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In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.
Up until this point, we've been changing the way we view scene just by changing the camera position and the camera perspective, but we also can change the character of the scene, in other words the way the lines look, the surfaces, colors, textures that sort of thing and we can do that through the View menu. Now the View menu allows us to turn on and off our toolbars. We also can turn on and off all sorts of things. So one of the things we can turn on and off are our Axes so you can see how those disappear and we can turn those back on.
We also can go to Shadows and Fog which we'll get to, but the ones we want to look at Right now, are Edge and Face Styles. Now before I actually get into these, let's do a little bit of SketchUp 101 and I'll show you the difference between a Face and an Edge. So I'm just going to go ahead and zoom in, so I can actually get one of these houses in my viewport here. And let's go ahead and activate the Select tool.
Now we haven't used this before, but it's really a very simple tool, it just allows us to select things in the scene. So we can get it here, or you can just hit the Spacebar to select an object. So in this case, we're actually going to select faces and edges. So let's start with edges. An edge is a line. So, for example, if I select this line that defines the corner of the roof here that's an edge. The front of the roof is an edge. This is an edge. Edges are straight lines.
Faces are surfaces, they're planes. This is a face, this is a face, and this is also a face. Now faces are planes, they're bounded by edges and so we have edges as lines, faces are surfaces. So let's go ahead and just do a Zoom Extents, get back out here and let's go ahead and start playing with some of these Edge and Face Styles. So in our View menu, we have a number of different Edge Styles. By default, we have Edges turned on.
If we want, we can turn those off. So if I turn off my edges, you can see how I get a much more naturalistic sort of render. You'll notice here I still have some lines here, basically around the outsize of the building and those are what we call Profiles. So if we turn those off as well, we'll just get a very natural render of our buildings and we can go ahead and turn those back on.
So when you turn on Edges, it turns on all the edges, and then the second type of edge is called a Profile and what that does is anything on the outside gets a darker line. So notice how the top of this roof is a darker line, while this interior line is lighter. Now if I were to move this building over this way, you would see that now this line is light and that is dark. So really what it does it shows you the outside edge or the silhouette of the object.
So we can turn those on or off. Now in addition to this, we also have some other ones. We have what are called Back Edges. Now what this does is it turns on the edges that you wouldn't normally see. So when I turn on Back Edges, it kind of gives me almost like a wireframe view, or a ghosted view, so I can actually see what's inside the buildings. So this can be really handy if you want to diagnose how something is constructed and you want to see inside of objects and kind of get a sense for how the whole thing is constructed.
Now another one we can turn those on or off, it's really just a toggle. We also have what's called Depth Cue. Now what Depth Cue does is it makes the edges that are closed to you, dark and the ones that are far away are going to get lighter and lighter. You can see this a little bit better if you turn off Profiles. So what happens is the edges here closed to the camera, are very thick and the ones further away are thinner.
So this gives you a sense of depth, a sense of perspective as well. And also when you have a more complex scene, it will definitely give you the better sense of the scale of the scene. I'm going to go ahead and turn off Depth Cue. Now the last one is Extension and that's really just a drawing kind of tool. So if we zoom inhere, you may not be able to see this. Now we can control this a little bit more precisely. We're not going to get into that right now, we'll get into that a little bit later, but what happens is Extension basically is just a drawing style.
So what it does is it overdraws the end of the line. You can see it right here where it kind of actually just goes beyond the corner and that's just a style that some people like. It's really just a graphic kind of way of looking at things. So I'm going to go ahead and Zoom Extents Again, and then just reposition my camera and let's take a look at the Face Styles. Now Right now, we have it set to Monochrome which basically just shows our faces in a single solid color.
We can also go into a number of other ones. We have X-ray, Wireframe, Hidden Line, and so on. So let's start with Wireframe and work through those. So when I turn on Wireframe what happens is it basically takes away the shading and it shows us our buildings in wireframes, so it just shows the edges. If I want, I can also turn on Hidden Line and what that does is it hides the back facing edges. So it's like wireframe, but without being able to see what's behind.
So it actually does hide the lines. And this is actually kind of a neat little style. It gives you kind of a nice drawn look without too much clutter and this is kind of a nice presentation style. You can also do what's called Shaded. So when you Shaded, the actual colors come out and you notice that now these buildings and the grass and all that actually have some color to them. So this actually shows you color and shading, and then we can go one step further which is Shaded with Textures.
And when I do that, notice how it turns on the roof tiles which are actually a texture and also if you Notice the front patios are also a stone texture on these buildings. So, that's just another way to see your scene in more detail. So, for example, if you would have a brick building, you could actually put a brick texture and actually be able to see it. Now I'm going to go ahead and put this back to Monochrome, and then we're going to do one more and that's X-ray. What X-ray is, well this is what X-ray is, and basically it's kind of half shaded and half wireframe.
This is a really good way to kind of see it's almost like a wireframe or hidden line type of thing where you can see how the object is constructed, but also have a little bit of a sense as to how it looks in shaded mode. So now I'm going to go ahead and just turn that off and let's just go ahead and do a Zoom Extents so we can get back out here. So as you can see you have a really wide variety of looks that you can create within SketchUp.
So you can turn on and off the lines, change the shading, and you can really vary things to have a really nice look to your scene and all of these can actually be brought into graphic files and printed and put into presentations, and so on. So we have this flexibility, but you also can use it down the road in presentations and that sort of thing.
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