I reset my color, you can see how it changes in the scene. So what you can do is if you do want to make spot changes to texture, you just right-click over it, go Make Unique Texture and it'll actually create a copy of that in the model and then we can change it from there.
So, those are some of the new features for dealing with textures and as you can see, that gives you a little bit more control over how to edit textures and assign them.
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