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Google SketchUp 8 Essential Training
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Softening round edges


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Google SketchUp 8 Essential Training

with George Maestri

Video: Softening round edges

Now let's take a look at how to soften edges, in other words turn objects into smooth surfaces. We've done a little bit of that when we looked at the difference between the Circle and the Polygon tool, but we are going to go a little bit deeper with this. So let me go ahead and select this and clear out our scene and we're going to go ahead and draw a circle and a polygon. So I'm going to go ahead and select my Circle tool. Make sure that I have 16 sides. I want to make sure I've got a decent number of sides to work with, type in the number 16, hit Enter.
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  1. 7m 18s
    1. Welcome
      1m 8s
    2. Installing SketchUp
      1m 12s
    3. Starting SketchUp for the first time
      47s
    4. Using the exercise files
      49s
    5. Tips for Mac users
      3m 22s
  2. 43m 52s
    1. Interface basics
      4m 42s
    2. Adding toolbars
      2m 38s
    3. Navigating
      3m 48s
    4. Changing perspective
      2m 51s
    5. Walking around
      3m 12s
    6. Creating camera views
      5m 15s
    7. Shading faces and edges
      7m 59s
    8. Creating shadows and fog
      5m 50s
    9. Creating Scenes
      5m 9s
    10. Setting preferences
      2m 28s
  3. 22m 19s
    1. Selecting and moving objects
      6m 25s
    2. Scaling and rotating objects
      5m 36s
    3. Manipulating faces and edges
      4m 8s
    4. Advanced selection tools
      6m 10s
  4. 48m 47s
    1. Line tool fundamentals
      5m 42s
    2. Refining objects with the Line tool
      3m 39s
    3. Using the Rectangle tool
      4m 44s
    4. Pushing and pulling faces into 3D
      5m 30s
    5. Creating circles and polygons
      6m 5s
    6. Creating arcs
      4m 0s
    7. Using the Offset tool to create outlines
      8m 33s
    8. Using the Follow Me tool
      3m 24s
    9. Softening round edges
      5m 16s
    10. Creating 3D text
      1m 54s
  5. 16m 45s
    1. Using the Tape Measure tool
      4m 41s
    2. Using the Protractor tool
      7m 16s
    3. Creating text labels
      1m 7s
    4. Using the Dimension tool
      1m 18s
    5. Creating sections
      2m 23s
  6. 20m 45s
    1. The Component window
      5m 32s
    2. Creating components
      3m 55s
    3. Using the 3D Warehouse
      3m 15s
    4. Importing from Google Earth
      2m 26s
    5. Using the Interact tool
      1m 54s
    6. Using the Component Options window
      3m 43s
  7. 25m 3s
    1. Grouping objects
      5m 42s
    2. Working with layers
      3m 27s
    3. Creating layers
      4m 20s
    4. Using the Outliner
      6m 42s
    5. Hiding and unhiding objects
      2m 48s
    6. Locking and unlocking objects
      2m 4s
  8. 41m 32s
    1. Using the Materials Browser on a Mac
      2m 49s
    2. Applying materials
      3m 2s
    3. Editing materials
      5m 4s
    4. Creating materials
      3m 19s
    5. Adjusting materials
      4m 38s
    6. Applying bitmap images
      2m 43s
    7. Mapping curved objects
      3m 39s
    8. Projecting maps on curved objects
      3m 27s
    9. Importing floor plans
      4m 27s
    10. Modeling with floor plans
      8m 24s
  9. 27m 11s
    1. Applying styles
      2m 26s
    2. Editing styles
      8m 30s
    3. Outputting 2D bitmaps
      3m 13s
    4. Basic animation
      5m 56s
    5. Advanced animation
      7m 6s
  10. 20m 40s
    1. Creating terrain from contours
      6m 22s
    2. Modeling objects with contours
      1m 42s
    3. Creating terrain from scratch
      3m 40s
    4. Sculpting with the Smoove tool
      3m 2s
    5. Stamping and draping objects on terrain
      5m 54s
  11. 15m 3s
    1. Geolocation with Google Maps
      3m 11s
    2. Using Photo Match to align cameras
      4m 30s
    3. Modeling in Photo Match
      7m 22s
  12. 59m 46s
    1. Using the Component Attributes window
      6m 41s
    2. Exposing component attributes
      6m 0s
    3. Using math and functions
      8m 49s
    4. Creating dynamic materials
      7m 2s
    5. Creating a dynamic staircase
      8m 52s
    6. Hiding objects dynamically
      2m 58s
    7. Configuring staircase rise and run
      5m 21s
    8. Adding interactivity: Motion
      5m 24s
    9. Adding interactivity: Rotation
      4m 55s
    10. Adding interactivity: Changing colors
      3m 44s
  13. 15m 58s
    1. Creating solids
      2m 25s
    2. Using Boolean operations (Union, Intersect, Subtract)
      6m 46s
    3. Working with Trim and Split
      4m 45s
    4. Creating outer shells
      2m 2s
  14. 21m 28s
    1. Importing objects from AutoCAD
      6m 40s
    2. Importing other 3D objects
      3m 8s
    3. Exporting objects
      5m 39s
    4. Exporting objects for rendering
      6m 1s
  15. 14s
    1. Goodbye
      14s

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Google SketchUp 8 Essential Training
6h 26m Beginner Jun 28, 2011

Viewers: in countries Watching now:

In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.

Topics include:
  • Setting preferences
  • Building scenes
  • Pushing and pulling faces into 3D
  • Creating 3D text
  • Measuring and labeling models
  • Creating, editing, and adjusting materials
  • Projecting maps onto curved objects
  • Modeling with floor plans
  • Rendering a scene
  • Geolocating models with Google Maps
  • Modeling in Photo Match
  • Hiding objects dynamically
  • Creating solids
  • Exporting objects for rendering
Subjects:
Architecture Previsualization CAD 3D Drawing
Software:
SketchUp
Author:
George Maestri

Softening round edges

Now let's take a look at how to soften edges, in other words turn objects into smooth surfaces. We've done a little bit of that when we looked at the difference between the Circle and the Polygon tool, but we are going to go a little bit deeper with this. So let me go ahead and select this and clear out our scene and we're going to go ahead and draw a circle and a polygon. So I'm going to go ahead and select my Circle tool. Make sure that I have 16 sides. I want to make sure I've got a decent number of sides to work with, type in the number 16, hit Enter.

Then I'm going to go ahead and drag this out. Let's go ahead and make this a 3 foot circle. And let's do the same for polygon. I'm going to go ahead and select my Polygon and I want to type in 16 sides. So, type in the number 16, hit Enter. Left click and drag and let's go ahead and type in 3 feet and Enter again. So now I have two fairly identical objects. The only difference is one is a circle, one is a polygon. So let's go ahead and use Push/Pull tool to bring those up.

So I'm going to actually extrude those about 6 feet each. So let's go ahead and make these identical. So these are basically identical objects and the only difference is, this one started as a circle, this one started as a polygon. As we've seen before this one has a single continuous smooth face and this one is a series of facets, or Individual faces. But we can actually go between these. Let me show you how this works.

We have a window here called the Soften Edges window. So let's go ahead and open that up and that's just a little floater. So what I need to do in order to get this to light up, is I need to select an edge. So as soon as I select that edge, it lights up. What I can do is I can actually smooth that. So once I get above the angle and actually this angle is the angle between these two faces. Once this is higher than that, it will actually smooth out those faces, and then I can see it has smoothed that one face.

If I want, I can select all of these edges here and smooth those as well. Let's go ahead and smooth those. But notice here, when I smooth them, what happens is that I still get a little bit of faceting here. So what I want to do is also select this Smooth normals and that smoothes it out. So see what happens when I turn this off, you can kind of see the planes and when I smooth the normals, it smoothes the thing out entirely.

So now what I've done is I've actually turned up a polygonly generated object into a smooth surface as if you had created it with a circle. Now we can also go the opposite way. So if I select this object here which was created with a circle, I can unsmooth the edges, but the trick here is I can't select the edges because I don't see them because we've made them disappear. So there's a View option that we can see here called Hidden Geometry. I want to go ahead and toggle that on.

When I do, you can see that each one of these I can see my hidden edges and so what I can do is select those hidden edges, go back into my Soften Edges window, and then I can dial this down and unsoften them. So now what I've done is I've changed them around. So this one started as a circle, but now it has faceted edges or actually faces here.

And this one started as a polygon, but now it's smooth. So we can use this concept in a lot of different things. So I'm going to go ahead and let me just show you one little example here. We are going to open a file here called DecoHouse_02. This is that house that we were playing with where we added in the windows. And in order to add in the windows, we needed edges, but in a typical identical house this would be a smooth surface. So we can use our knowledge now of soften edges to make that happen.

So all I have to do is just go into Select mode, select those edges, okay, go Window>Soften Edges and then just dial that up until they are soft. Now notice how I selected a bunch of edges and really this is where we can kind of cheat this because as long as this angle is more than 24 degrees, it won't soften. So this is 90 and this is 24, so it's not going to soften. So when we look at that, we have hard edges here and soft ones here.

We can do the same from the bottom as well, so I can just select those and Again, just dial them up, Smooth Normals, we've got the smooth normals on this one here, but we can do that. And there you go. So as you can see, this is a really handy way to create smooth round surfaces. If you want, you can start with a polygonal object and build it out the way you want and then smooth it later.

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