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Shading faces and edges

From: Google SketchUp 8 Essential Training

Video: Shading faces and edges

Up until this point, we've been changing the way we view scene just by changing the camera position and the camera perspective, but we also can change the character of the scene, in other words the way the lines look, the surfaces, colors, textures that sort of thing and we can do that through the View menu. Now the View menu allows us to turn on and off our toolbars. We also can turn on and off all sorts of things. So one of the things we can turn on and off are our Axes so you can see how those disappear and we can turn those back on.

Shading faces and edges

Up until this point, we've been changing the way we view scene just by changing the camera position and the camera perspective, but we also can change the character of the scene, in other words the way the lines look, the surfaces, colors, textures that sort of thing and we can do that through the View menu. Now the View menu allows us to turn on and off our toolbars. We also can turn on and off all sorts of things. So one of the things we can turn on and off are our Axes so you can see how those disappear and we can turn those back on.

We also can go to Shadows and Fog which we'll get to, but the ones we want to look at Right now, are Edge and Face Styles. Now before I actually get into these, let's do a little bit of SketchUp 101 and I'll show you the difference between a Face and an Edge. So I'm just going to go ahead and zoom in, so I can actually get one of these houses in my viewport here. And let's go ahead and activate the Select tool.

Now we haven't used this before, but it's really a very simple tool, it just allows us to select things in the scene. So we can get it here, or you can just hit the Spacebar to select an object. So in this case, we're actually going to select faces and edges. So let's start with edges. An edge is a line. So, for example, if I select this line that defines the corner of the roof here that's an edge. The front of the roof is an edge. This is an edge. Edges are straight lines.

Faces are surfaces, they're planes. This is a face, this is a face, and this is also a face. Now faces are planes, they're bounded by edges and so we have edges as lines, faces are surfaces. So let's go ahead and just do a Zoom Extents, get back out here and let's go ahead and start playing with some of these Edge and Face Styles. So in our View menu, we have a number of different Edge Styles. By default, we have Edges turned on.

If we want, we can turn those off. So if I turn off my edges, you can see how I get a much more naturalistic sort of render. You'll notice here I still have some lines here, basically around the outsize of the building and those are what we call Profiles. So if we turn those off as well, we'll just get a very natural render of our buildings and we can go ahead and turn those back on.

So when you turn on Edges, it turns on all the edges, and then the second type of edge is called a Profile and what that does is anything on the outside gets a darker line. So notice how the top of this roof is a darker line, while this interior line is lighter. Now if I were to move this building over this way, you would see that now this line is light and that is dark. So really what it does it shows you the outside edge or the silhouette of the object.

So we can turn those on or off. Now in addition to this, we also have some other ones. We have what are called Back Edges. Now what this does is it turns on the edges that you wouldn't normally see. So when I turn on Back Edges, it kind of gives me almost like a wireframe view, or a ghosted view, so I can actually see what's inside the buildings. So this can be really handy if you want to diagnose how something is constructed and you want to see inside of objects and kind of get a sense for how the whole thing is constructed.

Now another one we can turn those on or off, it's really just a toggle. We also have what's called Depth Cue. Now what Depth Cue does is it makes the edges that are closed to you, dark and the ones that are far away are going to get lighter and lighter. You can see this a little bit better if you turn off Profiles. So what happens is the edges here closed to the camera, are very thick and the ones further away are thinner.

So this gives you a sense of depth, a sense of perspective as well. And also when you have a more complex scene, it will definitely give you the better sense of the scale of the scene. I'm going to go ahead and turn off Depth Cue. Now the last one is Extension and that's really just a drawing kind of tool. So if we zoom inhere, you may not be able to see this. Now we can control this a little bit more precisely. We're not going to get into that right now, we'll get into that a little bit later, but what happens is Extension basically is just a drawing style.

So what it does is it overdraws the end of the line. You can see it right here where it kind of actually just goes beyond the corner and that's just a style that some people like. It's really just a graphic kind of way of looking at things. So I'm going to go ahead and Zoom Extents Again, and then just reposition my camera and let's take a look at the Face Styles. Now Right now, we have it set to Monochrome which basically just shows our faces in a single solid color.

We can also go into a number of other ones. We have X-ray, Wireframe, Hidden Line, and so on. So let's start with Wireframe and work through those. So when I turn on Wireframe what happens is it basically takes away the shading and it shows us our buildings in wireframes, so it just shows the edges. If I want, I can also turn on Hidden Line and what that does is it hides the back facing edges. So it's like wireframe, but without being able to see what's behind.

So it actually does hide the lines. And this is actually kind of a neat little style. It gives you kind of a nice drawn look without too much clutter and this is kind of a nice presentation style. You can also do what's called Shaded. So when you Shaded, the actual colors come out and you notice that now these buildings and the grass and all that actually have some color to them. So this actually shows you color and shading, and then we can go one step further which is Shaded with Textures.

And when I do that, notice how it turns on the roof tiles which are actually a texture and also if you Notice the front patios are also a stone texture on these buildings. So, that's just another way to see your scene in more detail. So, for example, if you would have a brick building, you could actually put a brick texture and actually be able to see it. Now I'm going to go ahead and put this back to Monochrome, and then we're going to do one more and that's X-ray. What X-ray is, well this is what X-ray is, and basically it's kind of half shaded and half wireframe.

This is a really good way to kind of see it's almost like a wireframe or hidden line type of thing where you can see how the object is constructed, but also have a little bit of a sense as to how it looks in shaded mode. So now I'm going to go ahead and just turn that off and let's just go ahead and do a Zoom Extents so we can get back out here. So as you can see you have a really wide variety of looks that you can create within SketchUp.

So you can turn on and off the lines, change the shading, and you can really vary things to have a really nice look to your scene and all of these can actually be brought into graphic files and printed and put into presentations, and so on. So we have this flexibility, but you also can use it down the road in presentations and that sort of thing.

Show transcript

This video is part of

Image for Google SketchUp 8 Essential Training
Google SketchUp 8 Essential Training

88 video lessons · 27715 viewers

George Maestri
Author

 
Expand all | Collapse all
  1. 7m 18s
    1. Welcome
      1m 8s
    2. Installing SketchUp
      1m 12s
    3. Starting SketchUp for the first time
      47s
    4. Using the exercise files
      49s
    5. Tips for Mac users
      3m 22s
  2. 43m 52s
    1. Interface basics
      4m 42s
    2. Adding toolbars
      2m 38s
    3. Navigating
      3m 48s
    4. Changing perspective
      2m 51s
    5. Walking around
      3m 12s
    6. Creating camera views
      5m 15s
    7. Shading faces and edges
      7m 59s
    8. Creating shadows and fog
      5m 50s
    9. Creating Scenes
      5m 9s
    10. Setting preferences
      2m 28s
  3. 22m 19s
    1. Selecting and moving objects
      6m 25s
    2. Scaling and rotating objects
      5m 36s
    3. Manipulating faces and edges
      4m 8s
    4. Advanced selection tools
      6m 10s
  4. 48m 47s
    1. Line tool fundamentals
      5m 42s
    2. Refining objects with the Line tool
      3m 39s
    3. Using the Rectangle tool
      4m 44s
    4. Pushing and pulling faces into 3D
      5m 30s
    5. Creating circles and polygons
      6m 5s
    6. Creating arcs
      4m 0s
    7. Using the Offset tool to create outlines
      8m 33s
    8. Using the Follow Me tool
      3m 24s
    9. Softening round edges
      5m 16s
    10. Creating 3D text
      1m 54s
  5. 16m 45s
    1. Using the Tape Measure tool
      4m 41s
    2. Using the Protractor tool
      7m 16s
    3. Creating text labels
      1m 7s
    4. Using the Dimension tool
      1m 18s
    5. Creating sections
      2m 23s
  6. 20m 45s
    1. The Component window
      5m 32s
    2. Creating components
      3m 55s
    3. Using the 3D Warehouse
      3m 15s
    4. Importing from Google Earth
      2m 26s
    5. Using the Interact tool
      1m 54s
    6. Using the Component Options window
      3m 43s
  7. 25m 3s
    1. Grouping objects
      5m 42s
    2. Working with layers
      3m 27s
    3. Creating layers
      4m 20s
    4. Using the Outliner
      6m 42s
    5. Hiding and unhiding objects
      2m 48s
    6. Locking and unlocking objects
      2m 4s
  8. 41m 32s
    1. Using the Materials Browser on a Mac
      2m 49s
    2. Applying materials
      3m 2s
    3. Editing materials
      5m 4s
    4. Creating materials
      3m 19s
    5. Adjusting materials
      4m 38s
    6. Applying bitmap images
      2m 43s
    7. Mapping curved objects
      3m 39s
    8. Projecting maps on curved objects
      3m 27s
    9. Importing floor plans
      4m 27s
    10. Modeling with floor plans
      8m 24s
  9. 27m 11s
    1. Applying styles
      2m 26s
    2. Editing styles
      8m 30s
    3. Outputting 2D bitmaps
      3m 13s
    4. Basic animation
      5m 56s
    5. Advanced animation
      7m 6s
  10. 20m 40s
    1. Creating terrain from contours
      6m 22s
    2. Modeling objects with contours
      1m 42s
    3. Creating terrain from scratch
      3m 40s
    4. Sculpting with the Smoove tool
      3m 2s
    5. Stamping and draping objects on terrain
      5m 54s
  11. 15m 3s
    1. Geolocation with Google Maps
      3m 11s
    2. Using Photo Match to align cameras
      4m 30s
    3. Modeling in Photo Match
      7m 22s
  12. 59m 46s
    1. Using the Component Attributes window
      6m 41s
    2. Exposing component attributes
      6m 0s
    3. Using math and functions
      8m 49s
    4. Creating dynamic materials
      7m 2s
    5. Creating a dynamic staircase
      8m 52s
    6. Hiding objects dynamically
      2m 58s
    7. Configuring staircase rise and run
      5m 21s
    8. Adding interactivity: Motion
      5m 24s
    9. Adding interactivity: Rotation
      4m 55s
    10. Adding interactivity: Changing colors
      3m 44s
  13. 15m 58s
    1. Creating solids
      2m 25s
    2. Using Boolean operations (Union, Intersect, Subtract)
      6m 46s
    3. Working with Trim and Split
      4m 45s
    4. Creating outer shells
      2m 2s
  14. 21m 28s
    1. Importing objects from AutoCAD
      6m 40s
    2. Importing other 3D objects
      3m 8s
    3. Exporting objects
      5m 39s
    4. Exporting objects for rendering
      6m 1s
  15. 14s
    1. Goodbye
      14s

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