SketchUp 2013 Essential Training
Illustration by Richard Downs

Softening round edges


SketchUp 2013 Essential Training

with George Maestri

Video: Softening round edges

Many times in SketchUp, we'll want to work with curved surfaces or curved faces.
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  1. 3m 17s
    1. Introduction
    2. Using the exercise files
    3. Sketchup Make vs. Sketchup Pro
    4. Keyboard shortcut differences on the Mac
      1m 14s
  2. 17m 40s
    1. Interface basics
      2m 9s
    2. Navigating in SketchUp
      3m 0s
    3. Walking around in SketchUp
      1m 47s
    4. Creating camera views
      1m 49s
    5. Shading faces and edges
      2m 48s
    6. Creating shadows and fog
      2m 38s
    7. Creating scenes
      1m 57s
    8. Using the toolbars
      1m 32s
  3. 11m 27s
    1. Selecting and moving objects
      2m 59s
    2. Scaling and rotating objects
      3m 55s
    3. Manipulating faces and edges
      2m 28s
    4. Advanced selection tools
      2m 5s
  4. 26m 18s
    1. Line tool fundamentals
      3m 27s
    2. Using the Line tool for 3D drawing
      2m 24s
    3. Using the Rectangle tool
      2m 15s
    4. Creating circles and polygons
      3m 17s
    5. Creating arcs
      1m 27s
    6. Eraser tools
      1m 39s
    7. Pushing and pulling faces into 3D
      2m 43s
    8. Using the Offset tool to create outlines
      2m 5s
    9. Using the Follow Me tool
      1m 19s
    10. Creating 3D text
      2m 12s
    11. Softening round edges
      3m 30s
  5. 14m 0s
    1. Using the Tape Measure tool to create guidelines
      3m 23s
    2. Using the Protractor tool
      5m 30s
    3. Creating sections
      2m 0s
    4. Creating labels
      1m 59s
    5. Dimensioning
      1m 8s
  6. 12m 3s
    1. Grouping objects
      2m 15s
    2. Working with layers
      2m 37s
    3. Using the Outliner and Entity Info
      3m 8s
    4. Hiding and unhiding objects
      1m 55s
    5. Locking and unlocking objects
      2m 8s
  7. 15m 14s
    1. The Component window
      3m 45s
    2. Creating components
      3m 5s
    3. Using the 3D Warehouse
      2m 46s
    4. Using the Component Options window
      4m 20s
    5. Using the Interact tool
      1m 18s
  8. 27m 47s
    1. Using the Materials palette on a Mac
      2m 26s
    2. Applying materials
      3m 59s
    3. Editing materials
      3m 33s
    4. Creating materials
      2m 44s
    5. Mapping textures interactively
      2m 33s
    6. Creating a floor plan using bitmap images
      2m 16s
    7. Drawing a structure from a floor plan
      4m 48s
    8. Mapping curved objects
      2m 37s
    9. Projecting maps onto curved objects
      2m 51s
  9. 8m 29s
    1. Applying styles
      1m 54s
    2. Creating styles
      2m 9s
    3. Exporting in 2D and 3D
      1m 48s
    4. Basic animation
      2m 38s
  10. 10s
    1. Next steps

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Watch the Online Video Course SketchUp 2013 Essential Training
2h 16m Beginner Dec 10, 2013

Viewers: in countries Watching now:

Start drawing, designing, and rendering your ideas with SketchUp, the inexpensive 3D modeling toolkit used for everything from architecture to game design. George Maestri covers the fundamentals of the application, the interface, and how to model objects from scratch. Plus, learn how to texture objects and create simple animations.

All of the lessons work with both SketchUp Make, the free version of the program, and SketchUp Pro.

Topics include:
  • Creating camera views
  • Shading faces and edges
  • Scaling and rotating objects
  • Creating circles, polygons, and arcs
  • Making 3D text
  • Labeling a drawing
  • Working with 3D components
  • Applying materials and mapping textures
  • Rendering and animating your work
George Maestri

Softening round edges

Many times in SketchUp, we'll want to work with curved surfaces or curved faces. And we can actually make that happen a lot more easily by taking polygons and smoothing them. Now, I've got this really simple building here. It's kind of a streamlined art deco type of building. But I've got this front portion of the building, that I've built by using a polygonal surface, and this is to get these windows in. But I want the upper and lower part of that to be smooth and round.

Now, I can do this by basically working with the edges. So let's take a look at this side of this porch here. I'm going to go ahead and go into my Select tool and then just shift select these edges right here. Now what I want to do is, I kind of want to get rid of those, so it looks a little bit smoother. Now, if I right click over this, you'll notice we have a bunch of options here. There are two that I want to focus on. One is called Hide, and one is called Soften Smooth. If I select Hide, it gets rid of the lines.

Okay? And that immediately looks kind of smooth, but if I were to orbit around this, you'll see that I'm still getting that, kind of that facet right there, and you're still seeing the angles. So I've hidden the edges, which makes it look a little bit smoother, but I haven't really smoothed over the transition between those faces. So let's go over to the other side of this, and let's do a different technique. Again, I'm going to go into my Select tool, and I'm going to select those same edges. I'm going to Shift+select this, this, this.

I don't want to select faces, just edges. And so now I have these six edges selected. So now if I right-click over this, instead of using Hide, I'm going to go down to Soften Smooth Edges. An when I do that, it brings up this little dialogue. Now what this does is, it allows me to dial in the angle at which it starts smoothing. So if it's a low angle, it's going to leave em alone. If it's a higher angle it's going to smooth between these. But once I get that dialed in, I can just close that window, now you can see now that these are kind of dotted lines, but if I left click off of them, to get rid of them, you can see how now they don't facet in the light like this other side of the building does.

So let's go ahead and get the other side of the building smoothed out here, but I've got these edges all hidden. How do I select them? Well I can't. I can only select the faces here if I'm clicking on them. I have to reveal them by going into View and turning on Hidden Geometry. One I do that, you'll see that the hidden edges have dotted lines. And notice how the smooth edges have big dotted lines and the hidden ones are a little bit tighter. But regardless, I can shift-select the ones that I want. I think, yeah, they're going to be the same edges there.

And I can right-click over this and do soften. And so now, get that same dialog, soften the edges. And now, turn off hidden geometry. And you see I've got two soft edges. But I still need to do this one and this one. Right click, soften smooth. Yes, I'll do that. And now, I've got a perfectly smooth front and back. And I could also do it to this one and this one, as well. On either side, right click, Soften Smooth. There we go.

So now, I've turned that polygonal, or faceted, part of my building into a very smooth surface.

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